Refactor enchanting.lua for readability
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@ -1,3 +1,5 @@
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local enchanting = {}
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screwdriver = screwdriver or {}
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local S = minetest.get_translator("xdecor")
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local NS = function(s) return s end
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@ -8,14 +10,12 @@ local reg_enchantable_tools = {}
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local available_tool_enchants = {}
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-- Cost in Mese crystal(s) for enchanting.
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local mese_cost = 1
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local MESE_COST = 1
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-- Force of the enchantments.
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local enchanting = {
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uses = 1.2, -- Durability
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times = 0.1, -- Efficiency
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damages = 1, -- Sharpness
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}
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-- Default strenth of the enchantments
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local DEFAULT_ENCHANTING_USES = 1.2 -- Durability
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local DEFAULT_ENCHANTING_TIMES = 0.1 -- Efficiency
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local DEFAULT_ENCHANTING_DAMAGES = 1 -- Sharpness
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local function to_percent(orig_value, final_value)
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return abs(ceil(((final_value - orig_value) / orig_value) * 100))
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@ -25,18 +25,18 @@ function enchanting:get_tooltip(enchant, orig_caps, fleshy)
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local bonus = {durable = 0, efficiency = 0, damages = 0}
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if orig_caps then
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bonus.durable = to_percent(orig_caps.uses, orig_caps.uses * enchanting.uses)
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bonus.durable = to_percent(orig_caps.uses, orig_caps.uses * DEFAULT_ENCHANTING_USES)
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local sum_caps_times = 0
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for i=1, #orig_caps.times do
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sum_caps_times = sum_caps_times + orig_caps.times[i]
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end
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local average_caps_time = sum_caps_times / #orig_caps.times
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bonus.efficiency = to_percent(average_caps_time, average_caps_time -
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enchanting.times)
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DEFAULT_ENCHANTING_TIMES)
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end
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if fleshy then
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bonus.damages = to_percent(fleshy, fleshy + enchanting.damages)
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bonus.damages = to_percent(fleshy, fleshy + DEFAULT_ENCHANTING_DAMAGES)
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end
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local specs = {
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@ -114,7 +114,7 @@ function enchanting.fields(pos, _, fields, sender)
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local mod, name = tool:get_name():match("(.*):(.*)")
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local enchanted_tool = (mod or "") .. ":enchanted_" .. (name or "") .. "_" .. next(fields)
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if mese:get_count() >= mese_cost and reg_tools[enchanted_tool] then
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if mese:get_count() >= MESE_COST and reg_tools[enchanted_tool] then
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minetest.sound_play("xdecor_enchanting", {
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to_player = sender:get_player_name(),
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gain = 0.8
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@ -122,7 +122,7 @@ function enchanting.fields(pos, _, fields, sender)
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tool:replace(enchanted_tool)
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tool:add_wear(orig_wear)
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mese:take_item(mese_cost)
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mese:take_item(MESE_COST)
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inv:set_stack("mese", 1, mese)
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inv:set_stack("tool", 1, tool)
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end
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@ -304,13 +304,13 @@ function enchanting:register_tool(original_tool_name, def)
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if enchant == "durable" then
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groupcaps[dig_group].uses = ceil(original_groupcaps[dig_group].uses *
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enchanting.uses)
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DEFAULT_ENCHANTING_USES)
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elseif enchant == "fast" then
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for i, time in pairs(original_groupcaps[dig_group].times) do
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groupcaps[dig_group].times[i] = time - enchanting.times
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groupcaps[dig_group].times[i] = time - DEFAULT_ENCHANTING_TIMES
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end
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elseif enchant == "sharp" then
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fleshy = fleshy + enchanting.damages
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fleshy = fleshy + DEFAULT_ENCHANTING_DAMAGES
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else
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minetest.log("error", "[xdecor] Called enchanting:register_tool with unsupported enchant: "..tostring(enchant))
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return
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