Add Crafting Guide in the Work Table \o/
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253
worktable.lua
253
worktable.lua
@ -1,6 +1,6 @@
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local worktable = {}
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screwdriver = screwdriver or {}
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local xbg = default.gui_bg..default.gui_bg_img..default.gui_slots..default.get_hotbar_bg(0,3.25)
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local xbg = default.gui_bg..default.gui_bg_img..default.gui_slots
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local nodes = { -- Nodes allowed to be cut. Mod name = {node name}.
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["default"] = {"wood", "junglewood", "pine_wood", "acacia_wood",
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@ -34,31 +34,100 @@ local def = { -- Nodebox name, yield, definition.
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{"innerstair", 1, {{-.5,-.5,-.5,.5,0,.5},{-.5,0,0,.5,.5,.5},{-.5,0,-.5,0,.5,0}}}
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}
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function worktable.crafting()
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return "size[8,7;]"..xbg..
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function worktable.craft_output_recipe(pos, start_i, pagenum, stackname)
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local meta = minetest.get_meta(pos)
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local inv = meta:get_inventory()
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pagenum = math.floor(pagenum)
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local pagemax = math.floor((meta:get_int("inventory_size")-1) / (8*4) + 1) or 0
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local formspec = "size[8,8;]"..xbg..
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"list[context;inv_items_list;0,1;8,4;"..tostring(start_i).."]"..
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"list[context;item_craft_input;2.5,6.3;1,1;]"..
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"list[context;craft_output_recipe;4.5,5.3;3,3;]"..
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"image[3.5,6.3;1,1;gui_furnace_arrow_bg.png^[transformR90]"..
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"tablecolumns[color;text;color;text]"..
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"tableoptions[background=#00000000;highlight=#00000000;border=false]"..
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"table[6.1,0.2;1.1,0.5;pagenum;#FFFF00,"..tostring(pagenum)..",#FFFFFF,/ "..tostring(pagemax).."]"..
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"button[5.5,0;0.8,1;prev;<<]"..
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"button[7.2,0;0.8,1;next;>>]"..
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"button[4.35,0.18;0.6,0.6;search;?]"..
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"button[4.8,0.18;0.6,0.6;clearfilter;X]"..
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"button[0,0;1.5,1;backcraft;< Back]"..
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"button[0.7,6.35;1.5,1;trash;Clear]"..
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"tooltip[search;Search]"..
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"tooltip[clearfilter;Reset]"..
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"label[2.5,5.8;Input]" ..
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"box[0.1,7.5;4,0.45;#555555]"..
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"field[1.8,0.32;3,1;filter;;]"
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if stackname then
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meta:set_string("item", stackname)
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formspec = formspec.."label[0.15,7.5;"..meta:get_string("item"):sub(1,30).."]"
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end
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inv:set_size("craft_output_recipe", 3*3)
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meta:set_int("start_i", tostring(start_i))
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meta:set_string("formspec", formspec)
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end
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function worktable.craftguide_update(pos, filter)
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local meta = minetest.get_meta(pos)
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local inv = meta:get_inventory()
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local inv_items_list = {}
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for name, def in pairs(minetest.registered_items) do
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if (not def.groups.not_in_creative_inventory or
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def.groups.not_in_creative_inventory == 0) and
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def.description and def.description ~= "" and
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def.name ~= "unknown" then
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if filter and def.name:find(filter) then
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inv_items_list[#inv_items_list+1] = name
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elseif filter == "all" then
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inv_items_list[#inv_items_list+1] = name
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end
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end
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end
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table.sort(inv_items_list)
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inv:set_size("inv_items_list", #inv_items_list)
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inv:set_list("inv_items_list", inv_items_list)
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meta:set_int("inventory_size", #inv_items_list)
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end
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function worktable.crafting(pos)
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local meta = minetest.get_meta(pos)
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local formspec = "size[8,7;]"..xbg..
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default.get_hotbar_bg(0,3.3)..
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"list[current_player;main;0,3.3;8,4;]"..
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"image[5,1;1,1;gui_furnace_arrow_bg.png^[transformR270]"..
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"button[0,0;1.5,1;back;< Back]"..
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"button[0,1;1.5,1;craft_output_recipe;Guide]"..
