Merge branch 'chess_ai'

This commit is contained in:
Jean-Patrick Guerrero 2019-03-10 23:52:05 +01:00
commit ee7a28176b

View File

@ -5,6 +5,7 @@ local function index_to_xy(idx)
idx = idx - 1
local x = idx % 8
local y = (idx - x) / 8
return x, y
end
@ -19,14 +20,6 @@ end
local chat_prefix = minetest.colorize("#FFFF00", "[Chess] ")
local letters = {'A','B','C','D','E','F','G','H'}
local rowDirs = {-1, -1, -1, 0, 0, 1, 1, 1}
local colDirs = {-1, 0, 1, -1, 1, -1, 0, 1}
local bishopThreats = {true, false, true, false, false, true, false, true}
local rookThreats = {false, true, false, true, true, false, true, false}
local queenThreats = {true, true, true, true, true, true, true, true}
local kingThreats = {true, true, true, true, true, true, true, true}
local function board_to_table(inv)
local t = {}
for i = 1, 64 do
@ -36,6 +29,431 @@ local function board_to_table(inv)
return t
end
local piece_values = {
pawn = 10,
knight = 30,
bishop = 30,
rook = 50,
queen = 90,
king = 900
}
local function get_possible_moves(board, from_idx)
local piece, color = board[from_idx]:match(":(%w+)_(%w+)")
if not piece then return end
local moves = {}
local from_x, from_y = index_to_xy(from_idx)
for i = 1, 64 do
local stack_name = board[i]
if stack_name:find((color == "black" and "white" or "black")) or
stack_name == "" then
moves[i] = 0
end
end
for to_idx in pairs(moves) do
local pieceTo = board[to_idx]
local to_x, to_y = index_to_xy(to_idx)
-- PAWN
if piece == "pawn" then
if color == "white" then
local pawnWhiteMove = board[xy_to_index(from_x, from_y - 1)]
-- white pawns can go up only
if from_y - 1 == to_y then
if from_x == to_x then
if pieceTo ~= "" then
moves[to_idx] = nil
end
elseif from_x - 1 == to_x or from_x + 1 == to_x then
if not pieceTo:find("black") then
moves[to_idx] = nil
end
else
moves[to_idx] = nil
end
elseif from_y - 2 == to_y then
if pieceTo ~= "" or from_y < 6 or pawnWhiteMove ~= "" then
moves[to_idx] = nil
end
else
moves[to_idx] = nil
end
--[[
if x not changed
ensure that destination cell is empty
elseif x changed one unit left or right
ensure the pawn is killing opponent piece
else
move is not legal - abort
]]
if from_x == to_x then
if pieceTo ~= "" then
moves[to_idx] = nil
end
elseif from_x - 1 == to_x or from_x + 1 == to_x then
if not pieceTo:find("black") then
moves[to_idx] = nil
end
else
moves[to_idx] = nil
end
elseif color == "black" then
local pawnBlackMove = board[xy_to_index(from_x, from_y + 1)]
-- black pawns can go down only
if from_y + 1 == to_y then
if from_x == to_x then
if pieceTo ~= "" then
moves[to_idx] = nil
end
elseif from_x - 1 == to_x or from_x + 1 == to_x then
if not pieceTo:find("white") then
moves[to_idx] = nil
end
else
moves[to_idx] = nil
end
elseif from_y + 2 == to_y then
if pieceTo ~= "" or from_y > 1 or pawnBlackMove ~= "" then
moves[to_idx] = nil
end
else
moves[to_idx] = nil
end
--[[
if x not changed
ensure that destination cell is empty
elseif x changed one unit left or right
ensure the pawn is killing opponent piece
else
move is not legal - abort
]]
if from_x == to_x then
if pieceTo ~= "" then
moves[to_idx] = nil
end
elseif from_x - 1 == to_x or from_x + 1 == to_x then
if not pieceTo:find("white") then
moves[to_idx] = nil
end
else
moves[to_idx] = nil
end
else
moves[to_idx] = nil
end
-- ROOK
elseif piece == "rook" then
