491 lines
16 KiB
Lua
491 lines
16 KiB
Lua
screwdriver = screwdriver or {}
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function xdecor.register_pane(name, desc, def)
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xpanes.register_pane(name, {
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description = desc,
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tiles = {"xdecor_"..name..".png"},
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drawtype = "airlike",
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paramtype = "light",
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textures = {"xdecor_"..name..".png", "xdecor_"..name..".png", "xpanes_space.png"},
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inventory_image = "xdecor_"..name..".png",
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wield_image = "xdecor_"..name..".png",
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groups = def.groups,
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sounds = def.sounds or default.node_sound_defaults(),
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recipe = def.recipe
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})
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end
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xdecor.register_pane("bamboo_frame", "Bamboo Frame", {
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groups = {choppy=3, oddly_breakable_by_hand=2, pane=1, flammable=2},
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recipe = {{"default:papyrus", "default:papyrus", "default:papyrus"},
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{"default:papyrus", "farming:cotton", "default:papyrus"},
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{"default:papyrus", "default:papyrus", "default:papyrus"}}
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})
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xdecor.register_pane("chainlink", "Chainlink", {
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groups = {cracky=3, oddly_breakable_by_hand=2, pane=1},
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recipe = {{"default:steel_ingot", "", "default:steel_ingot"},
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{"", "default:steel_ingot", ""},
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{"default:steel_ingot", "", "default:steel_ingot"}}
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})
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xdecor.register_pane("rusty_bar", "Rusty Iron Bars", {
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sounds = default.node_sound_stone_defaults(),
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groups = {cracky=2, pane=1},
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recipe = {{"", "default:dirt", ""},
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{"default:steel_ingot", "default:steel_ingot", "default:steel_ingot"},
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{"default:steel_ingot", "default:steel_ingot", "default:steel_ingot"}}
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})
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xdecor.register_pane("wood_frame", "Wood Frame", {
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sounds = default.node_sound_wood_defaults(),
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groups = {choppy=2, pane=1, flammable=2},
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recipe = {{"group:wood", "group:stick", "group:wood"},
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{"group:stick", "group:stick", "group:stick"},
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{"group:wood", "group:stick", "group:wood"}}
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})
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xdecor.register("baricade", {
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description = "Baricade",
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drawtype = "plantlike",
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walkable = false,
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inventory_image = "xdecor_baricade.png",
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tiles = {"xdecor_baricade.png"},
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groups = {choppy=2, oddly_breakable_by_hand=1, flammable=2},
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damage_per_second = 4,
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selection_box = xdecor.nodebox.slab_y(0.3)
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})
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function xdecor.register_storage(name, desc, def)
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xdecor.register(name, {
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description = desc,
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inventory = {size=def.inv_size or 24},
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infotext = desc,
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tiles = def.tiles,
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node_box = def.node_box,
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on_rotate = def.on_rotate,
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on_place = def.on_place,
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groups = def.groups or {choppy=2, oddly_breakable_by_hand=1, flammable=2},
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sounds = default.node_sound_wood_defaults()
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})
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end
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xdecor.register_storage("barrel", "Barrel", {
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tiles = {"xdecor_barrel_top.png", "xdecor_barrel_sides.png"},
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on_place = minetest.rotate_node
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})
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xdecor.register_storage("cabinet", "Wooden Cabinet", {
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on_rotate = screwdriver.rotate_simple,
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tiles = {"xdecor_cabinet_sides.png", "xdecor_cabinet_sides.png",
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"xdecor_cabinet_sides.png", "xdecor_cabinet_sides.png",
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"xdecor_cabinet_sides.png", "xdecor_cabinet_front.png"}
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})
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xdecor.register_storage("cabinet_half", "Half Wooden Cabinet", {
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inv_size = 8,
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node_box = xdecor.nodebox.slab_y(0.5, 0.5),
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on_rotate = screwdriver.rotate_simple,
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tiles = {"xdecor_cabinet_sides.png", "xdecor_cabinet_sides.png",
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"xdecor_half_cabinet_sides.png", "xdecor_half_cabinet_sides.png",
