Minor style cleaning
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76da7309d2
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@ -20,10 +20,8 @@ end
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function enchanting.is_allowed_tool(toolname)
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local tdef = minetest.registered_tools[toolname]
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if tdef and string.find(toolname, "default:") and not
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string.find(toolname, "sword") and not
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string.find(toolname, "stone") and not
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string.find(toolname, "wood") then
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if tdef and toolname:find("default:") and not toolname:find("sword") and not
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toolname:find("stone") and not toolname:find("wood") then
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return 1
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else return 0 end
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end
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@ -40,7 +38,7 @@ function enchanting.fields(pos, formname, fields, sender)
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for _, e in pairs(enchs) do
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if enchanting.is_allowed_tool(toolname) ~= 0 and mese > 0 and fields[e] then
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toolstack:replace("xdecor:enchanted_"..string.sub(toolname, 9).."_"..e)
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toolstack:replace("xdecor:enchanted_"..toolname:sub(9).."_"..e)
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toolstack:add_wear(toolwear)
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mesestack:take_item()
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inv:set_stack("mese", 1, mesestack)
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@ -74,8 +72,7 @@ function enchanting.put(pos, listname, index, stack, player)
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end
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function enchanting.move(pos, from_list, from_index, to_list, to_index, count, player)
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return 0
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end
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return 0 end
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xdecor.register("enchantment_table", {
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description = "Enchantment Table",
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@ -94,10 +91,10 @@ xdecor.register("enchantment_table", {
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})
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function enchanting.register_enchtools(init, m, def)
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local longer = init["uses"] * 1.2 -- Higher number = longer use.
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local longer = init.uses * 1.2 -- Higher number = longer use.
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local faster = {}
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for i = 1, 3 do
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faster[i] = init["times"][i] - 0.1 -- Higher number = faster dig.
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faster[i] = init.times[i] - 0.1 -- Higher number = faster dig.
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end
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local fast = {times=faster, uses=def.uses, maxlevel=def.maxlvl}
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@ -111,10 +108,9 @@ function enchanting.register_enchtools(init, m, def)
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for _, x in pairs(enchtools) do
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local t, e, g = x[1], x[2], x[3]
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minetest.register_tool("xdecor:enchanted_"..t.."_"..m.."_"..e, {
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description = "Enchanted "..string.gsub(m, "%l", string.upper, 1)..
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" "..string.gsub(t, "%l", string.upper, 1)..
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" ("..string.gsub(e, "%l", string.upper, 1)..")",
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inventory_image = minetest.registered_tools["default:"..t.."_"..m]["inventory_image"],
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description = "Enchanted "..m:gsub("%l", string.upper, 1).." "..
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t:gsub("%l", string.upper, 1).." ("..e:gsub("%l", string.upper, 1)..")",
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inventory_image = minetest.registered_tools["default:"..t.."_"..m].inventory_image,
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groups = {not_in_creative_inventory=1},
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tool_capabilities = {groupcaps = g, damage_groups = def.dmg}
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})
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@ -127,17 +123,17 @@ local tools = {
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local materials = {"steel", "bronze", "mese", "diamond"}
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for _, t in pairs(tools) do
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for _, m in pairs(materials) do
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for _, material in pairs(materials) do
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local tool, group = t[1], t[2]
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local toolname = tool.."_"..m
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local init_def = minetest.registered_tools["default:"..toolname]["tool_capabilities"]["groupcaps"][group]
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local toolname = tool.."_"..material
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local init_def = minetest.registered_tools["default:"..toolname].tool_capabilities.groupcaps[group]
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local tooldef = {
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times = init_def["times"],
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uses = init_def["uses"],
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dmg = init_def["damage_groups"],
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maxlvl = init_def["maxlevel"]
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times = init_def.times,
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uses = init_def.uses,
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dmg = init_def.damage_groups,
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maxlvl = init_def.maxlevel
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}
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enchanting.register_enchtools(init_def, m, tooldef)
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enchanting.register_enchtools(init_def, material, tooldef)
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end
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end
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@ -6,7 +6,7 @@ xdecor.box = {
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}
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xdecor.nodebox = {
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regular = { type="regular" },
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regular = { type = "regular" },
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null = { type = "fixed", fixed = { 0, 0, 0, 0, 0, 0 } }
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}
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18
hive.lua
18
hive.lua
@ -1,4 +1,6 @@
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local function hive_construct(pos)
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local hive = {}
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function hive.construct(pos)
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local meta = minetest.get_meta(pos)
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meta:set_string("formspec", "size[8,5;]"..xdecor.fancy_gui..
