local worktable = {} local xbg = default.gui_bg..default.gui_bg_img..default.gui_slots xdecor.worktable_nodes = { -- Nodes allowed to be cut. Mod name = {node name}. default = {"wood", "junglewood", "pine_wood", "acacia_wood", "tree", "jungletree", "pine_tree", "acacia_tree", "cobble", "mossycobble", "desert_cobble", "stone", "sandstone", "desert_stone", "obsidian", "stonebrick", "sandstonebrick", "desert_stonebrick", "obsidianbrick", "coalblock", "copperblock", "steelblock", "goldblock", "bronzeblock", "mese", "diamondblock", "brick", "cactus", "ice", "meselamp", "glass", "obsidian_glass"}, xdecor = {"coalstone_tile", "desertstone_tile", "stone_rune", "stone_tile", "cactusbrick", "hard_clay", "packed_ice", "moonbrick", "woodframed_glass", "wood_tile"}, oresplus = {"emerald_block", "glowstone"}, } local def = { -- Nodebox name, yield, definition. {"nanoslab", 16, {-.5,-.5,-.5,0,-.4375,0}}, {"micropanel", 16, {-.5,-.5,-.5,.5,-.4375,0}}, {"microslab", 8, {-.5,-.5,-.5,.5,-.4375,.5}}, {"thinstair", 8, {{-.5,-.0625,-.5,.5,0,0},{-.5,.4375,0,.5,.5,.5}}}, {"cube", 4, {-.5,-.5,0,0,0,.5}}, {"panel", 4, {-.5,-.5,-.5,.5,0,0}}, {"slab", 2, {-.5,-.5,-.5,.5,0,.5}}, {"doublepanel", 2, {{-.5,-.5,-.5,.5,0,0},{-.5,0,0,.5,.5,.5}}}, {"halfstair", 2, {{-.5,-.5,-.5,0,0,.5},{-.5,0,0,0,.5,.5}}}, {"outerstair", 1, {{-.5,-.5,-.5,.5,0,.5},{-.5,0,0,0,.5,.5}}}, {"stair", 1, {{-.5,-.5,-.5,.5,0,.5},{-.5,0,0,.5,.5,.5}}}, {"innerstair", 1, {{-.5,-.5,-.5,.5,0,.5},{-.5,0,0,.5,.5,.5},{-.5,0,-.5,0,.5,0}}} } function worktable.crafting() return "size[8,7;]"..xbg.. "list[current_player;main;0,3.3;8,4;]image[5,1;1,1;gui_furnace_arrow_bg.png^[transformR270]list[current_player;craft;2,0;3,3;]list[current_player;craftpreview;6,1;1,1;]" end function worktable.storage(pos) local inv = minetest.get_meta(pos):get_inventory() local f = "size[8,7]"..xbg.."list[context;storage;0,0;8,2;]list[current_player;main;0,3.25;8,4;]" inv:set_size("storage", 8*2) return f end function worktable.construct(pos) local meta = minetest.get_meta(pos) local inv = meta:get_inventory() inv:set_size("forms", 4*3) inv:set_size("input", 1) inv:set_size("tool", 1) inv:set_size("hammer", 1) local formspec = "size[8,7;]"..xbg.. "list[context;forms;4,0;4,3;]label[0.95,1.23;Cut]box[-0.05,1;2.05,0.9;#555555]image[3,1;1,1;gui_furnace_arrow_bg.png^[transformR270]label[0.95,2.23;Repair]box[-0.05,2;2.05,0.9;#555555]image[0,1;1,1;worktable_saw.png]image[0,2;1,1;worktable_anvil.png]image[3,2;1,1;hammer_layout.png]list[current_name;input;2,1;1,1;]list[current_name;tool;2,2;1,1;]list[current_name;hammer;3,2;1,1;]button[0,0;2,1;craft;Crafting]button[2,0;2,1;storage;Storage]list[current_player;main;0,3.25;8,4;]" meta:set_string("formspec", formspec) meta:set_string("infotext", "Work Table") end function worktable.fields(pos, _, fields, sender) local player = sender:get_player_name() local inv = minetest.get_meta(pos):get_inventory() if fields.storage then minetest.show_formspec(player, "", worktable.storage(pos)) end if fields.craft then minetest.show_formspec(player, "", worktable.crafting(pos)) end end function worktable.dig(pos, _) local inv = minetest.get_meta(pos):get_inventory() if not inv:is_empty("input") or not inv:is_empty("hammer") or not inv:is_empty("tool") or not inv:is_empty("storage") then return false end return true end function worktable.contains(table, element) if table then for _, value in pairs(table) do if value == element then return true end end end return false end function worktable.put(_, listname, _, stack, _) local stn = stack:get_name() local count = stack:get_count() local mod, node = stn:match("([%a_]+):([%a_]+)") if