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"xdecor_half_cabinet_sides.png", "xdecor_half_cabinet_front.png"}
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})
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xdecor.register_storage("empty_shelf", "Empty Shelf", {
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on_rotate = screwdriver.rotate_simple,
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tiles = {"default_wood.png", "default_wood.png^xdecor_empty_shelf.png"}
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})
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xdecor.register_storage("multishelf", "Multi Shelf", {
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on_rotate = screwdriver.rotate_simple,
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tiles = {"default_wood.png", "default_wood.png^xdecor_multishelf.png"},
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})
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xdecor.register("candle", {
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description = "Candle",
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light_source = 12,
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drawtype = "torchlike",
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inventory_image = "xdecor_candle_inv.png",
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wield_image = "xdecor_candle_wield.png",
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paramtype2 = "wallmounted",
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walkable = false,
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groups = {dig_immediate=3, attached_node=1},
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tiles = {{name = "xdecor_candle_floor.png",
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animation = {type="vertical_frames", length=1.5}},
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{name = "xdecor_candle_floor.png",
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animation = {type="vertical_frames", length=1.5}},
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{name = "xdecor_candle_wall.png",
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animation = {type="vertical_frames", length=1.5}}
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},
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selection_box = {
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type = "wallmounted",
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wall_top = {-0.25, -0.5, -0.25, 0.25, 0.1, 0.25},
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wall_bottom = {-0.25, -0.5, -0.25, 0.25, 0.1, 0.25},
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wall_side = {-0.5, -0.35, -0.15, -0.15, 0.4, 0.15}
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}
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})
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xdecor.register("chair", {
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description = "Chair",
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tiles = {"xdecor_wood.png"},
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sounds = default.node_sound_wood_defaults(),
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groups = {choppy=3, oddly_breakable_by_hand=2, flammable=2},
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on_rotate = screwdriver.rotate_simple,
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node_box = xdecor.pixelbox(16, {
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{3, 0, 11, 2, 16, 2}, {11, 0, 11, 2, 16, 2},
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{5, 9, 11.5, 6, 6, 1}, {3, 0, 3, 2, 6, 2},
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{11, 0, 3, 2, 6, 2}, {3, 6, 3, 10, 2, 8}
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}),
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can_dig = xdecor.sit_dig,
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on_rightclick = function(pos, node, clicker, itemstack, pointed_thing)
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pos.y = pos.y + 0 -- Sitting position.
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xdecor.sit(pos, node, clicker, pointed_thing)
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end
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})
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xdecor.register("cobweb", {
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description = "Cobweb",
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drawtype = "plantlike",
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tiles = {"xdecor_cobweb.png"},
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inventory_image = "xdecor_cobweb.png",
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liquid_viscosity = 8,
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liquidtype = "source",
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liquid_alternative_flowing = "xdecor:cobweb",
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liquid_alternative_source = "xdecor:cobweb",
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liquid_renewable = false,
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liquid_range = 0,
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walkable = false,
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selection_box = {type = "regular"},
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groups = {dig_immediate=3, liquid=3, flammable=3},
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sounds = default.node_sound_leaves_defaults()
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})
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for _, c in pairs({"red"}) do -- Add more curtains colors simply here.
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xdecor.register("curtain_"..c, {
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description = c:gsub("^%l", string.upper).." Curtain",
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walkable = false,
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tiles = {"wool_white.png^[colorize:"..c..":170"},
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inventory_image = "wool_white.png^[colorize:"..c..":170^xdecor_curtain_open_overlay.png^[makealpha:255,126,126",
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wield_image = "wool_white.png^[colorize:"..c..":170",
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drawtype = "signlike",
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paramtype2 = "wallmounted",
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groups = {dig_immediate=3, flammable=3},
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selection_box = {type="wallmounted"},
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on_rightclick = function(pos, node)
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minetest.set_node(pos, {name="xdecor:curtain_open_"..c, param2=node.param2})
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end
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})
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xdecor.register("curtain_open_"..c, {
