1719 lines
46 KiB
Lua
1719 lines
46 KiB
Lua
local realchess = {}
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local S = minetest.get_translator("xdecor")
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local FS = function(...) return minetest.formspec_escape(S(...)) end
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local ALPHA_OPAQUE = minetest.features.use_texture_alpha_string_modes and "opaque" or false
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local MOVES_LIST_SYMBOL_EMPTY = 69
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local AI_NAME = S("Dumb AI")
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screwdriver = screwdriver or {}
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-- Chess games are disabled because they are currently too broken.
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-- Set this to true to enable this again and try your luck.
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local ENABLE_CHESS_GAMES = true
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local function index_to_xy(idx)
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if not idx then
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return nil
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end
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idx = idx - 1
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local x = idx % 8
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local y = (idx - x) / 8
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return x, y
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end
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local function xy_to_index(x, y)
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return x + y * 8 + 1
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end
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local function get_square(a, b)
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return (a * 8) - (8 - b)
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end
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local chat_prefix = minetest.colorize("#FFFF00", "["..S("Chess").."] ")
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local letters = {'a','b','c','d','e','f','g','h'}
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local function board_to_table(inv)
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local t = {}
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for i = 1, 64 do
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t[#t + 1] = inv:get_stack("board", i):get_name()
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end
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return t
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end
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local piece_values = {
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pawn = 10,
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knight = 30,
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bishop = 30,
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rook = 50,
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queen = 90,
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king = 900
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}
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local function get_possible_moves(board, from_idx)
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local piece, color = board[from_idx]:match(":(%w+)_(%w+)")
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if not piece then
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return {}
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end
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local moves = {}
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local from_x, from_y = index_to_xy(from_idx)
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for i = 1, 64 do
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local stack_name = board[i]
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if stack_name:find((color == "black" and "white" or "black")) or
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stack_name == "" then
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moves[i] = 0
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end
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end
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for to_idx in pairs(moves) do
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local pieceTo = board[to_idx]
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local to_x, to_y = index_to_xy(to_idx)
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-- PAWN
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if piece == "pawn" then
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if color == "white" then
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local pawnWhiteMove = board[xy_to_index(from_x, from_y - 1)]
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-- white pawns can go up only
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if from_y - 1 == to_y then
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if from_x == to_x then
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if pieceTo ~= "" then
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moves[to_idx] = nil
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end
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elseif from_x - 1 == to_x or from_x + 1 == to_x then
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if not pieceTo:find("black") then
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moves[to_idx] = nil
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end
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else
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moves[to_idx] = nil
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end
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elseif from_y - 2 == to_y then
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if pieceTo ~= "" or from_y < 6 or pawnWhiteMove ~= "" then
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moves[to_idx] = nil
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end
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else
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moves[to_idx] = nil
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end
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--[[
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if x not changed
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ensure that destination cell is empty
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elseif x changed one unit left or right
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ensure the pawn is killing opponent piece
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else
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move is not legal - abort
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]]
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if from_x == to_x then
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if pieceTo ~= "" then
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moves[to_idx] = nil
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end
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elseif from_x - 1 == to_x or from_x + 1 == to_x then
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if not pieceTo:find("black") then
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moves[to_idx] = nil
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end
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else
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moves[to_idx] = nil
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end
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elseif color == "black" then
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local pawnBlackMove = board[xy_to_index(from_x, from_y + 1)]
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-- black pawns can go down only
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if from_y + 1 == to_y then
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if from_x == to_x then
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if pieceTo ~= "" then
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moves[to_idx] = nil
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end
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elseif from_x - 1 == to_x or from_x + 1 == to_x then
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if not pieceTo:find("white") then
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moves[to_idx] = nil
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end
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else
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moves[to_idx] = nil
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end
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elseif from_y + 2 == to_y then
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if pieceTo ~= "" or from_y > 1 or pawnBlackMove ~= "" then
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moves[to_idx] = nil
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end
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else
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moves[to_idx] = nil
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end
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--[[
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if x not changed
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ensure that destination cell is empty
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elseif x changed one unit left or right
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ensure the pawn is killing opponent piece
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else
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move is not legal - abort
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]]
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if from_x == to_x then
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if pieceTo ~= "" then
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moves[to_idx] = nil
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end
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elseif from_x - 1 == to_x or from_x + 1 == to_x then
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if not pieceTo:find("white") then
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moves[to_idx] = nil
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end
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else
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moves[to_idx] = nil
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end
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else
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moves[to_idx] = nil
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end
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-- ROOK
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elseif piece == "rook" then
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if from_x == to_x then
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-- Moving vertically
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if from_y < to_y then
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-- Moving down
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-- Ensure that no piece disturbs the way
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for i = from_y + 1, to_y - 1 do
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if board[xy_to_index(from_x, i)] ~= "" then
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moves[to_idx] = nil
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end
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end
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else
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-- Mocing up
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-- Ensure that no piece disturbs the way
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for i = to_y + 1, from_y - 1 do
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if board[xy_to_index(from_x, i)] ~= "" then
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moves[to_idx] = nil
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end
