local realchess = {} local S = minetest.get_translator("xdecor") local FS = function(...) return minetest.formspec_escape(S(...)) end local ALPHA_OPAQUE = minetest.features.use_texture_alpha_string_modes and "opaque" or false screwdriver = screwdriver or {} -- Chess games are disabled because they are currently too broken. -- Set this to true to enable this again and try your luck. local ENABLE_CHESS_GAMES = false local function index_to_xy(idx) if not idx then return nil end idx = idx - 1 local x = idx % 8 local y = (idx - x) / 8 return x, y end local function xy_to_index(x, y) return x + y * 8 + 1 end local function get_square(a, b) return (a * 8) - (8 - b) end local chat_prefix = minetest.colorize("#FFFF00", "["..S("Chess").."] ") local letters = {'A','B','C','D','E','F','G','H'} local function board_to_table(inv) local t = {} for i = 1, 64 do t[#t + 1] = inv:get_stack("board", i):get_name() end return t end local piece_values = { pawn = 10, knight = 30, bishop = 30, rook = 50, queen = 90, king = 900 } local function get_possible_moves(board, from_idx) local piece, color = board[from_idx]:match(":(%w+)_(%w+)") if not piece then return end local moves = {} local from_x, from_y = index_to_xy(from_idx) for i = 1, 64 do local stack_name = board[i] if stack_name:find((color == "black" and "white" or "black")) or stack_name == "" then moves[i] = 0 end end for to_idx in pairs(moves) do local pieceTo = board[to_idx] local to_x, to_y = index_to_xy(to_idx) -- PAWN if piece == "pawn" then if color == "white" then local pawnWhiteMove = board[xy_to_index(from_x, from_y - 1)] -- white pawns can go up only if from_y - 1 == to_y then if from_x == to_x then if pieceTo ~= "" then moves[to_idx] = nil end elseif from_x - 1 == to_x or from_x + 1 == to_x then if not pieceTo:find("black") then moves[to_idx] = nil end else moves[to_idx] = nil end elseif from_y - 2 == to_y then if pieceTo ~= "" or from_y < 6 or pawnWhiteMove ~= "" then moves[to_idx] = nil end else moves[to_idx] = nil end --[[ if x not changed ensure that destination cell is empty elseif x changed one unit left or right ensure the pawn is killing opponent piece else move is not legal - abort ]] if from_x == to_x then if pieceTo ~= "" then moves[to_idx] = nil end elseif from_x - 1 == to_x or from_x + 1 == to_x then if not pieceTo:find("black") then moves[to_idx] = nil end else moves[to_idx] = nil end elseif color == "black" then local pawnBlackMove = board[xy_to_index(from_x, from_y + 1)] -- black pawns can go down only if from_y + 1 == to_y then if from_x == to_x then if pieceTo ~= "" then moves[to_idx] = nil end elseif from_x - 1 == to_x or from_x + 1 == to_x then if not pieceTo:find("white") then moves[to_idx] = nil end else moves[to_idx] = nil end elseif from_y + 2 == to_y then if pieceTo ~= "" or from_y > 1 or pawnBlackMove ~= "" then moves[to_idx] = nil end else moves[to_idx] = nil end --[[ if x not changed ensure that destination cell is empty elseif x changed one unit left or right ensure the pawn is killing opponent piece else move is not legal - abort ]] if from_x == to_x then if pieceTo ~= "" then moves[to_idx] = nil end elseif from_x - 1 == to_x or from_x + 1 == to_x then if not pieceTo:find("white") then moves[to_idx] = nil end else moves[to_idx] = nil end else moves[to_idx] = nil end -- ROOK elseif piece == "rook" then if from_x == to_x then -- Moving vertically if from_y < to_y then -- Moving down -- Ensure that no piece disturbs the way for i = from_y + 1, to_y - 1 do if board[xy_to_index(from_x, i)] ~= "" then moves[to_idx] = nil end end else -- Mocing up -- Ensure that no piece disturbs the way for i = to_y + 1, from_y - 1 do if board[xy_to_index(from_x, i)] ~= "" then moves[to_idx] = nil end end end elseif from_y == to_y then -- Mocing horizontally if from_x < to_x then -- mocing right -- ensure that no piece disturbs the way for i = from_x + 1, to_x - 1 do if board[xy_to_index(i, from_y)] ~= "" then moves[to_idx] = nil end end else -- Mocing left -- Ensure that no piece disturbs the way for i = to_x + 1, from_x - 1 do if board[xy_to_index(i, from_y)] ~= "" then moves[to_idx] = nil end end end else -- Attempt to move arbitrarily -> abort moves[to_idx] = nil end -- KNIGHT elseif piece == "knight" then -- Get relative pos local dx = from_x - to_x local dy = from_y - to_y -- Get absolute values if dx < 0 then dx = -dx end if dy < 0 then dy = -dy end -- Sort x and y if dx > dy then dx, dy = dy, dx end -- Ensure that dx == 1 and dy == 2 if dx ~= 1 or dy ~= 2 then moves[to_idx] = nil end -- Just ensure that destination cell does not contain friend piece -- ^ It was done already thus everything ok -- BISHOP elseif piece == "bishop" then -- Get relative pos local dx = from_x - to_x local dy = from_y - to_y -- Get absolute values if dx < 0 then dx = -dx end if dy < 0 then dy = -dy end -- Ensure dx and dy are equal if dx ~= dy then moves[to_idx] = nil end if from_x < to_x then if from_y < to_y then -- Moving right-down -- Ensure that no piece disturbs the way for i = 1, dx - 1 do if board[xy_to_index(from_x + i, from_y + i)] ~= "" then moves[to_idx] = nil end end else -- Moving right-up -- Ensure that no piece disturbs the way for i = 1, dx - 1 do if board[xy_to_index(from_x + i, from_y - i)] ~= "" then moves[to_idx] = nil end end end else if from_y < to_y then -- Moving left-down -- Ensure that no piece disturbs the way for i = 1, dx - 1 do if board[xy_to_index(from_x - i, from_y + i)] ~= "" then moves[to_idx] = nil end end else -- Moving left-up -- ensure that no piece disturbs the way for i = 1, dx - 1 do if board[xy_to_index(from_x - i, from_y - i)] ~= "" then moves[to_idx] = nil end end end end -- QUEEN elseif piece == "queen" then local dx = from_x - to_x local dy = from_y - to_y -- Get absolute values if dx < 0 then dx = -dx end if dy < 0 then dy = -dy end -- Ensure valid relative move if dx ~= 0 and dy ~= 0 and dx ~= dy then moves[to_idx] = nil end if from_x == to_x then -- Moving vertically if from_y < to_y then -- Moving down -- Ensure that no piece disturbs the way for i = from_y + 1, to_y - 1 do if board[xy_to_index(from_x, i)] ~= "" then moves[to_idx] = nil end end else -- Mocing up -- Ensure that no piece disturbs the way for i = to_y + 1, from_y - 1 do if board[xy_to_index(from_x, i)] ~= "" then moves[to_idx] = nil end end end elseif from_x < to_x then if from_y == to_y then -- Goes right -- Ensure that no piece disturbs the way for i = 1, dx - 1 do if board[xy_to_index(from_x + i, from_y)] ~= "" then moves[to_idx] = nil end end elseif from_y < to_y then -- Goes right-down -- Ensure that no piece disturbs the way for i = 1, dx - 1 do if board[xy_to_index(from_x + i, from_y + i)] ~= "" then moves[to_idx] = nil end end else -- Goes right-up -- Ensure that no piece disturbs the way for i = 1, dx - 1 do if board[xy_to_index(from_x + i, from_y - i)] ~= "" then moves[to_idx] = nil end end end else if from_y == to_y then -- Mocing horizontally if from_x < to_x then -- mocing right -- ensure that no piece disturbs the way for i = from_x + 1, to_x - 1 do if board[xy_to_index(i, from_y)] ~= "" then moves[to_idx] = nil end end else -- Mocing left -- Ensure that no piece disturbs the way for i = to_x + 1, from_x - 1 do if board[xy_to_index(i, from_y)] ~= "" then moves[to_idx] = nil end end end elseif from_y < to_y then -- Goes left-down -- Ensure that no piece disturbs the way for i = 1, dx - 1 do if board[xy_to_index(from_x - i, from_y + i)] ~= "" then moves[to_idx] = nil end end else -- Goes left-up -- Ensure that no piece disturbs the way for i = 1, dx - 1 do if board[xy_to_index(from_x - i, from_y - i)] ~= "" then moves[to_idx] = nil end end end end -- KING elseif piece == "king" then local dx = from_x - to_x local dy = from_y - to_y if dx < 0 then dx = -dx end if dy < 0 then dy = -dy end if dx > 1 or dy > 1 then moves[to_idx] = nil end end end if not next(moves) then return end for i in pairs(moves) do local stack_name = board[tonumber(i)] if stack_name ~= "" then for p, value in pairs(piece_values) do if stack_name:find(p) then moves[i] = value end end end end return moves end local function best_move(moves) local value, choices = 0, {} for from, _ in pairs(moves) do for to, val in pairs(_) do if val > value then value = val choices = {{ from = from, to = to }} elseif val == value then choices[#choices + 1] = { from = from, to = to } end end end local random = math.random(1, #choices) local choice_from, choice_to = choices[random].from, choices[random].to return tonumber(choice_from), choice_to end local rowDirs = {-1, -1, -1, 0, 0, 1, 1, 1} local colDirs = {-1, 0, 1, -1, 1, -1, 0, 1} local rowDirsKnight = { 2, 1, 2, 1, -2, -1, -2, -1} local colDirsKnight = {-1, -2, 1, 2, 1, 2, -1, -2} local bishopThreats = {true, false, true, false, false, true, false, true} local rookThreats = {false, true, false, true, true, false, true, false} local queenThreats = {true, true, true, true, true, true, true, true} local kingThreats = {true, true, true, true, true, true, true, true} local function attacked(color, idx, board) local threatDetected = false local kill = color == "white" local pawnThreats = {kill, false, kill, false, false, not kill, false, not kill} for dir = 1, 8 do if not threatDetected then local col, row = index_to_xy(idx) col, row = col + 1, row + 1 for step = 1, 8 do row = row + rowDirs[dir] col = col + colDirs[dir] if row >= 1 and row <= 8 and col >= 1 and col <= 8 then local square = get_square(row, col) local square_name = board[square] local piece, pieceColor = square_name:match(":(%w+)_(%w+)") if piece then if pieceColor ~= color then if piece == "bishop" and bishopThreats[dir] then threatDetected = true elseif piece == "rook" and rookThreats[dir] then threatDetected = true elseif piece == "queen" and queenThreats[dir] then threatDetected = true else if step == 1 then if piece == "pawn" and pawnThreats[dir] then threatDetected = true end if piece == "king" and kingThreats[dir] then threatDetected = true end end end end break end end end local colK, rowK = index_to_xy(idx) colK, rowK = colK + 1, rowK + 1 rowK = rowK + rowDirsKnight[dir] colK = colK + colDirsKnight[dir] if rowK >= 1 and rowK <= 8 and colK >= 1 and colK <= 8 then local square = get_square(rowK, colK) local square_name = board[square] local piece, pieceColor = square_name:match(":(%w+)_(%w+)") if piece and pieceColor ~= color and piece == "knight" then threatDetected = true end end end end return threatDetected end local function locate_kings(board) local Bidx, Widx for i = 1, 64 do local piece, color = board[i]:match(":(%w+)_(%w+)") if piece == "king" then if color == "black" then Bidx = i else Widx = i end end end return Bidx, Widx end local pieces = { "realchess:rook_black_1", "realchess:knight_black_1", "realchess:bishop_black_1", "realchess:queen_black", "realchess:king_black", "realchess:bishop_black_2", "realchess:knight_black_2", "realchess:rook_black_2", "realchess:pawn_black_1", "realchess:pawn_black_2", "realchess:pawn_black_3", "realchess:pawn_black_4", "realchess:pawn_black_5", "realchess:pawn_black_6", "realchess:pawn_black_7", "realchess:pawn_black_8", '','','','','','','','','','','','','','','','', '','','','','','','','','','','','','','','','', "realchess:pawn_white_1", "realchess:pawn_white_2", "realchess:pawn_white_3", "realchess:pawn_white_4", "realchess:pawn_white_5", "realchess:pawn_white_6", "realchess:pawn_white_7", "realchess:pawn_white_8", "realchess:rook_white_1", "realchess:knight_white_1", "realchess:bishop_white_1", "realchess:queen_white", "realchess:king_white", "realchess:bishop_white_2", "realchess:knight_white_2", "realchess:rook_white_2" } local pieces_str, x = "", 0 for i = 1, #pieces do local p = pieces[i]:match(":(%w+_%w+)") if pieces[i]:find(":(%w+)_(%w+)") and not pieces_str:find(p) then pieces_str = pieces_str .. x .. "=" .. p .. ".png," x = x + 1 end end pieces_str = pieces_str .. "69=mailbox_blank16.png" local fs_init = [[ size[4,1.2;] no_prepend[] ]] .."label[0,0;"..FS("Select a mode:").."]" .."button[0,0.5;2,1;single;"..FS("Singleplayer").."]" .."button[2,0.5;2,1;multi;"..FS("Multiplayer").."]" local fs = [[ size[14.7,10;] no_prepend[] bgcolor[#080808BB;true] background[0,0;14.7,10;chess_bg.png] list[context;board;0.3,1;8,8;] listcolors[#00000000;#00000000;#00000000;#30434C;#FFF] tableoptions[background=#00000000;highlight=#00000000;border=false] ]] .."button[10.5,8.5;2,2;new;"..FS("New game").."]" .."tablecolumns[image," .. pieces_str .. ";text;color;text;color;text;image," .. pieces_str .. "]" local function update_formspec(meta) local black_king_attacked = meta:get_string("blackAttacked") == "true" local white_king_attacked = meta:get_string("whiteAttacked") == "true" local playerWhite = meta:get_string("playerWhite") local playerBlack = meta:get_string("playerBlack") local moves = meta:get_string("moves") local eaten_img = meta:get_string("eaten_img") local lastMove = meta:get_string("lastMove") local turnBlack = minetest.colorize("#000001", (lastMove == "white" and playerBlack ~= "") and playerBlack .. "..." or playerBlack) local turnWhite = minetest.colorize("#000001", (lastMove == "black" and playerWhite ~= "") and playerWhite .. "..." or playerWhite) local check_s = minetest.colorize("#FF0000", "\\["..FS("check").."