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tiles = {"wool_white.png^[colorize:"..c..":170^xdecor_curtain_open_overlay.png^[makealpha:255,126,126"},
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drawtype = "signlike",
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paramtype2 = "wallmounted",
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walkable = false,
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groups = {dig_immediate=3, flammable=3, not_in_creative_inventory=1},
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selection_box = {type="wallmounted"},
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drop = "xdecor:curtain_"..c,
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on_rightclick = function(pos, node)
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minetest.set_node(pos, {name="xdecor:curtain_"..c, param2=node.param2})
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end
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})
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minetest.register_craft({
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output = "xdecor:curtain_"..c.." 4",
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recipe = { {"", "wool:"..c, ""},
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{"", "wool:"..c, ""} }
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})
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end
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xdecor.register("cushion", {
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description = "Cushion",
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tiles = {"xdecor_cushion.png"},
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groups = {snappy=3, flammable=3, fall_damage_add_percent=-50},
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on_place = minetest.rotate_node,
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node_box = xdecor.nodebox.slab_y(0.5),
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can_dig = xdecor.sit_dig,
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on_rightclick = function(pos, node, clicker, itemstack, pointed_thing)
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pos.y = pos.y + 0
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xdecor.sit(pos, node, clicker, pointed_thing)
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local wield_item = clicker:get_wielded_item():get_name()
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if wield_item == "xdecor:cushion" and clicker:get_player_control().sneak then
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local player_name = clicker:get_player_name()
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if minetest.is_protected(pos, player_name) then
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minetest.record_protection_violation(pos, player_name) return
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end
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minetest.set_node(pos, {name="xdecor:cushion_block", param2=node.param2})
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if not minetest.setting_getbool("creative_mode") then
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itemstack:take_item()
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end
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return itemstack
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end
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end
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})
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xdecor.register("cushion_block", {
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tiles = {"xdecor_cushion.png"},
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groups = {snappy=3, flammable=3, fall_damage_add_percent=-75, not_in_creative_inventory=1}
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})
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local function door_access(name) return name:find("prison") end
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local xdecor_doors = {
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japanese = {
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{"group:wood", "default:paper"},
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{"default:paper", "group:wood"},
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{"group:wood", "default:paper"} },
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prison = {
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{"xpanes:bar", "xpanes:bar"},
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{"xpanes:bar", "xpanes:bar"},
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{"xpanes:bar", "xpanes:bar"} },
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rusty_prison = {
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{"xpanes:rusty_bar", "xpanes:rusty_bar"},
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{"xpanes:rusty_bar", "xpanes:rusty_bar"},
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{"xpanes:rusty_bar", "xpanes:rusty_bar"} },
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screen = {
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{"group:wood", "group:wood"},
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{"xpanes:chainlink", "xpanes:chainlink"},
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{"group:wood", "group:wood"} },
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slide = {
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{"default:paper", "default:paper"},
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{"default:paper", "default:paper"},
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{"group:wood", "group:wood"} },
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woodglass = {
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{"default:glass", "default:glass"},
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{"group:wood", "group:wood"},
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{"group:wood", "group:wood"} }
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}
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for name, recipe in pairs(xdecor_doors) do
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if not doors.register then break end
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doors.register(name.."_door", {
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tiles = {{name = "xdecor_"..name.."_door.png", backface_culling=true}},
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description = name:gsub("%f[%w]%l", string.upper):gsub("_", " ").." Door",
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inventory_image = "xdecor_"..name.."_door_inv.png",
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protected = door_access(name),
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groups = {choppy=2, cracky=2, oddly_breakable_by_hand=1, door=1},
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recipe = recipe
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})
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minetest.register_alias("xdecor:"..name.."_door", "doors:"..name.."_door")
