screwdriver = screwdriver or {} local S = minetest.get_translator("xdecor") local ALPHA_CLIP = minetest.features.use_texture_alpha_string_modes and "clip" or true local ALPHA_OPAQUE = minetest.features.use_texture_alpha_string_modes and "opaque" or false local function register_pane(name, desc, def) xpanes.register_pane(name, { description = desc, tiles = {"xdecor_" .. name .. ".png"}, drawtype = "airlike", paramtype = "light", textures = def.textures or {"xdecor_" .. name .. ".png", "" ,"xdecor_" .. name .. ".png"}, inventory_image = "xdecor_" .. name .. ".png", wield_image = "xdecor_" .. name .. ".png", groups = def.groups, sounds = def.sounds or default.node_sound_defaults(), recipe = def.recipe }) end register_pane("bamboo_frame", S("Bamboo Frame"), { groups = {choppy = 3, oddly_breakable_by_hand = 2, pane = 1, flammable = 2}, recipe = { {"default:papyrus", "default:papyrus", "default:papyrus"}, {"default:papyrus", "farming:cotton", "default:papyrus"}, {"default:papyrus", "default:papyrus", "default:papyrus"} }, sounds = default.node_sound_wood_defaults(), }) register_pane("chainlink", S("Chainlink"), { groups = {cracky = 3, oddly_breakable_by_hand = 2, pane = 1}, recipe = { {"default:steel_ingot", "", "default:steel_ingot"}, {"", "default:steel_ingot", ""}, {"default:steel_ingot", "", "default:steel_ingot"} } }) register_pane("rusty_bar", S("Rusty Iron Bars"), { sounds = default.node_sound_stone_defaults(), textures = {"xdecor_rusty_bar.png", "", "xdecor_rusty_bar_top.png"}, groups = {cracky = 2, pane = 1}, recipe = { {"", "default:dirt", ""}, {"default:iron_lump", "default:iron_lump", "default:iron_lump"}, {"default:iron_lump", "default:iron_lump", "default:iron_lump"}, }, sounds = default.node_sound_metal_defaults(), }) register_pane("wood_frame", S("Wood Frame"), { sounds = default.node_sound_wood_defaults(), textures = {"xdecor_wood_frame.png", "", "xdecor_wood_frame_top.png"}, groups = {choppy = 2, pane = 1, flammable = 2}, recipe = { {"group:wood", "group:stick", "group:wood"}, {"group:stick", "group:stick", "group:stick"}, {"group:wood", "group:stick", "group:wood"} } }) xdecor.register("baricade", { description = S("Barricade"), drawtype = "plantlike", paramtype2 = "facedir", inventory_image = "xdecor_baricade.png", tiles = {"xdecor_baricade.png"}, groups = {choppy = 2, oddly_breakable_by_hand = 1, flammable = 2}, is_ground_content = false, damage_per_second = 4, selection_box = xdecor.nodebox.slab_y(0.3), collision_box = xdecor.pixelbox(2, {{0, 0, 1, 2, 2, 0}}) }) xdecor.register("barrel", { description = S("Barrel"), tiles = {"xdecor_barrel_top.png", "xdecor_barrel_top.png", "xdecor_barrel_sides.png"}, on_place = minetest.rotate_node, groups = {choppy = 2, oddly_breakable_by_hand = 1, flammable = 2}, is_ground_content = false, sounds = default.node_sound_wood_defaults() }) local function blast_storage(pos) local drops = xdecor.get_inventory_drops(pos, {"main"}) minetest.remove_node(pos) return drops end local function register_storage(name, desc, def) xdecor.register(name, { description = desc, _tt_help = def._tt_help, inventory = {size = def.inv_size or 24}, infotext = desc, tiles = def.tiles, use_texture_alpha = ALPHA_OPAQUE, node_box = def.node_box, on_rotate = def.on_rotate, on_place = def.on_place, on_blast = blast_storage, groups = def.groups or {choppy = 2, oddly_breakable_by_hand = 1, flammable = 2}, is_ground_content = false, sounds = default.node_sound_wood_defaults() }) end register_storage("cabinet", S("Wooden Cabinet"), { _tt_help = S("24 inventory slots"), on_rotate = screwdriver.rotate_simple, tiles = { "xdecor_cabinet_sides.png", "xdecor_cabinet_sides.png", "xdecor_cabinet_sides.png", "xdecor_cabinet_sides.png", "xdecor_cabinet_sides.png", "xdecor_cabinet_front.png" } }) register_storage("cabinet_half", S("Half Wooden Cabinet"), { inv_size = 8, _tt_help = S("8 inventory slots"), node_box = xdecor.nodebox.slab_y(0.5, 0.5), on_rotate = screwdriver.rotate_simple, tiles = { "xdecor_cabinet_sides.png", "xdecor_cabinet_sides.png", "xdecor_half_cabinet_sides.png", "xdecor_half_cabinet_sides.png", "xdecor_half_cabinet_sides.png", "xdecor_half_cabinet_front.png" } }) if minetest.get_modpath("moreblocks") then minetest.register_alias("xdecor:empty_shelf", "moreblocks:empty_shelf") else -- Node renamed from "Empty Shelf" because it was misleading. -- (you can still put things in it, making it non-empty) register_storage("empty_shelf", S("Plain Shelf"), { _tt_help = S("24 inventory slots"), on_rotate = screwdriver.rotate_simple, tiles = { "default_wood.png", "default_wood.png", "default_wood.png", "default_wood.png", "default_wood.png^xdecor_empty_shelf.png" }, }) -- Update infotext of old empty_shelf nodes to "Plain Shelf" minetest.register_lbm({ label = "Update plain shelf infotext", name = "xdecor:empty_shelf_to_plain_shelf", nodenames = {"xdecor:empty_shelf"}, run_at_every_load = false, action = function(pos, node) local meta = minetest.get_meta(pos) meta:set_string("infotext", S("Plain Shelf")) end, }) end register_storage("multishelf", S("Multi Shelf"), { _tt_help = S("24 inventory slots"), on_rotate = screwdriver.rotate_simple, tiles = { "default_wood.png", "default_wood.png", "default_wood.png", "default_wood.png", "default_wood.png^xdecor_multishelf.png" }, }) xdecor.register("candle", { description = S("Candle"), light_source = 12, drawtype = "torchlike", inventory_image = "xdecor_candle_inv.png", wield_image = "xdecor_candle_wield.png", paramtype2 = "wallmounted", walkable = false, groups = {dig_immediate = 3, attached_node = 1}, is_ground_content = false, tiles = { { name = "xdecor_candle_floor.png", animation = {type="vertical_frames", length = 1.5} }, { name = "xdecor_candle_hanging.png", animation = {type="vertical_frames", length = 1.5} }, { name = "xdecor_candle_wall.png", animation = {type="vertical_frames", length = 1.5} } }, selection_box = { type = "wallmounted", wall_top = {-0.25, -0.3, -0.25, 0.25, 0.5, 0.25}, wall_bottom = {-0.25, -0.5, -0.25, 0.25, 0.1, 0.25}, wall_side = {-0.5, -0.35, -0.15, -0.15, 0.4, 0.15} } }) xdecor.register("chair", { description = S("Chair"), tiles = {"xdecor_wood.png"}, sounds = default.node_sound_wood_defaults(), groups = {choppy = 3, oddly_breakable_by_hand = 2, flammable = 2}, is_ground_content = false, on_rotate = screwdriver.rotate_simple, node_box = xdecor.pixelbox(16, { {3, 0, 11, 2, 16, 2}, {11, 0, 11, 2, 16, 2}, {5, 9, 11.5, 6, 6, 1}, {3, 0, 3, 2, 6, 2}, {11, 0, 3, 2, 6, 2}, {3, 6, 3, 10, 2, 8} }), can_dig = xdecor.sit_dig, on_rightclick = function(pos, node, clicker, itemstack, pointed_thing) pos.y = pos.y + 0 -- Sitting position xdecor.sit(pos, node, clicker, pointed_thing) return itemstack end, _xdecor_itemframe_offset = -1.5, }) xdecor.register("cobweb", { description = S("Cobweb"), drawtype = "plantlike", tiles = {"xdecor_cobweb.png"}, inventory_image = "xdecor_cobweb.png", move_resistance = 8, walkable = false, selection_box = {type = "regular"}, groups = {snappy = 3, flammable = 3}, is_ground_content = false, sounds = default.node_sound_leaves_defaults() }) local curtain_colors = { red = { S("Red Curtain"), "wool_red.png", "wool:red" }, } local