local enchanting = {} function enchanting.construct(pos) local meta = minetest.get_meta(pos) local xbg = default.gui_bg..default.gui_bg_img..default.gui_slots meta:set_string("formspec", "size[8,7;]"..xbg.. "label[0.85,-0.15;Enchant]".."image[0.6,0.2;2,2;xdecor_enchbook.png]".. "list[current_name;tool;0.5,2;1,1;]".. "list[current_name;mese;1.5,2;1,1;]".."image[1.5,2;1,1;mese_layout.png]".. "image_button[2.75,0;5,1.5;ench_bg.png;durable;Durable]".. "image_button[2.75,1.5;5,1.5;ench_bg.png;fast;Fast]".. "list[current_player;main;0,3.3;8,4;]") meta:set_string("infotext", "Enchantment Table") local inv = meta:get_inventory() inv:set_size("tool", 1) inv:set_size("mese", 1) end function enchanting.is_allowed_tool(toolname) local tdef = minetest.registered_tools[toolname] if tdef and toolname:find("default:") and not toolname:find("sword") and not toolname:find("stone") and not toolname:find("wood") then return 1 else return 0 end end function enchanting.fields(pos, _, fields, _) local meta = minetest.get_meta(pos) local inv = meta:get_inventory() local toolstack = inv:get_stack("tool", 1) local mesestack = inv:get_stack("mese", 1) local toolname = toolstack:get_name() local toolwear = toolstack:get_wear() local mese = mesestack:get_count() local enchs = {"durable", "fast"} for i = 1, #enchs do local e = enchs[i] if enchanting.is_allowed_tool(toolname) ~= 0 and mese > 0 and fields[e] then toolstack:replace("xdecor:enchanted_"..toolname:sub(9).."_"..e) toolstack:add_wear(toolwear) mesestack:take_item() inv:set_stack("mese", 1, mesestack) inv:set_stack("tool", 1, toolstack) end end end function enchanting.dig(pos, _) local meta = minetest.get_meta(pos) local inv = meta:get_inventory() if not inv:is_empty("tool") or not inv:is_empty("mese") then return false end return true end function enchanting.put(_, listname, _, stack, _) local toolname = stack:get_name() local count = stack:get_count() if listname == "mese" then if toolname == "default:mese_crystal" then return count else return 0 end end if listname == "tool" then return enchanting.is_allowed_tool(toolname) end return count end xdecor.register("enchantment_table", { description = "Enchantment Table", tiles = { "xdecor_enchantment_top.png", "xdecor_enchantment_bottom.png", "xdecor_enchantment_side.png", "xdecor_enchantment_side.png", "xdecor_enchantment_side.png", "xdecor_enchantment_side.png" }, groups = {cracky=1}, sounds = default.node_sound_stone_defaults(), can_dig = enchanting.dig, on_construct = enchanting.construct, on_receive_fields = enchanting.fields, allow_metadata_inventory_put = enchanting.put, allow_metadata_inventory_move = function(_,_,_,_,_,_,_) return 0 end }) function enchanting.register_enchtools(init, m, def) local longer = init.uses * 1.2 -- Higher number = longer use. local faster = {} for i = 1, 3 do faster[i] = init.times[i] - 0.1 -- Higher number = faster dig. end local fast = {times=faster, uses=def.uses, maxlevel=def.maxlvl} local long = {times=def.times, uses=longer, maxlevel=def.maxlvl} local enchtools = { {"axe", "durable", {choppy = long}}, {"axe", "fast", {choppy = fast}}, {"pick", "durable", {cracky = long}}, {"pick", "fast", {cracky = fast}}, {"shovel", "durable", {crumbly = long}}, {"shovel", "fast", {crumbly = fast}} } for i = 1, #enchtools do local x = enchtools[i] local t, e, g = x[1], x[2], x[3] minetest.register_tool("xdecor:enchanted_"..t.."_"..m.."_"..e, { description = "Enchanted "..m:gsub("%l", string.upper, 1).." ".. t:gsub("%l", string.upper, 1).." ("..e:gsub("%l", string.upper, 1)..")", inventory_image = minetest.registered_tools["default:"..t.."_"..m].inventory_image, wield_image = minetest.registered_tools["default:"..t.."_"..m].wield_image, groups = {not_in_creative_inventory=1}, tool_capabilities = {groupcaps = g, damage_groups = def.dmg} }) end end local tools = { {"axe", "choppy"}, {"pick", "cracky"}, {"shovel", "crumbly"} } local materials = {"steel", "bronze", "mese", "diamond"} for i = 1, #tools do for j = 1, #materials do local t, m = tools[i], materials[j] local toolname = t[1].."_"..m local init_def = minetest.registered_tools["default:"..toolname].tool_capabilities.groupcaps[t[2]] local tooldef = { times = init_def.times, uses = init_def.uses, dmg = init_def.damage_groups, maxlvl = init_def.maxlevel } enchanting.register_enchtools(init_def, m, tooldef) end end