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minetest.register_alias("xdecor:"..name.."_door_t_1", "air")
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minetest.register_alias("xdecor:"..name.."_door_t_2", "air")
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minetest.register_alias("xdecor:"..name.."_door_b_1", "doors:"..name.."_door_a")
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minetest.register_alias("xdecor:"..name.."_door_b_2", "doors:"..name.."_door_b")
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end
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minetest.register_alias("xdecor:prison_rust_door", "doors:rusty_prison_door")
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minetest.register_alias("xdecor:prison_rust_door_t_1", "air")
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minetest.register_alias("xdecor:prison_rust_door_t_2", "air")
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minetest.register_alias("xdecor:prison_rust_door_b_1", "doors:rusty_prison_door_a")
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minetest.register_alias("xdecor:prison_rust_door_b_2", "doors:rusty_prison_door_b")
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xdecor.register("enderchest", {
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description = "Ender Chest",
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tiles = {"xdecor_enderchest_top.png", "xdecor_enderchest_top.png",
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"xdecor_enderchest_side.png", "xdecor_enderchest_side.png",
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"xdecor_enderchest_side.png", "xdecor_enderchest_front.png"},
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groups = {cracky=1, choppy=1},
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sounds = default.node_sound_stone_defaults(),
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on_rotate = screwdriver.rotate_simple,
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on_construct = function(pos)
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local meta = minetest.get_meta(pos)
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meta:set_string("formspec", [[ size[8,9]
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list[current_player;enderchest;0,0;8,4;]
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list[current_player;main;0,5;8,4;]
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listring[current_player;enderchest]
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listring[current_player;main] ]]
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..xbg..default.get_hotbar_bg(0,5))
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meta:set_string("infotext", "Ender Chest")
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end
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})
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minetest.register_on_joinplayer(function(player)
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local inv = player:get_inventory()
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inv:set_size("enderchest", 8*4)
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end)
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if rawget(_G, "fire") then
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minetest.register_alias("xdecor:fire", "fire:basic_flame")
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else
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minetest.register_alias("xdecor:fire", "air")
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end
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xdecor.register("ivy", {
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description = "Ivy",
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drawtype = "signlike",
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walkable = false,
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climbable = true,
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groups = {dig_immediate=3, flammable=3, plant=1},
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paramtype2 = "wallmounted",
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selection_box = {type="wallmounted"},
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tiles = {"xdecor_ivy.png"},
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inventory_image = "xdecor_ivy.png",
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wield_image = "xdecor_ivy.png",
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sounds = default.node_sound_leaves_defaults()
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})
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xdecor.register("lantern", {
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description = "Lantern",
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light_source = 13,
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drawtype = "plantlike",
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inventory_image = "xdecor_lantern_inv.png",
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wield_image = "xdecor_lantern_inv.png",
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paramtype2 = "wallmounted",
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walkable = false,
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groups = {dig_immediate=3, attached_node=1},
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tiles = {{name = "xdecor_lantern.png", animation = {type="vertical_frames", length=1.5}}},
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selection_box = xdecor.pixelbox(16, {{4, 0, 4, 8, 16, 8}})
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})
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for _, l in pairs({"iron", "wooden"}) do
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xdecor.register(l.."_lightbox", {
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description = l:gsub("^%l", string.upper).." Light Box",
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tiles = {"xdecor_"..l.."_lightbox.png"},
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groups = {cracky=3, choppy=3, oddly_breakable_by_hand=2},
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light_source = 13,
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sounds = default.node_sound_glass_defaults()
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})
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end
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for _, f in pairs({"dandelion_white", "dandelion_yellow", "geranium",
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"rose", "tulip", "viola"}) do
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xdecor.register("potted_"..f, {
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description = "Potted "..f:gsub("%f[%w]%l", string.upper):gsub("_", " "),
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walkable = false,
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groups = {dig_immediate=3, flammable=3, plant=1, flower=1},
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tiles = {"xdecor_"..f.."_pot.png"},
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inventory_image = "xdecor_"..f.."_pot.png",