CURTAIN_OFFSET = 1/16 -- For preserve_metadata for curtains. -- Erases metadata from the drops -- because the item metadata should be empty -- to allow proper item stacking. local cleanup_curtain_meta = function(_,_,_,drops) for d=1, #drops do local meta = drops[d]:get_meta() meta:set_string("palette_index", "") end end for c, info in pairs(curtain_colors) do local desc = info[1] local base_texture = info[2] local craft_item = info[3] xdecor.register("curtain_" .. c, { description = desc, walkable = false, tiles = {base_texture, "("..base_texture..")^[transformFY", base_texture}, use_texture_alpha = ALPHA_CLIP, inventory_image = base_texture.."^xdecor_curtain_open_overlay.png^[makealpha:255,126,126", wield_image = base_texture.."^xdecor_curtain_open_overlay.png^[makealpha:255,126,126", drawtype = "nodebox", paramtype2 = "wallmounted", node_box = { type = "wallmounted", wall_side = { -0.5, -0.5, -0.5, -0.5+CURTAIN_OFFSET, 0.5, 0.5 }, wall_top = { -0.5, 0.5-CURTAIN_OFFSET, -0.5, 0.5, 0.5, 0.5 }, wall_bottom = { -0.5, -0.5, -0.5, 0.5, -0.5+CURTAIN_OFFSET, 0.5 }, }, groups = {dig_immediate = 3, flammable = 3}, is_ground_content = false, on_rightclick = function(pos, node, _, itemstack) minetest.set_node(pos, {name = "xdecor:curtain_open_" .. c, param2 = node.param2}) return itemstack end, preserve_metadata = cleanup_curtain_meta, }) local open_tile = base_texture.."^xdecor_curtain_open_overlay.png^[makealpha:255,126,126" xdecor.register("curtain_open_" .. c, { tiles = { open_tile, "("..open_tile..")^[transformFY", base_texture, base_texture, base_texture.."^xdecor_curtain_open_overlay_top.png^[makealpha:255,126,126", base_texture.."^xdecor_curtain_open_overlay_bottom.png^[makealpha:255,126,126", }, use_texture_alpha = ALPHA_CLIP, drawtype = "nodebox", paramtype2 = "wallmounted", node_box = { type = "wallmounted", wall_side = { -0.5, -0.5, -0.5, -0.5+CURTAIN_OFFSET, 0.5, 0.5 }, wall_top = { -0.5, 0.5-CURTAIN_OFFSET, -0.5, 0.5, 0.5, 0.5 }, wall_bottom = { -0.5, -0.5, -0.5, 0.5, -0.5+CURTAIN_OFFSET, 0.5 }, }, walkable = false, groups = {dig_immediate = 3, flammable = 3, not_in_creative_inventory = 1}, is_ground_content = false, drop = "xdecor:curtain_" .. c, on_rightclick = function(pos, node, _, itemstack) minetest.set_node(pos, {name="xdecor:curtain_" .. c, param2 = node.param2}) return itemstack end, preserve_metadata = cleanup_curtain_meta, }) minetest.register_craft({ output = "xdecor:curtain_" .. c .. " 4", recipe = { {"", craft_item, ""}, {"", craft_item, ""} } }) end xdecor.register("cushion", { description = S("Cushion"), tiles = {"xdecor_cushion.png"}, groups = {snappy = 3, flammable = 3, fall_damage_add_percent = -50}, is_ground_content = false, on_place = minetest.rotate_node, node_box = xdecor.nodebox.slab_y(0.5), can_dig = xdecor.sit_dig, on_rightclick = function(pos, node, clicker, itemstack, pointed_thing) pos.y = pos.y + 0 -- Sitting position xdecor.sit(pos, node, clicker, pointed_thing) return itemstack end }) xdecor.register("cushion_block", { description = S("Cushion Block"), tiles = {"xdecor_cushion.png"}, groups = {snappy = 3, flammable = 3, fall_damage_add_percent = -75}, is_ground_content = false, }) local function door_access(name) return name:find("prison") end local xdecor_doors = { japanese = { recipe = { {"group:wood", "default:paper"}, {"default:paper", "group:wood"}, {"group:wood", "default:paper"} }, desc = S("Japanese Door"), }, prison = { recipe = { {"xpanes:bar_flat", "xpanes:bar_flat",}, {"xpanes:bar_flat", "default:steel_ingot",}, {"xpanes:bar_flat", "xpanes:bar_flat"} }, desc = S("Prison