Set is_ground_content=false for most nodes
This commit is contained in:
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6a68def01d
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@ -2889,6 +2889,7 @@ local chessboarddef = {
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tiles = {"chessboard_top.png", "chessboard_top.png", "chessboard_sides.png"},
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use_texture_alpha = ALPHA_OPAQUE,
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groups = {choppy=3, oddly_breakable_by_hand=2, flammable=3},
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is_ground_content = false,
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sounds = default.node_sound_wood_defaults(),
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node_box = {type = "fixed", fixed = {-.375, -.5, -.375, .375, -.4375, .375}},
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sunlight_propagates = true,
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@ -245,6 +245,7 @@ xdecor.register("cauldron_empty", {
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description = S("Cauldron"),
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_tt_help = S("For storing water and cooking soup"),
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groups = {cracky=2, oddly_breakable_by_hand=1,cauldron=1},
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is_ground_content = false,
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on_rotate = screwdriver.rotate_simple,
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tiles = {"xdecor_cauldron_top_empty.png", "xdecor_cauldron_sides.png"},
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sounds = default.node_sound_metal_defaults(),
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@ -261,6 +262,7 @@ xdecor.register("cauldron_empty", {
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xdecor.register("cauldron_idle", {
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description = S("Cauldron with Water (cold)"),
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groups = {cracky=2, oddly_breakable_by_hand=1, not_in_creative_inventory=1,cauldron=2},
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is_ground_content = false,
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on_rotate = screwdriver.rotate_simple,
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tiles = {"xdecor_cauldron_top_idle.png", "xdecor_cauldron_sides.png"},
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sounds = default.node_sound_metal_defaults(),
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@ -274,6 +276,7 @@ xdecor.register("cauldron_idle", {
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xdecor.register("cauldron_idle_river_water", {
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description = S("Cauldron with River Water (cold)"),
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groups = {cracky=2, oddly_breakable_by_hand=1, not_in_creative_inventory=1,cauldron=2},
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is_ground_content = false,
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on_rotate = screwdriver.rotate_simple,
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tiles = {"xdecor_cauldron_top_idle_river_water.png", "xdecor_cauldron_sides.png"},
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sounds = default.node_sound_metal_defaults(),
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@ -287,6 +290,7 @@ xdecor.register("cauldron_idle_river_water", {
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xdecor.register("cauldron_idle_soup", {
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description = S("Cauldron with Soup (cold)"),
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groups = {cracky = 2, oddly_breakable_by_hand = 1, not_in_creative_inventory = 1,cauldron=2},
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is_ground_content = false,
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on_rotate = screwdriver.rotate_simple,
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drop = "xdecor:cauldron_empty",
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tiles = {"xdecor_cauldron_top_idle_soup.png", "xdecor_cauldron_sides.png"},
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@ -307,6 +311,7 @@ xdecor.register("cauldron_idle_soup", {
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xdecor.register("cauldron_boiling", {
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description = S("Cauldron with Water (boiling)"),
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groups = {cracky=2, oddly_breakable_by_hand=1, not_in_creative_inventory=1,cauldron=3},
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is_ground_content = false,
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on_rotate = screwdriver.rotate_simple,
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drop = "xdecor:cauldron_empty",
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damage_per_second = 2,
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@ -330,6 +335,7 @@ xdecor.register("cauldron_boiling", {
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xdecor.register("cauldron_boiling_river_water", {
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description = S("Cauldron with River Water (boiling)"),
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groups = {cracky=2, oddly_breakable_by_hand=1, not_in_creative_inventory=1,cauldron=3},
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is_ground_content = false,
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on_rotate = screwdriver.rotate_simple,
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drop = "xdecor:cauldron_empty",
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damage_per_second = 2,
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@ -355,6 +361,7 @@ xdecor.register("cauldron_boiling_river_water", {
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xdecor.register("cauldron_soup", {
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description = S("Cauldron with Soup (boiling)"),
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groups = {cracky = 2, oddly_breakable_by_hand = 1, not_in_creative_inventory = 1,cauldron=3},
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is_ground_content = false,
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on_rotate = screwdriver.rotate_simple,
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drop = "xdecor:cauldron_empty",
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damage_per_second = 2,
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@ -229,6 +229,7 @@ xdecor.register("enchantment_table", {
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"xdecor_enchantment_side.png", "xdecor_enchantment_side.png"
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},
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groups = {cracky = 1, level = 1},
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is_ground_content = false,
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light_source = 6,
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sounds = default.node_sound_stone_defaults(),
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on_rotate = screwdriver.rotate_simple,
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@ -126,6 +126,7 @@ xdecor.register("hive", {
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"xdecor_hive_side.png", "xdecor_hive_side.png",
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"xdecor_hive_side.png", "xdecor_hive_front.png"},
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groups = {choppy=3, oddly_breakable_by_hand=2, flammable=1},
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is_ground_content = false,
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sounds = default.node_sound_wood_defaults(),
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on_construct = hive.construct,
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on_timer = hive.timer,
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@ -160,6 +160,7 @@ xdecor.register("itemframe", {
