local S = minetest.get_translator("xdecor") xdecor.xbg = default.gui_bg .. default.gui_bg_img .. default.gui_slots local default_inventory_size = 32 local default_inventory_formspecs = { ["8"] = [[ size[8,6] list[context;main;0,0;8,1;] list[current_player;main;0,2;8,4;] listring[current_player;main] listring[context;main] ]] .. default.get_hotbar_bg(0,2), ["16"] = [[ size[8,7] list[context;main;0,0;8,2;] list[current_player;main;0,3;8,4;] listring[current_player;main] listring[context;main] ]] .. default.get_hotbar_bg(0,3), ["24"] = [[ size[8,8] list[context;main;0,0;8,3;] list[current_player;main;0,4;8,4;] listring[current_player;main] listring[context;main]" ]] .. default.get_hotbar_bg(0,4), ["32"] = [[ size[8,9] list[context;main;0,0.3;8,4;] list[current_player;main;0,4.85;8,1;] list[current_player;main;0,6.08;8,3;8] listring[current_player;main] listring[context;main] ]] .. default.get_hotbar_bg(0,4.85) } local function get_formspec_by_size(size) local formspec = default_inventory_formspecs[tostring(size)] return formspec or default_inventory_formspecs end local default_can_dig = function(pos) local inv = minetest.get_meta(pos):get_inventory() return inv:is_empty("main") end local function xdecor_stairs_alternative(nodename, def) local mod, name = nodename:match("(.*):(.*)") for groupname, value in pairs(def.groups) do if groupname ~= "cracky" and groupname ~= "choppy" and groupname ~= "flammable" and groupname ~= "crumbly" and groupname ~= "snappy" then def.groups.groupname = nil end end if minetest.get_modpath("moreblocks") then stairsplus:register_all( mod, name, nodename, { description = def.description, tiles = def.tiles, groups = def.groups, sounds = def.sounds, } ) elseif minetest.get_modpath("stairs") then local custom_tiles = xdecor.glasscuts[nodename] if custom_tiles and (custom_tiles.slab or custom_tiles.stair) then if custom_tiles.stair then stairs.register_stair(name, nodename, def.groups, custom_tiles.stair, S("@1 Stair", def.description), def.sounds) stairs.register_stair_inner(name, nodename, def.groups, custom_tiles.stair_inner, "", def.sounds, nil, S("Inner @1 Stair", def.description)) stairs.register_stair_outer(name, nodename, def.groups, custom_tiles.stair_outer, "", def.sounds, nil, S("Outer @1 Stair", def.description)) end if custom_tiles.slab then stairs.register_slab(name, nodename, def.groups, custom_tiles.slab, S("@1 Slab", def.description), def.sounds) end else stairs.register_stair_and_slab(name,nodename, def.groups, def.tiles, S("@1 Stair", def.description), S("@1 Slab", def.description), def.sounds, nil, S("Inner @1 Stair", def.description), S("Outer @1 Stair", def.description) ) end end end function xdecor.register(name, def) def.drawtype = def.drawtype or (def.mesh and "mesh") or (def.node_box and "nodebox") def.sounds = def.sounds or default.node_sound_defaults() if not (def.drawtype == "normal" or def.drawtype == "signlike" or def.drawtype == "plantlike" or def.drawtype == "glasslike_framed" or def.drawtype == "glasslike_framed_optional") then def.paramtype2 = def.paramtype2 or "facedir" end if def.sunlight_propagates ~= false and (def.drawtype == "plantlike" or def.drawtype == "torchlike" or def.drawtype == "signlike" or def.drawtype == "fencelike") then def.sunlight_propagates = true end if not def.paramtype and (def.light_source or def.sunlight_propagates or def.drawtype == "nodebox" or def.drawtype == "mesh") then def.paramtype = "light" end local infotext = def.infotext local inventory = def.inventory def.inventory = nil if inventory then def.on_construct = def.on_construct or function(pos) local meta = minetest.get_meta(pos) if infotext then meta:set_string("infotext", infotext) end local size = inventory.size or default_inventory_size local inv = meta:get_inventory() inv:set_size("main", size) meta:set_string("formspec", (inventory.formspec or get_formspec_by_size(size)) .. xbg) end def.can_dig = def.can_dig or default_can_dig elseif infotext and not def.on_construct then def.on_construct = function(pos) local meta = minetest.get_meta(pos) meta:set_string("infotext", infotext) end end minetest.register_node("xdecor:" .. name, def) local workbench = minetest.settings:get_bool("enable_xdecor_workbench") if workbench == false and (minetest.get_modpath("moreblocks") or minetest.get_modpath("stairs")) then if xdecor.stairs_valid_def(def) then xdecor_stairs_alternative("xdecor:"..name, def) end end end