Door"), sounds = default.node_sound_metal_defaults(), sound_open = "xpanes_steel_bar_door_open", sound_close = "xpanes_steel_bar_door_close", gain_open = 0.18, gain_close = 0.16, }, rusty_prison = { recipe = { {"xpanes:rusty_bar_flat", "xpanes:rusty_bar_flat",}, {"xpanes:rusty_bar_flat", "xpanes:rusty_bar_flat",}, {"xpanes:rusty_bar_flat", "xpanes:rusty_bar_flat"} }, desc = S("Rusty Prison Door"), sounds = default.node_sound_metal_defaults(), sound_open = "xpanes_steel_bar_door_open", sound_close = "xpanes_steel_bar_door_close", gain_open = 0.21, gain_close = 0.19, }, screen = { recipe = { {"group:wood", "group:wood"}, {"xpanes:chainlink_flat", "xpanes:chainlink_flat"}, {"group:wood", "group:wood"} }, desc = S("Screen Door"), }, slide = { recipe = { {"default:paper", "default:paper"}, {"default:paper", "default:paper"}, {"group:wood", "group:wood"} }, desc = S("Paper Door"), }, woodglass = { recipe = { {"default:glass", "default:glass"}, {"group:wood", "group:wood"}, {"group:wood", "group:wood"} }, desc = S("Woodglass Door"), }, } local mesecons_register if minetest.global_exists("mesecon") then mesecons_register = { effector = { action_on = function(pos, node) local door = doors.get(pos) if door then door:open() end end, action_off = function(pos, node) local door = doors.get(pos) if door then door:close() end end, rules = mesecon.rules.pplate }} end for name, def in pairs(xdecor_doors) do if not doors.register then break end doors.register(name .. "_door", { tiles = { {name = "xdecor_" .. name .. "_door.png", backface_culling = true} }, description = def.desc, inventory_image = "xdecor_" .. name .. "_door_inv.png", sounds = def.sounds, sound_open = def.sound_open, sound_close = def.sound_close, gain_open = def.gain_open, gain_close = def.gain_close, protected = door_access(name), groups = {choppy = 2, cracky = 2, oddly_breakable_by_hand = 1, door = 1, node = 1}, recipe = def.recipe, mesecons = mesecons_register, }) end xdecor.register("enderchest", { description = S("Ender Chest"), _tt_help = S("Interdimensional inventory"), tiles = { "xdecor_enderchest_top.png", "xdecor_enderchest_top.png", "xdecor_enderchest_side.png", "xdecor_enderchest_side.png", "xdecor_enderchest_side.png", "xdecor_enderchest_front.png" }, groups = {cracky = 1, choppy = 1}, is_ground_content = false, sounds = default.node_sound_stone_defaults(), on_rotate = screwdriver.rotate_simple, on_construct = function(pos) local meta = minetest.get_meta(pos) meta:set_string("formspec", [[ size[8,9] list[current_player;enderchest;0,0;8,4;] list[current_player;main;0,5;8,4;] listring[current_player;enderchest] listring[current_player;main] ]] .. xdecor.xbg .. default.get_hotbar_bg(0,5)) meta:set_string("infotext", S("Ender Chest")) end }) minetest.register_on_joinplayer(function(player) local inv = player:get_inventory() inv:set_size("enderchest", 8*4) end) xdecor.register("ivy", { description = S("Ivy"), drawtype = "signlike", walkable = false, climbable = true, groups = {snappy = 3, attached_node = 1, plant = 1, flammable = 3}, paramtype2 = "wallmounted", selection_box = {type="wallmounted"}, tiles = {"xdecor_ivy.png"}, inventory_image = "xdecor_ivy.png", wield_image = "xdecor_ivy.png", sounds = default.node_sound_leaves_defaults() }) xdecor.register("rooster", { description = S("Weathercock"), drawtype = "torchlike", inventory_image = "xdecor_rooster.png", walkable = false, groups = {snappy = 3, attached_node = 1}, is_ground_content = false, tiles = {"xdecor_rooster.png"}, sounds = default.node_sound_metal_defaults(), }) -- Lantern which attaches to the