diff --git a/src/cooking.lua b/src/cooking.lua index b3cb49f..7d121dd 100644 --- a/src/cooking.lua +++ b/src/cooking.lua @@ -1,6 +1,11 @@ local cauldron, sounds = {}, {} local S = minetest.get_translator("xdecor") +local infotext_empty = S("Cauldron (empty)") +local infotext_idle = S("Cauldron (idle)") +local infotext_boiling = S("Cauldron (active) - Drop foods inside to make a soup") +local infotext_soup = S("Cauldron (active) - Use a bowl to eat the soup") + -- Add more ingredients here that make a soup. local ingredients_list = { "apple", "mushroom", "honey", "pumpkin", "egg", "bread", "meat", @@ -56,6 +61,8 @@ end function cauldron.idle_construct(pos) local timer = minetest.get_node_timer(pos) + local meta = minetest.get_meta(pos) + meta:set_string("infotext", infotext_idle) timer:start(10.0) cauldron.stop_sound(pos) end @@ -64,7 +71,7 @@ function cauldron.boiling_construct(pos) cauldron.start_sound(pos) local meta = minetest.get_meta(pos) - meta:set_string("infotext", S("Cauldron (active) - Drop foods inside to make a soup")) + meta:set_string("infotext", infotext_boiling) local timer = minetest.get_node_timer(pos) timer:start(5.0) @@ -216,10 +223,12 @@ xdecor.register("cauldron_empty", { on_rotate = screwdriver.rotate_simple, tiles = {"xdecor_cauldron_top_empty.png", "xdecor_cauldron_sides.png"}, sounds = default.node_sound_metal_defaults(), - infotext = S("Cauldron (empty)"), + infotext = infotext_empty, collision_box = xdecor.pixelbox(16, cauldron.cbox), on_rightclick = cauldron.filling, on_construct = function(pos) + local meta = minetest.get_meta(pos) + meta:set_string("infotext", infotext_empty) cauldron.stop_sound(pos) end, }) @@ -231,7 +240,7 @@ xdecor.register("cauldron_idle", { tiles = {"xdecor_cauldron_top_idle.png", "xdecor_cauldron_sides.png"}, sounds = default.node_sound_metal_defaults(), drop = "xdecor:cauldron_empty", - infotext = S("Cauldron (idle)"), + infotext = infotext_idle, collision_box = xdecor.pixelbox(16, cauldron.cbox), on_rightclick = cauldron.filling, on_construct = cauldron.idle_construct, @@ -245,7 +254,7 @@ xdecor.register("cauldron_idle_river_water", { tiles = {"xdecor_cauldron_top_idle_river_water.png", "xdecor_cauldron_sides.png"}, sounds = default.node_sound_metal_defaults(), drop = "xdecor:cauldron_empty", - infotext = S("Cauldron (idle)"), + infotext = infotext_idle, collision_box = xdecor.pixelbox(16, cauldron.cbox), on_rightclick = cauldron.filling, on_construct = cauldron.idle_construct, @@ -257,7 +266,7 @@ xdecor.register("cauldron_boiling", { groups = {cracky=2, oddly_breakable_by_hand=1, not_in_creative_inventory=1}, on_rotate = screwdriver.rotate_simple, drop = "xdecor:cauldron_empty", - infotext = S("Cauldron (active) - Drop foods inside to make a soup"), + infotext = infotext_boiling, damage_per_second = 2, tiles = { { @@ -281,7 +290,7 @@ xdecor.register("cauldron_boiling_river_water", { groups = {cracky=2, oddly_breakable_by_hand=1, not_in_creative_inventory=1}, on_rotate = screwdriver.rotate_simple, drop = "xdecor:cauldron_empty", - infotext = S("Cauldron (active) - Drop foods inside to make a soup"), + infotext = infotext_boiling, damage_per_second = 2, tiles = { { @@ -307,7 +316,7 @@ xdecor.register("cauldron_soup", { groups = {cracky = 2, oddly_breakable_by_hand = 1, not_in_creative_inventory = 1}, on_rotate = screwdriver.rotate_simple, drop = "xdecor:cauldron_empty", - infotext = S("Cauldron (active) - Use a bowl to eat the soup"), + infotext = infotext_soup, damage_per_second = 2, tiles = { { @@ -318,6 +327,11 @@ xdecor.register("cauldron_soup", { }, sounds = default.node_sound_metal_defaults(), collision_box = xdecor.pixelbox(16, cauldron.cbox), + on_construct = function(pos) + local meta = minetest.get_meta(pos) + meta:set_string("infotext", infotext_soup) + cauldron.start_sound(pos) + end, on_rightclick = cauldron.take_soup, on_destruct = function(pos) cauldron.stop_sound(pos) @@ -364,7 +378,7 @@ minetest.register_craft({ minetest.register_lbm({ label = "Restart boiling cauldron sounds", name = "xdecor:restart_boiling_cauldron_sounds", - nodenames = {"xdecor:cauldron_boiling", "xdecor:cauldron_boiling_river_water"}, + nodenames = {"xdecor:cauldron_boiling", "xdecor:cauldron_boiling_river_water", "xdecor:cauldron_soup"}, run_at_every_load = true, action = function(pos, node) cauldron.start_sound(pos)