\\]") local formspec = fs .. "label[1.9,0.3;" .. turnBlack .. (black_king_attacked and " " .. check_s or "") .. "]" .. "label[1.9,9.15;" .. turnWhite .. (white_king_attacked and " " .. check_s or "") .. "]" .. "table[8.9,1.05;5.07,3.75;moves;" .. moves:sub(1,-2) .. ";1]" .. eaten_img meta:set_string("formspec", formspec) end local function get_moves_list(meta, pieceFrom, pieceTo, pieceTo_s, from_idx, to_idx) local from_x, from_y = index_to_xy(from_idx) local to_x, to_y = index_to_xy(to_idx) local moves = meta:get_string("moves") local pieceFrom_s = pieceFrom:match(":(%w+_%w+)") local pieceFrom_si_id = pieces_str:match("(%d+)=" .. pieceFrom_s) local pieceTo_si_id = pieceTo_s ~= "" and pieces_str:match("(%d+)=" .. pieceTo_s) or "" local coordFrom = letters[from_x + 1] .. math.abs(from_y - 8) local coordTo = letters[to_x + 1] .. math.abs(to_y - 8) local new_moves = pieceFrom_si_id .. "," .. coordFrom .. "," .. (pieceTo ~= "" and "#33FF33" or "#FFFFFF") .. ", > ,#FFFFFF," .. coordTo .. "," .. (pieceTo ~= "" and pieceTo_si_id or "69") .. "," .. moves meta:set_string("moves", new_moves) end local function get_eaten_list(meta, pieceTo, pieceTo_s) local eaten = meta:get_string("eaten") if pieceTo ~= "" then eaten = eaten .. pieceTo_s .. "," end meta:set_string("eaten", eaten) local eaten_t = string.split(eaten, ",") local eaten_img = "" local a, b = 0, 0 for i = 1, #eaten_t do local is_white = eaten_t[i]:sub(-5,-1) == "white" local X = (is_white and a or b) % 4 local Y = ((is_white and a or b) % 16 - X) / 4 if is_white then a = a + 1 else b = b + 1 end eaten_img = eaten_img .. "image[" .. ((X + (is_white and 11.67 or 8.8)) - (X * 0.45)) .. "," .. ((Y + 5.56) - (Y * 0.2)) .. ";1,1;" .. eaten_t[i] .. ".png]" end meta:set_string("eaten_img", eaten_img) end function realchess.init(pos) local meta = minetest.get_meta(pos) local inv = meta:get_inventory() meta:set_string("formspec", fs_init) meta:set_string("infotext", S("Chess Board")) meta:set_string("playerBlack", "") meta:set_string("playerWhite", "") meta:set_string("lastMove", "") meta:set_string("blackAttacked", "") meta:set_string("whiteAttacked", "") meta:set_int("lastMoveTime", 0) meta:set_int("castlingBlackL", 1) meta:set_int("castlingBlackR", 1) meta:set_int("castlingWhiteL", 1) meta:set_int("castlingWhiteR", 1) meta:set_string("moves", "") meta:set_string("eaten", "") meta:set_string("mode", "") inv:set_list("board", pieces) inv:set_size("board", 64) end function realchess.move(pos, from_list, from_index, to_list, to_index, _, player) if from_list ~= "board" and to_list ~= "board" then return 0 end local meta = minetest.get_meta(pos) local playerName = player:get_player_name() local inv = meta:get_inventory() local pieceFrom = inv:get_stack(from_list, from_index):get_name() local pieceTo = inv:get_stack(to_list, to_index):get_name() local lastMove = meta:get_string("lastMove") local playerWhite = meta:get_string("playerWhite") local playerBlack = meta:get_string("playerBlack") local thisMove -- Will replace lastMove when move is legal if pieceFrom:find("white") then if playerWhite ~= "" and playerWhite ~= playerName then minetest.chat_send_player(playerName, chat_prefix .. S("Someone else plays white pieces!")) return 0 end if lastMove ~= "" and lastMove ~= "black" then return 0 end if pieceTo:find("white") then -- Don't replace pieces of same color return 0 end playerWhite = playerName thisMove = "white" elseif pieceFrom:find("black") then if playerBlack ~= "" and playerBlack ~= playerName then minetest.chat_send_player(playerName, chat_prefix .. S("Someone else plays black pieces!")) return 0 end if lastMove ~= "" and lastMove ~= "white" then return 0 end if pieceTo:find("black") then -- Don't replace pieces of same color return 0 end playerBlack = playerName thisMove = "black" end -- MOVE LOGIC local from_x, from_y = index_to_xy(from_index) local to_x, to_y = index_to_xy(to_index) -- PAWN if pieceFrom:sub(11,14) == "pawn" then if thisMove == "white" then local pawnWhiteMove = inv:get_stack(from_list, xy_to_index(from_x, from_y - 1)):get_name() -- white pawns can go up only if from_y - 1 == to_y then if from_x == to_x then if pieceTo ~= "" then return 0 elseif to_index >= 1 and to_index <= 8 then inv:set_stack(from_list, from_index, "realchess:queen_white") end elseif from_x - 1 == to_x or from_x + 1 == to_x then if not pieceTo:find("black") then return 0 elseif to_index >= 1 and to_index <= 8 then inv:set_stack(from_list, from_index, "realchess:queen_white") end else return 