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"list[current_player;craft;2,0;3,3;]"..
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"list[current_player;craftpreview;6,1;1,1;]"..
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"listring[current_player;main]"..
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"listring[current_player;craft]"
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meta:set_string("formspec", formspec)
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end
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function worktable.storage(pos)
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local inv = minetest.get_meta(pos):get_inventory()
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inv:set_size("storage", 8*2)
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return "size[8,7]"..xbg..
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"list[context;storage;0,0;8,2;]"..
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local meta = minetest.get_meta(pos)
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local formspec = "size[8,7]"..xbg..
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default.get_hotbar_bg(0,3.25)..
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"list[context;storage;0,1;8,2;]"..
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"list[current_player;main;0,3.25;8,4;]"..
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"listring[context;storage]"..
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"listring[current_player;main]"
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"listring[current_player;main]"..
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"button[0,0;1.5,1;back;< Back]"
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meta:set_string("formspec", formspec)
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end
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function worktable.construct(pos)
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function worktable.main(pos)
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local meta = minetest.get_meta(pos)
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local inv = meta:get_inventory()
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local formspec = "size[8,7;]"..xbg..
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default.get_hotbar_bg(0,3.25)..
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"label[0.9,1.23;Cut]"..
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"label[0.9,2.23;Repair]"..
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"box[-0.05,1;2.05,0.9;#555555]"..
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@ -74,24 +143,72 @@ function worktable.construct(pos)
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"list[current_player;main;0,3.25;8,4;]"..
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"button[0,0;2,1;craft;Crafting]"..
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"button[2,0;2,1;storage;Storage]"
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meta:set_string("formspec", formspec)
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return formspec
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end
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function worktable.construct(pos)
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local meta = minetest.get_meta(pos)
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local inv = meta:get_inventory()
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inv:set_size("forms", 4*3)
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inv:set_size("input", 1)
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inv:set_size("tool", 1)
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inv:set_size("hammer", 1)
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inv:set_size("storage", 8*2)
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inv:set_size("item_craft_input", 1)
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meta:set_string("formspec", formspec)
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meta:set_int("start_i", 0)
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meta:set_string("infotext", "Work Table")
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worktable.main(pos)
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worktable.craftguide_update(pos, "all")
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end
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function worktable.fields(pos, _, fields, sender)
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local player = sender:get_player_name()
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local inv = minetest.get_meta(pos):get_inventory()
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local meta = minetest.get_meta(pos)
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local inv = meta:get_inventory()
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local inputstack = inv:get_stack("item_craft_input", 1):get_name()
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local start_i = meta:get_int("start_i")
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start_i = tonumber(start_i) or 0
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if fields.storage then
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minetest.show_formspec(player, "", worktable.storage(pos))
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worktable.storage(pos)
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elseif fields.craft then
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minetest.show_formspec(player, "", worktable.crafting(pos))
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worktable.crafting(pos)
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elseif fields.back then
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worktable.main(pos)
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elseif fields.backcraft then
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worktable.crafting(pos)
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elseif fields.craft_output_recipe then
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worktable.craft_output_recipe(pos, 0, 1)
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elseif fields.trash then
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inv:set_list("item_craft_input", {})
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inv:set_list("craft_output_recipe", {})
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worktable.craft_output_recipe(pos, meta:get_string("start_i"), meta:get_int("start_i") / (8*4) + 1, nil)
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elseif fields.search then
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worktable.craftguide_update(pos, fields.filter)
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worktable.craft_output_recipe(pos, 0, 1, nil)
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elseif fields.clearfilter then
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worktable.craftguide_update(pos, "all")
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worktable.craft_output_recipe(pos, 0, 1, nil)
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end
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if fields.prev or fields.next then
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if fields.prev then
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start_i = start_i - 8*4
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elseif fields.next then
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start_i = start_i + 8*4
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end
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if start_i < 0 then
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start_i = start_i + 8*4
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elseif start_i >= meta:get_int("inventory_size") then
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start_i = start_i - 8*4
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elseif start_i < 0 or start_i >= meta:get_int("inventory_size") then
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start_i = 0
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end
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worktable.craft_output_recipe(pos, start_i, start_i / (8*4) + 1, inputstack)
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end
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end
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@ -141,12 +258,112 @@ function worktable.take(pos, listname, _, stack, player)
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return -1
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end
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return 0
