Hide unused function params

This commit is contained in:
jp 2015-08-12 20:49:07 +02:00
parent 61fe9ecc17
commit f70d2316d5
7 changed files with 29 additions and 29 deletions

View File

@ -24,7 +24,7 @@ function enchanting.is_allowed_tool(toolname)
else return 0 end
end
function enchanting.fields(pos, formname, fields, sender)
function enchanting.fields(pos, _, fields, _)
local meta = minetest.get_meta(pos)
local inv = meta:get_inventory()
local toolstack = inv:get_stack("tool", 1)
@ -46,7 +46,7 @@ function enchanting.fields(pos, formname, fields, sender)
end
end
function enchanting.dig(pos, player)
function enchanting.dig(pos, _)
local meta = minetest.get_meta(pos)
local inv = meta:get_inventory()
@ -56,7 +56,7 @@ function enchanting.dig(pos, player)
return true
end
function enchanting.put(pos, listname, index, stack, player)
function enchanting.put(_, listname, _, stack, _)
local toolname = stack:get_name()
local count = stack:get_count()
@ -70,8 +70,7 @@ function enchanting.put(pos, listname, index, stack, player)
return count
end
function enchanting.move(pos, from_list, from_index, to_list, to_index, count, player)
return 0 end
function enchanting.move(_, _, _, _, _, _, _) return 0 end
xdecor.register("enchantment_table", {
description = "Enchantment Table",

View File

@ -1,8 +1,10 @@
xdecor = xdecor or {}
local default_can_dig = function(pos,player)
local default_can_dig = function(pos, _)
local meta = minetest.get_meta(pos)
return meta:get_inventory():is_empty("main")
local inv = meta:get_inventory()
return inv:is_empty("main")
end
xdecor.wood = default.node_sound_wood_defaults()
@ -13,19 +15,19 @@ xdecor.fancy_gui = default.gui_bg..default.gui_bg_img..default.gui_slots
local default_inventory_size = 32
local default_inventory_formspecs = {
["8"]="size[8,6]"..xdecor.fancy_gui..
["8"] = "size[8,6]"..xdecor.fancy_gui..
"list[context;main;0,0;8,1;]"..
"list[current_player;main;0,2;8,4;]",
["16"]="size[8,7]"..xdecor.fancy_gui..
["16"] = "size[8,7]"..xdecor.fancy_gui..
"list[context;main;0,0;8,2;]"..
"list[current_player;main;0,3;8,4;]",
["24"]="size[8,8]"..xdecor.fancy_gui..
["24"] = "size[8,8]"..xdecor.fancy_gui..
"list[context;main;0,0;8,3;]"..
"list[current_player;main;0,4;8,4;]",
["32"]="size[8,9]"..xdecor.fancy_gui..
["32"] = "size[8,9]"..xdecor.fancy_gui..
"list[context;main;0,0.3;8,4;]"..
"list[current_player;main;0,4.85;8,1;]"..
"list[current_player;main;0,6.08;8,3;8]"..
@ -76,5 +78,5 @@ function xdecor.register(name, def)
end
end
minetest.register_node("xdecor:" .. name, def)
minetest.register_node("xdecor:".. name, def)
end

View File

@ -14,7 +14,7 @@ function hive.construct(pos)
inv:set_size("honey", 1)
end
function hive.dig(pos, player)
function hive.dig(pos, _)
local meta = minetest.get_meta(pos)
local inv = meta:get_inventory()
@ -32,11 +32,11 @@ xdecor.register("hive", {
groups = {snappy=3, flammable=1},
on_construct = hive.construct,
can_dig = hive.dig,
on_punch = function(pos, node, puncher, pointed_thing)
on_punch = function(_, _, puncher, _)
local health = puncher:get_hp()
puncher:set_hp(health-4)
puncher:set_hp(health - 4)
end,
allow_metadata_inventory_put = function(pos, listname, index, stack, player)
allow_metadata_inventory_put = function(_, listname, _, stack, _)
if listname == "honey" then return 0 end
return stack:get_count()
end,
@ -45,7 +45,7 @@ xdecor.register("hive", {
minetest.register_abm({
nodenames = {"xdecor:hive"},
interval = 10, chance = 4,
action = function(pos, node, active_object_count, active_object_count_wider)
action = function(pos, _, _, _)
local meta = minetest.get_meta(pos)
local inv = meta:get_inventory()

