xdecor-libre/cooking.lua
2016-01-08 20:08:09 +01:00

150 lines
4.6 KiB
Lua

minetest.register_alias("xdecor:cauldron", "xdecor:cauldron_empty") -- legacy code
local cauldron_cbox = {
type = "fixed",
fixed = {
{-0.5, -0.5, -0.5, 0.5, 0.5, -0.5},
{-0.5, -0.5, 0.5, 0.5, 0.5, 0.5},
{-0.5, -0.5, -0.5, -0.5, 0.5, 0.5},
{0.5, -0.5, -0.5, 0.5, 0.5, 0.5},
{-0.5, -0.5, -0.5, 0.5, 0, 0.5}
}
}
local function fill_water_bucket(pos, node, clicker, itemstack)
local wield_item = clicker:get_wielded_item():get_name()
if wield_item == "bucket:bucket_empty" then
minetest.set_node(pos, {name="xdecor:cauldron_empty", param2=node.param2})
itemstack:replace("bucket:bucket_water")
end
end
xdecor.register("cauldron_empty", {
description = "Cauldron",
groups = {cracky=2, oddly_breakable_by_hand=1},
on_rotate = screwdriver.rotate_simple,
tiles = {"xdecor_cauldron_top_empty.png", "xdecor_cauldron_sides.png"},
infotext = "Cauldron (empty)",
on_rightclick = function(pos, node, clicker, itemstack)
local wield_item = clicker:get_wielded_item():get_name()
if wield_item == "bucket:bucket_water" or
wield_item == "bucket:bucket_river_water" then
minetest.set_node(pos, {name="xdecor:cauldron_idle", param2=node.param2})
itemstack:replace("bucket:bucket_empty")
end
end,
collision_box = cauldron_cbox
})
xdecor.register("cauldron_idle", {
groups = {cracky=2, oddly_breakable_by_hand=1, not_in_creative_inventory=1},
on_rotate = screwdriver.rotate_simple,
tiles = {"xdecor_cauldron_top_idle.png", "xdecor_cauldron_sides.png"},
drop = "xdecor:cauldron_empty",
infotext = "Cauldron (idle)",
collision_box = cauldron_cbox,
on_rightclick = fill_water_bucket
})
xdecor.register("cauldron_boiling_water", {
groups = {cracky=2, oddly_breakable_by_hand=1, not_in_creative_inventory=1},
on_rotate = screwdriver.rotate_simple,
drop = "xdecor:cauldron_empty",
infotext = "Cauldron (active) - Drop foods inside to make a soup",
damage_per_second = 2,
tiles = {
{ name = "xdecor_cauldron_top_anim_boiling_water.png",
animation = {type="vertical_frames", length=3.0} },
"xdecor_cauldron_sides.png"
},
collision_box = cauldron_cbox,
on_rightclick = fill_water_bucket
})
xdecor.register("cauldron_soup", {
groups = {cracky=2, oddly_breakable_by_hand=1, not_in_creative_inventory=1},
on_rotate = screwdriver.rotate_simple,
drop = "xdecor:cauldron_empty",
infotext = "Cauldron (active) - Use a bowl to eat the soup",
damage_per_second = 2,
tiles = {
{ name = "xdecor_cauldron_top_anim_soup.png",
animation = {type="vertical_frames", length=3.0} },
"xdecor_cauldron_sides.png"
},
collision_box = cauldron_cbox,
on_rightclick = function(pos, node, clicker, itemstack)
local inv = clicker:get_inventory()
if clicker:get_wielded_item():get_name() == "xdecor:bowl" then
if inv:room_for_item("main", "xdecor:bowl_soup 1") then
itemstack:take_item()
inv:add_item("main", "xdecor:bowl_soup 1")
minetest.set_node(pos, {name="xdecor:cauldron_empty", param2=node.param2})
else
minetest.chat_send_player(clicker:get_player_name(),
"No room in your inventory to add a bowl of soup!")
end
return itemstack
end
end
})
minetest.register_abm({
nodenames = {"xdecor:cauldron_idle"},
interval = 15, chance = 1,
action = function(pos, node)
local below_node = {x=pos.x, y=pos.y-1, z=pos.z}
if minetest.get_node(below_node).name:find("fire") then
minetest.set_node(pos, {name="xdecor:cauldron_boiling_water", param2=node.param2})
end
end
})
minetest.register_abm({
nodenames = {"xdecor:cauldron_boiling_water"},
interval = 3, chance = 1,
action = function(pos, node)
local objs = minetest.get_objects_inside_radius(pos, 0.5)
if not objs then return end
local ingredients = {}
local ingredients_list = { -- Add more ingredients here that make a soup.
"apple", "mushroom", "honey", "pumpkin", "egg", "bread",
"meat", "chicken"
}
for _, obj in pairs(objs) do
if obj and obj:get_luaentity() then
local itemstring = obj:get_luaentity().itemstring:match("[%w_]+:([%w_]+)")
if not next(ingredients) then
for _, rep in pairs(ingredients) do
if itemstring == rep then return end
end
end
for _, ing in pairs(ingredients_list) do
if itemstring and itemstring:match(ing) then
ingredients[#ingredients+1] = itemstring
end
end
end
end
if #ingredients >= 2 then
for _, obj in pairs(objs) do
if obj and obj:get_luaentity() then
obj:remove()
end
end
minetest.set_node(pos, {name="xdecor:cauldron_soup", param2=node.param2})
end
local below_node = {x=pos.x, y=pos.y-1, z=pos.z}
if not minetest.get_node(below_node).name:find("fire") then
minetest.set_node(pos, {name="xdecor:cauldron_idle", param2=node.param2})
end
end
})