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end
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end
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elseif from_y == to_y then
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-- Mocing horizontally
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if from_x < to_x then
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-- mocing right
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-- ensure that no piece disturbs the way
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for i = from_x + 1, to_x - 1 do
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if board[xy_to_index(i, from_y)] ~= "" then
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moves[to_idx] = nil
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end
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end
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else
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-- Mocing left
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-- Ensure that no piece disturbs the way
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for i = to_x + 1, from_x - 1 do
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if board[xy_to_index(i, from_y)] ~= "" then
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moves[to_idx] = nil
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end
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end
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end
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else
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-- Attempt to move arbitrarily -> abort
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moves[to_idx] = nil
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end
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-- KNIGHT
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elseif piece == "knight" then
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-- Get relative pos
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local dx = from_x - to_x
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local dy = from_y - to_y
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-- Get absolute values
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if dx < 0 then
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dx = -dx
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end
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if dy < 0 then
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dy = -dy
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end
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-- Sort x and y
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if dx > dy then
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dx, dy = dy, dx
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end
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-- Ensure that dx == 1 and dy == 2
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if dx ~= 1 or dy ~= 2 then
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moves[to_idx] = nil
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end
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-- Just ensure that destination cell does not contain friend piece
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-- ^ It was done already thus everything ok
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-- BISHOP
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elseif piece == "bishop" then
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-- Get relative pos
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local dx = from_x - to_x
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local dy = from_y - to_y
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-- Get absolute values
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if dx < 0 then
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dx = -dx
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end
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if dy < 0 then
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dy = -dy
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end
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-- Ensure dx and dy are equal
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if dx ~= dy then
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moves[to_idx] = nil
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end
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if from_x < to_x then
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if from_y < to_y then
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-- Moving right-down
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-- Ensure that no piece disturbs the way
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for i = 1, dx - 1 do
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if board[xy_to_index(from_x + i, from_y + i)] ~= "" then
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moves[to_idx] = nil
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end
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end
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else
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-- Moving right-up
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-- Ensure that no piece disturbs the way
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for i = 1, dx - 1 do
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if board[xy_to_index(from_x + i, from_y - i)] ~= "" then
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moves[to_idx] = nil
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end
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end
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end
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else
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if from_y < to_y then
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-- Moving left-down
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-- Ensure that no piece disturbs the way
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for i = 1, dx - 1 do
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if board[xy_to_index(from_x - i, from_y + i)] ~= "" then
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moves[to_idx] = nil
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end
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end
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else
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-- Moving left-up
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-- ensure that no piece disturbs the way
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for i = 1, dx - 1 do
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if board[xy_to_index(from_x - i, from_y - i)] ~= "" then
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moves[to_idx] = nil
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end
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end
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end
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end
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-- QUEEN
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elseif piece == "queen" then
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local dx = from_x - to_x
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local dy = from_y - to_y
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-- Get absolute values
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if dx < 0 then
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dx = -dx
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end
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if dy < 0 then
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dy = -dy
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end
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-- Ensure valid relative move
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if dx ~= 0 and dy ~= 0 and dx ~= dy then
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moves[to_idx] = nil
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end
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if from_x == to_x then
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-- Moving vertically
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if from_y < to_y then
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-- Moving down
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-- Ensure that no piece disturbs the way
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for i = from_y + 1, to_y - 1 do
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if board[xy_to_index(from_x, i)] ~= "" then
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moves[to_idx] = nil
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end
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end
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else
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-- Mocing up
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-- Ensure that no piece disturbs the way
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for i = to_y + 1, from_y - 1 do
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if board[xy_to_index(from_x, i)] ~= "" then
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moves[to_idx] = nil
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end
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end
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end
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elseif from_x < to_x then
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if from_y == to_y then
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-- Goes right
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-- Ensure that no piece disturbs the way
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for i = 1, dx - 1 do
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if board[xy_to_index(from_x + i, from_y)] ~= "" then
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moves[to_idx] = nil
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end
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end
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elseif from_y < to_y then
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-- Goes right-down
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-- Ensure that no piece disturbs the way
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for i = 1, dx - 1 do
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if board[xy_to_index(from_x + i, from_y + i)] ~= "" then
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moves[to_idx] = nil
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end
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end
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else
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-- Goes right-up
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-- Ensure that no piece disturbs the way
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for i = 1, dx - 1 do
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if board[xy_to_index(from_x + i, from_y - i)] ~= "" then
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moves[to_idx] = nil
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end
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end
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end
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else
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if from_y == to_y then
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-- Mocing horizontally
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if from_x < to_x then
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-- mocing right
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-- ensure that no piece disturbs the way
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for i = from_x + 1, to_x - 1 do
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if board[xy_to_index(i, from_y)] ~= "" then
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moves[to_idx] = nil
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end
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end