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description = S("Item Frame"),
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_tt_help = S("For presenting a single item"),
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groups = {choppy = 3, oddly_breakable_by_hand = 2, flammable = 3},
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is_ground_content = false,
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sounds = default.node_sound_wood_defaults(),
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on_rotate = screwdriver.disallow,
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sunlight_propagates = true,
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@ -185,6 +185,7 @@ xdecor.register("mailbox", {
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"xdecor_mailbox_side.png", "xdecor_mailbox_side.png",
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"xdecor_mailbox.png", "xdecor_mailbox.png"},
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groups = {cracky = 3, oddly_breakable_by_hand = 1},
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is_ground_content = false,
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sounds = default.node_sound_metal_defaults(),
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on_rotate = screwdriver.rotate_simple,
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can_dig = mailbox.dig,
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@ -63,6 +63,7 @@ function plate.register(material, desc, def)
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drawtype = "nodebox",
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node_box = xdecor.pixelbox(16, {{1, 0, 1, 14, 1, 14}}),
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groups = def.groups,
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is_ground_content = false,
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sounds = def.sounds,
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sunlight_propagates = true,
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on_rotate = screwdriver.rotate_simple,
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@ -75,6 +76,7 @@ function plate.register(material, desc, def)
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drawtype = "nodebox",
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node_box = xdecor.pixelbox(16, {{1, 0, 1, 14, 0.4, 14}}),
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groups = def.groups,
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is_ground_content = false,
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sounds = def.sounds,
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drop = "xdecor:pressure_" .. material .. "_off",
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sunlight_propagates = true,
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@ -102,6 +104,7 @@ xdecor.register("lever_off", {
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drawtype = "nodebox",
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node_box = xdecor.pixelbox(16, {{2, 1, 15, 12, 14, 1}}),
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groups = {cracky = 3, oddly_breakable_by_hand = 2},
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is_ground_content = false,
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sounds = default.node_sound_stone_defaults(),
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sunlight_propagates = true,
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on_rotate = screwdriver.rotate_simple,
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@ -127,6 +130,7 @@ xdecor.register("lever_on", {
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drawtype = "nodebox",
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node_box = xdecor.pixelbox(16, {{2, 1, 15, 12, 14, 1}}),
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groups = {cracky = 3, oddly_breakable_by_hand = 2, not_in_creative_inventory = 1},
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is_ground_content = false,
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sounds = default.node_sound_stone_defaults(),
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sunlight_propagates = true,
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on_rotate = screwdriver.rotate_simple,
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@ -67,6 +67,7 @@ xdecor.register("baricade", {
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inventory_image = "xdecor_baricade.png",
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tiles = {"xdecor_baricade.png"},
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groups = {choppy = 2, oddly_breakable_by_hand = 1, flammable = 2},
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is_ground_content = false,
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damage_per_second = 4,
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selection_box = xdecor.nodebox.slab_y(0.3),
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collision_box = xdecor.pixelbox(2, {{0, 0, 1, 2, 2, 0}})
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@ -77,6 +78,7 @@ xdecor.register("barrel", {
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tiles = {"xdecor_barrel_top.png", "xdecor_barrel_top.png", "xdecor_barrel_sides.png"},
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on_place = minetest.rotate_node,
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groups = {choppy = 2, oddly_breakable_by_hand = 1, flammable = 2},
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is_ground_content = false,
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sounds = default.node_sound_wood_defaults()
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})
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@ -99,6 +101,7 @@ local function register_storage(name, desc, def)
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on_place = def.on_place,
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on_blast = blast_storage,
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groups = def.groups or {choppy = 2, oddly_breakable_by_hand = 1, flammable = 2},
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is_ground_content = false,
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sounds = default.node_sound_wood_defaults()
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})
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end
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@ -170,6 +173,7 @@ xdecor.register("candle", {
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paramtype2 = "wallmounted",
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walkable = false,
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groups = {dig_immediate = 3, attached_node = 1},
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is_ground_content = false,
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tiles = {
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{
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name = "xdecor_candle_floor.png",
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@ -197,6 +201,7 @@ xdecor.register("chair", {
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tiles = {"xdecor_wood.png"},
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sounds = default.node_sound_wood_defaults(),
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groups = {choppy = 3, oddly_breakable_by_hand = 2, flammable = 2},
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is_ground_content = false,
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on_rotate = screwdriver.rotate_simple,
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node_box = xdecor.pixelbox(16, {
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{3, 0, 11, 2, 16, 2},
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@ -224,6 +229,7 @@ xdecor.register("cobweb", {
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walkable = false,
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selection_box = {type = "regular"},
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groups = {snappy = 3, flammable = 3},