if from_x == to_x then
-- Moving vertically
if from_y < to_y then
-- Moving down
-- Ensure that no piece disturbs the way
for i = from_y + 1, to_y - 1 do
if board[xy_to_index(from_x, i)] ~= "" then
moves[to_idx] = nil
end
end
else
-- Mocing up
-- Ensure that no piece disturbs the way
for i = to_y + 1, from_y - 1 do
if board[xy_to_index(from_x, i)] ~= "" then
moves[to_idx] = nil
end
end
end
elseif from_y == to_y then
-- Mocing horizontally
if from_x < to_x then
-- mocing right
-- ensure that no piece disturbs the way
for i = from_x + 1, to_x - 1 do
if board[xy_to_index(i, from_y)] ~= "" then
moves[to_idx] = nil
end
end
else
-- Mocing left
-- Ensure that no piece disturbs the way
for i = to_x + 1, from_x - 1 do
if board[xy_to_index(i, from_y)] ~= "" then
moves[to_idx] = nil
end
end
end
else
-- Attempt to move arbitrarily -> abort
moves[to_idx] = nil
end
-- KNIGHT
elseif piece == "knight" then
-- Get relative pos
local dx = from_x - to_x
local dy = from_y - to_y
-- Get absolute values
if dx < 0 then
dx = -dx
end
if dy < 0 then
dy = -dy
end
-- Sort x and y
if dx > dy then
dx, dy = dy, dx
end
-- Ensure that dx == 1 and dy == 2
if dx ~= 1 or dy ~= 2 then
moves[to_idx] = nil
end
-- Just ensure that destination cell does not contain friend piece
-- ^ It was done already thus everything ok
-- BISHOP
elseif piece == "bishop" then
-- Get relative pos
local dx = from_x - to_x
local dy = from_y - to_y
-- Get absolute values
if dx < 0 then
dx = -dx
end
if dy < 0 then
dy = -dy
end
-- Ensure dx and dy are equal
if dx ~= dy then
moves[to_idx] = nil
end
if from_x < to_x then
if from_y < to_y then
-- Moving right-down
-- Ensure that no piece disturbs the way
for i = 1, dx - 1 do
if board[xy_to_index(from_x + i, from_y + i)] ~= "" then
moves[to_idx] = nil
end
end
else
-- Moving right-up
-- Ensure that no piece disturbs the way
for i = 1, dx - 1 do
if board[xy_to_index(from_x + i, from_y - i)] ~= "" then
moves[to_idx] = nil
end
end
end
else
if from_y < to_y then
-- Moving left-down
-- Ensure that no piece disturbs the way
for i = 1, dx - 1 do
if board[xy_to_index(from_x - i, from_y + i)] ~= "" then
moves[to_idx] = nil
end
end
else
-- Moving left-up
-- ensure that no piece disturbs the way
for i = 1, dx - 1 do
if board[xy_to_index(from_x - i, from_y - i)] ~= "" then
moves[to_idx] = nil
end
end
end
end
-- QUEEN
elseif piece == "queen" then
local dx = from_x - to_x
local dy = from_y - to_y
-- Get absolute values
if dx < 0 then
dx = -dx
end
if dy < 0 then
dy = -dy
end
-- Ensure valid relative move
if dx ~= 0 and dy ~= 0 and dx ~= dy then
moves[to_idx] = nil
end
if from_x == to_x then
-- Moving vertically
if from_y < to_y then
-- Moving down
-- Ensure that no piece disturbs the way
for i = from_y + 1, to_y - 1 do
if board[xy_to_index(from_x, i)] ~= "" then
moves[to_idx] = nil
end
end
else
-- Mocing up
-- Ensure that no piece disturbs the way
for i = to_y + 1, from_y - 1 do
if board[xy_to_index(from_x, i)] ~= "" then
moves[to_idx] = nil
end
end
end
elseif from_x < to_x then
if from_y == to_y then
-- Goes right
-- Ensure that no piece disturbs the way
for i = 1, dx - 1 do
if board[xy_to_index(from_x + i, from_y)] ~= "" then
moves[to_idx] = nil
end
end
elseif from_y < to_y then
-- Goes right-down
-- Ensure that no piece disturbs the way
for i = 1, dx - 1 do
if board[xy_to_index(from_x + i, from_y + i)] ~= "" then