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else
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-- Mocing left
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-- Ensure that no piece disturbs the way
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for i = to_x + 1, from_x - 1 do
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if board[xy_to_index(i, from_y)] ~= "" then
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moves[to_idx] = nil
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end
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end
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end
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elseif from_y < to_y then
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-- Goes left-down
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-- Ensure that no piece disturbs the way
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for i = 1, dx - 1 do
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if board[xy_to_index(from_x - i, from_y + i)] ~= "" then
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moves[to_idx] = nil
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end
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end
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else
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-- Goes left-up
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-- Ensure that no piece disturbs the way
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for i = 1, dx - 1 do
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if board[xy_to_index(from_x - i, from_y - i)] ~= "" then
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moves[to_idx] = nil
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end
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end
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end
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end
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-- KING
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elseif piece == "king" then
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local dx = from_x - to_x
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local dy = from_y - to_y
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if dx < 0 then
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dx = -dx
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end
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if dy < 0 then
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dy = -dy
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end
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if dx > 1 or dy > 1 then
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moves[to_idx] = nil
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end
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end
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end
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if not next(moves) then
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return {}
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end
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for i in pairs(moves) do
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local stack_name = board[tonumber(i)]
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if stack_name ~= "" then
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for p, value in pairs(piece_values) do
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if stack_name:find(p) then
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moves[i] = value
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end
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end
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end
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end
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return moves
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end
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local function best_move(moves)
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||
local value, choices = 0, {}
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for from, _ in pairs(moves) do
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for to, val in pairs(_) do
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if val > value then
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value = val
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choices = {{
|
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from = from,
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to = to
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}}
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elseif val == value then
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choices[#choices + 1] = {
|
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from = from,
|
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to = to
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}
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end
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end
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end
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local random = math.random(1, #choices)
|
||
local choice_from, choice_to = choices[random].from, choices[random].to
|
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return tonumber(choice_from), choice_to
|
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end
|
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local rowDirs = {-1, -1, -1, 0, 0, 1, 1, 1}
|
||
local colDirs = {-1, 0, 1, -1, 1, -1, 0, 1}
|
||
|
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local rowDirsKnight = { 2, 1, 2, 1, -2, -1, -2, -1}
|
||
local colDirsKnight = {-1, -2, 1, 2, 1, 2, -1, -2}
|
||
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||
local bishopThreats = {true, false, true, false, false, true, false, true}
|
||
local rookThreats = {false, true, false, true, true, false, true, false}
|
||
local queenThreats = {true, true, true, true, true, true, true, true}
|
||
local kingThreats = {true, true, true, true, true, true, true, true}
|
||
|
||
local function attacked(color, idx, board)
|
||
local threatDetected = false
|
||
local kill = color == "white"
|
||
local pawnThreats = {kill, false, kill, false, false, not kill, false, not kill}
|
||
|
||
for dir = 1, 8 do
|
||
if not threatDetected then
|
||
local col, row = index_to_xy(idx)
|
||
col, row = col + 1, row + 1
|
||
|
||
for step = 1, 8 do
|
||
row = row + rowDirs[dir]
|
||
col = col + colDirs[dir]
|
||
|
||
if row >= 1 and row <= 8 and col >= 1 and col <= 8 then
|
||
local square = get_square(row, col)
|
||
local square_name = board[square]
|
||
local piece, pieceColor = square_name:match(":(%w+)_(%w+)")
|
||
|
||
if piece then
|
||
if pieceColor ~= color then
|
||
if piece == "bishop" and bishopThreats[dir] then
|
||
threatDetected = true
|
||
elseif piece == "rook" and rookThreats[dir] then
|
||
threatDetected = true
|
||
elseif piece == "queen" and queenThreats[dir] then
|
||
threatDetected = true
|
||
else
|
||
if step == 1 then
|
||
if piece == "pawn" and pawnThreats[dir] then
|
||
threatDetected = true
|
||
end
|
||
if piece == "king" and kingThreats[dir] then
|
||
threatDetected = true
|
||
end
|
||
end
|
||
end
|
||
end
|
||
break
|
||
end
|
||
end
|
||
end
|
||
|
||
local colK, rowK = index_to_xy(idx)
|
||
colK, rowK = colK + 1, rowK + 1
|
||
rowK = rowK + rowDirsKnight[dir]
|
||
colK = colK + colDirsKnight[dir]
|
||
|
||
if rowK >= 1 and rowK <= 8 and colK >= 1 and colK <= 8 then
|
||
local square = get_square(rowK, colK)
|
||
local square_name = board[square]
|
||
local piece, pieceColor = square_name:match(":(%w+)_(%w+)")
|
||
|
||
if piece and pieceColor ~= color and piece == "knight" then
|
||
threatDetected = true
|
||
end
|
||
end
|
||
end
|
||
end
|
||
|
||
return threatDetected
|
||
end
|
||
|
||
local function locate_kings(board)
|
||
local Bidx, Widx
|
||
for i = 1, 64 do
|
||
local piece, color = board[i]:match(":(%w+)_(%w+)")
|
||
if piece == "king" then
|
||
if color == "black" then
|
||
Bidx = i
|
||
else
|
||
Widx = i
|
||
end
|
||
end
|
||
end
|
||
|
||
return Bidx, Widx
|
||
end
|
||
|
||
local pieces = {
|
||
"realchess:rook_black_1",
|
||
"realchess:knight_black_1",
|
||
"realchess:bishop_black_1",
|
||
"realchess:queen_black",
|
||
"realchess:king_black",
|
||
"realchess:bishop_black_2",
|
||
"realchess:knight_black_2",
|
||
"realchess:rook_black_2",
|
||
"realchess:pawn_black_1",
|
||
"realchess:pawn_black_2",
|
||
"realchess:pawn_black_3",
|
||
"realchess:pawn_black_4",
|
||
"realchess:pawn_black_5",
|
||
"realchess:pawn_black_6",
|
||
"realchess:pawn_black_7",
|
||
"realchess:pawn_black_8",
|
||
'','','','','','','','','','','','','','','','',
|
||
'','','','','','','','','','','','','','','','',
|
||
"realchess:pawn_white_1",
|
||
"realchess:pawn_white_2",
|
||
"realchess:pawn_white_3",
|
||
"realchess:pawn_white_4",
|
||
"realchess:pawn_white_5",
|
||
"realchess:pawn_white_6",
|
||
"realchess:pawn_white_7",
|
||
"realchess:pawn_white_8",
|
||
"realchess:rook_white_1",
|
||
"realchess:knight_white_1",
|
||
"realchess:bishop_white_1",
|
||
"realchess:queen_white",
|
||
"realchess:king_white",
|
||
"realchess:bishop_white_2",
|
||
"realchess:knight_white_2",
|
||
"realchess:rook_white_2"
|
||
}
|
||
|
||
local pieces_str, x = "", 0
|
||
for i = 1, #pieces do
|
||
local p = pieces[i]:match(":(%w+_%w+)")
|
||
if pieces[i]:find(":(%w+)_(%w+)") and not pieces_str:find(p) then
|
||
pieces_str = pieces_str .. x .. "=" .. p .. ".png,"
|
||
x = x + 1
|
||
end
|
||
end
|
||
pieces_str = pieces_str .. MOVES_LIST_SYMBOL_EMPTY .. "=mailbox_blank16.png"
|
||
|
||
local fs_init = [[
|
||
size[4,1.2;]
|
||
no_prepend[]
|
||
]]
|
||
.."label[0,0;"..FS("Select a mode:").."]"
|
||
.."button[0,0.5;2,1;single;"..FS("Singleplayer").."]"
|
||
.."button[2,0.5;2,1;multi;"..FS("Multiplayer").."]"
|
||
|
||
local fs = [[
|
||
size[14.7,10;]
|
||
no_prepend[]
|
||
bgcolor[#080808BB;true]
|
||
background[0,0;14.7,10;chess_bg.png]
|
||
list[context;board;0.3,1;8,8;]
|
||
listcolors[#00000000;#00000000;#00000000;#30434C;#FFF]
|
||
tableoptions[background=#00000000;highlight=#00000000;border=false]
|
||
]]
|
||
.."button[10.5,8.5;2,2;new;"..FS("New game").."]"
|
||
-- move; white piece; white halfmove; black piece; black halfmove
|
||
.."tablecolumns[text;image," .. pieces_str .. ";text;image," .. pieces_str .. ";text]"
|
||
|
||
local function add_move_to_moves_list(meta, pieceFrom, pieceTo, pieceTo_s, from_idx, to_idx)
|
||
local moves_raw = meta:get_string("moves_raw")
|
||
if moves_raw ~= "" then
|
||
moves_raw = moves_raw .. ";"
|
||
end
|
||
moves_raw = moves_raw .. pieceFrom .. "," .. pieceTo .. "," .. pieceTo_s .. "," .. from_idx .. "," .. to_idx
|
||
meta:set_string("moves_raw", moves_raw)
|
||
end
|
||
|
||
-- Create the full formspec string for the sequence of moves.
|
||
-- Uses Figurine Algebraic Notation.
|
||
local function get_moves_formstring(meta)
|
||
local moves_raw = meta:get_string("moves_raw")
|
||
if moves_raw == "" then
|
||
return ","..MOVES_LIST_SYMBOL_EMPTY..",,"..MOVES_LIST_SYMBOL_EMPTY..","
|
||
end
|
||
|
||
local moves_split = string.split(moves_raw, ";")
|
||
local moves_out = ""
|
||
local move_no = 0
|
||
for m=1, #moves_split do
|
||
local move_split = string.split(moves_split[m], ",", true)
|
||
local pieceFrom = move_split[1]
|
||
local pieceTo = move_split[2]
|
||
local pieceTo_s = move_split[3]
|
||
local from_idx = tonumber(move_split[4])
|
||
local to_idx = tonumber(move_split[5])
|
||
|
||
local from_x, from_y = index_to_xy(from_idx)
|
||
local to_x, to_y = index_to_xy(to_idx)
|
||
local pieceFrom_s = pieceFrom:match(":(%w+_%w+)")
|
||
local pieceFrom_si_id
|
||
-- Show no piece icon for pawn
|
||
if pieceFrom:sub(11,14) == "pawn" then
|
||
pieceFrom_si_id = MOVES_LIST_SYMBOL_EMPTY
|
||
else
|
||
pieceFrom_si_id = pieces_str:match("(%d+)=" .. pieceFrom_s)
|
||
end
|
||
local pieceTo_si_id = pieceTo_s ~= "" and pieces_str:match("(%d+)=" .. pieceTo_s) or ""
|
||
|
||
local coordFrom = letters[from_x + 1] .. math.abs(from_y - 8)
|
||
local coordTo = letters[to_x + 1] .. math.abs(to_y - 8)
|
||
|
||
-- true if White plays, false if Black plays
|
||
local curPlayerIsWhite = m % 2 == 1
|
||
|
||
if curPlayerIsWhite then
|
||
move_no = move_no + 1
|
||
-- Add move number (e.g. " 3.")