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is_ground_content = false,
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sounds = default.node_sound_leaves_defaults()
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})
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@ -254,6 +260,7 @@ for c, desc in pairs(curtain_colors) do
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drawtype = "signlike",
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paramtype2 = "colorwallmounted",
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groups = {dig_immediate = 3, flammable = 3},
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is_ground_content = false,
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selection_box = {type = "wallmounted"},
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on_rightclick = function(pos, node, _, itemstack)
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minetest.set_node(pos, {name = "xdecor:curtain_open_" .. c, param2 = node.param2})
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@ -269,6 +276,7 @@ for c, desc in pairs(curtain_colors) do
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paramtype2 = "colorwallmounted",
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walkable = false,
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groups = {dig_immediate = 3, flammable = 3, not_in_creative_inventory = 1},
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is_ground_content = false,
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selection_box = {type="wallmounted"},
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drop = "xdecor:curtain_" .. c,
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on_rightclick = function(pos, node, _, itemstack)
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@ -291,6 +299,7 @@ xdecor.register("cushion", {
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description = S("Cushion"),
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tiles = {"xdecor_cushion.png"},
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groups = {snappy = 3, flammable = 3, fall_damage_add_percent = -50},
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is_ground_content = false,
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on_place = minetest.rotate_node,
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node_box = xdecor.nodebox.slab_y(0.5),
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can_dig = xdecor.sit_dig,
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@ -305,6 +314,7 @@ xdecor.register("cushion_block", {
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description = S("Cushion Block"),
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tiles = {"xdecor_cushion.png"},
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groups = {snappy = 3, flammable = 3, fall_damage_add_percent = -75},
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is_ground_content = false,
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})
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local function door_access(name)
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@ -421,6 +431,7 @@ xdecor.register("enderchest", {
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"xdecor_enderchest_side.png", "xdecor_enderchest_front.png"
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},
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groups = {cracky = 1, choppy = 1},
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is_ground_content = false,
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sounds = default.node_sound_stone_defaults(),
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on_rotate = screwdriver.rotate_simple,
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on_construct = function(pos)
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@ -461,6 +472,7 @@ xdecor.register("rooster", {
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inventory_image = "xdecor_rooster.png",
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walkable = false,
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groups = {snappy = 3, attached_node = 1},
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is_ground_content = false,
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tiles = {"xdecor_rooster.png"},
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sounds = default.node_sound_metal_defaults(),
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})
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@ -475,6 +487,7 @@ xdecor.register("lantern", {
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wield_image = "xdecor_lantern_inv.png",
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walkable = false,
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groups = {snappy = 3, attached_node = 3},
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is_ground_content = false,
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tiles = {
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{
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name = "xdecor_lantern.png",
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@ -549,6 +562,7 @@ xdecor.register("lantern_hanging", {
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wield_image = "xdecor_lantern_inv.png",
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walkable = false,
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groups = {snappy = 3, attached_node = 4, not_in_creative_inventory = 1},
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is_ground_content = false,
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tiles = {
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{
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name = "xdecor_lantern.png",
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@ -595,6 +609,7 @@ for l, desc in pairs(xdecor_lightbox) do
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description = desc,
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tiles = {"xdecor_" .. l .. "_lightbox.png"},
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groups = {cracky = 3, choppy = 3, oddly_breakable_by_hand = 2},
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is_ground_content = false,
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light_source = 13,
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sounds = default.node_sound_glass_defaults()
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})
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@ -614,6 +629,7 @@ for f, desc in pairs(xdecor_potted) do
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description = desc,
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walkable = false,
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groups = {snappy = 3, flammable = 3, plant = 1, flower = 1},
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is_ground_content = false,
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tiles = {"xdecor_" .. f .. "_pot.png"},
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inventory_image = "xdecor_" .. f .. "_pot.png",
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drawtype = "plantlike",
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@ -649,6 +665,7 @@ xdecor.register("painting_1", {
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paramtype2 = "wallmounted",
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sunlight_propagates = true,
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groups = {choppy = 3, oddly_breakable_by_hand = 2, flammable = 2, attached_node = 1},
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is_ground_content = false,
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sounds = default.node_sound_wood_defaults(),
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node_box = painting_box,
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node_placement_prediction = "",
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@ -706,6 +723,7 @@ for i = 2, 4 do
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attached_node = 1,
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not_in_creative_inventory = 1