floor. -- Has a hanging variant xdecor.register("lantern", { description = S("Lantern"), light_source = 13, drawtype = "plantlike", inventory_image = "xdecor_lantern_inv.png", wield_image = "xdecor_lantern_inv.png", walkable = false, groups = {snappy = 3, attached_node = 3}, is_ground_content = false, tiles = { { name = "xdecor_lantern.png", animation = {type="vertical_frames", length = 1.5} } }, selection_box = xdecor.pixelbox(16, {{4, 0, 4, 8, 16, 8}}), sounds = default.node_sound_metal_defaults(), on_place = function(itemstack, placer, pointed_thing) if pointed_thing.type ~= "node" then return itemstack end -- Use pointed node's on_rightclick function first, if present if placer and not placer:get_player_control().sneak then local node = minetest.get_node(pointed_thing.under) if minetest.registered_nodes[node.name] and minetest.registered_nodes[node.name].on_rightclick then return minetest.registered_nodes[node.name].on_rightclick(pointed_thing.under, node, placer, itemstack) or itemstack end end -- Check protection if minetest.is_protected(pointed_thing.above, placer:get_player_name()) and not minetest.check_player_privs(placer, "protection_bypass") then minetest.record_protection_violation(pointed_thing.above, placer:get_player_name()) return itemstack end -- Decide whether the lantern attaches the the floor -- (default) or the ceiling. local leftover, place_pos, nodename local up = vector.new(pointed_thing.above.x, pointed_thing.above.y+1, pointed_thing.above.z) local upnode = minetest.get_node(up) local updef = minetest.registered_nodes[upnode.name] local down = vector.new(pointed_thing.above.x, pointed_thing.above.y-1, pointed_thing.above.z) local downnode = minetest.get_node(down) local downdef = minetest.registered_nodes[downnode.name] local sound_play = false if pointed_thing.under.y > pointed_thing.above.y then nodename = "xdecor:lantern_hanging" if downdef and not downdef.walkable then sound_play = true end elseif downdef and not downdef.walkable and updef and updef.walkable then nodename = "xdecor:lantern_hanging" sound_play = true else nodename = "xdecor:lantern" end leftover, place_pos = minetest.item_place_node(ItemStack(nodename), placer, pointed_thing) if place_pos == nil then return end if leftover:get_count() == 0 and not minetest.is_creative_enabled(placer:get_player_name()) then itemstack:take_item() end if sound_play then minetest.sound_play(default.node_sound_metal_defaults().place, {pos=place_pos}, true) end return itemstack end, }) -- Same as lantern, but attaches to ceiling xdecor.register("lantern_hanging", { description = S("Hanging Lantern"), light_source = 13, drawtype = "plantlike", inventory_image = "xdecor_lantern_inv.png^xdecor_lantern_hanging_overlay_inv.png", wield_image = "xdecor_lantern_inv.png", walkable = false, groups = {snappy = 3, attached_node = 4, not_in_creative_inventory = 1}, is_ground_content = false, tiles = { { name = "xdecor_lantern.png", animation = {type="vertical_frames", length = 1.5} } }, selection_box = xdecor.pixelbox(16, {{4, 0, 4, 8, 16, 8}}), sounds = default.node_sound_metal_defaults(), drop = "xdecor:lantern", }) -- Update legacy lantern (back when they were wallmounted) -- that are hanging to the proper node. minetest.register_lbm({ label = "Update hanging lanterns", name = "xdecor:update_hanging_lanterns", nodenames = {"xdecor:lantern"}, run_at_every_load = false, action = function(pos, node) if node.param2 == 0 then -- wallmounted 0 value means attached to the ceiling -- Only convert the node if it needs to hang -- (walkable node above, non-walkable node