moves[to_idx] = nil
end
end
else
-- Goes right-up
-- Ensure that no piece disturbs the way
for i = 1, dx - 1 do
if board[xy_to_index(from_x + i, from_y - i)] ~= "" then
moves[to_idx] = nil
end
end
end
else
if from_y == to_y then
-- Mocing horizontally
if from_x < to_x then
-- mocing right
-- ensure that no piece disturbs the way
for i = from_x + 1, to_x - 1 do
if board[xy_to_index(i, from_y)] ~= "" then
moves[to_idx] = nil
end
end
else
-- Mocing left
-- Ensure that no piece disturbs the way
for i = to_x + 1, from_x - 1 do
if board[xy_to_index(i, from_y)] ~= "" then
moves[to_idx] = nil
end
end
end
elseif from_y < to_y then
-- Goes left-down
-- Ensure that no piece disturbs the way
for i = 1, dx - 1 do
if board[xy_to_index(from_x - i, from_y + i)] ~= "" then
moves[to_idx] = nil
end
end
else
-- Goes left-up
-- Ensure that no piece disturbs the way
for i = 1, dx - 1 do
if board[xy_to_index(from_x - i, from_y - i)] ~= "" then
moves[to_idx] = nil
end
end
end
end
-- KING
elseif piece == "king" then
local dx = from_x - to_x
local dy = from_y - to_y
if dx < 0 then
dx = -dx
end
if dy < 0 then
dy = -dy
end
if dx > 1 or dy > 1 then
moves[to_idx] = nil
end
end
end
if not next(moves) then return end
for i in pairs(moves) do
local stack_name = board[tonumber(i)]
if stack_name ~= "" then
for p, value in pairs(piece_values) do
if stack_name:find(p) then
moves[i] = value
end
end
end
end
return moves
end
local function best_move(moves)
local value, choices = 0, {}
for from, _ in pairs(moves) do
for to, val in pairs(_) do
if val > value then
value = val
choices = {{
from = from,
to = to
}}
elseif val == value then
choices[#choices + 1] = {
from = from,
to = to
}
end
end
end
local random = math.random(1, #choices)
local choice_from, choice_to = choices[random].from, choices[random].to
return tonumber(choice_from), choice_to
end
local rowDirs = {-1, -1, -1, 0, 0, 1, 1, 1}
local colDirs = {-1, 0, 1, -1, 1, -1, 0, 1}
local rowDirsKnight = { 2, 1, 2, 1, -2, -1, -2, -1}
local colDirsKnight = {-1, -2, 1, 2, 1, 2, -1, -2}
local bishopThreats = {true, false, true, false, false, true, false, true}
local rookThreats = {false, true, false, true, true, false, true, false}
local queenThreats = {true, true, true, true, true, true, true, true}
local kingThreats = {true, true, true, true, true, true, true, true}
local function attacked(color, idx, board)
local threatDetected = false
local kill = color == "white"
@ -78,6 +496,21 @@ local function attacked(color, idx, board)
end
end
end
local colK, rowK = index_to_xy(idx)
colK, rowK = colK + 1, rowK + 1
rowK = rowK + rowDirsKnight[dir]
colK = colK + colDirsKnight[dir]
if rowK >= 1 and rowK <= 8 and colK >= 1 and colK <= 8 then
local square = get_square(rowK, colK)
local square_name = board[square]
local piece, pieceColor = square_name:match(":(%w+)_(%w+)")
if piece and pieceColor ~= color and piece == "knight" then
threatDetected = true
end
end
end
end
@ -147,6 +580,14 @@ for i = 1, #pieces do
end
pieces_str = pieces_str .. "69=mailbox_blank16.png"
local fs_init = [[
size[4,1.2;]
no_prepend[]
label[0,0;Select a mode:]
button[0,0.5;2,1;single;Singleplayer]
button[2,0.5;2,1;multi;Multiplayer]
]]
local fs = [[
size[14.7,10;]
no_prepend[]
@ -159,7 +600,34 @@ local fs = [[
]] .. "tablecolumns[image," .. pieces_str ..