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},
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is_ground_content = false,
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sounds = default.node_sound_wood_defaults(),
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node_box = painting_box
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})
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@ -715,6 +733,7 @@ xdecor.register("stonepath", {
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description = S("Garden Stone Path"),
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tiles = {"default_stone.png"},
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groups = {snappy = 3},
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is_ground_content = false,
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on_rotate = screwdriver.rotate_simple,
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sounds = default.node_sound_stone_defaults(),
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sunlight_propagates = true,
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@ -731,6 +750,7 @@ local function register_hard_node(name, desc, def)
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description = desc,
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tiles = {"xdecor_" .. name .. ".png"},
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groups = def.groups or {cracky = 1},
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is_ground_content = false,
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sounds = def.sounds or default.node_sound_stone_defaults()
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})
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end
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@ -757,6 +777,7 @@ xdecor.register("table", {
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description = S("Table"),
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tiles = {"xdecor_wood.png"},
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groups = {choppy = 2, oddly_breakable_by_hand = 1, flammable = 2},
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is_ground_content = false,
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sounds = default.node_sound_wood_defaults(),
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node_box = xdecor.pixelbox(16, {
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{0, 14, 0, 16, 2, 16}, {5.5, 0, 5.5, 5, 14, 6}
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@ -768,6 +789,7 @@ xdecor.register("tatami", {
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tiles = {"xdecor_tatami.png"},
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wield_image = "xdecor_tatami.png",
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groups = {snappy = 3, flammable = 3},
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is_ground_content = false,
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sunlight_propagates = true,
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node_box = xdecor.nodebox.slab_y(0.0625)
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})
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@ -777,6 +799,7 @@ xdecor.register("trampoline", {
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tiles = {"xdecor_trampoline.png", "mailbox_blank16.png", "xdecor_trampoline_sides.png"},
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use_texture_alpha = ALPHA_CLIP,
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groups = {cracky = 3, oddly_breakable_by_hand = 1, fall_damage_add_percent = -80, bouncy = 90},
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is_ground_content = false,
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node_box = xdecor.nodebox.slab_y(0.5),
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sounds = default.node_sound_defaults({
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footstep = {
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@ -791,6 +814,7 @@ xdecor.register("tv", {
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description = S("Television"),
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light_source = 11,
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groups = {cracky = 3, oddly_breakable_by_hand = 2},
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is_ground_content = false,
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on_rotate = screwdriver.rotate_simple,
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tiles = {
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"xdecor_television_left.png^[transformR270",
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@ -812,6 +836,7 @@ xdecor.register("woodframed_glass", {
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tiles = {"xdecor_woodframed_glass.png", "xdecor_woodframed_glass_detail.png"},
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use_texture_alpha = ALPHA_CLIP,
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groups = {cracky = 2, oddly_breakable_by_hand = 1},
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is_ground_content = false,
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sounds = default.node_sound_glass_defaults(),
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_xdecor_custom_noncube_tiles = {
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stair = {
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@ -881,6 +906,7 @@ for _, v in pairs(devices) do
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"xdecor_" .. v[1] .. "_front.png",
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},
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groups = {cracky = 2, not_cuttable = 1},
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is_ground_content = false,
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sounds = v[3],
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})
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end
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@ -86,6 +86,7 @@ xdecor.register("rope", {
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walkable = false,
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climbable = true,
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groups = {dig_immediate = 3, flammable = 3},
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is_ground_content = false,
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tiles = {"xdecor_rope.png"},
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inventory_image = "xdecor_rope_inv.png",
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wield_image = "xdecor_rope_inv.png",
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@ -256,6 +256,7 @@ xdecor.register("workbench", {
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description = S("Work Bench"),
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_tt_help = S("For cutting blocks, repairing tools with a hammer, crafting and storing items"),
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groups = {cracky = 2, choppy = 2, oddly_breakable_by_hand = 1},
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is_ground_content = false,
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sounds = default.node_sound_wood_defaults(),
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tiles = {
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"xdecor_workbench_top.png","xdecor_workbench_top.png",
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@ -369,6 +370,7 @@ for i = 1, #nodes do
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tiles = tiles_special_cut,
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use_texture_alpha = def.use_texture_alpha,
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groups = groups,
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is_ground_content = def.is_ground_content,
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node_box = xdecor.pixelbox(16, d[3]),
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sunlight_propagates = true,
|
||||
on_place = minetest.rotate_node
|
||||
|
Loading…
Reference in New Issue
Block a user