|
||
moves_out = moves_out .. string.format("% d.", move_no) .. ","
|
||
end
|
||
local betweenCoordsSymbol = "–" -- to be inserted between source and destination coords
|
||
-- dash for normal moves, × for capturing moves
|
||
local enPassantSymbol = "" -- symbol for en passant captures
|
||
if pieceTo ~= "" then
|
||
-- normal capture
|
||
betweenCoordsSymbol = "×"
|
||
elseif pieceTo == "" and pieceFrom:sub(11,14) == "pawn" and from_x ~= to_x then
|
||
-- 'en passant' capture
|
||
betweenCoordsSymbol = "×"
|
||
enPassantSymbol = " e. p."
|
||
end
|
||
|
||
---- Add halfmove of current player
|
||
-- Castling
|
||
if pieceFrom:sub(11,14) == "king" and ((curPlayerIsWhite and from_y == 7 and to_y == 7) or (not curPlayerIsWhite and from_y == 0 and to_y == 0)) then
|
||
moves_out = moves_out .. MOVES_LIST_SYMBOL_EMPTY .. ","
|
||
-- queenside castling
|
||
if to_x == 2 then
|
||
-- write "0–0–0"
|
||
moves_out = moves_out .. "0–0–0"
|
||
-- kingside castling
|
||
elseif to_x == 6 then
|
||
-- write "0–0"
|
||
moves_out = moves_out .. "0–0"
|
||
end
|
||
-- Normal halfmove
|
||
else
|
||
moves_out = moves_out ..
|
||
pieceFrom_si_id .. "," .. -- piece image ID
|
||
coordFrom .. betweenCoordsSymbol .. coordTo .. -- coords in long algebraic notation, e.g. "e2e3"
|
||
enPassantSymbol -- written in case of an 'en passant' capture
|
||
end
|
||
|
||
-- If White moved, fill up the rest of the row with empty space.
|
||
-- Required for validity of the table
|
||
if curPlayerIsWhite and m == #moves_split then
|
||
moves_out = moves_out .. "," .. MOVES_LIST_SYMBOL_EMPTY
|
||
end
|
||
|
||
if m ~= #moves_split then
|
||
moves_out = moves_out .. ","
|
||
end
|
||
end
|
||
return moves_out
|
||
end
|
||
|
||
local function add_to_eaten_list(meta, pieceTo, pieceTo_s)
|
||
local eaten = meta:get_string("eaten")
|
||
if pieceTo ~= "" then
|
||
eaten = eaten .. pieceTo_s .. ","
|
||
end
|
||
meta:set_string("eaten", eaten)
|
||
end
|
||
|
||
local function get_eaten_formstring(meta)
|
||
local eaten = meta:get_string("eaten")
|
||
local eaten_t = string.split(eaten, ",")
|
||
local eaten_img = ""
|
||
|
||
local a, b = 0, 0
|
||
for i = 1, #eaten_t do
|
||
local is_white = eaten_t[i]:sub(-5,-1) == "white"
|
||
local X = (is_white and a or b) % 4
|
||
local Y = ((is_white and a or b) % 16 - X) / 4
|
||
|
||
if is_white then
|
||
a = a + 1
|
||
else
|
||
b = b + 1
|
||
end
|
||
|
||
eaten_img = eaten_img ..
|
||
"image[" .. ((X + (is_white and 11.67 or 8.8)) - (X * 0.45)) .. "," ..
|
||
((Y + 5.56) - (Y * 0.2)) .. ";1,1;" .. eaten_t[i] .. ".png]"
|
||
end
|
||
return eaten_img
|
||
end
|
||
|
||
local function update_formspec(meta)
|
||
local black_king_attacked = meta:get_string("blackAttacked") == "true"
|
||
local white_king_attacked = meta:get_string("whiteAttacked") == "true"
|
||
|
||
local playerWhite = meta:get_string("playerWhite")
|
||
local playerBlack = meta:get_string("playerBlack")
|
||
|
||
local moves_raw = meta:get_string("moves_raw")
|
||
local moves = get_moves_formstring(meta)
|
||
local eaten_img = get_eaten_formstring(meta)
|
||
local lastMove = meta:get_string("lastMove")
|
||
-- arrow to show whose turn it is
|
||
local blackArr = (lastMove == "white" and "image[1,0.2;0.7,0.7;chess_turn_black.png]") or ""
|
||
local whiteArr = ((lastMove == "" or lastMove == "black") and "image[1,9.05;0.7,0.7;chess_turn_white.png]") or ""
|
||
local turnBlack = minetest.colorize("#000001", playerBlack)
|
||
local turnWhite = minetest.colorize("#000001", playerWhite)
|
||
-- display the word "check" if the player is in check
|
||
local check_s = minetest.colorize("#FF0000", "\\["..FS("check").."\\]")
|
||
|
||
local mrsplit = string.split(moves_raw, ";")
|
||
local m_sel_idx = math.ceil(#mrsplit / 2)
|
||
|
||
local formspec = fs ..
|
||
"label[1.9,0.3;" .. turnBlack .. (black_king_attacked and " " .. check_s or "") .. "]" ..
|
||
blackArr ..
|
||
"label[1.9,9.15;" .. turnWhite .. (white_king_attacked and " " .. check_s or "") .. "]" ..
|
||
whiteArr ..
|
||
"table[8.9,1.05;5.07,3.75;moves;" .. moves .. ";"..m_sel_idx.."]" ..