";text;color;text;color;text;image," .. pieces_str .. "]"
local function get_moves_list(meta, pieceFrom, pieceTo, pieceTo_s, from_x, to_x, from_y, to_y)
local function update_formspec(meta)
local black_king_attacked = meta:get_string("blackAttacked") == "true"
local white_king_attacked = meta:get_string("whiteAttacked") == "true"
local playerWhite = meta:get_string("playerWhite")
local playerBlack = meta:get_string("playerBlack")
local moves = meta:get_string("moves")
local eaten_img = meta:get_string("eaten_img")
local lastMove = meta:get_string("lastMove")
local turnBlack = minetest.colorize("#000001", (lastMove == "white" and playerBlack ~= "") and
playerBlack .. "..." or playerBlack)
local turnWhite = minetest.colorize("#000001", (lastMove == "black" and playerWhite ~= "") and
playerWhite .. "..." or playerWhite)
local check_s = minetest.colorize("#FF0000", "\\[check\\]")
local formspec = fs ..
"label[1.9,0.3;" .. turnBlack .. (black_king_attacked and " " .. check_s or "") .. "]" ..
"label[1.9,9.15;" .. turnWhite .. (white_king_attacked and " " .. check_s or "") .. "]" ..
"table[8.9,1.05;5.07,3.75;moves;" .. moves:sub(1,-2) .. ";1]" ..
eaten_img
meta:set_string("formspec", formspec)
end
local function get_moves_list(meta, pieceFrom, pieceTo, pieceTo_s, from_idx, to_idx)
local from_x, from_y = index_to_xy(from_idx)
local to_x, to_y = index_to_xy(to_idx)
local moves = meta:get_string("moves")
local pieceFrom_s = pieceFrom:match(":(%w+_%w+)")
local pieceFrom_si_id = pieces_str:match("(%d+)=" .. pieceFrom_s)
@ -202,7 +670,7 @@ local function get_eaten_list(meta, pieceTo, pieceTo_s)
end
eaten_img = eaten_img ..
"image[" .. ((X + (is_white and 11.7 or 8.8)) - (X * 0.45)) .. "," ..
"image[" .. ((X + (is_white and 11.67 or 8.8)) - (X * 0.45)) .. "," ..
((Y + 5.56) - (Y * 0.2)) .. ";1,1;" .. eaten_t[i] .. ".png]"
end
@ -213,7 +681,7 @@ function realchess.init(pos)
local meta = minetest.get_meta(pos)
local inv = meta:get_inventory()
meta:set_string("formspec", fs)
meta:set_string("formspec", fs_init)
meta:set_string("infotext", "Chess Board")
meta:set_string("playerBlack", "")
meta:set_string("playerWhite", "")
@ -229,6 +697,7 @@ function realchess.init(pos)
meta:set_string("moves", "")
meta:set_string("eaten", "")
meta:set_string("mode", "")
inv:set_list("board", pieces)
inv:set_size("board", 64)
@ -483,7 +952,8 @@ function realchess.move(pos, from_list, from_index, to_list, to_index, _, player
-- Moving right-down
-- Ensure that no piece disturbs the way
for i = 1, dx - 1 do
if inv:get_stack(from_list, xy_to_index(from_x + i, from_y + i)):get_name() ~= "" then
if inv:get_stack(
from_list, xy_to_index(from_x + i, from_y + i)):get_name() ~= "" then
return 0
end
end
@ -491,7 +961,8 @@ function realchess.move(pos, from_list, from_index, to_list, to_index, _, player
-- Moving right-up
-- Ensure that no piece disturbs the way
for i = 1, dx - 1 do
if inv:get_stack(from_list, xy_to_index(from_x + i, from_y - i)):get_name() ~= "" then
if inv:get_stack(
from_list, xy_to_index(from_x + i, from_y - i)):get_name() ~= "" then
return 0
end
end
@ -501,7 +972,8 @@ function realchess.move(pos, from_list, from_index, to_list, to_index, _, player
-- Moving left-down
-- Ensure that no piece disturbs the way
for i = 1, dx - 1 do
if inv:get_stack(from_list, xy_to_index(from_x - i, from_y + i)):get_name() ~= "" then