below) local up = vector.new(pos.x, pos.y+1, pos.z) local upnode = minetest.get_node(up) local updef = minetest.registered_nodes[upnode.name] local down = vector.new(pos.x, pos.y-1, pos.z) local downnode = minetest.get_node(down) local downdef = minetest.registered_nodes[downnode.name] if updef and updef.walkable and downdef and not downdef.walkable then minetest.swap_node(pos, {name="xdecor:lantern_hanging"}) end end end, }) local xdecor_lightbox = { iron = S("Steel Lattice Light Box"), wooden = S("Wooden Cross Light Box"), wooden2 = S("Wooden Rhombus Light Box"), } for l, desc in pairs(xdecor_lightbox) do xdecor.register(l .. "_lightbox", { description = desc, tiles = {"xdecor_" .. l .. "_lightbox.png"}, groups = {cracky = 3, choppy = 3, oddly_breakable_by_hand = 2}, is_ground_content = false, light_source = 13, sounds = default.node_sound_glass_defaults() }) end local xdecor_potted = { dandelion_white = S("Potted White Dandelion"), dandelion_yellow = S("Potted Yellow Dandelion"), geranium = S("Potted Geranium"), rose = S("Potted Rose"), tulip = S("Potted Tulip"), viola = S("Potted Viola"), } for f, desc in pairs(xdecor_potted) do xdecor.register("potted_" .. f, { description = desc, walkable = false, groups = {snappy = 3, flammable = 3, plant = 1, flower = 1}, is_ground_content = false, tiles = {"xdecor_" .. f .. "_pot.png"}, inventory_image = "xdecor_" .. f .. "_pot.png", drawtype = "plantlike", sounds = default.node_sound_leaves_defaults({ place = default.node_sound_stone_defaults().place, dug = default.node_sound_stone_defaults().dug, }), selection_box = xdecor.nodebox.slab_y(0.3) }) minetest.register_craft({ output = "xdecor:potted_" .. f, recipe = { {"default:clay_brick", "flowers:" .. f, "default:clay_brick"}, {"", "default:clay_brick", ""} } }) end local painting_box = { type = "wallmounted", wall_top = {-0.4375, 0.4375, -0.3125, 0.4375, 0.5, 0.3125}, wall_bottom = {-0.4375, -0.5, -0.3125, 0.4375, -0.4375, 0.3125}, wall_side = {-0.5, -0.3125, -0.4375, -0.4375, 0.3125, 0.4375} } xdecor.register("painting_1", { description = S("Painting"), tiles = {"xdecor_painting_1.png"}, use_texture_alpha = ALPHA_OPAQUE, inventory_image = "xdecor_painting_empty.png", wield_image = "xdecor_painting_empty.png", paramtype2 = "wallmounted", sunlight_propagates = true, groups = {choppy = 3, oddly_breakable_by_hand = 2, flammable = 2, attached_node = 1}, is_ground_content = false, sounds = default.node_sound_wood_defaults(), node_box = painting_box, node_placement_prediction = "", on_place = function(itemstack, placer, pointed_thing) if pointed_thing.type ~= "node" then return itemstack end -- Use pointed node's on_rightclick function first, if present if placer and not placer:get_player_control().sneak then local node = minetest.get_node(pointed_thing.under) if minetest.registered_nodes[node.name] and minetest.registered_nodes[node.name].on_rightclick then return minetest.registered_nodes[node.name].on_rightclick(pointed_thing.under, node, placer, itemstack) or itemstack end end -- Check protection if minetest.is_protected(pointed_thing.above, placer:get_player_name()) and not minetest.check_player_privs(placer, "protection_bypass") then minetest.record_protection_violation(pointed_thing.above, placer:get_player_name()) return itemstack end local num = math.random(4) local leftover, place_pos = minetest.item_place_node( ItemStack("xdecor:painting_" .. num), placer, pointed_thing) if not place_pos then return itemstack end if leftover:get_count() == 0 and not minetest.is_creative_enabled(placer:get_player_name()) then