235 lines
7.1 KiB
Lua
235 lines
7.1 KiB
Lua
local enchanting = {}
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screwdriver = screwdriver or {}
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function enchanting.formspec(pos, tool)
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local formspec = [[ size[9,9;]
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bgcolor[#080808BB;true]
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background[0,0;9,9;ench_ui.png]
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list[context;tool;0.9,2.9;1,1;]
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list[context;mese;2,2.9;1,1;]
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list[current_player;main;0.5,4.5;8,4;]
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image[2,2.9;1,1;mese_layout.png]
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tooltip[sharp;Your sword inflicts more damage]
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tooltip[durable;Your tool is more resistant]
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tooltip[fast;Your tool is more powerful]
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tooltip[strong;Your armor is more resistant]
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tooltip[speed;Your speed is increased] ]]
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..default.gui_slots..default.get_hotbar_bg(0.5,4.5)
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local tool_fs = {
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["tool"] = [[ image_button[3.9,0.85;4,0.92;bg_btn.png;fast;Efficiency]
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image_button[3.9,1.77;4,1.12;bg_btn.png;durable;Durability] ]],
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["armor"] = "image_button[3.9,0.85;4,0.92;bg_btn.png;strong;Strength]",
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["sword"] = "image_button[3.9,2.9;4,0.92;bg_btn.png;sharp;Sharpness]",
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["boots"] = [[ image_button[3.9,0.85;4,0.92;bg_btn.png;strong;Strength]
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image_button[3.9,1.77;4,1.12;bg_btn.png;speed;Speed] ]] }
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for cat in pairs(tool_fs) do
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if tool == cat then
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formspec = formspec..tool_fs[cat]
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end
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end
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minetest.get_meta(pos):set_string("formspec", formspec)
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end
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function enchanting.on_put(pos, listname, _, stack)
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if listname == "tool" then
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local tools_cat = {
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["tool"] = {"pick", "axe", "shovel"},
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["armor"] = {"chestplate", "leggings", "helmet"},
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["sword"] = {"sword"}, ["boots"] = {"boots"} }
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for cat, name in pairs(tools_cat) do
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for _, n in pairs(name) do
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if stack:get_name():find(n) then
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enchanting.formspec(pos, cat)
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end
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end
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end
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end
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end
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function enchanting.fields(pos, _, fields)
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if fields.quit then return end
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local inv = minetest.get_meta(pos):get_inventory()
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local tool = inv:get_stack("tool", 1)
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local mese = inv:get_stack("mese", 1)
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local orig_wear = tool:get_wear()
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local mod, name = tool:get_name():match("([%w_]+):([%w_]+)")
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local enchanted_tool = mod..":enchanted_"..name.."_"..next(fields)
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if mese:get_count() > 0 and minetest.registered_tools[enchanted_tool] then
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tool:replace(enchanted_tool)
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tool:add_wear(orig_wear)
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mese:take_item()
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inv:set_stack("mese", 1, mese)
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inv:set_stack("tool", 1, tool)
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end
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end
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function enchanting.dig(pos)
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local inv = minetest.get_meta(pos):get_inventory()
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return inv:is_empty("tool") and inv:is_empty("mese")
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end
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local function allowed(tool)
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for item in pairs(minetest.registered_tools) do
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if item:match("enchanted_"..tool) then
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return true
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end
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end
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return false
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end
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function enchanting.put(_, listname, _, stack)
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local item = stack:get_name():match(":([%w_]+)")
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if listname == "mese" and item == "mese_crystal" then
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return stack:get_count()
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elseif listname == "tool" and allowed(item) then
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return 1
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end
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return 0
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end
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function enchanting.on_take(pos, listname)
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if listname == "tool" then
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enchanting.formspec(pos, nil)
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end
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end
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function enchanting.construct(pos)
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local meta = minetest.get_meta(pos)
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meta:set_string("infotext", "Enchantment Table")
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enchanting.formspec(pos, nil)
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local inv = meta:get_inventory()
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inv:set_size("tool", 1)
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inv:set_size("mese", 1)
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end
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xdecor.register("enchantment_table", {
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description = "Enchantment Table",
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tiles = {
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"xdecor_enchantment_top.png", "xdecor_enchantment_bottom.png",
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"xdecor_enchantment_side.png", "xdecor_enchantment_side.png",
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"xdecor_enchantment_side.png", "xdecor_enchantment_side.png"
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},
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groups = {cracky=1, oddly_breakable_by_hand=1, level=1},
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sounds = default.node_sound_stone_defaults(),
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on_rotate = screwdriver.rotate_simple,
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can_dig = enchanting.dig,
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on_construct = enchanting.construct,
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on_receive_fields = enchanting.fields,
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on_metadata_inventory_put = enchanting.on_put,
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on_metadata_inventory_take = enchanting.on_take,
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allow_metadata_inventory_put = enchanting.put,
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allow_metadata_inventory_move = function() return 0 end
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})
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local function cap(str)
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return str:gsub("^%l", string.upper)
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end
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-- Higher number = stronger enchant.