0 end elseif from_y - 2 == to_y then if pieceTo ~= "" or from_y < 6 or pawnWhiteMove ~= "" then return 0 end else return 0 end --[[ if x not changed ensure that destination cell is empty elseif x changed one unit left or right ensure the pawn is killing opponent piece else move is not legal - abort ]] if from_x == to_x then if pieceTo ~= "" then return 0 end elseif from_x - 1 == to_x or from_x + 1 == to_x then if not pieceTo:find("black") then return 0 end else return 0 end elseif thisMove == "black" then local pawnBlackMove = inv:get_stack(from_list, xy_to_index(from_x, from_y + 1)):get_name() -- black pawns can go down only if from_y + 1 == to_y then if from_x == to_x then if pieceTo ~= "" then return 0 elseif to_index >= 57 and to_index <= 64 then inv:set_stack(from_list, from_index, "realchess:queen_black") end elseif from_x - 1 == to_x or from_x + 1 == to_x then if not pieceTo:find("white") then return 0 elseif to_index >= 57 and to_index <= 64 then inv:set_stack(from_list, from_index, "realchess:queen_black") end else return 0 end elseif from_y + 2 == to_y then if pieceTo ~= "" or from_y > 1 or pawnBlackMove ~= "" then return 0 end else return 0 end --[[ if x not changed ensure that destination cell is empty elseif x changed one unit left or right ensure the pawn is killing opponent piece else move is not legal - abort ]] if from_x == to_x then if pieceTo ~= "" then return 0 end elseif from_x - 1 == to_x or from_x + 1 == to_x then if not pieceTo:find("white") then return 0 end else return 0 end else return 0 end -- ROOK elseif pieceFrom:sub(11,14) == "rook" then if from_x == to_x then -- Moving vertically if from_y < to_y then -- Moving down -- Ensure that no piece disturbs the way for i = from_y + 1, to_y - 1 do if inv:get_stack(from_list, xy_to_index(from_x, i)):get_name() ~= "" then return 0 end end else -- Mocing up -- Ensure that no piece disturbs the way for i = to_y + 1, from_y - 1 do if inv:get_stack(from_list, xy_to_index(from_x, i)):get_name() ~= "" then return 0 end end end elseif from_y == to_y then -- Mocing horizontally if from_x < to_x then -- mocing right -- ensure that no piece disturbs the way for i = from_x + 1, to_x - 1 do if inv:get_stack(from_list, xy_to_index(i, from_y)):get_name() ~= "" then return 0 end end else -- Mocing left -- Ensure that no piece disturbs the way for i = to_x + 1, from_x - 1 do if inv:get_stack(from_list, xy_to_index(i, from_y)):get_name() ~= "" then return 0 end end end else -- Attempt to move arbitrarily -> abort return 0 end if thisMove == "white" or thisMove == "black" then if pieceFrom:sub(-1) == "1" then meta:set_int("castlingWhiteL", 0) elseif pieceFrom:sub(-1) == "2" then meta:set_int("castlingWhiteR", 0) end end -- KNIGHT elseif pieceFrom:sub(11,16) == "knight" then -- Get relative pos local dx = from_x - to_x local dy = from_y - to_y -- Get absolute values if dx < 0 then dx = -dx end if dy < 0 then dy = -dy end -- Sort x and y if dx > dy then dx, dy = dy, dx end -- Ensure that dx == 1 and dy == 2 if dx ~= 1 or dy ~= 2 then return 0 end -- Just ensure that destination cell does not contain friend piece -- ^ It was done already thus everything ok -- BISHOP elseif pieceFrom:sub(11,16) == "bishop" then -- Get relative pos local dx = from_x - to_x local dy = from_y - to_y -- Get absolute values if dx < 0 then dx = -dx end if dy < 0 then dy = -dy end -- Ensure dx and dy are equal if dx ~= dy then return 0 end if from_x < to_x then if from_y < to_y then -- Moving right-down -- Ensure that no piece disturbs the way for i = 1, dx - 1 do if inv:get_stack( from_list, xy_to_index(from_x + i, from_y + i)):get_name() ~= "" then return 0 end end else -- Moving right-up -- Ensure that no piece disturbs the way for i = 1, dx - 1 do if inv:get_stack( from_list, xy_to_index(from_x + i, from_y - i)):get_name() ~= "" then return 0 end end end else if from_y < to_y then -- Moving left-down -- Ensure that no piece disturbs the way for i = 1, dx - 1 do if inv:get_stack( from_list, xy_to_index(from_x - i, from_y + i)):get_name() ~= "" then return 0 end end else -- Moving left-up -- ensure that no piece disturbs the way for i = 1, dx - 1 do if inv:get_stack( from_list, xy_to_index(from_x - i, from_y - i)):get_name() ~= "" then return 0 end end end end -- QUEEN elseif pieceFrom:sub(11,15) == "queen" then local dx = from_x - to_x local dy = from_y - to_y -- Get absolute values if dx < 0 then dx = -dx end if dy < 0 then dy = -dy