284 lines
8.9 KiB
Lua
284 lines
8.9 KiB
Lua
local enchanting = {}
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screwdriver = screwdriver or {}
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-- Cost in Mese crystal(s) for enchanting.
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local mese_cost = 1
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-- Force of the enchantments.
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enchanting.uses = 1.2 -- Durability
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enchanting.times = 0.1 -- Efficiency
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enchanting.damages = 1 -- Sharpness
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enchanting.strength = 1.2 -- Armor strength (3d_armor only)
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enchanting.speed = 0.2 -- Player speed (3d_armor only)
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enchanting.jump = 0.2 -- Player jumping (3d_armor only)
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function enchanting.formspec(pos, num)
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local meta = minetest.get_meta(pos)
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local formspec = [[ size[9,9;]
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bgcolor[#080808BB;true]
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background[0,0;9,9;ench_ui.png]
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list[context;tool;0.9,2.9;1,1;]
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list[context;mese;2,2.9;1,1;]
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list[current_player;main;0.5,4.5;8,4;]
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image[2,2.9;1,1;mese_layout.png]
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tooltip[sharp;Your weapon inflicts more damages]
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tooltip[durable;Your tool last longer]
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tooltip[fast;Your tool digs faster]
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tooltip[strong;Your armor is more resistant]
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tooltip[speed;Your speed is increased] ]]
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..default.gui_slots..default.get_hotbar_bg(0.5,4.5)
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local enchant_buttons = {
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[[ image_button[3.9,0.85;4,0.92;bg_btn.png;fast;Efficiency]
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image_button[3.9,1.77;4,1.12;bg_btn.png;durable;Durability] ]],
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"image_button[3.9,0.85;4,0.92;bg_btn.png;strong;Strength]",
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"image_button[3.9,2.9;4,0.92;bg_btn.png;sharp;Sharpness]",
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[[ image_button[3.9,0.85;4,0.92;bg_btn.png;strong;Strength]
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image_button[3.9,1.77;4,1.12;bg_btn.png;speed;Speed] ]]
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}
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formspec = formspec..(enchant_buttons[num] or "")
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meta:set_string("formspec", formspec)
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end
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function enchanting.on_put(pos, listname, _, stack)
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if listname == "tool" then
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local stackname = stack:get_name()
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local tool_groups = {
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"axe, pick, shovel",
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"chestplate, leggings, helmet",
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"sword", "boots"
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}
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for idx, tools in pairs(tool_groups) do
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if tools:find(stackname:match(":(%w+)")) then
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enchanting.formspec(pos, idx)
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end
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end
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end
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end
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function enchanting.fields(pos, _, fields, sender)
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if fields.quit then return end
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local inv = minetest.get_meta(pos):get_inventory()
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local tool = inv:get_stack("tool", 1)
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local mese = inv:get_stack("mese", 1)
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local orig_wear = tool:get_wear()
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local mod, name = tool:get_name():match("(.*):(.*)")
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local enchanted_tool = (mod or "")..":enchanted_"..(name or "").."_"..next(fields)
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if mese:get_count() >= mese_cost and minetest.registered_tools[enchanted_tool] then
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minetest.sound_play("xdecor_enchanting", {to_player=sender:get_player_name(), gain=0.8})
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tool:replace(enchanted_tool)
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tool:add_wear(orig_wear)
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mese:take_item(mese_cost)
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inv:set_stack("mese", 1, mese)
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inv:set_stack("tool", 1, tool)
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end
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end
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function enchanting.dig(pos)
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local inv = minetest.get_meta(pos):get_inventory()
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return inv:is_empty("tool") and inv:is_empty("mese")
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end
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local function allowed(tool)
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for item in pairs(minetest.registered_tools) do
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if item:find("enchanted_"..tool) then return true end
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end
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return false
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end
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function enchanting.put(_, listname, _, stack)
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local item = stack:get_name():match("[^:]+$")
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if listname == "mese" and item == "mese_crystal" then
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return stack:get_count()
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elseif listname == "tool" and allowed(item) then
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return 1
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end
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return 0
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end
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function enchanting.on_take(pos, listname)
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if listname == "tool" then enchanting.formspec(pos, nil) end
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end
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function enchanting.construct(pos)
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local meta = minetest.get_meta(pos)
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meta:set_string("infotext", "Enchantment Table")
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enchanting.formspec(pos, nil)
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local inv = meta:get_inventory()
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inv:set_size("tool", 1)
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inv:set_size("mese", 1)
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minetest.add_entity({x=pos.x, y=pos.y+0.85, z=pos.z}, "xdecor:book_open")
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local timer = minetest.get_node_timer(pos)
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timer:start(5.0)
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end
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function enchanting.destruct(pos)
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for _, obj in pairs(minetest.get_objects_inside_radius(pos, 0.9)) do
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if obj and obj:get_luaentity() and
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obj:get_luaentity().name == "xdecor:book_open" then
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obj:remove() break
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end
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end
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end
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function enchanting.timer(pos)
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local node = minetest.get_node(pos)
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local num = #minetest.get_objects_inside_radius(pos, 0.9)
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if num == 0 then
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minetest.add_entity({x=pos.x, y=pos.y+0.85, z=pos.z}, "xdecor:book_open")
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end
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local minp = {x=pos.x-2, y=pos.y, z=pos.z-2}
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local maxp = {x=pos.x+2, y=pos.y+1, z=pos.z+2}
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local bookshelves = minetest.find_nodes_in_area(minp, maxp, "default:bookshelf")
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if #bookshelves == 0 then return true end
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local bookshelf_pos = bookshelves[math.random(1, #bookshelves)]
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local x = pos.x - bookshelf_pos.x
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local y = bookshelf_pos.y - pos.y
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local z = pos.z - bookshelf_pos.z
