91 lines
2.5 KiB
Lua
91 lines
2.5 KiB
Lua
local function sit(pos, node, clicker)
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local player = clicker:get_player_name()
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local objs = minetest.get_objects_inside_radius(pos, 0.1)
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for _, p in pairs(objs) do
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if p:get_player_name() ~= clicker:get_player_name() then
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return
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end
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end
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if default.player_attached[player] == true then
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pos.y = pos.y - 0.5
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clicker:setpos(pos)
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clicker:set_eye_offset({x=0, y=0, z=0}, {x=0, y=0, z=0})
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clicker:set_physics_override(1, 1, 1)
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default.player_attached[player] = false
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default.player_set_animation(clicker, "stand", 30)
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elseif default.player_attached[player] ~= true and node.param2 <= 3 and
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clicker:get_player_velocity().x == 0 and
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clicker:get_player_velocity().y == 0 and
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clicker:get_player_velocity().z == 0 then
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clicker:set_eye_offset({x=0, y=-7, z=2}, {x=0, y=0, z=0})
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clicker:set_physics_override(0, 0, 0)
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clicker:setpos(pos)
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default.player_attached[player] = true
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default.player_set_animation(clicker, "sit", 30)
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if node.param2 == 0 then
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clicker:set_look_yaw(3.15)
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elseif node.param2 == 1 then
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clicker:set_look_yaw(7.9)
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elseif node.param2 == 2 then
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clicker:set_look_yaw(6.28)
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elseif node.param2 == 3 then
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clicker:set_look_yaw(4.75)
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end
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end
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end
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local function dig(pos, player)
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local pname = player:get_player_name()
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local objs = minetest.get_objects_inside_radius(pos, 0.1)
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for _, p in pairs(objs) do
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if not player or not player:is_player() or p:get_player_name() ~= nil or
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default.player_attached[pname] == true then
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return false
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end
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end
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return true
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end
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xdecor.register("chair", {
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description = "Chair",
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tiles = {"xdecor_wood.png"},
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sounds = default.node_sound_wood_defaults(),
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groups = {choppy=3, oddly_breakable_by_hand=2, flammable=3},
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on_rotate = screwdriver.rotate_simple,
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node_box = {
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type = "fixed",
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fixed = {{-0.3125, -0.5, 0.1875, -0.1875, 0.5, 0.3125},
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{0.1875, -0.5, 0.1875, 0.3125, 0.5, 0.3125},
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{-0.1875, 0.025, 0.22, 0.1875, 0.45, 0.28},
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{-0.3125, -0.5, -0.3125, -0.1875, -0.125, -0.1875},
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{0.1875, -0.5, -0.3125, 0.3125, -0.125, -0.1875},
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{-0.3125, -0.125, -0.3125, 0.3125, 0, 0.1875}}
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},
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can_dig = dig,
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on_rightclick = function(pos, node, clicker)
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pos.y = pos.y + 0 -- Sitting position.
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sit(pos, node, clicker)
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end
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})
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xdecor.register("cushion", {
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description = "Cushion",
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tiles = {"xdecor_cushion.png"},
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groups = {snappy=3, flammable=3, fall_damage_add_percent=-50},
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on_place = minetest.rotate_node,
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node_box = xdecor.nodebox.slab_y(-0.5, 0.5),
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can_dig = dig,
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on_rightclick = function(pos, node, clicker)
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pos.y = pos.y + 0
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sit(pos, node, clicker)
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end
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})
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