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"label[1.35,0;Bees are making honey\nwith pollen around...]"..
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@ -14,13 +16,11 @@ local function hive_construct(pos)
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inv:set_size("honey", 1)
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end
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local function hive_dig(pos, player)
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function hive.dig(pos, player)
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local meta = minetest.get_meta(pos)
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local inv = meta:get_inventory()
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if not inv:is_empty("honey") then
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return false
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end
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if not inv:is_empty("honey") then return false end
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return true
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end
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@ -35,8 +35,8 @@ xdecor.register("hive", {
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"xdecor_hive_front.png",
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},
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groups = {snappy=3, flammable=1},
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on_construct = hive_construct,
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can_dig = hive_dig,
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on_construct = hive.construct,
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can_dig = hive.dig,
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on_punch = function(pos, node, puncher, pointed_thing)
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local health = puncher:get_hp()
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puncher:set_hp(health-4)
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@ -59,8 +59,6 @@ minetest.register_abm({
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local maxp = {x=pos.x+radius, y=pos.y+radius, z=pos.z+radius}
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local flowers = minetest.find_nodes_in_area(minp, maxp, "group:flower")
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if #flowers >= 4 then
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inv:add_item("honey", "xdecor:honey")
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end
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if #flowers >= 4 then inv:add_item("honey", "xdecor:honey") end
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end
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})
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@ -243,7 +243,7 @@ local door_types = {"woodglass", "japanese"}
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for _, d in pairs(door_types) do
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doors.register_door("xdecor:"..d.."_door", {
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description = string.gsub(d, "%l", string.upper, 1).." Door",
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description = d:gsub("%l", string.upper, 1).." Door",
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inventory_image = "xdecor_"..d.."_door_inv.png",
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groups = {choppy=3, flammable=2, door=1},
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tiles_bottom = {"xdecor_"..d.."_door_b.png", "xdecor_brown.png"},
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18
rope.lua
18
rope.lua
@ -1,16 +1,13 @@
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local rope_sbox = {
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type = "fixed",
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fixed = {-0.15, -0.5, -0.15, 0.15, 0.5, 0.15}
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}
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local rope = {}
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-- Code by Mirko K. (modified by Temperest, Wulfsdad and kilbith) (License: GPL).
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minetest.register_on_punchnode(function(pos, oldnode, digger)
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if oldnode.name == "xdecor:rope" then
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remove_rope(pos, oldnode, digger, "xdecor:rope")
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rope.remove(pos, oldnode, digger, "xdecor:rope")
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end
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end)
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local function place_rope(itemstack, placer, pointed_thing)
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function rope.place(itemstack, placer, pointed_thing)
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if pointed_thing.type == "node" then
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local under = pointed_thing.under
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local above = pointed_thing.above
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@ -29,7 +26,7 @@ local function place_rope(itemstack, placer, pointed_thing)
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return itemstack
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end
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function remove_rope(pos, oldnode, digger, rope_name)
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function rope.remove(pos, oldnode, digger, rope_name)
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local num = 0
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local below = {x=pos.x, y=pos.y, z=pos.z}
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local digger_inv = digger:get_inventory()
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@ -50,9 +47,12 @@ xdecor.register("rope", {
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walkable = false,
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climbable = true,
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groups = {dig_immediate=3, flammable=3},
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selection_box = rope_sbox,
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tiles = {"xdecor_rope.png"},
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inventory_image = "xdecor_rope_inv.png",
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wield_image = "xdecor_rope_inv.png",
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on_place = place_rope
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selection_box = {
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type = "fixed",
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fixed = {-0.15, -0.5, -0.15, 0.15, 0.5, 0.15}
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},
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on_place = rope.place
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})
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@ -45,7 +45,7 @@ function worktable.construct(pos)
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"label[5,1.5;Tool]"..