|
||
eaten_img
|
||
|
||
meta:set_string("formspec", formspec)
|
||
end
|
||
|
||
function realchess.init(pos)
|
||
local meta = minetest.get_meta(pos)
|
||
local inv = meta:get_inventory()
|
||
|
||
meta:set_string("formspec", fs_init)
|
||
meta:set_string("infotext", S("Chess Board"))
|
||
meta:set_string("playerBlack", "")
|
||
meta:set_string("playerWhite", "")
|
||
meta:set_string("lastMove", "")
|
||
meta:set_string("blackAttacked", "")
|
||
meta:set_string("whiteAttacked", "")
|
||
|
||
meta:set_int("lastMoveTime", 0)
|
||
meta:set_int("castlingBlackL", 1)
|
||
meta:set_int("castlingBlackR", 1)
|
||
meta:set_int("castlingWhiteL", 1)
|
||
meta:set_int("castlingWhiteR", 1)
|
||
|
||
meta:set_string("moves_raw", "")
|
||
meta:set_string("eaten", "")
|
||
meta:set_string("mode", "")
|
||
|
||
inv:set_list("board", pieces)
|
||
inv:set_size("board", 64)
|
||
|
||
-- Clear legacy metadata
|
||
meta:set_string("moves", "")
|
||
meta:set_string("eaten_img", "")
|
||
end
|
||
|
||
do local ignore_next_invocation = false -- HACK to ignore the next invocation in case of a swap
|
||
function realchess.move(pos, from_list, from_index, to_list, to_index, _, player)
|
||
if from_list ~= "board" and to_list ~= "board" then
|
||
return 0
|
||
end
|
||
|
||
if ignore_next_invocation then
|
||
ignore_next_invocation = false
|
||
return 1
|
||
end
|
||
|
||
local meta = minetest.get_meta(pos)
|
||
local playerName = player:get_player_name()
|
||
local inv = meta:get_inventory()
|
||
local pieceFrom = inv:get_stack(from_list, from_index):get_name()
|
||
local pieceTo = inv:get_stack(to_list, to_index):get_name()
|
||
local lastMove = meta:get_string("lastMove")
|
||
local playerWhite = meta:get_string("playerWhite")
|
||
local playerBlack = meta:get_string("playerBlack")
|
||
local thisMove -- Will replace lastMove when move is legal
|
||
|
||
if pieceFrom:find("white") then
|
||
if pieceTo:find("white") then
|
||
-- Don't replace pieces of same color
|
||
return 0
|
||
end
|
||
|
||
if lastMove == "white" then
|
||
-- let the other invocation decide in case of a capture
|
||
return pieceTo == "" and 0 or 1
|
||
end
|
||
|
||
if playerWhite ~= "" and playerWhite ~= playerName then
|
||
minetest.chat_send_player(playerName, chat_prefix .. S("Someone else plays white pieces!"))
|
||
return 0
|
||
end
|
||
|
||
playerWhite = playerName
|
||
thisMove = "white"
|
||
|
||
elseif pieceFrom:find("black") then
|
||
if pieceTo:find("black") then
|
||
-- Don't replace pieces of same color
|
||
return 0
|
||
end
|
||
|
||
if lastMove == "black" then
|
||
-- let the other invocation decide in case of a capture
|
||
return pieceTo == "" and 0 or 1
|
||
end
|
||
|
||
if playerBlack ~= "" and playerBlack ~= playerName then
|
||
minetest.chat_send_player(playerName, chat_prefix .. S("Someone else plays black pieces!"))
|
||
return 0
|
||
end
|
||
|
||
if lastMove == "" then
|
||
-- Nobody has moved yet, and Black cannot move first
|
||
return 0
|
||
end
|
||
|
||
playerBlack = playerName
|
||
thisMove = "black"
|
||
end
|
||
|
||
ignore_next_invocation = pieceTo ~= ""
|
||
|
||
-- MOVE LOGIC
|
||
|
||
local from_x, from_y = index_to_xy(from_index)
|
||
local to_x, to_y = index_to_xy(to_index)
|
||
|
||
-- PAWN
|
||
if pieceFrom:sub(11,14) == "pawn" then
|
||
if thisMove == "white" then
|
||
local pawnWhiteMove = inv:get_stack(from_list, xy_to_index(from_x, from_y - 1)):get_name()
|
||
-- white pawns can go up only
|
||
if from_y - 1 == to_y then
|
||
-- single step
|
||
if from_x == to_x then
|
||
if pieceTo ~= "" then
|
||
return 0
|
||
elseif to_index >= 1 and to_index <= 8 then
|
||
-- promote
|
||
inv:set_stack(from_list, from_index, "realchess:queen_white")
|
||
end
|
||
elseif from_x - 1 == to_x or from_x + 1 == to_x then
|
||
if to_index >= 1 and to_index <= 8 and pieceTo:find("black") then
|
||
-- promote
|
||
inv:set_stack(from_list, from_index, "realchess:queen_white")
|
||
end
|
||
else
|
||
return 0
|
||
end
|
||
elseif from_y - 2 == to_y then
|
||
-- double step
|
||
if pieceTo ~= "" or from_y < 6 or pawnWhiteMove ~= "" then
|
||
return 0
|
||
end
|
||
-- store this double step in meta (needed for en passant check)
|
||
local pawn_no = pieceFrom:sub(-1)
|
||
local moves_raw = meta:get_string("moves_raw")
|
||
local mrsplit = string.split(moves_raw, ";")
|
||
local halfmove_no = #mrsplit + 1
|
||
meta:set_int("doublePawnStepW"..pawn_no, halfmove_no)
|
||
else
|
||
return 0
|
||
end
|
||
|
||
--[[
|
||
if x not changed
|
||
ensure that destination cell is empty
|
||
elseif x changed one unit left or right
|
||
ensure the pawn is killing opponent piece
|
||
else
|
||
move is not legal - abort
|
||
]]
|
||
|
||
if from_x == to_x then
|
||
if pieceTo ~= "" then
|
||
return 0
|
||
end
|
||
elseif from_x - 1 == to_x or from_x + 1 == to_x then
|
||
-- capture
|
||
local can_capture = false
|
||
if pieceTo:find("black") then
|
||
-- normal capture
|
||
can_capture = true
|
||
else
|
||
-- en passant
|
||
local enPassantPiece = inv:get_stack(to_list, xy_to_index(to_x, from_y))
|
||
local epp_meta = enPassantPiece:get_meta()
|
||
local epp_name = enPassantPiece:get_name()
|
||
if epp_name:find("black") and epp_name:sub(11,14) == "pawn" then
|
||
local pawn_no = epp_name:sub(-1)
|
||
local double_step_halfmove = meta:get_int("doublePawnStepB"..pawn_no)
|
||
local moves_raw = meta:get_string("moves_raw")
