local hive = {} local S = minetest.get_translator("xdecor") local FS = function(...) return minetest.formspec_escape(S(...)) end local HONEY_MAX = 16 local NEEDED_FLOWERS = 3 local TIMER_MIN = 64 local TIMER_MAX = 128 local text_busy = FS("The bees are busy making honey.") local text_noflowers = FS("The bees are looking for flowers.") local text_fewflowers = FS("The bees want to pollinate more flowers.") local text_idle = FS("The bees are idle.") local text_sleep = FS("The bees are resting.") function hive.set_formspec(meta, status) local statustext if status == "busy" then statustext = text_busy elseif status == "noflowers" then statustext = text_noflowers elseif status == "fewflowers" then statustext = text_fewflowers elseif status == "idle" then statustext = text_idle elseif status == "sleep" then statustext = text_sleep end local formspec = "size[8,6;]" .."label[0.5,0;"..statustext.."]" ..[[ image[6,1;1,1;hive_bee.png] image[5,1;1,1;hive_layout.png] list[context;honey;5,1;1,1;] list[current_player;main;0,2.35;8,4;] listring[current_player;main] listring[context;honey] ]] .. xbg .. default.get_hotbar_bg(0,2.35) meta:set_string("formspec", formspec) end local function count_flowers(pos) local radius = 4 local minp = vector.add(pos, -radius) local maxp = vector.add(pos, radius) local flowers = minetest.find_nodes_in_area_under_air(minp, maxp, "group:flower") return #flowers end local function is_sleeptime() local time = (minetest.get_timeofday() or 0) * 24000 if time < 5500 or time > 18500 then return true else return false end end function hive.construct(pos) local meta = minetest.get_meta(pos) local inv = meta:get_inventory() local status = "idle" local flowers = count_flowers(pos) if is_sleeptime() then status = "sleep" elseif flowers >= NEEDED_FLOWERS then status = "busy" elseif flowers > 0 then status = "fewflowers" else status = "noflowers" end hive.set_formspec(meta, status) meta:set_string("infotext", S("Artificial Hive")) inv:set_size("honey", 1) local timer = minetest.get_node_timer(pos) timer:start(math.random(TIMER_MIN, TIMER_MAX)) end function hive.timer(pos) local meta = minetest.get_meta(pos) if is_sleeptime() then hive.set_formspec(meta, "sleep") return true end local inv = minetest.get_meta(pos):get_inventory() local honeystack = inv:get_stack("honey", 1) local honey = honeystack:get_count() local flowers = count_flowers(pos) if flowers >= NEEDED_FLOWERS and honey < HONEY_MAX then if honey == HONEY_MAX - 1 then hive.set_formspec(meta, "idle") else hive.set_formspec(meta, "busy") end inv:add_item("honey", "xdecor:honey") elseif honey == HONEY_MAX then hive.set_formspec(meta, "idle") local timer = minetest.get_node_timer(pos) timer:stop() return true end if flowers == 0 then hive.set_formspec(meta, "noflowers") elseif flowers < NEEDED_FLOWERS then hive.set_formspec(meta, "fewflowers") end return true end xdecor.register("hive", { description = S("Artificial Hive"), tiles = {"xdecor_hive_top.png", "xdecor_hive_top.png", "xdecor_hive_side.png", "xdecor_hive_side.png", "xdecor_hive_side.png", "xdecor_hive_front.png"}, groups = {choppy=3, oddly_breakable_by_hand=2, flammable=1}, sounds = default.node_sound_wood_defaults(), on_construct = hive.construct, on_timer = hive.timer, can_dig = function(pos) local inv = minetest.get_meta(pos):get_inventory() return inv:is_empty("honey") end, on_punch = function(_, _, puncher) puncher:set_hp(puncher:get_hp() - 2) end, allow_metadata_inventory_put = function() return 0 end, on_metadata_inventory_take = function(pos, _, _, stack) if stack:get_count() == HONEY_MAX then local timer = minetest.get_node_timer(pos) timer:start(math.random(TIMER_MIN, TIMER_MAX)) if not is_sleeptime() and count_flowers(pos) >= NEEDED_FLOWERS then local meta = minetest.get_meta(pos) hive.set_formspec(meta, "busy") end end end }) -- Craft items minetest.register_craftitem("xdecor:honey", { description = S("Honey"), inventory_image = "xdecor_honey.png", wield_image = "xdecor_honey.png", on_use = minetest.item_eat(2), groups = { food_honey = 1, food_sugar = 1, flammable = 2, }, }) -- Recipes minetest.register_craft({ output = "xdecor:hive", recipe = { {"group:stick", "group:stick", "group:stick"}, {"default:paper", "default:paper", "default:paper"}, {"group:stick", "group:stick", "group:stick"} } })