end -- Ensure valid relative move if dx ~= 0 and dy ~= 0 and dx ~= dy then return 0 end if from_x == to_x then if from_y < to_y then -- Goes down -- Ensure that no piece disturbs the way for i = from_y + 1, to_y - 1 do if inv:get_stack(from_list, xy_to_index(from_x, i)):get_name() ~= "" then return 0 end end else -- Goes up -- Ensure that no piece disturbs the way for i = to_y + 1, from_y - 1 do if inv:get_stack(from_list, xy_to_index(from_x, i)):get_name() ~= "" then return 0 end end end elseif from_x < to_x then if from_y == to_y then -- Goes right -- Ensure that no piece disturbs the way for i = from_x + 1, to_x - 1 do if inv:get_stack(from_list, xy_to_index(i, from_y)):get_name() ~= "" then return 0 end end elseif from_y < to_y then -- Goes right-down -- Ensure that no piece disturbs the way for i = 1, dx - 1 do if inv:get_stack( from_list, xy_to_index(from_x + i, from_y + i)):get_name() ~= "" then return 0 end end else -- Goes right-up -- Ensure that no piece disturbs the way for i = 1, dx - 1 do if inv:get_stack( from_list, xy_to_index(from_x + i, from_y - i)):get_name() ~= "" then return 0 end end end else if from_y == to_y then -- Goes left -- Ensure that no piece disturbs the way and destination cell does for i = to_x + 1, from_x - 1 do if inv:get_stack(from_list, xy_to_index(i, from_y)):get_name() ~= "" then return 0 end end elseif from_y < to_y then -- Goes left-down -- Ensure that no piece disturbs the way for i = 1, dx - 1 do if inv:get_stack( from_list, xy_to_index(from_x - i, from_y + i)):get_name() ~= "" then return 0 end end else -- Goes left-up -- Ensure that no piece disturbs the way for i = 1, dx - 1 do if inv:get_stack( from_list, xy_to_index(from_x - i, from_y - i)):get_name() ~= "" then return 0 end end end end -- KING elseif pieceFrom:sub(11,14) == "king" then local dx = from_x - to_x local dy = from_y - to_y local check = true if thisMove == "white" then if from_y == 7 and to_y == 7 then if to_x == 2 then local castlingWhiteL = meta:get_int("castlingWhiteL") local idx57 = inv:get_stack(from_list, 57):get_name() if castlingWhiteL == 1 and idx57 == "realchess:rook_white_1" then for i = 58, from_index - 1 do if inv:get_stack(from_list, i):get_name() ~= "" then return 0 end end inv:set_stack(from_list, 57, "") inv:set_stack(from_list, 60, "realchess:rook_white_1") check = false end elseif to_x == 6 then local castlingWhiteR = meta:get_int("castlingWhiteR") local idx64 = inv:get_stack(from_list, 64):get_name() if castlingWhiteR == 1 and idx64 == "realchess:rook_white_2" then for i = from_index + 1, 63 do if inv:get_stack(from_list, i):get_name() ~= "" then return 0 end end inv:set_stack(from_list, 62, "realchess:rook_white_2") inv:set_stack(from_list, 64, "") check = false end end end elseif thisMove == "black" then if from_y == 0 and to_y == 0 then if to_x == 2 then local castlingBlackL = meta:get_int("castlingBlackL") local idx1 = inv:get_stack(from_list, 1):get_name() if castlingBlackL == 1 and idx1 == "realchess:rook_black_1" then for i = 2, from_index - 1 do if inv:get_stack(from_list, i):get_name() ~= "" then return 0 end end inv:set_stack(from_list, 1, "") inv:set_stack(from_list, 4, "realchess:rook_black_1") check = false end elseif to_x == 6 then local castlingBlackR = meta:get_int("castlingBlackR") local idx8 = inv:get_stack(from_list, 8):get_name() if castlingBlackR == 1 and idx8 == "realchess:rook_black_2" then for i = from_index + 1, 7 do if inv:get_stack(from_list, i):get_name() ~= "" then return 0 end end inv:set_stack(from_list, 6, "realchess:rook_black_2") inv:set_stack(from_list, 8, "") check = false end end end end if check then if dx < 0 then dx = -dx end if dy < 0 then dy = -dy end if dx > 1 or dy > 1 then return 0 end end if thisMove == "white" then meta:set_int("castlingWhiteL", 0) meta:set_int("castlingWhiteR", 0) elseif thisMove == "black" then meta:set_int("castlingBlackL", 0) meta:set_int("castlingBlackR", 0) end end local board = board_to_table(inv) board[to_index] = board[from_index] board[from_index] = "" local black_king_idx, white_king_idx = locate_kings(board) if not black_king_idx or not white_king_idx then return 0 end local blackAttacked = attacked("black", black_king_idx, board) local whiteAttacked = attacked("white", white_king_idx, board) if blackAttacked then if thisMove == "black" then --[(*)[ and meta:get_string("blackAttacked") == "true" ]] then return 0 else meta:set_string("blackAttacked", "true") end