|
||
local mrsplit = string.split(moves_raw, ";")
|
||
local current_halfmove = #mrsplit + 1
|
||
if double_step_halfmove ~= 0 and double_step_halfmove == current_halfmove - 1 then
|
||
can_capture = true
|
||
inv:set_stack(to_list, xy_to_index(to_x, from_y), "")
|
||
end
|
||
end
|
||
end
|
||
if not can_capture then
|
||
return 0
|
||
end
|
||
else
|
||
return 0
|
||
end
|
||
|
||
elseif thisMove == "black" then
|
||
local pawnBlackMove = inv:get_stack(from_list, xy_to_index(from_x, from_y + 1)):get_name()
|
||
-- black pawns can go down only
|
||
if from_y + 1 == to_y then
|
||
-- single step
|
||
if from_x == to_x then
|
||
if pieceTo ~= "" then
|
||
return 0
|
||
elseif to_index >= 57 and to_index <= 64 then
|
||
-- promote
|
||
inv:set_stack(from_list, from_index, "realchess:queen_black")
|
||
end
|
||
elseif from_x - 1 == to_x or from_x + 1 == to_x then
|
||
if to_index >= 57 and to_index <= 64 and pieceTo:find("white") then
|
||
-- promote
|
||
inv:set_stack(from_list, from_index, "realchess:queen_black")
|
||
end
|
||
else
|
||
return 0
|
||
end
|
||
elseif from_y + 2 == to_y then
|
||
-- double step
|
||
if pieceTo ~= "" or from_y > 1 or pawnBlackMove ~= "" then
|
||
return 0
|
||
end
|
||
-- store this double step in meta (needed for en passant check)
|
||
local pawn_no = pieceFrom:sub(-1)
|
||
local moves_raw = meta:get_string("moves_raw")
|
||
local mrsplit = string.split(moves_raw, ";")
|
||
local halfmove_no = #mrsplit + 1
|
||
meta:set_int("doublePawnStepB"..pawn_no, halfmove_no)
|
||
else
|
||
return 0
|
||
end
|
||
|
||
--[[
|
||
if x not changed
|
||
ensure that destination cell is empty
|
||
elseif x changed one unit left or right
|
||
ensure the pawn is killing opponent piece
|
||
else
|
||
move is not legal - abort
|
||
]]
|
||
|
||
if from_x == to_x then
|
||
if pieceTo ~= "" then
|
||
return 0
|
||
end
|
||
elseif from_x - 1 == to_x or from_x + 1 == to_x then
|
||
-- capture
|
||
local can_capture = false
|
||
if pieceTo:find("white") then
|
||
-- normal capture
|
||
can_capture = true
|
||
else
|
||
-- en passant
|
||
local enPassantPiece = inv:get_stack(to_list, xy_to_index(to_x, from_y))
|
||
local epp_meta = enPassantPiece:get_meta()
|
||
local epp_name = enPassantPiece:get_name()
|
||
if epp_name:find("white") and epp_name:sub(11,14) == "pawn" then
|
||
local pawn_no = epp_name:sub(-1)
|
||
local double_step_halfmove = meta:get_int("doublePawnStepW"..pawn_no)
|
||
local moves_raw = meta:get_string("moves_raw")
|
||
local mrsplit = string.split(moves_raw, ";")
|
||
local current_halfmove = #mrsplit + 1
|
||
if double_step_halfmove ~= 0 and double_step_halfmove == current_halfmove - 1 then
|
||
can_capture = true
|
||
inv:set_stack(to_list, xy_to_index(to_x, from_y), "")
|
||
end
|
||
end
|
||
end
|
||
if not can_capture then
|
||
return 0
|
||
end
|
||
else
|
||
return 0
|
||
end
|
||
else
|
||
return 0
|
||
end
|
||
|
||
-- ROOK
|
||
elseif pieceFrom:sub(11,14) == "rook" then
|
||
if from_x == to_x then
|
||
-- Moving vertically
|
||
if from_y < to_y then
|
||
-- Moving down
|
||
-- Ensure that no piece disturbs the way
|
||
for i = from_y + 1, to_y - 1 do
|
||
if inv:get_stack(from_list, xy_to_index(from_x, i)):get_name() ~= "" then
|
||
return 0
|
||
end
|
||
end
|
||
else
|
||
-- Mocing up
|
||
-- Ensure that no piece disturbs the way
|
||
for i = to_y + 1, from_y - 1 do
|
||
if inv:get_stack(from_list, xy_to_index(from_x, i)):get_name() ~= "" then
|
||
return 0
|
||
end
|
||
end
|
||
end
|
||
elseif from_y == to_y then
|
||
-- Mocing horizontally
|
||
if from_x < to_x then
|
||
-- mocing right
|
||
-- ensure that no piece disturbs the way
|
||
for i = from_x + 1, to_x - 1 do
|
||
if inv:get_stack(from_list, xy_to_index(i, from_y)):get_name() ~= "" then
|
||
return 0
|
||
end
|
||
end
|
||
else
|
||
-- Mocing left
|
||
-- Ensure that no piece disturbs the way
|
||
for i = to_x + 1, from_x - 1 do
|
||
if inv:get_stack(from_list, xy_to_index(i, from_y)):get_name() ~= "" then
|
||
return 0
|
||
end
|
||
end
|
||
end
|
||
else
|
||
-- Attempt to move arbitrarily -> abort
|
||
return 0
|
||
end
|
||
|
||
if thisMove == "white" or thisMove == "black" then
|
||
if pieceFrom:sub(-1) == "1" then
|
||
meta:set_int("castlingWhiteL", 0)
|
||
elseif pieceFrom:sub(-1) == "2" then
|
||
meta:set_int("castlingWhiteR", 0)
|
||
end
|
||
end
|
||
|
||
-- KNIGHT
|
||
elseif pieceFrom:sub(11,16) == "knight" then
|
||
-- Get relative pos
|
||
local dx = from_x - to_x
|
||
local dy = from_y - to_y
|
||
|
||
-- Get absolute values
|
||
if dx < 0 then dx = -dx end
|
||
if dy < 0 then dy = -dy end
|
||
|
||
-- Sort x and y
|
||
if dx > dy then dx, dy = dy, dx end
|
||
|
||
-- Ensure that dx == 1 and dy == 2
|
||
if dx ~= 1 or dy ~= 2 then
|
||
return 0
|
||
end
|
||
-- Just ensure that destination cell does not contain friend piece
|
||
-- ^ It was done already thus everything ok
|
||
|
||
-- BISHOP
|
||
elseif pieceFrom:sub(11,16) == "bishop" then
|
||
-- Get relative pos
|
||
local dx = from_x - to_x
|
||
local dy = from_y - to_y
|
||
|
||
-- Get absolute values
|
||
if dx < 0 then dx = -dx end
|
||
if dy < 0 then dy = -dy end
|
||
|
||
-- Ensure dx and dy are equal
|
||
if dx ~= dy then return 0 end
|
||
|
||
if from_x < to_x then
|
||
if from_y < to_y then
|
||
-- Moving right-down
|
||
-- Ensure that no piece disturbs the way
|
||
for i = 1, dx - 1 do
|
||
