Work Table : respect furthermore original node groups and prevent using them for some cases of crafting

This commit is contained in:
kilbith 2015-09-21 23:59:48 +02:00
parent 5960872708
commit f06d14882b

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@ -186,13 +186,6 @@ local function description(node, shape)
return desc
end
local function groups(node)
if node:find("tree") or node:find("wood") or node:find("cactus") then
return {choppy=3, not_in_creative_inventory=1}
end
return {cracky=3, not_in_creative_inventory=1}
end
local function shady(shape)
if shape == "stair" or shape == "slab" or shape == "innerstair" or
shape == "outerstair" then return false end
@ -208,6 +201,15 @@ for _, d in pairs(def) do
for _, n in pairs(nodes) do
local ndef = minetest.registered_nodes[n]
if ndef then
local groups = {}
groups.not_in_creative_inventory=1
for k, v in pairs(ndef.groups)
do if k ~= "wood" and k ~= "stone" then
groups[k] = v
end
end
minetest.register_node(":"..n.."_"..d[1], {
description = description(n, d[1]),
paramtype = "light",
@ -216,7 +218,7 @@ for _, n in pairs(nodes) do
light_source = ndef.light_source,
sounds = ndef.sounds,
tiles = tiles(n, ndef),
groups = groups(n),
groups = groups,
node_box = {type = "fixed", fixed = d[3]},
sunlight_propagates = shady(d[1]),
on_place = minetest.rotate_node