View File

@ -132,7 +132,7 @@ xdecor.register("frame", {
minetest.register_abm({
nodenames = {"xdecor:frame"},
interval = 15, chance = 1,
action = function(pos, node, active_object_count, active_object_count_wider)
action = function(pos, node, _, _)
local num
if node.name ~= "xdecor:frame" then return end
num = #minetest.get_objects_inside_radius(pos, 0.5)

View File

@ -6,7 +6,7 @@ xdecor.register("mailbox", {
"xdecor_mailbox.png", "xdecor_mailbox.png",
},
groups = {cracky=2},
after_place_node = function(pos, placer, itemstack)
after_place_node = function(pos, placer, _)
local meta = minetest.get_meta(pos)
local owner = placer:get_player_name()
@ -17,7 +17,7 @@ xdecor.register("mailbox", {
inv:set_size("main", 8*4)
inv:set_size("drop", 1)
end,
on_rightclick = function(pos, node, clicker, itemstack)
on_rightclick = function(pos, _, clicker, _)
local meta = minetest.get_meta(pos)
local player = clicker:get_player_name()
local owner = meta:get_string("owner")
@ -37,7 +37,7 @@ xdecor.register("mailbox", {
if not inv:is_empty("main") then return false end
return player:get_player_name() == owner
end,
on_metadata_inventory_put = function(pos, listname, index, stack, player)
on_metadata_inventory_put = function(pos, listname, _, stack, _)
local meta = minetest.get_meta(pos)
local inv = meta:get_inventory()
@ -46,7 +46,7 @@ xdecor.register("mailbox", {
inv:add_item("main", stack)
end
end,
allow_metadata_inventory_put = function(pos, listname, index, stack, player)
allow_metadata_inventory_put = function(pos, listname, _, stack, _)
if listname == "main" then return 0 end
if listname == "drop" then
local meta = minetest.get_meta(pos)

View File

@ -7,7 +7,7 @@ minetest.register_on_punchnode(function(pos, oldnode, digger)
end
end)
function rope.place(itemstack, placer, pointed_thing)
function rope.place(itemstack, _, pointed_thing)
if pointed_thing.type == "node" then
local under = pointed_thing.under
local above = pointed_thing.above

View File

@ -52,7 +52,7 @@ function worktable.construct(pos)
inv:set_size("hammer", 1)
end
function worktable.fields(pos, formname, fields, sender)
function worktable.fields(pos, _, fields, _)
local meta = minetest.get_meta(pos)
local inv = meta:get_inventory()
local inputstack = inv:get_stack("input", 1)
@ -81,7 +81,7 @@ function worktable.fields(pos, formname, fields, sender)
end
end
function worktable.dig(pos, player)
function worktable.dig(pos, _)
local meta = minetest.get_meta(pos)
local inv = meta:get_inventory()
@ -92,7 +92,7 @@ function worktable.dig(pos, player)
return true
end
function worktable.put(pos, listname, index, stack, player)
function worktable.put(_, listname, _, stack, _)
local stackname = stack:get_name()
local count = stack:get_count()
local mat = minetest.serialize(material)
@ -115,8 +115,7 @@ function worktable.put(pos, listname, index, stack, player)
return count
end
function worktable.move(pos, from_list, from_index, to_list, to_index, count, player)
return 0 end
function worktable.move(_, _, _, _, _, _, _) return 0 end
xdecor.register("worktable", {
description = "Work Table",
@ -174,7 +173,7 @@ end
minetest.register_abm({
nodenames = {"xdecor:worktable"},
interval = 3, chance = 1,
action = function(pos, node, active_object_count, active_object_count_wider)
action = function(pos, _, _, _)
local meta = minetest.get_meta(pos)
local inv = meta:get_inventory()
local tool = inv:get_stack("tool", 1)