Make the hammer a tool instead of an item

This commit is contained in:
jp 2015-07-29 23:55:01 +02:00
parent 473158dc74
commit e4aafc0cb8
3 changed files with 34 additions and 27 deletions

View File

@ -142,16 +142,11 @@ minetest.register_craft({
minetest.register_craft({
output = "xdecor:hammer",
recipe = {
{"default:steel_ingot","group:stick","default:steel_ingot"},
{"default:steel_ingot", "group:stick", "default:steel_ingot"},
{"", "group:stick", ""},
{"", "group:stick", ""}
}
})
minetest.register_craftitem("xdecor:hammer", {
description = "Hammer",
inventory_image = "xdecor_hammer.png"
})
minetest.register_craft({
output = "xdecor:hive",

View File

@ -115,9 +115,8 @@ if minetest.get_modpath("bucket") then
minetest.override_item("bucket:bucket_empty", {
on_use = function(itemstack, user, pointed_thing)
local inv = user:get_inventory()
if pointed_thing.type == "node" and
minetest.get_node(pointed_thing.under).name == "xdecor:cauldron" then
minetest.get_node(pointed_thing.under).name == "xdecor:cauldron" then
if inv:room_for_item("main", "bucket:bucket_water 1") then
itemstack:take_item()
inv:add_item("main", "bucket:bucket_water 1")
@ -316,22 +315,19 @@ xdecor.register("fire", {
minetest.register_tool("xdecor:flint_steel", {
description = "Flint & Steel",
stack_max = 1,
inventory_image = "xdecor_flint_steel.png",
tool_capabilities = {
groupcaps = {
flamable = {uses=65, maxlevel=1}
}
groupcaps = { flamable = {uses=65, maxlevel=1} }
},
on_use = function(itemstack, user, pointed_thing)
if pointed_thing.type == "node" and
minetest.get_node(pointed_thing.above).name == "air" then
minetest.get_node(pointed_thing.above).name == "air" then
if not minetest.is_protected(pointed_thing.above,
user:get_player_name()) then
user:get_player_name()) then
minetest.set_node(pointed_thing.above, {name="xdecor:fire"})
else
minetest.chat_send_player(user:get_player_name(),
"This area is protected!")
"This area is protected!")
end
else
return
@ -342,6 +338,17 @@ minetest.register_tool("xdecor:flint_steel", {
end
})
minetest.register_tool("xdecor:hammer", {
description = "Hammer",
inventory_image = "xdecor_hammer.png",
tool_capabilities = {
groupcaps = { snappy = {uses=20, maxlevel=2} }
},
on_use = function(itemstack, user, pointed_thing)
if pointed_thing.type == "node" then return end -- The hammer ain't meant for digging but for repairing.
end
})
xdecor.register("ivy", {
description = "Ivy",
drawtype = "signlike",

View File

@ -40,7 +40,7 @@ local function xconstruct(pos)
for i=1, #def do
nodebtn[#nodebtn+1] = "item_image_button["..(i-1)..
",0.5;1,1;xdecor:"..def[i][1].."_cloud;"..def[i][1]..";]"
",0.5;1,1;xdecor:"..def[i][1].."_cloud;"..def[i][1]..";]"
end
nodebtn = table.concat(nodebtn)
@ -52,7 +52,7 @@ local function xconstruct(pos)
"image[1,2;1,1;xdecor_saw.png]"..
"label[2,1.5;Output]"..
"list[current_name;output;2,2;1,1;]"..
"label[4.5,1.5;Damaged tool]"..
"label[5,1.5;Tool]"..
"list[current_name;src;5,2;1,1;]"..
"image[6,2;1,1;xdecor_anvil.png]"..
"label[6.8,1.5;Hammer]]"..
@ -81,7 +81,7 @@ local function xfields(pos, formname, fields, sender)
local w = def[n]
if (inputstack:get_name() == "default:"..v) and
(outputstack:get_count() < 99) and fields[w[1]] then
(outputstack:get_count() < 99) and fields[w[1]] then
shape = "xdecor:"..w[1].."_"..v
anz = w[2]
get = shape.." "..anz
@ -99,7 +99,7 @@ local function xdig(pos, player)
local inv = meta:get_inventory()
if not inv:is_empty("input") or not inv:is_empty("output") or not
inv:is_empty("fuel") or not inv:is_empty("src") then
inv:is_empty("fuel") or not inv:is_empty("src") then
return false
end
return true
@ -114,7 +114,7 @@ local function xput(pos, listname, index, stack, player)
end
if listname == "fuel" then
if stack:get_name() == "xdecor:hammer" then
return stack:get_count()
return 1
else
return 0
end
@ -158,7 +158,7 @@ end
local function sound(mat)
if string.find(mat, "glass") or string.find(mat, "lamp") or
string.find(mat, "ice") then
string.find(mat, "ice") then
return default.node_sound_glass_defaults()
elseif string.find(mat, "wood") or string.find(mat, "tree") then
return default.node_sound_wood_defaults()
@ -192,7 +192,7 @@ for m=1, #material do
local w = def[n]
xdecor.register(w[1].."_"..v, {
description = string.sub(string.upper(w[1]), 0, 1)..
string.sub(w[1], 2),
string.sub(w[1], 2),
light_source = light,
sounds = sound,
tiles = {tile},
@ -208,27 +208,32 @@ end
minetest.register_abm({ -- Repair Tool's code by Krock, modified by kilbith.
nodenames = {"xdecor:worktable"},
interval = 5, chance = 1,
interval = 1, chance = 1,
action = function(pos, node, active_object_count, active_object_count_wider)
local meta = minetest.get_meta(pos)
local inv = meta:get_inventory()
local src = inv:get_stack("src", 1)
local fuel = inv:get_stack("fuel", 1)
local wear = src:get_wear()
local repair = -1400
local wear2 = fuel:get_wear()
local repair = -1400 -- Tool's repairing factor (higher in negative means greater repairing).
local wearhammer = 700 -- Hammer's wearing factor (higher in positive means greater wearing).
if (src:is_empty() or wear == 0 or wear == 65535) then return end
local fuel = inv:get_stack("fuel", 1)
if (fuel:is_empty() or fuel:get_name() ~= "xdecor:hammer") then
return end
if (wear + repair < 0) then
src:add_wear(repair + wear)
src:add_wear(repair)
fuel:add_wear(wearhammer)
else
src:add_wear(repair)
fuel:add_wear(wearhammer)
end
inv:set_stack("src", 1, src)
inv:remove_item("fuel", "xdecor:hammer 1")
inv:set_stack("fuel", 1, fuel)
end
})