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local use_factor = 1.2
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local times_subtractor = 0.1
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local damage_adder = 1
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local strength_factor = 1.2
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local speed_factor = 0.2
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local jump_factor = 0.2
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local tools = {
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--[[ Registration format :
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[Mod name] = {
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{materials},
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{tool name, tool group, {enchantments}}
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}
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--]]
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["default"] = {
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{"steel", "bronze", "mese", "diamond"},
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{"axe", "choppy", {"durable", "fast"}},
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{"pick", "cracky", {"durable", "fast"}},
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{"shovel", "crumbly", {"durable", "fast"}},
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{"sword", "fleshy", {"sharp"}}
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},
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["3d_armor"] = {
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{"steel", "bronze", "gold", "diamond"},
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{"boots", nil, {"strong", "speed"}},
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{"chestplate", nil, {"strong"}},
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{"helmet", nil, {"strong"}},
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{"leggings", nil, {"strong"}}
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}
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}
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for mod, defs in pairs(tools) do
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for _, mat in pairs(defs[1]) do
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for _, tooldef in next, defs, 1 do
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for _, ench in pairs(tooldef[3]) do
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local tool, group, material, enchant = tooldef[1], tooldef[2], mat, ench
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local original_tool = minetest.registered_tools[mod..":"..tool.."_"..material]
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if original_tool then
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if mod == "default" then
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local original_damage_groups = original_tool.tool_capabilities.damage_groups
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local original_groupcaps = original_tool.tool_capabilities.groupcaps
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local groupcaps = table.copy(original_groupcaps)
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local fleshy = original_damage_groups.fleshy
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local full_punch_interval = original_tool.tool_capabilities.full_punch_interval
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local max_drop_level = original_tool.tool_capabilities.max_drop_level
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if enchant == "durable" then
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groupcaps[group].uses = math.ceil(original_groupcaps[group].uses * use_factor)
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elseif enchant == "fast" then
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for i = 1, 3 do
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groupcaps[group].times[i] = original_groupcaps[group].times[i] - times_subtractor
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end
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elseif enchant == "sharp" then
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fleshy = fleshy + damage_adder
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end
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minetest.register_tool(":"..mod..":enchanted_"..tool.."_"..material.."_"..enchant, {
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description = "Enchanted "..cap(material).." "..cap(tool).." ("..cap(enchant)..")",
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inventory_image = original_tool.inventory_image.."^[colorize:violet:50",
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wield_image = original_tool.wield_image,
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groups = {not_in_creative_inventory=1},
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tool_capabilities = {
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groupcaps = groupcaps, damage_groups = {fleshy = fleshy},
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full_punch_interval = full_punch_interval, max_drop_level = max_drop_level
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}
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})
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end
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if mod == "3d_armor" then
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local original_armor_groups = original_tool.groups
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local armorcaps = table.copy(original_armor_groups)
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local armorcaps = {}
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armorcaps.not_in_creative_inventory=1
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for armor_group, value in pairs(original_armor_groups) do
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if enchant == "strong" then
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armorcaps[armor_group] = math.ceil(value * strength_factor)
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elseif enchant == "speed" then
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armorcaps[armor_group] = value
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armorcaps.physics_speed = speed_factor
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armorcaps.physics_jump = jump_factor
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end
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end
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minetest.register_tool(":"..mod..":enchanted_"..tool.."_"..material.."_"..enchant, {
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description = "Enchanted "..cap(material).." "..cap(tool).." ("..cap(enchant)..")",
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inventory_image = original_tool.inventory_image,
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texture = "3d_armor_"..tool.."_"..material,
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wield_image = original_tool.wield_image,
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groups = armorcaps,
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wear = 0
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})
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end
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end
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end
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end
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end
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end
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