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if tostring(x..z):find(2) then
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minetest.add_particle({
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pos = bookshelf_pos,
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velocity = {x=x, y=2-y, z=z},
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acceleration = {x=0, y=-2.2, z=0},
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expirationtime = 1,
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size = 2,
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texture = "xdecor_glyph"..math.random(1,18)..".png"
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})
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end
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return true
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end
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xdecor.register("enchantment_table", {
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description = "Enchantment Table",
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tiles = {"xdecor_enchantment_top.png", "xdecor_enchantment_bottom.png",
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"xdecor_enchantment_side.png", "xdecor_enchantment_side.png",
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"xdecor_enchantment_side.png", "xdecor_enchantment_side.png"},
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groups = {cracky=1, level=1},
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sounds = default.node_sound_stone_defaults(),
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on_rotate = screwdriver.rotate_simple,
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can_dig = enchanting.dig,
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on_timer = enchanting.timer,
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on_construct = enchanting.construct,
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on_destruct = enchanting.destruct,
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on_receive_fields = enchanting.fields,
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on_metadata_inventory_put = enchanting.on_put,
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on_metadata_inventory_take = enchanting.on_take,
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allow_metadata_inventory_put = enchanting.put,
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allow_metadata_inventory_move = function() return 0 end
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})
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minetest.register_entity("xdecor:book_open", {
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visual = "sprite",
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visual_size = {x=0.75, y=0.75},
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collisionbox = {0},
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physical = false,
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textures = {"xdecor_book_open.png"},
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on_activate = function(self)
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local pos = self.object:getpos()
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local pos_under = {x=pos.x, y=pos.y-1, z=pos.z}
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if minetest.get_node(pos_under).name ~= "xdecor:enchantment_table" then
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self.object:remove()
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end
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end
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})
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local function cap(S) return S:gsub("^%l", string.upper) end
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function enchanting:register_tools(mod, def)
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for tool in pairs(def.tools) do
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for material in def.materials:gmatch("[%w_]+") do
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for enchant in def.tools[tool].enchants:gmatch("[%w_]+") do
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local original_tool = minetest.registered_tools[mod..":"..tool.."_"..material]
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if not original_tool then break end
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if original_tool.tool_capabilities then
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local original_damage_groups = original_tool.tool_capabilities.damage_groups
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local original_groupcaps = original_tool.tool_capabilities.groupcaps
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local groupcaps = table.copy(original_groupcaps)
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local fleshy = original_damage_groups.fleshy
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local full_punch_interval = original_tool.tool_capabilities.full_punch_interval
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local max_drop_level = original_tool.tool_capabilities.max_drop_level
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local group = next(original_groupcaps)
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if enchant == "durable" then
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groupcaps[group].uses = math.ceil(original_groupcaps[group].uses * enchanting.uses)
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elseif enchant == "fast" then
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for i, time in pairs(original_groupcaps[group].times) do
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groupcaps[group].times[i] = time - enchanting.times
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end
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elseif enchant == "sharp" then
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fleshy = fleshy + enchanting.damages
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end
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minetest.register_tool(":"..mod..":enchanted_"..tool.."_"..material.."_"..enchant, {
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description = "Enchanted "..cap(material).." "..cap(tool).." ("..cap(enchant)..")",
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inventory_image = original_tool.inventory_image.."^[colorize:violet:50",
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wield_image = original_tool.wield_image,
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groups = {not_in_creative_inventory=1},
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tool_capabilities = {
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groupcaps = groupcaps, damage_groups = {fleshy = fleshy},
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full_punch_interval = full_punch_interval, max_drop_level = max_drop_level
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}
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})
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end
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if mod == "3d_armor" then
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local original_armor_groups = original_tool.groups
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local armorcaps = {}
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armorcaps.not_in_creative_inventory = 1
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for armor_group, value in pairs(original_armor_groups) do
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if enchant == "strong" then
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armorcaps[armor_group] = math.ceil(value * enchanting.strength)
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elseif enchant == "speed" then
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armorcaps[armor_group] = value
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armorcaps.physics_speed = enchanting.speed
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armorcaps.physics_jump = enchanting.jump
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end
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end
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minetest.register_tool(":"..mod..":enchanted_"..tool.."_"..material.."_"..enchant, {
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description = "Enchanted "..cap(material).." "..cap(tool).." ("..cap(enchant)..")",
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inventory_image = original_tool.inventory_image,
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texture = "3d_armor_"..tool.."_"..material,
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wield_image = original_tool.wield_image,
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groups = armorcaps,
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wear = 0
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})
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end
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end
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end
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end
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end
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enchanting:register_tools("default", {
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materials = "steel, bronze, mese, diamond",
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tools = {
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axe = {enchants = "durable, fast"},
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pick = {enchants = "durable, fast"},
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shovel = {enchants = "durable, fast"},
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sword = {enchants = "sharp"}
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}
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})
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enchanting:register_tools("3d_armor", {
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materials = "steel, bronze, gold, diamond",
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tools = {
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boots = {enchants = "strong, speed"},
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chestplate = {enchants = "strong"},
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helmet = {enchants = "strong"},
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leggings = {enchants = "strong"}
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}
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})
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