if inv:get_stack(
|
||
from_list, xy_to_index(from_x + i, from_y + i)):get_name() ~= "" then
|
||
return 0
|
||
end
|
||
end
|
||
else
|
||
-- Moving right-up
|
||
-- Ensure that no piece disturbs the way
|
||
for i = 1, dx - 1 do
|
||
if inv:get_stack(
|
||
from_list, xy_to_index(from_x + i, from_y - i)):get_name() ~= "" then
|
||
return 0
|
||
end
|
||
end
|
||
end
|
||
else
|
||
if from_y < to_y then
|
||
-- Moving left-down
|
||
-- Ensure that no piece disturbs the way
|
||
for i = 1, dx - 1 do
|
||
if inv:get_stack(
|
||
from_list, xy_to_index(from_x - i, from_y + i)):get_name() ~= "" then
|
||
return 0
|
||
end
|
||
end
|
||
else
|
||
-- Moving left-up
|
||
-- ensure that no piece disturbs the way
|
||
for i = 1, dx - 1 do
|
||
if inv:get_stack(
|
||
from_list, xy_to_index(from_x - i, from_y - i)):get_name() ~= "" then
|
||
return 0
|
||
end
|
||
end
|
||
end
|
||
end
|
||
|
||
-- QUEEN
|
||
elseif pieceFrom:sub(11,15) == "queen" then
|
||
local dx = from_x - to_x
|
||
local dy = from_y - to_y
|
||
|
||
-- Get absolute values
|
||
if dx < 0 then dx = -dx end
|
||
if dy < 0 then dy = -dy end
|
||
|
||
-- Ensure valid relative move
|
||
if dx ~= 0 and dy ~= 0 and dx ~= dy then
|
||
return 0
|
||
end
|
||
|
||
if from_x == to_x then
|
||
if from_y < to_y then
|
||
-- Goes down
|
||
-- Ensure that no piece disturbs the way
|
||
for i = from_y + 1, to_y - 1 do
|
||
if inv:get_stack(from_list, xy_to_index(from_x, i)):get_name() ~= "" then
|
||
return 0
|
||
end
|
||
end
|
||
else
|
||
-- Goes up
|
||
-- Ensure that no piece disturbs the way
|
||
for i = to_y + 1, from_y - 1 do
|
||
if inv:get_stack(from_list, xy_to_index(from_x, i)):get_name() ~= "" then
|
||
return 0
|
||
end
|
||
end
|
||
end
|
||
elseif from_x < to_x then
|
||
if from_y == to_y then
|
||
-- Goes right
|
||
-- Ensure that no piece disturbs the way
|
||
for i = from_x + 1, to_x - 1 do
|
||
if inv:get_stack(from_list, xy_to_index(i, from_y)):get_name() ~= "" then
|
||
return 0
|
||
end
|
||
end
|
||
elseif from_y < to_y then
|
||
-- Goes right-down
|
||
-- Ensure that no piece disturbs the way
|
||
for i = 1, dx - 1 do
|
||
if inv:get_stack(
|
||
from_list, xy_to_index(from_x + i, from_y + i)):get_name() ~= "" then
|
||
return 0
|
||
end
|
||
end
|
||
else
|
||
-- Goes right-up
|
||
-- Ensure that no piece disturbs the way
|
||
for i = 1, dx - 1 do
|
||
if inv:get_stack(
|
||
from_list, xy_to_index(from_x + i, from_y - i)):get_name() ~= "" then
|
||
return 0
|
||
end
|
||
end
|
||
end
|
||
else
|
||
if from_y == to_y then
|
||
-- Goes left
|
||
-- Ensure that no piece disturbs the way and destination cell does
|
||
for i = to_x + 1, from_x - 1 do
|
||
if inv:get_stack(from_list, xy_to_index(i, from_y)):get_name() ~= "" then
|
||
return 0
|
||
end
|
||
end
|
||
elseif from_y < to_y then
|
||
-- Goes left-down
|
||
-- Ensure that no piece disturbs the way
|
||
for i = 1, dx - 1 do
|
||
if inv:get_stack(
|
||
from_list, xy_to_index(from_x - i, from_y + i)):get_name() ~= "" then
|
||
return 0
|
||
end
|
||
end
|
||
else
|
||
-- Goes left-up
|
||
-- Ensure that no piece disturbs the way
|
||
for i = 1, dx - 1 do
|
||
if inv:get_stack(
|
||
from_list, xy_to_index(from_x - i, from_y - i)):get_name() ~= "" then
|
||
return 0
|
||
end
|
||
end
|
||
end
|
||
end
|
||
|
||
-- KING
|
||
elseif pieceFrom:sub(11,14) == "king" then
|
||
local dx = from_x - to_x
|
||
local dy = from_y - to_y
|
||
local check = true
|
||
local inv = meta:get_inventory()
|
||
local board = board_to_table(inv)
|
||
|
||
if thisMove == "white" then
|
||
if from_y == 7 and to_y == 7 then
|
||
if to_x == 2 then
|
||
local castlingWhiteL = meta:get_int("castlingWhiteL")
|
||
local idx57 = inv:get_stack(from_list, 57):get_name()
|
||
|
||
if castlingWhiteL == 1 and idx57 == "realchess:rook_white_1" then
|
||
for i = 58, from_index - 1 do
|
||
if inv:get_stack(from_list, i):get_name() ~= "" then
|
||
return 0
|
||
end
|
||
end
|
||
for i = from_index, from_index - 2, -1 do
|
||
if attacked("white", i, board) then
|
||
return 0
|
||
end
|
||
end
|
||
inv:set_stack(from_list, 57, "")
|
||
inv:set_stack(from_list, 60, "realchess:rook_white_1")
|
||
check = false
|
||
end
|
||
elseif to_x == 6 then
|
||
local castlingWhiteR = meta:get_int("castlingWhiteR")
|
||
local idx64 = inv:get_stack(from_list, 64):get_name()
|
||
|
||
if castlingWhiteR == 1 and idx64 == "realchess:rook_white_2" then
|
||
for i = from_index + 1, 63 do
|
||
if inv:get_stack(from_list, i):get_name() ~= "" then
|
||
return 0
|
||
end
|
||
end
|
||
for i = from_index, from_index + 2, 1 do
|
||
if attacked("white", i, board) then
|
||
return 0
|
||
end
|
||
end
|
||
inv:set_stack(from_list, 62, "realchess:rook_white_2")
|
||
inv:set_stack(from_list, 64, "")
|
||
check = false
|
||
end
|
||
end
|
||
end
|
||
elseif thisMove == "black" then
|
||
if from_y == 0 and to_y == 0 then
|
||
if to_x == 2 then
|
||
local castlingBlackL = meta:get_int("castlingBlackL")
|
||
local idx1 = inv:get_stack(from_list, 1):get_name()
|
||
|
||
if castlingBlackL == 1 and idx1 == "realchess:rook_black_1" then
|
||
for i = 2, from_index - 1 do
|
||
if inv:get_stack(from_list, i):get_name() ~= "" then
|
||
return 0
|
||
end
|
||
end
|
||
for i = from_index, from_index - 2, -1 do
|
||
if attacked("black", i, board) then
|
||
return 0
|
||
end
|
||
end
|
||
inv:set_stack(from_list, 1, "")
|
||
inv:set_stack(from_list, 4, "realchess:rook_black_1")