itemstack:take_item() end -- Play 'place' sound manually minetest.sound_play(default.node_sound_wood_defaults().place, {pos=place_pos}, true) return itemstack end, sounds = default.node_sound_wood_defaults(), }) for i = 2, 4 do xdecor.register("painting_" .. i, { tiles = {"xdecor_painting_" .. i .. ".png"}, use_texture_alpha = ALPHA_OPAQUE, paramtype2 = "wallmounted", drop = "xdecor:painting_1", sunlight_propagates = true, groups = { choppy = 3, oddly_breakable_by_hand = 2, flammable = 2, attached_node = 1, not_in_creative_inventory = 1 }, is_ground_content = false, sounds = default.node_sound_wood_defaults(), node_box = painting_box }) end xdecor.register("stonepath", { description = S("Garden Stone Path"), tiles = {"default_stone.png"}, groups = {snappy = 3}, is_ground_content = false, on_rotate = screwdriver.rotate_simple, sounds = default.node_sound_stone_defaults(), sunlight_propagates = true, node_box = xdecor.pixelbox(16, { {8, 0, 8, 6, .5, 6}, {1, 0, 1, 6, .5, 6}, {1, 0, 10, 5, .5, 5}, {10, 0, 2, 4, .5, 4} }), selection_box = xdecor.nodebox.slab_y(0.05) }) local function register_hard_node(name, desc, def) def = def or {} xdecor.register(name, { description = desc, tiles = def.tiles or {"xdecor_" .. name .. ".png"}, groups = def.groups or {cracky = 1}, is_ground_content = false, sounds = def.sounds or default.node_sound_stone_defaults() }) end register_hard_node("cactusbrick", S("Cactus Brick")) register_hard_node("coalstone_tile", S("Coal Stone Tile")) register_hard_node("desertstone_tile", S("Polished Desert Stone Block")) register_hard_node("hard_clay", S("Hardened Clay")) register_hard_node("moonbrick", S("Moon Brick")) register_hard_node("stone_rune", S("Runestone")) -- renamed from stone_tile to fix naming collision with moreblocks -- mod for the registrations under the 'stairs:' namespace register_hard_node("stone_tile_x", S("Polished Stone Block"), { tiles = {"xdecor_stone_tile.png"}, }) xdecor.register_legacy_aliases("stone_tile", "stone_tile_x") register_hard_node("packed_ice", S("Packed Ice"), { groups = {cracky = 1, cools_lava = 1, slippery = 3}, sounds = default.node_sound_glass_defaults() }) -- renamed from wood_tile to fix naming collision with moreblocks -- mod for the registrations under the 'stairs:' namespace register_hard_node("wood_tile_x", S("Wooden Tile"), { groups = {choppy = 1, wood = 1, flammable = 2}, sounds = default.node_sound_wood_defaults(), tiles = {"xdecor_wood_tile.png"}, }) xdecor.register_legacy_aliases("wood_tile", "wood_tile_x") xdecor.register("table", { description = S("Table"), tiles = {"xdecor_wood.png"}, groups = {choppy = 2, oddly_breakable_by_hand = 1, flammable = 2}, is_ground_content = false, sounds = default.node_sound_wood_defaults(), node_box = xdecor.pixelbox(16, { {0, 14, 0, 16, 2, 16}, {5.5, 0, 5.5, 5, 14, 6} }) }) xdecor.register("tatami", { description = S("Tatami"), tiles = {"xdecor_tatami.png"}, wield_image = "xdecor_tatami.png", groups = {snappy = 3, flammable = 3}, is_ground_content = false, sunlight_propagates = true, node_box = xdecor.nodebox.slab_y(0.0625) }) xdecor.register("trampoline", { description = S("Trampoline"), tiles = {"xdecor_trampoline.png", "xdecor_trampoline_bottom.png", "xdecor_trampoline_sides.png"}, use_texture_alpha = ALPHA_CLIP, groups = {cracky = 3, oddly_breakable_by_hand = 1, fall_damage_add_percent = -80, bouncy = 90}, is_ground_content = false, node_box = { type = "fixed", fixed = { { -0.5, -1/16, -0.5, 0.5, 0, 0.5 }, -- bouncy top { -0.5, -0.5, -0.5, -3/16, 0, -3/16 }, -- leg 1 { 3/16, -0.5, -0.5, 0.5, 0, -3/16 }, -- leg 2 { -0.5, -0.5, 