else meta:set_string("blackAttacked", "") end if whiteAttacked then if thisMove == "white" then --[(*)[ and meta:get_string("whiteAttacked") == "true" ]] then return 0 else meta:set_string("whiteAttacked", "true") end else meta:set_string("whiteAttacked", "") end --(*) Allow a piece to move and put its king in check. Maybe not in the chess rules though? lastMove = thisMove meta:set_string("lastMove", lastMove) meta:set_int("lastMoveTime", minetest.get_gametime()) if meta:get_string("playerWhite") == "" then meta:set_string("playerWhite", playerWhite) elseif meta:get_string("playerBlack") == "" then meta:set_string("playerBlack", playerBlack) end local pieceTo_s = pieceTo ~= "" and pieceTo:match(":(%w+_%w+)") or "" get_moves_list(meta, pieceFrom, pieceTo, pieceTo_s, from_index, to_index) get_eaten_list(meta, pieceTo, pieceTo_s) return 1 end local function ai_move(inv, meta) local board_t = board_to_table(inv) local lastMove = meta:get_string("lastMove") if lastMove == "white" then update_formspec(meta) local moves = {} for i = 1, 64 do local possibleMoves = get_possible_moves(board_t, i) local stack_name = inv:get_stack("board", i):get_name() if stack_name:find("black") then moves[tostring(i)] = possibleMoves end end local choice_from, choice_to = best_move(moves) local pieceFrom = inv:get_stack("board", choice_from):get_name() local pieceTo = inv:get_stack("board", choice_to):get_name() local pieceTo_s = pieceTo ~= "" and pieceTo:match(":(%w+_%w+)") or "" local board = board_to_table(inv) local black_king_idx = locate_kings(board) local blackAttacked = attacked("black", black_king_idx, board) local kingSafe = true local bestMoveSaveFrom, bestMoveSaveTo if blackAttacked then kingSafe = false meta:set_string("blackAttacked", "true") local save_moves = {} for from_idx, _ in pairs(moves) do for to_idx, value in pairs(_) do from_idx = tonumber(from_idx) local from_idx_bak, to_idx_bak = board[from_idx], board[to_idx] board[to_idx] = board[from_idx] board[from_idx] = "" black_king_idx = locate_kings(board) if black_king_idx then blackAttacked = attacked("black", black_king_idx, board) if not blackAttacked then save_moves[from_idx] = save_moves[from_idx] or {} save_moves[from_idx][to_idx] = value end end board[from_idx], board[to_idx] = from_idx_bak, to_idx_bak end end if next(save_moves) then bestMoveSaveFrom, bestMoveSaveTo = best_move(save_moves) end end minetest.after(1.0, function() local lastMoveTime = meta:get_int("lastMoveTime") if lastMoveTime > 0 then if not kingSafe then if bestMoveSaveTo then inv:set_stack("board", bestMoveSaveTo, board[bestMoveSaveFrom]) inv:set_stack("board", bestMoveSaveFrom, "") meta:set_string("blackAttacked", "") else return end else if pieceFrom:find("pawn") and choice_to >= 57 and choice_to <= 64 then inv:set_stack("board", choice_to, "realchess:queen_black") else inv:set_stack("board", choice_to, pieceFrom) end inv:set_stack("board", choice_from, "") end board = board_to_table(inv) local _, white_king_idx = locate_kings(board) local whiteAttacked = attacked("white", white_king_idx, board) if whiteAttacked then meta:set_string("whiteAttacked", "true") end if meta:get_string("playerBlack") == "" then meta:set_string("playerBlack", S("Dumb AI")) end meta:set_string("lastMove", "black") meta:set_int("lastMoveTime", minetest.get_gametime()) get_moves_list(meta, pieceFrom, pieceTo, pieceTo_s, choice_from, choice_to) get_eaten_list(meta, pieceTo, pieceTo_s) update_formspec(meta) end end) else update_formspec(meta) end end function realchess.on_move(pos, from_list, from_index) local meta = minetest.get_meta(pos) local inv = meta:get_inventory() inv:set_stack(from_list, from_index, "") if meta:get_string("mode") == "single" then ai_move(inv, meta) end return false end local function timeout_format(timeout_limit) local time_remaining = timeout_limit - minetest.get_gametime() local minutes = math.floor(time_remaining / 60) local seconds = time_remaining % 60 if minutes == 0 then return seconds .. " sec." end return minutes .. " min. " .. seconds .. " sec." end function realchess.fields(pos, _, fields, sender) local playerName = sender:get_player_name() local meta = minetest.get_meta(pos) local timeout_limit = meta:get_int("lastMoveTime") + 300 local playerWhite = meta:get_string("playerWhite") local playerBlack = meta:get_string("playerBlack") local lastMoveTime = meta:get_int("lastMoveTime") if fields.quit then return end if fields.single