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"list[current_name;tool;5,2;1,1;]"..
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"image[6,2;1,1;xdecor_anvil.png]"..
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"label[6.8,1.5;Hammer]]"..
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"label[6.8,1.5;Hammer]"..
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"list[current_name;hammer;7,2;1,1;]"..
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"list[current_player;main;0,3.25;8,4;]")
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meta:set_string("infotext", "Work Table")
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@ -64,15 +64,16 @@ function worktable.fields(pos, formname, fields, sender)
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local outputstack = inv:get_stack("output", 1)
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local outputcount = outputstack:get_count()
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local inputname = inputstack:get_name()
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local outputname = outputstack:get_name()
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local shape, get = {}, {}
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local anz = 0
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for _, d in pairs(def) do
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local nb, anz = d[1], d[2]
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if outputcount < 99 and fields[nb] then
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local outputshape = string.match(outputstack:get_name(), nb)
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local outputshape = outputname:match(nb)
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if nb ~= outputshape and outputcount > 0 then return end
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shape = "xdecor:"..nb.."_"..string.sub(inputname, 9)
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shape = "xdecor:"..nb.."_"..inputname:sub(9)
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get = shape.." "..anz
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if minetest.registered_nodes[shape] then
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@ -101,8 +102,7 @@ function worktable.put(pos, listname, index, stack, player)
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if listname == "output" then return 0 end
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if listname == "input" then
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if string.find(stackname, "default:") then return count
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else return 0 end
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if stackname:find("default:") then return count else return 0 end
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end
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if listname == "hammer" then
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if not (stackname == "xdecor:hammer") then return 0 end
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@ -117,8 +117,7 @@ function worktable.put(pos, listname, index, stack, player)
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end
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function worktable.move(pos, from_list, from_index, to_list, to_index, count, player)
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return 0
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end
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return 0 end
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xdecor.register("worktable", {
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description = "Work Table",
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@ -145,11 +144,11 @@ for n=1, #def do
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local function description(m)
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if m == "cloud" then return "" end
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return string.gsub(m, "%l", string.upper, 1).." "..string.gsub(w[1], "%l", string.upper, 1)
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return m:gsub("%l", string.upper, 1).." "..w[1]:gsub("%l", string.upper, 1)
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end
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local function groups(m)
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if string.find(m, "tree") or string.find(m, "wood") or m == "cactus" then
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if m:find("tree") or m:find("wood") or m == "cactus" then
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return {choppy=3, not_in_creative_inventory=1}
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elseif m == "clay" or m == "snowblock" then
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return {snappy=3, not_in_creative_inventory=1}
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@ -158,7 +157,7 @@ for n=1, #def do
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end
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local function shady(w)
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if string.find(w, "stair") or w == "slab" then return false end
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if w:find("stair") or w == "slab" then return false end
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return true
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end
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11
xwall.lua
11
xwall.lua
@ -29,11 +29,8 @@ local function clone_table(table)
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local newtable = {}
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for idx, item in pairs(table) do
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if type(item) == "table" then
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newtable[idx] = clone_table(item)
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else
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newtable[idx] = item
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end
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if type(item) == "table" then newtable[idx] = clone_table(item)
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else newtable[idx] = item end
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end
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return newtable
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@ -66,7 +63,7 @@ function xwall.update_one_node(pos, name, digged)
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local newnode = xwall.get_candidate[id]
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if newnode and newnode[1] then
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local newname = string.sub(name, 1, string.len(name)-3)..newnode[1]
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local newname = name:sub(1, name:len()-3)..newnode[1]
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if newname and minetest.registered_nodes[newname] then
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minetest.swap_node(pos, {name=newname, param2=newnode[2]})
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elseif newnode[1] == '_c0' and not minetest.registered_nodes[newname] then
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@ -189,7 +186,7 @@ function xwall.register_wall(name, tiles, def)
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if def then return end
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def = {
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description = string.sub(string.gsub(name, "%l", string.upper, 7), 8, -6).." Wall",
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description = string.sub(name:gsub("%l", string.upper, 7), 8, -6).." Wall",
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textures = {tiles, tiles, tiles, tiles},
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sounds = xdecor.stone,
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groups = {cracky=3, stone=1, pane=1},
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