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elseif listname == "inv_items_list" or listname == "item_craft_input" or
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listname == "craft_output_recipe" then
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return 0
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end
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return stack:get_count()
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end
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function worktable.move(_, from_list, _, to_list, _, count, _)
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if from_list == "storage" and to_list == "storage" then return count end
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function worktable.move(pos, from_list, from_index, to_list, to_index, count, _)
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local inv = minetest.get_meta(pos):get_inventory()
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local stackname = inv:get_stack(from_list, from_index):get_name()
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local meta = minetest.get_meta(pos)
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local craft = {}
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if from_list == "storage" and to_list == "storage" then
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return count
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end
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if minetest.get_craft_recipe(stackname).items and
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inv:is_empty("item_craft_input") and from_list == "inv_items_list" and
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to_list == "item_craft_input" then
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local stack_items = minetest.get_craft_recipe(stackname).items
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local stack_output = minetest.get_craft_recipe(stackname).output
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local stack_width = minetest.get_craft_recipe(stackname).width
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local stack_type = minetest.get_craft_recipe(stackname).type
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local stack_count = stack_output:match("%s(%d+)")
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--print(dump(minetest.get_craft_recipe(stackname)))
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for k, def in pairs(stack_items) do
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craft[#craft+1] = def
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end
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for i = 1, 9 do
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if craft[i] and craft[i]:sub(1, 6) == "group:" then
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if craft[i] == "group:liquid" then
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craft[i] = "default:water_source"
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elseif craft[i] == "group:vessel" then
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craft[i] = "vessels:glass_bottle"
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elseif craft[i] == "group:wool" then
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craft[i] = "wool:white"
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elseif craft[i]:find("group:dye") then
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craft[i] = "dye:white" -- TODO: display respective dye color
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else
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craft[i] = "default:"..craft[i]:sub(7, string.len(craft[i]))
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end
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end
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end
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if stack_width == 0 or stack_width == 1 then
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if stack_count then
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inv:add_item("item_craft_input", stackname.." "..stack_count-1)
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end
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if #stack_items == 1 then
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inv:set_stack("craft_output_recipe", 5, craft[1])
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elseif #stack_items == 2 then
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inv:set_stack("craft_output_recipe", 5, craft[1])
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inv:set_stack("craft_output_recipe", 8, craft[2])
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else
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inv:set_stack("craft_output_recipe", 2, craft[1])
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inv:set_stack("craft_output_recipe", 5, craft[2])
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inv:set_stack("craft_output_recipe", 8, craft[3])
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end
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elseif stack_width == 2 then
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if stack_count then
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inv:add_item("item_craft_input", stackname.." "..stack_count-1)
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end
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inv:set_stack("craft_output_recipe", 1, craft[1])
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inv:set_stack("craft_output_recipe", 2, craft[2])
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inv:set_stack("craft_output_recipe", 4, craft[3])
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inv:set_stack("craft_output_recipe", 5, craft[4])
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inv:set_stack("craft_output_recipe", 7, craft[5])
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inv:set_stack("craft_output_recipe", 8, craft[6])
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elseif stack_width == 3 then
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if stack_count then
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inv:add_item("item_craft_input", stackname.." "..stack_count-1)
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end
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for k, def in pairs(stack_items) do
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for i = 1, 9 do
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if def and def:sub(1, 6) == "group:" then
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if def == "group:liquid" then
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def = "default:water_source"
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elseif def == "group:vessel" then
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def = "vessels:glass_bottle"
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elseif def == "group:wool" then
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def = "wool:white"
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elseif def:find("group:dye") then
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def = "dye:white" -- TODO: display respective dye color
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else
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def = "default:"..def:sub(7, string.len(def))
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end
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end
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end
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if stack_type == "cooking" then
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inv:set_stack("craft_output_recipe", 5, def)
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else
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inv:set_stack("craft_output_recipe", k, def)
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end
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end
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end
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minetest.after(0.1, function()
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inv:set_stack("inv_items_list", from_index, stackname)
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worktable.craft_output_recipe(pos, meta:get_int("start_i"), meta:get_int("start_i") / (8*4) + 1, stackname)
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end)
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return 1
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end
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return 0
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end
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