local enchanting = {} local xbg = default.gui_bg..default.gui_bg_img..default.gui_slots function enchanting.tools_fs() return "size[8,7;]"..xbg.. "label[0.85,-0.15;Enchant]image[0.6,0.2;2,2;xdecor_enchbook.png]list[current_name;tool;0.5,2;1,1;]list[current_name;mese;1.5,2;1,1;]image[1.5,2;1,1;mese_layout.png]image[3,-0.15;5.7,3.8;ench_ui.png]list[current_player;main;0,3.35;8,4;]".. "image_button[3.35,0.2;4,0.8;bg_btn.png;fast;Efficiency]image_button[3.35,1.2;4,0.8;bg_btn.png;durable;Durability]" end function enchanting.swords_fs() return "size[8,7;]"..xbg.. "label[0.85,-0.15;Enchant]image[0.6,0.2;2,2;xdecor_enchbook.png]list[current_name;tool;0.5,2;1,1;]list[current_name;mese;1.5,2;1,1;]image[1.5,2;1,1;mese_layout.png]image[3,-0.15;5.7,3.8;ench_ui.png]list[current_player;main;0,3.35;8,4;]".. "image_button[3.35,2.2;4,0.8;bg_btn.png;sharp;Sharpness]" end function enchanting.default_fs(pos) local meta = minetest.get_meta(pos) local formspec = "size[8,7;]"..xbg.. "label[0.85,-0.15;Enchant]image[0.6,0.2;2,2;xdecor_enchbook.png]list[current_name;tool;0.5,2;1,1;]list[current_name;mese;1.5,2;1,1;]image[1.5,2;1,1;mese_layout.png]image[3,-0.15;5.7,3.8;ench_ui.png]list[current_player;main;0,3.35;8,4;]" meta:set_string("formspec", formspec) meta:set_string("infotext", "Enchantment Table") local inv = meta:get_inventory() inv:set_size("tool", 1) inv:set_size("mese", 1) end function enchanting.on_put(pos, listname, _, stack, _) local stn = stack:get_name() local meta = minetest.get_meta(pos) if listname == "tool" then if stn:find("sword") then meta:set_string("formspec", enchanting.swords_fs()) else meta:set_string("formspec", enchanting.tools_fs()) end end end function enchanting.is_allowed(toolname) local tdef = minetest.registered_tools[toolname] if tdef and toolname:find("default:") and not toolname:find("stone") and not toolname:find("wood") then return 1 else return 0 end end function enchanting.fields(pos, _, fields, _) local inv = minetest.get_meta(pos):get_inventory() local toolstack = inv:get_stack("tool", 1) local mesestack = inv:get_stack("mese", 1) local toolname = toolstack:get_name() local toolwear = toolstack:get_wear() local mese = mesestack:get_count() local ench = dump(fields):match("%w+") if enchanting.is_allowed(toolname) ~= 0 and mese > 0 and fields[ench] and ench ~= "quit" then toolstack:replace("xdecor:enchanted_"..toolname:sub(9).."_"..ench) toolstack:add_wear(toolwear) mesestack:take_item() inv:set_stack("mese", 1, mesestack) inv:set_stack("tool", 1, toolstack) end end function enchanting.dig(pos, _) local inv = minetest.get_meta(pos):get_inventory() if not inv:is_empty("tool") or not inv:is_empty("mese") then return false end return true end function enchanting.put(_, listname, _, stack, _) local toolname = stack:get_name() local count = stack:get_count() if listname == "mese" then if toolname == "default:mese_crystal" then return count else return 0 end end if listname == "tool" then return enchanting.is_allowed(toolname) end return count end xdecor.register("enchantment_table", { description = "Enchantment Table", tiles = { "xdecor_enchantment_top.png", "xdecor_enchantment_bottom.png", "xdecor_enchantment_side.png", "xdecor_enchantment_side.png", "xdecor_enchantment_side.png", "xdecor_enchantment_side.png" }, groups = {cracky=1}, sounds = default.node_sound_stone_defaults(), can_dig = enchanting.dig, on_construct = enchanting.default_fs, on_receive_fields = enchanting.fields, on_metadata_inventory_put = enchanting.on_put, allow_metadata_inventory_put = enchanting.put, allow_metadata_inventory_move = function(...) return 0 end, on_metadata_inventory_take = function(pos, listname, _, _, _) if listname == "tool" then enchanting.default_fs(pos) end end }) local function cap(str) return str:gsub("^%l", string.upper) end -- Higher number = stronger enchant. local use_factor = 1.2 local times_subtractor = 0.1 local damage_adder = 1 function enchanting.register_enchtools() local materials = {"steel", "bronze", "mese", "diamond"} local tools = { {"axe", "choppy"}, {"pick", "cracky"}, {"shovel", "crumbly"}, {"sword", "fleshy"} } local chants = {"durable", "fast", "sharp"} for _, m in pairs(materials) do for k, t in pairs(tools) do for _, c in pairs(chants) do local original_tool = minetest.registered_tools["default:"..t[1].."_"..m] local original_damage_groups = original_tool.tool_capabilities.damage_groups local original_groupcaps = original_tool.tool_capabilities.groupcaps local groupcaps = table.copy(original_groupcaps) local fleshy = original_damage_groups.fleshy if c == "durable" and k <= 3 then groupcaps[t[2]].uses = original_groupcaps[t[2]].uses * use_factor elseif c == "fast" and k <= 3 then for i = 1, 3 do groupcaps[t[2]].times[i] = original_groupcaps[t[2]].times[i] - times_subtractor end elseif c == "sharp" and k == 4 then fleshy = fleshy + damage_adder end minetest.register_tool("xdecor:enchanted_"..t[1].."_"..m.."_"..c, { description = string.format("Enchanted %s %s (%s)", cap(m), cap(t[1]), cap(c)), inventory_image = original_tool.inventory_image.."^[colorize:violet:50", wield_image = original_tool.wield_image, groups = {not_in_creative_inventory=1}, tool_capabilities = {groupcaps = groupcaps, damage_groups = {fleshy = fleshy}} }) end end end end enchanting.register_enchtools()