if inv:get_stack(
from_list, xy_to_index(from_x - i, from_y + i)):get_name() ~= "" then
return 0
end
end
@ -509,7 +981,8 @@ function realchess.move(pos, from_list, from_index, to_list, to_index, _, player
-- Moving left-up
-- ensure that no piece disturbs the way
for i = 1, dx - 1 do
if inv:get_stack(from_list, xy_to_index(from_x - i, from_y - i)):get_name() ~= "" then
if inv:get_stack(
from_list, xy_to_index(from_x - i, from_y - i)):get_name() ~= "" then
return 0
end
end
@ -535,7 +1008,8 @@ function realchess.move(pos, from_list, from_index, to_list, to_index, _, player
-- Goes down
-- Ensure that no piece disturbs the way
for i = 1, dx - 1 do
if inv:get_stack(from_list, xy_to_index(from_x, from_y + i)):get_name() ~= "" then
if inv:get_stack(
from_list, xy_to_index(from_x, from_y + i)):get_name() ~= "" then
return 0
end
end
@ -543,7 +1017,8 @@ function realchess.move(pos, from_list, from_index, to_list, to_index, _, player
-- Goes up
-- Ensure that no piece disturbs the way
for i = 1, dx - 1 do
if inv:get_stack(from_list, xy_to_index(from_x, from_y - i)):get_name() ~= "" then
if inv:get_stack(
from_list, xy_to_index(from_x, from_y - i)):get_name() ~= "" then
return 0
end
end
@ -553,7 +1028,8 @@ function realchess.move(pos, from_list, from_index, to_list, to_index, _, player
-- Goes right
-- Ensure that no piece disturbs the way
for i = 1, dx - 1 do
if inv:get_stack(from_list, xy_to_index(from_x + i, from_y)):get_name() ~= "" then
if inv:get_stack(
from_list, xy_to_index(from_x + i, from_y)):get_name() ~= "" then
return 0
end
end
@ -561,7 +1037,8 @@ function realchess.move(pos, from_list, from_index, to_list, to_index, _, player
-- Goes right-down
-- Ensure that no piece disturbs the way
for i = 1, dx - 1 do
if inv:get_stack(from_list, xy_to_index(from_x + i, from_y + i)):get_name() ~= "" then
if inv:get_stack(
from_list, xy_to_index(from_x + i, from_y + i)):get_name() ~= "" then
return 0
end
end
@ -569,7 +1046,8 @@ function realchess.move(pos, from_list, from_index, to_list, to_index, _, player
-- Goes right-up
-- Ensure that no piece disturbs the way
for i = 1, dx - 1 do
if inv:get_stack(from_list, xy_to_index(from_x + i, from_y - i)):get_name() ~= "" then
if inv:get_stack(
from_list, xy_to_index(from_x + i, from_y - i)):get_name() ~= "" then
return 0
end
end
@ -579,7 +1057,8 @@ function realchess.move(pos, from_list, from_index, to_list, to_index, _, player
-- Goes left
-- Ensure that no piece disturbs the way and destination cell does
for i = 1, dx - 1 do
if inv:get_stack(from_list, xy_to_index(from_x - i, from_y)):get_name() ~= "" then
if inv:get_stack(
from_list, xy_to_index(from_x - i, from_y)):get_name() ~= "" then
return 0
end
end
@ -587,7 +1066,8 @@ function realchess.move(pos, from_list, from_index, to_list, to_index, _, player
-- Goes left-down
-- Ensure that no piece disturbs the way
for i = 1, dx - 1 do
if inv:get_stack(from_list, xy_to_index(from_x - i, from_y + i)):get_name() ~= "" then
if inv:get_stack(
from_list, xy_to_index(from_x - i, from_y + i)):get_name() ~= "" then
return 0
end
end
@ -595,7 +1075,8 @@ function realchess.move(pos, from_list, from_index, to_list, to_index, _, player
-- Goes left-up
-- Ensure that no piece disturbs the way
for i = 1, dx - 1 do
if inv:get_stack(from_list, xy_to_index(from_x - i, from_y - i)):get_name() ~= "" then
if inv:get_stack(
