159 lines
4.2 KiB
Lua
159 lines
4.2 KiB
Lua
-- Code by Sokomine (https://github.com/Sokomine/xconnected)
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-- License : GPLv3
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-- Optimized by kilbith
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local xwall = {}
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screwdriver = screwdriver or {}
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xwall.get_candidate = {}
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local profiles = {
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{0, "_c0", 0}, {1, "_c1", 1}, {2, "_c1", 0}, {4, "_c1", 3},
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{8, "_c1", 2}, {5, "_ln", 1}, {10, "_ln", 0}, {3, "_c2", 0},
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{6, "_c2", 3}, {12, "_c2", 2}, {9, "_c2", 1}, {7, "_c3", 3},
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{11, "_c3", 0}, {13, "_c3", 1}, {14, "_c3", 2}, {15, "_c4", 1}
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}
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for _, p in pairs(profiles) do
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xwall.get_candidate[p[1]] = {p[2], p[3]}
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end
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local directions = {
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{x=1, y=0, z=0}, {x=0, y=0, z=1},
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{x=-1, y=0, z=0}, {x=0, y=0, z=-1}
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}
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function xwall.update_one_node(pos, name, digged)
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if not pos or not name or not minetest.registered_nodes[name] then return end
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local candidates = {0, 0, 0, 0}
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local pow2 = {1, 2, 4, 8}
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local id = 0
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for i, dir in pairs(directions) do
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local node = minetest.get_node(vector.add(pos, dir))
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local ndef = minetest.registered_nodes[node.name]
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if node and node.name and ndef then
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if ndef.drop == name or (ndef.groups and ndef.groups.xwall) then
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candidates[i] = node.name
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id = id + pow2[i]
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end
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end
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end
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if digged then return candidates end
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local newnode = xwall.get_candidate[id]
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if newnode and newnode[1] then
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local newname = name:sub(1, name:len()-3)..newnode[1]
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local regnode = minetest.registered_nodes[newname]
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if newname and regnode then
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minetest.swap_node(pos, {name=newname, param2=newnode[2]})
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elseif newnode[1] == '_c0' and not regnode then
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minetest.swap_node(pos, {name=name, param2=0})
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end
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end
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return candidates
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end
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function xwall.update(pos, name, active, has_been_digged)
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if not pos or not name or not minetest.registered_nodes[name] then return end
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local c = xwall.update_one_node(pos, name, has_been_digged)
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for j, dir2 in pairs(directions) do
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if c[j] ~= 0 and c[j] ~= "ignore" then
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xwall.update_one_node(vector.add(pos, dir2), c[j], false)
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end
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end
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end
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function xwall.construct_nodebox(nodebox_list, center_nodebox_list, nodebox_line)
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local res = {}
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res.c0, res.c1, res.c2, res.c3, res.c4 = {}, {}, {}, {}, {}
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for _, v in pairs(nodebox_list) do
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res.c1[#res.c1+1] = v
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res.c2[#res.c2+1] = v
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res.c3[#res.c3+1] = v
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res.c4[#res.c4+1] = v
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end
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for _, v in pairs(nodebox_list) do
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res.c2[#res.c2+1] = {v[3], v[2], v[1], v[6], v[5], v[4]}
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res.c3[#res.c3+1] = {v[3], v[2], v[1], v[6], v[5], v[4]}
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res.c4[#res.c4+1] = {v[3], v[2], v[1], v[6], v[5], v[4]}
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end
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for _, v in pairs(nodebox_list) do
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res.c3[#res.c3+1] = {v[4], v[2], v[3]-0.5, v[1], v[5], v[6]-0.5}
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res.c4[#res.c4+1] = {v[4], v[2], v[3]-0.5, v[1], v[5], v[6]-0.5}
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end
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for _, v in pairs(nodebox_list) do
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res.c4[#res.c4+1] = {v[3]-0.5, v[2], v[4], v[6]-0.5, v[5], v[1]}
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end
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for _, v in pairs(center_nodebox_list) do
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res.c0[#res.c0+1] = v
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res.c1[#res.c1+1] = v
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res.c2[#res.c2+1] = v
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res.c3[#res.c3+1] = v
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res.c4[#res.c4+1] = v
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end
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if #res.c0 < 1 then
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res.c0 = nil
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end
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res.ln = nodebox_line
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return res
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end
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function xwall.register_wall(name, tiles)
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local groups, def = {}, {}
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local nodebox_data = xwall.construct_nodebox(
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{{-.1875,-.6875,0,.1875,.3125,.5}},
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{{-.25,-.6875,-.25,.25,.5,.25}},
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{{-.1875,-.6875,-.5,.1875,.3125,.5}}
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)
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local function group(k)
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groups = {xwall=1, cracky=3}
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if k ~= "ln" then
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groups.not_in_creative_inventory=1
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end
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return groups
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end
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for k, v in pairs(nodebox_data) do
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def = {
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description = name:gsub("^%l", string.upper).." Wall",
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drawtype = "nodebox",
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paramtype = "light",
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paramtype2 = "facedir",
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tiles = {tiles},
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drop = "xdecor:"..name.."_wall_ln",
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node_box = {type = "fixed", fixed = nodebox_data[k]},
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sounds = default.node_sound_stone_defaults(),
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groups = group(k),
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sunlight_propagates = true,
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on_rotate = screwdriver.disallow,
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collision_box = {
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type = "fixed",
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fixed = {-.5,-.5,-.25,.5,1,.25}
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},
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on_construct = function(pos)
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return xwall.update(pos, "xdecor:"..name.."_wall_ln", true, nil)
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end,
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after_dig_node = function(pos, _, _, _)
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return xwall.update(pos, "xdecor:"..name.."_wall_ln", true, true)
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end
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}
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minetest.register_node("xdecor:"..name.."_wall_"..k, def)
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end
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end
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xwall.register_wall("cobble", "default_cobble.png")
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xwall.register_wall("mossycobble", "default_mossycobble.png")
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