126 lines
3.5 KiB
Lua
126 lines
3.5 KiB
Lua
local tmp = {}
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screwdriver = screwdriver or {}
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minetest.register_entity("xdecor:f_item",{
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hp_max = 1, visual="wielditem", visual_size={x=.33,y=.33},
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collisionbox = {0, 0, 0, 0, 0, 0}, physical=false, textures={"air"},
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on_activate = function(self, staticdata)
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if tmp.nodename ~= nil and tmp.texture ~= nil then
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self.nodename = tmp.nodename
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tmp.nodename = nil
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self.texture = tmp.texture
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tmp.texture = nil
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else
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if staticdata ~= nil and staticdata ~= "" then
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local data = staticdata:split(';')
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if data and data[1] and data[2] then
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self.nodename = data[1]
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self.texture = data[2]
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end
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end
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end
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if self.texture ~= nil then
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self.object:set_properties({textures={self.texture}})
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end
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end,
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get_staticdata = function(self)
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if self.nodename ~= nil and self.texture ~= nil then
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return self.nodename .. ';' .. self.texture
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end
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return ""
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end,
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})
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local remove_item = function(pos, node)
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local objs = nil
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objs = minetest.get_objects_inside_radius(pos, .5)
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if objs then
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for _, obj in ipairs(objs) do
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if obj and obj:get_luaentity() and obj:get_luaentity().name == "xdecor:f_item" then
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obj:remove()
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end
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end
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end
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end
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local facedir = {}
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facedir[0] = {x=0, y=0, z=1}
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facedir[1] = {x=1, y=0, z=0}
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facedir[2] = {x=0, y=0, z=-1}
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facedir[3] = {x=-1, y=0, z=0}
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local update_item = function(pos, node)
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remove_item(pos, node)
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local meta = minetest.get_meta(pos)
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if meta:get_string("item") ~= "" then
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local posad = facedir[node.param2]
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if not posad then return end
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pos.x = pos.x + posad.x*6.5/16
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pos.y = pos.y + posad.y*6.5/16
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pos.z = pos.z + posad.z*6.5/16
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tmp.nodename = node.name
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tmp.texture = ItemStack(meta:get_string("item")):get_name()
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local e = minetest.add_entity(pos, "xdecor:f_item")
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local yaw = math.pi*2 - node.param2 * math.pi/2
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e:setyaw(yaw)
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end
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end
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local drop_item = function(pos, node)
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local meta = minetest.get_meta(pos)
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if meta:get_string("item") ~= "" then
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minetest.add_item(pos, meta:get_string("item"))
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meta:set_string("item", "")
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end
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remove_item(pos, node)
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end
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xdecor.register("frame", {
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description = "Item frame",
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node_box = { type = "fixed", fixed = {-0.5, -0.5, 7/16, 0.5, 0.5, 0.5} },
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tiles = {"xdecor_frame.png"},
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inventory_image = "xdecor_frame.png",
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groups = {snappy=3},
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on_rotate = screwdriver.disallow,
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after_place_node = function(pos, placer, itemstack)
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local meta = minetest.get_meta(pos)
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meta:set_string("owner", placer:get_player_name())
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meta:set_string("infotext", "Item frame (owned by "..placer:get_player_name()..")")
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end,
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on_rightclick = function(pos, node, clicker, itemstack)
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if not itemstack then return end
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local meta = minetest.get_meta(pos)
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if clicker:get_player_name() == meta:get_string("owner") then
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drop_item(pos, node)
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local s = itemstack:take_item()
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meta:set_string("item", s:to_string())
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update_item(pos, node)
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end
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return itemstack
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end,
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on_punch = function(pos, node, puncher)
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local meta = minetest.get_meta(pos)
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if puncher:get_player_name() == meta:get_string("owner") then
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drop_item(pos, node)
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end
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end,
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can_dig = function(pos, player)
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local meta = minetest.get_meta(pos)
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return player:get_player_name() == meta:get_string("owner")
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end,
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after_destruct = remove_item,
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})
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minetest.register_abm({
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nodenames = {"xdecor:frame"},
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interval = 15,
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chance = 1,
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action = function(pos, node, active_object_count, active_object_count_wider)
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if #minetest.get_objects_inside_radius(pos, 0.5) > 0 then return end
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update_item(pos, node)
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end
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})
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