from_list, xy_to_index(from_x - i, from_y - i)):get_name() ~= "" then
return 0
end
end
@ -620,6 +1101,7 @@ function realchess.move(pos, from_list, from_index, to_list, to_index, _, player
return 0
end
end
inv:set_stack(from_list, 57, "")
inv:set_stack(from_list, 59, "realchess:rook_white_1")
check = false
@ -634,6 +1116,7 @@ function realchess.move(pos, from_list, from_index, to_list, to_index, _, player
return 0
end
end
inv:set_stack(from_list, 62, "realchess:rook_white_2")
inv:set_stack(from_list, 64, "")
check = false
@ -709,7 +1192,8 @@ function realchess.move(pos, from_list, from_index, to_list, to_index, _, player
local whiteAttacked = attacked("white", white_king_idx, board)
if blackAttacked then
if thisMove == "black" and meta:get_string("blackAttacked") == "true" then
if thisMove == "black" then
--[(*)[ and meta:get_string("blackAttacked") == "true" ]] then
return 0
else
meta:set_string("blackAttacked", "true")
@ -719,7 +1203,8 @@ function realchess.move(pos, from_list, from_index, to_list, to_index, _, player
end
if whiteAttacked then
if thisMove == "white" and meta:get_string("whiteAttacked") == "true" then
if thisMove == "white" then
--[(*)[ and meta:get_string("whiteAttacked") == "true" ]] then
return 0
else
meta:set_string("whiteAttacked", "true")
@ -728,47 +1213,139 @@ function realchess.move(pos, from_list, from_index, to_list, to_index, _, player
meta:set_string("whiteAttacked", "")
end
lastMove = thisMove
--(*) Allow a piece to move and put its king in check. Maybe not in the chess rules though?
lastMove = thisMove
meta:set_string("lastMove", lastMove)
meta:set_int("lastMoveTime", minetest.get_gametime())
if meta:get_string("playerWhite") == "" then
meta:set_string("playerWhite", playerWhite)
elseif meta:get_string("playerBlack") == "" then
meta:set_string("playerBlack", playerBlack)
end
local pieceTo_s = pieceTo ~= "" and pieceTo:match(":(%w+_%w+)") or ""
get_moves_list(meta, pieceFrom, pieceTo, pieceTo_s, from_x, to_x, from_y, to_y)
get_moves_list(meta, pieceFrom, pieceTo, pieceTo_s, from_index, to_index)
get_eaten_list(meta, pieceTo, pieceTo_s)
return 1
end
local function ai_move(inv, meta)
local board_t = board_to_table(inv)
local lastMove = meta:get_string("lastMove")
if lastMove == "white" then
update_formspec(meta)
local moves = {}
for i = 1, 64 do
local possibleMoves = get_possible_moves(board_t, i)
local stack_name = inv:get_stack("board", i):get_name()
if stack_name:find("black") then
moves[tostring(i)] = possibleMoves
end
end
local choice_from, choice_to = best_move(moves)
local pieceFrom = inv:get_stack("board", choice_from):get_name()
local pieceTo = inv:get_stack("board", choice_to):get_name()
local pieceTo_s = pieceTo ~= "" and pieceTo:match(":(%w+_%w+)") or ""
local board = board_to_table(inv)
local black_king_idx = locate_kings(board)
local blackAttacked = attacked("black", black_king_idx, board)
local kingSafe = true
local bestMoveSaveFrom, bestMoveSaveTo
if blackAttacked then
kingSafe = false
meta:set_string("blackAttacked", "true")
local save_moves = {}
for from_idx, _ in pairs(moves) do
for to_idx, value in pairs(_) do
from_idx = tonumber(from_idx)
local from_idx_bak, to_idx_bak = board[from_idx], board[to_idx]
board[to_idx] = board[from_idx]
board[from_idx] = ""
black_king_idx = locate_kings(board)
if black_king_idx then
blackAttacked = attacked("black", black_king_idx, board)