listname == "forms" then return 0 end if listname == "input" then if not worktable.contains(xdecor.worktable_nodes[mod], node) then return 0 end end if listname == "hammer" then if stn ~= "xdecor:hammer" then return 0 end end if listname == "tool" then local tdef = minetest.registered_tools[stn] local twear = stack:get_wear() if not (tdef and twear > 0) then return 0 end end return count end function worktable.take(_, listname, _, stack, _) if listname == "forms" then return -1 end return stack:get_count() end function worktable.move(_, from_list, _, to_list, _, count, _) if from_list == "storage" and to_list == "storage" then return count else return 0 end end local function update_inventory(inv, inputstack) if inv:is_empty("input") then inv:set_list("forms", {}) return end local output = {} for _, n in pairs(def) do local mat = inputstack:get_name() local input = inv:get_stack("input", 1) local count = math.min(n[2] * input:get_count(), inputstack:get_stack_max()) output[#output+1] = string.format("%s_%s %d", mat, n[1], count) end inv:set_list("forms", output) end function worktable.on_put(pos, listname, _, stack, _) if listname == "input" then local inv = minetest.get_meta(pos):get_inventory() update_inventory(inv, stack) end end function worktable.on_take(pos, listname, index, stack, _) local inv = minetest.get_meta(pos):get_inventory() if listname == "input" then update_inventory(inv, stack) elseif listname == "forms" then local inputstack = inv:get_stack("input", 1) inputstack:take_item(math.ceil(stack:get_count() / def[index][2])) inv:set_stack("input", 1, inputstack) update_inventory(inv, inputstack) end end xdecor.register("worktable", { description = "Work Table", groups = {cracky=2, choppy=2}, sounds = default.node_sound_wood_defaults(), tiles = { "xdecor_worktable_top.png", "xdecor_worktable_top.png", "xdecor_worktable_sides.png", "xdecor_worktable_sides.png", "xdecor_worktable_front.png", "xdecor_worktable_front.png" }, can_dig = worktable.dig, on_construct = worktable.construct, on_receive_fields = worktable.fields, on_metadata_inventory_put = worktable.on_put, on_metadata_inventory_take = worktable.on_take, allow_metadata_inventory_put = worktable.put, allow_metadata_inventory_take = worktable.take, allow_metadata_inventory_move = worktable.move }) for _, d in pairs(def) do for mod, n in pairs(xdecor.worktable_nodes) do for _, name in pairs(n) do local ndef = minetest.registered_nodes[mod..":"..name] if ndef then local groups = {} groups.not_in_creative_inventory=1 for k, v in pairs(ndef.groups) do if k ~= "wood" and k ~= "stone" and k ~= "level" then groups[k] = v end end minetest.register_node(":"..mod..":"..name.."_"..d[1], { description = ndef.description.." "..d[1]:gsub("^%l", string.upper), paramtype = "light", paramtype2 = "facedir", drawtype = "nodebox", light_source = ndef.light_source, sounds = ndef.sounds, tiles = {ndef.tiles[1]}, groups = groups, node_box = {type = "fixed", fixed = d[3]}, sunlight_propagates = true, on_place = minetest.rotate_node }) end minetest.register_alias("xdecor:"..d[1].."_"..name, mod..":"..name.."_"..d[1]) end end end minetest.register_abm({ nodenames = {"xdecor:worktable"}, interval = 3, chance = 1, action = function(pos, _, _, _) local inv = minetest.get_meta(pos):get_inventory() local tool = inv:get_stack("tool", 1) local hammer = inv:get_stack("hammer", 1) local wear = tool:get_wear() if tool:is_empty() or hammer:is_empty() or wear == 0 then return end -- Wear : 0-65535 | 0 = new condition. tool:add_wear(-500) hammer:add_wear(300) inv:set_stack("tool", 1, tool) inv:set_stack("hammer", 1, hammer) end })