or fields.multi then meta:set_string("mode", (fields.single and "single" or "multi")) update_formspec(meta) return end -- Timeout is 5 min. by default for resetting the game (non-players only) if fields.new then if (playerWhite == playerName or playerBlack == playerName) then realchess.init(pos) elseif lastMoveTime > 0 then if minetest.get_gametime() >= timeout_limit and (playerWhite ~= playerName or playerBlack ~= playerName) then realchess.init(pos) else minetest.chat_send_player(playerName, chat_prefix .. S("You can't reset the chessboard, a game has been started. " .. "If you aren't a current player, try again in @1", timeout_format(timeout_limit))) end end end end function realchess.dig(pos, player) if not player then return false end local meta = minetest.get_meta(pos) local playerName = player:get_player_name() local timeout_limit = meta:get_int("lastMoveTime") + 300 local lastMoveTime = meta:get_int("lastMoveTime") -- Timeout is 5 min. by default for digging the chessboard (non-players only) return (lastMoveTime == 0 and minetest.get_gametime() > timeout_limit) or minetest.chat_send_player(playerName, chat_prefix .. S("You can't dig the chessboard, a game has been started. " .. "Reset it first if you're a current player, or dig it again in @1", timeout_format(timeout_limit))) end function realchess.blast(pos) minetest.remove_node(pos) end local chessboarddef = { description = S("Chess Board"), drawtype = "nodebox", paramtype = "light", paramtype2 = "facedir", inventory_image = "chessboard_top.png", wield_image = "chessboard_top.png", tiles = {"chessboard_top.png", "chessboard_top.png", "chessboard_sides.png"}, use_texture_alpha = ALPHA_OPAQUE, groups = {choppy=3, oddly_breakable_by_hand=2, flammable=3}, sounds = default.node_sound_wood_defaults(), node_box = {type = "fixed", fixed = {-.375, -.5, -.375, .375, -.4375, .375}}, sunlight_propagates = true, on_rotate = screwdriver.rotate_simple, } if ENABLE_CHESS_GAMES then -- Extend chess board node definition if chess games are enabled chessboarddef.on_blast = realchess.blast chessboarddef.can_dig = realchess.dig chessboarddef.on_construct = realchess.init chessboarddef.on_receive_fields = realchess.fields chessboarddef.allow_metadata_inventory_move = realchess.move chessboarddef.on_metadata_inventory_move = realchess.on_move chessboarddef.allow_metadata_inventory_take = function() return 0 end minetest.register_lbm({ label = "Re-initialize chessboard (enable Chess games)", name = "xdecor:chessboard_reinit", nodenames = {"realchess:chessboard"}, run_at_every_load = true, action = function(pos, node) -- Init chessboard only if it was already d local meta = minetest.get_meta(pos) if meta:get_string("formspec", "") then realchess.init(pos) end end, }) else minetest.register_lbm({ label = "Clear chessboard formspec+infotext+inventory (disable Chess games)", name = "xdecor:chessboard_clear", nodenames = {"realchess:chessboard"}, run_at_every_load = true, action = function(pos, node) local meta = minetest.get_meta(pos) meta:set_string("formspec", "") meta:set_string("infotext", "") local inv = meta:get_inventory() inv:set_size("board", 0) end, }) end minetest.register_node(":realchess:chessboard", chessboarddef) local function register_piece(name, white_desc, black_desc, count) for _, color in pairs({"black", "white"}) do if not count then minetest.register_craftitem(":realchess:" .. name .. "_" .. color, { description = (color == "black") and black_desc or white_desc, inventory_image = name .. "_" .. color .. ".png", stack_max = 1, groups = {not_in_creative_inventory=1} }) else for i = 1, count do minetest.register_craftitem(":realchess:" .. name .. "_" .. color .. "_" .. i, { description = (color == "black") and black_desc or white_desc, inventory_image = name .. "_" .. color .. ".png", stack_max = 1, groups = {not_in_creative_inventory=1} }) end end end end register_piece("pawn", S("White Pawn"), S("Black Pawn"), 8) register_piece("rook", S("White Rook"), S("Black Rook"), 2) register_piece("knight", S("White Knight"), S("Black Knight"), 2) register_piece("bishop", S("White Bishop"), S("Black Bishop"), 2) register_piece("queen", S("White Queen"), S("Black Queen")) register_piece("king", S("White King"), S("Black King")) -- Recipes minetest.register_craft({ output = "realchess:chessboard", recipe = { {"dye:black", "dye:white", "dye:black"}, {"stairs:slab_wood", "stairs:slab_wood", "stairs:slab_wood"} } })