if not blackAttacked then
save_moves[from_idx] = save_moves[from_idx] or {}
save_moves[from_idx][to_idx] = value
end
end
board[from_idx], board[to_idx] = from_idx_bak, to_idx_bak
end
end
if next(save_moves) then
bestMoveSaveFrom, bestMoveSaveTo = best_move(save_moves)
end
end
minetest.after(1.0, function()
local lastMoveTime = meta:get_int("lastMoveTime")
if lastMoveTime > 0 then
if not kingSafe then
if bestMoveSaveTo then
inv:set_stack("board", bestMoveSaveTo, board[bestMoveSaveFrom])
inv:set_stack("board", bestMoveSaveFrom, "")
meta:set_string("blackAttacked", "")
else
return
end
else
if pieceFrom:find("pawn") and choice_to >= 57 and choice_to <= 64 then
inv:set_stack("board", choice_to, "realchess:queen_black")
else
inv:set_stack("board", choice_to, pieceFrom)
end
inv:set_stack("board", choice_from, "")
end
board = board_to_table(inv)
local _, white_king_idx = locate_kings(board)
local whiteAttacked = attacked("white", white_king_idx, board)
if whiteAttacked then
meta:set_string("whiteAttacked", "true")
end
if meta:get_string("playerBlack") == "" then
meta:set_string("playerBlack", "Dumb AI")
end
meta:set_string("lastMove", "black")
meta:set_int("lastMoveTime", minetest.get_gametime())
get_moves_list(meta, pieceFrom, pieceTo, pieceTo_s, choice_from, choice_to)
get_eaten_list(meta, pieceTo, pieceTo_s)
update_formspec(meta)
end
end)
else
update_formspec(meta)
end
end
function realchess.on_move(pos, from_list, from_index)
local meta = minetest.get_meta(pos)
local inv = meta:get_inventory()
inv:set_stack(from_list, from_index, '')
inv:set_stack(from_list, from_index, "")
local black_king_attacked = meta:get_string("blackAttacked") == "true"
local white_king_attacked = meta:get_string("whiteAttacked") == "true"
local playerWhite = meta:get_string("playerWhite")
local playerBlack = meta:get_string("playerBlack")
local moves = meta:get_string("moves")
local eaten_img = meta:get_string("eaten_img")
local lastMove = meta:get_string("lastMove")
local turnBlack = minetest.colorize("#000001", (lastMove == "white" and playerBlack ~= "") and
playerBlack .. "..." or playerBlack)
local turnWhite = minetest.colorize("#000001", (lastMove == "black" and playerWhite ~= "") and
playerWhite .. "..." or playerWhite)
local check_s = minetest.colorize("#FF0000", "\\[check\\]")
local formspec = fs ..
"label[1.9,0.3;" .. turnBlack .. (black_king_attacked and " " .. check_s or "") .. "]" ..
"label[1.9,9.15;" .. turnWhite .. (white_king_attacked and " " .. check_s or "") .. "]" ..
"table[8.9,1.05;5.07,3.75;moves;" .. moves:sub(1,-2) .. ";1]" ..
eaten_img
meta:set_string("formspec", formspec)
if meta:get_string("mode") == "single" then
ai_move(inv, meta)
end
return false
end
@ -794,12 +1371,18 @@ function realchess.fields(pos, _, fields, sender)
local lastMoveTime = meta:get_int("lastMoveTime")
if fields.quit then return end
if fields.single or fields.multi then
meta:set_string("mode", (fields.single and "single" or "multi"))
update_formspec(meta)
return
end
-- Timeout is 5 min. by default for resetting the game (non-players only)
if fields.new then
if (playerWhite == playerName or playerBlack == playerName) then
realchess.init(pos)
elseif lastMoveTime ~= 0 then
elseif lastMoveTime > 0 then
if minetest.get_gametime() >= timeout_limit and
(playerWhite ~= playerName or playerBlack ~= playerName) then
realchess.init(pos)