3/16, -3/16, 0, 0.5 }, -- leg 3 { 3/16, -0.5, 3/16, 0.5, 0, 0.5 }, -- leg 4 { -3/16, -5/16, -0.5, 3/16, -1/16, -7/16 }, -- connector 1 { -0.5, -5/16, -3/16, -7/16, -1/16, 3/16 }, -- connector 2 { -3/16, -5/16, 7/16, 3/16, -1/16, 0.5 }, -- connector 3 { 7/16, -5/16, -3/16, 0.5, -1/16, 3/16 }, -- connector 4 }, }, selection_box = xdecor.nodebox.slab_y(0.5), collision_box = xdecor.nodebox.slab_y(0.5), sounds = default.node_sound_defaults({ footstep = { name = "xdecor_bouncy", gain = 0.8 }, dig = default.node_sound_wood_defaults().dig, }), }) xdecor.register("tv", { description = S("Television"), light_source = 11, groups = {cracky = 3, oddly_breakable_by_hand = 2}, is_ground_content = false, on_rotate = screwdriver.rotate_simple, tiles = { "xdecor_television_left.png^[transformR270", "xdecor_television_left.png^[transformR90", "xdecor_television_left.png^[transformFX", "xdecor_television_left.png", "xdecor_television_back.png", { name = "xdecor_television_front_animated.png", animation = {type = "vertical_frames", length = 80.0} } }, sounds = default.node_sound_metal_defaults(), }) xdecor.register("woodframed_glass", { description = S("Wood Framed Glass"), drawtype = "glasslike_framed", sunlight_propagates = true, tiles = {"xdecor_woodframed_glass.png", "xdecor_woodframed_glass_detail.png"}, use_texture_alpha = ALPHA_CLIP, groups = {cracky = 2, oddly_breakable_by_hand = 1}, is_ground_content = false, sounds = default.node_sound_glass_defaults(), _xdecor_custom_noncube_tiles = { stair = { "xdecor_woodframed_glass_split.png", "xdecor_woodframed_glass.png", "xdecor_woodframed_glass_stairside_flip.png", "xdecor_woodframed_glass_stairside.png", "xdecor_woodframed_glass.png", "xdecor_woodframed_glass_split.png", }, stair_inner = { "xdecor_woodframed_glass_stairside.png^[transformR270", "xdecor_woodframed_glass.png", "xdecor_woodframed_glass_stairside_flip.png", "xdecor_woodframed_glass.png", "xdecor_woodframed_glass.png", "xdecor_woodframed_glass_stairside.png", }, stair_outer = { "xdecor_woodframed_glass_stairside.png^[transformR90", "xdecor_woodframed_glass.png", "xdecor_woodframed_glass_outer_stairside.png", "xdecor_woodframed_glass_stairside_flip.png", "xdecor_woodframed_glass_stairside.png^[transformR90", "xdecor_woodframed_glass_outer_stairside.png", }, halfstair = { "xdecor_woodframed_glass_cube.png", "xdecor_woodframed_glass.png", "xdecor_woodframed_glass_stairside_flip.png", "xdecor_woodframed_glass_stairside.png", "xdecor_woodframed_glass_split.png^[transformR90", "xdecor_woodframed_glass_cube.png", }, slab = { "xdecor_woodframed_glass.png", "xdecor_woodframed_glass.png", "xdecor_woodframed_glass_split.png", }, cube = { "xdecor_woodframed_glass_cube.png" }, thinstair = { "xdecor_woodframed_glass_split.png" }, micropanel = { "xdecor_woodframed_glass_split.png" }, panel = { "xdecor_woodframed_glass_split.png", "xdecor_woodframed_glass_split.png", "xdecor_woodframed_glass_cube.png", "xdecor_woodframed_glass_cube.png", "xdecor_woodframed_glass_split.png", }, }, }) local devices = { { "radio", S("Radio"), default.node_sound_metal_defaults() }, { "speaker", S("Speaker"), default.node_sound_metal_defaults() }, } for _, v in pairs(devices) do xdecor.register(v[1], { description = v[2], on_rotate = screwdriver.rotate_simple, tiles = { "xdecor_" .. v[1] .. "_top.png", "xdecor_" .. v[1] .. "_side.png", "xdecor_" .. v[1] .. "_side.png", "xdecor_" .. v[1] .. "_side.png", "xdecor_" .. v[1] .. "_back.png", "xdecor_" .. v[1] .. "_front.png", }, groups = {cracky = 2, not_cuttable = 1}, is_ground_content = false, sounds = v[3], }) end