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drawtype = "plantlike",
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sounds = default.node_sound_leaves_defaults(),
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selection_box = xdecor.nodebox.slab_y(0.3)
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})
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minetest.register_craft({
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output = "xdecor:potted_"..f,
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recipe = { {"default:clay_brick", "flowers:"..f, "default:clay_brick"},
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{"", "default:clay_brick", ""} }
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})
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end
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local painting_box = {
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type = "wallmounted",
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wall_top = {-0.4375, 0.4375, -0.3125, 0.4375, 0.5, 0.3125},
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wall_bottom = {-0.4375, -0.5, -0.3125, 0.4375, -0.4375, 0.3125},
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wall_side = {-0.5, -0.3125, -0.4375, -0.4375, 0.3125, 0.4375}
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}
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xdecor.register("painting_1", {
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description = "Painting",
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tiles = {"xdecor_painting_1.png"},
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inventory_image = "xdecor_painting_empty.png",
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wield_image = "xdecor_painting_empty.png",
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paramtype2 = "wallmounted",
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wield_image = "xdecor_painting_empty.png",
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sunlight_propagates = true,
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groups = {choppy=3, oddly_breakable_by_hand=2, flammable=2, attached_node=1},
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sounds = default.node_sound_wood_defaults(),
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node_box = painting_box,
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on_construct = function(pos)
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local node = minetest.get_node(pos)
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local random = math.random(4)
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if random == 1 then return end
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minetest.set_node(pos, {name="xdecor:painting_"..random, param2=node.param2})
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end
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})
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for i = 2, 4 do
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xdecor.register("painting_"..i, {
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tiles = {"xdecor_painting_"..i..".png"},
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paramtype2 = "wallmounted",
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drop = "xdecor:painting_1",
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sunlight_propagates = true,
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groups = {choppy=3, oddly_breakable_by_hand=2, flammable=2, attached_node=1, not_in_creative_inventory=1},
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sounds = default.node_sound_wood_defaults(),
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node_box = painting_box
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})
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end
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xdecor.register("stonepath", {
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description = "Garden Stone Path",
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tiles = {"default_stone.png"},
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groups = {snappy=3},
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on_rotate = screwdriver.rotate_simple,
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sounds = default.node_sound_stone_defaults(),
|
|
sunlight_propagates = true,
|
|
node_box = xdecor.pixelbox(16, {
|
|
{8, 0, 8, 6, .5, 6}, {1, 0, 1, 6, .5, 6},
|
|
{1, 0, 10, 5, .5, 5}, {10, 0, 2, 4, .5, 4}
|
|
}),
|
|
selection_box = xdecor.nodebox.slab_y(0.05)
|
|
})
|
|
|
|
function xdecor.register_hard_node(name, desc, def)
|
|
xdecor.register(name, {
|
|
description = desc,
|
|
tiles = {"xdecor_"..name..".png"},
|
|
groups = def.groups or {cracky=1},
|
|
sounds = def.sounds or default.node_sound_stone_defaults()
|
|
})
|
|
end
|
|
|
|
xdecor.register_hard_node("cactusbrick", "Cactus Brick", {})
|
|
xdecor.register_hard_node("coalstone_tile", "Coal Stone Tile", {})
|
|
xdecor.register_hard_node("desertstone_tile", "Desert Stone Tile", {})
|
|
xdecor.register_hard_node("hard_clay", "Hardened Clay", {})
|
|
xdecor.register_hard_node("moonbrick", "Moon Brick", {})
|
|
xdecor.register_hard_node("stone_tile", "Stone Tile", {})
|
|
xdecor.register_hard_node("stone_rune", "Runestone", {})
|
|
xdecor.register_hard_node("packed_ice", "Packed Ice", {
|
|
groups = {cracky=1, puts_out_fire=1},
|
|
sounds = default.node_sound_glass_defaults()
|
|
})
|
|
xdecor.register_hard_node("wood_tile", "Wooden Tile", {
|
|
groups = {choppy=1, wood=1, flammable=2},
|
|
sounds = default.node_sound_wood_defaults()
|
|
})
|
|
|
|
xdecor.register("table", {
|
|
description = "Table",
|
|
tiles = {"xdecor_wood.png"},
|
|
groups = {choppy=2, oddly_breakable_by_hand=1, flammable=2},
|
|
sounds = default.node_sound_wood_defaults(),
|
|
node_box = xdecor.pixelbox(16, {
|
|
{0, 14, 0, 16, 2, 16}, {5.5, 0, 5.5, 5, 14, 6}
|
|
})
|
|
})
|
|
|
|
xdecor.register("tatami", {
|
|
description = "Tatami",
|
|
tiles = {"xdecor_tatami.png"},
|
|
wield_image = "xdecor_tatami.png",
|
|
groups = {snappy=3, flammable=3},
|
|
node_box = xdecor.nodebox.slab_y(0.0625)
|
|
})
|
|
|
|
xdecor.register("tv", {
|
|
description = "Television",
|
|
light_source = 11,
|
|
groups = {snappy=3},
|
|
on_rotate = screwdriver.rotate_simple,
|
|
tiles = {"xdecor_television_left.png^[transformR270",
|
|
"xdecor_television_left.png^[transformR90",
|
|
"xdecor_television_left.png^[transformFX",
|
|
"xdecor_television_left.png", "xdecor_television_back.png",
|
|
{name="xdecor_television_front_animated.png",
|
|
animation = {type="vertical_frames", length=80.0}} }
|
|
})
|
|
|
|
for _, n in pairs({"c0", "c1", "c2", "c3", "c4", "ln"}) do
|
|
minetest.register_alias("xdecor:cobble_wall_"..n, "walls:cobble")
|
|
minetest.register_alias("xdecor:mossycobble_wall_"..n, "walls:cobble")
|
|
end
|
|
|
|
xdecor.register("woodframed_glass", {
|
|
description = "Wood Framed Glass",
|
|
drawtype = "glasslike_framed",
|
|
tiles = {"xdecor_woodframed_glass.png", "xdecor_woodframed_glass_detail.png"},
|
|
groups = {cracky=2, oddly_breakable_by_hand=1},
|
|
sounds = default.node_sound_glass_defaults()
|
|
})
|
|
|