|
||
check = false
|
||
end
|
||
elseif to_x == 6 then
|
||
local castlingBlackR = meta:get_int("castlingBlackR")
|
||
local idx8 = inv:get_stack(from_list, 8):get_name()
|
||
|
||
if castlingBlackR == 1 and idx8 == "realchess:rook_black_2" then
|
||
for i = from_index + 1, 7 do
|
||
if inv:get_stack(from_list, i):get_name() ~= "" then
|
||
return 0
|
||
end
|
||
end
|
||
for i = from_index, from_index + 2, 1 do
|
||
if attacked("black", i, board) then
|
||
return 0
|
||
end
|
||
end
|
||
inv:set_stack(from_list, 6, "realchess:rook_black_2")
|
||
inv:set_stack(from_list, 8, "")
|
||
check = false
|
||
end
|
||
end
|
||
end
|
||
end
|
||
|
||
if check then
|
||
if dx < 0 then
|
||
dx = -dx
|
||
end
|
||
|
||
if dy < 0 then
|
||
dy = -dy
|
||
end
|
||
|
||
if dx > 1 or dy > 1 then
|
||
return 0
|
||
end
|
||
end
|
||
|
||
if thisMove == "white" then
|
||
meta:set_int("castlingWhiteL", 0)
|
||
meta:set_int("castlingWhiteR", 0)
|
||
|
||
elseif thisMove == "black" then
|
||
meta:set_int("castlingBlackL", 0)
|
||
meta:set_int("castlingBlackR", 0)
|
||
end
|
||
end
|
||
|
||
local board = board_to_table(inv)
|
||
board[to_index] = board[from_index]
|
||
board[from_index] = ""
|
||
|
||
local black_king_idx, white_king_idx = locate_kings(board)
|
||
if not black_king_idx or not white_king_idx then
|
||
return 0
|
||
end
|
||
local blackAttacked = attacked("black", black_king_idx, board)
|
||
local whiteAttacked = attacked("white", white_king_idx, board)
|
||
|
||
if blackAttacked then
|
||
if thisMove == "black" then
|
||
return 0
|
||
else
|
||
meta:set_string("blackAttacked", "true")
|
||
end
|
||
else
|
||
meta:set_string("blackAttacked", "")
|
||
end
|
||
|
||
if whiteAttacked then
|
||
if thisMove == "white" then
|
||
return 0
|
||
else
|
||
meta:set_string("whiteAttacked", "true")
|
||
end
|
||
else
|
||
meta:set_string("whiteAttacked", "")
|
||
end
|
||
|
||
lastMove = thisMove
|
||
meta:set_string("lastMove", lastMove)
|
||
meta:set_int("lastMoveTime", minetest.get_gametime())
|
||
|
||
if meta:get_string("playerWhite") == "" then
|
||
meta:set_string("playerWhite", playerWhite)
|
||
elseif meta:get_string("playerBlack") == "" then
|
||
meta:set_string("playerBlack", playerBlack)
|
||
end
|
||
|
||
local pieceTo_s = pieceTo ~= "" and pieceTo:match(":(%w+_%w+)") or ""
|
||
add_move_to_moves_list(meta, pieceFrom, pieceTo, pieceTo_s, from_index, to_index)
|
||
add_to_eaten_list(meta, pieceTo, pieceTo_s)
|
||
|
||
return 1
|
||
end end
|
||
|
||
local function ai_move(inv, meta)
|
||
local board_t = board_to_table(inv)
|
||
local lastMove = meta:get_string("lastMove")
|
||
|
||
if lastMove == "white" then
|
||
update_formspec(meta)
|
||
local moves = {}
|
||
|
||
for i = 1, 64 do
|
||
local possibleMoves = get_possible_moves(board_t, i)
|
||
local stack_name = inv:get_stack("board", i):get_name()
|
||
|
||
if stack_name:find("black") then
|
||
moves[tostring(i)] = possibleMoves
|
||
end
|
||
end
|
||
|
||
local choice_from, choice_to = best_move(moves)
|
||
|
||
local pieceFrom = inv:get_stack("board", choice_from):get_name()
|
||
local pieceTo = inv:get_stack("board", choice_to):get_name()
|
||
local pieceTo_s = pieceTo ~= "" and pieceTo:match(":(%w+_%w+)") or ""
|
||
|
||
local board = board_to_table(inv)
|
||
local black_king_idx = locate_kings(board)
|
||
local blackAttacked = attacked("black", black_king_idx, board)
|
||
local kingSafe = true
|
||
local bestMoveSaveFrom, bestMoveSaveTo
|
||
|
||
if blackAttacked then
|
||
kingSafe = false
|
||
meta:set_string("blackAttacked", "true")
|
||
local save_moves = {}
|
||
|
||
for from_idx, _ in pairs(moves) do
|
||
for to_idx, value in pairs(_) do
|
||
from_idx = tonumber(from_idx)
|
||
local from_idx_bak, to_idx_bak = board[from_idx], board[to_idx]
|
||
board[to_idx] = board[from_idx]
|
||
board[from_idx] = ""
|
||
black_king_idx = locate_kings(board)
|
||
|
||
if black_king_idx then
|
||
blackAttacked = attacked("black", black_king_idx, board)
|
||
if not blackAttacked then
|
||
save_moves[from_idx] = save_moves[from_idx] or {}
|
||
save_moves[from_idx][to_idx] = value
|
||
end
|
||
end
|
||
|
||
board[from_idx], board[to_idx] = from_idx_bak, to_idx_bak
|
||
end
|
||
end
|
||
|
||
if next(save_moves) then
|
||
bestMoveSaveFrom, bestMoveSaveTo = best_move(save_moves)
|
||
end
|
||
end
|
||
|
||
minetest.after(1.0, function()
|
||
local lastMoveTime = meta:get_int("lastMoveTime")
|
||
if lastMoveTime > 0 then
|
||
if not kingSafe then
|
||
if bestMoveSaveTo then
|
||
inv:set_stack("board", bestMoveSaveTo, board[bestMoveSaveFrom])
|
||
inv:set_stack("board", bestMoveSaveFrom, "")
|
||
meta:set_string("blackAttacked", "")
|
||
else
|
||
return
|
||
end
|
||
else
|
||
if pieceFrom:find("pawn") and choice_to >= 57 and choice_to <= 64 then
|
||
inv:set_stack("board", choice_to, "realchess:queen_black")
|
||
else
|
||
inv:set_stack("board", choice_to, pieceFrom)
|
||
end
|
||
|
||
inv:set_stack("board", choice_from, "")
|
||
end
|
||
|
||
board = board_to_table(inv)
|
||
local _, white_king_idx = locate_kings(board)
|
||
local whiteAttacked = attacked("white", white_king_idx, board)
|
||
|
||
if whiteAttacked then
|
||
meta:set_string("whiteAttacked", "true")
|
||
end
|
||
|
||
if meta:get_string("playerBlack") == "" then
|
||
meta:set_string("playerBlack", AI_NAME)
|
||
end
|
||
|
||
meta:set_string("lastMove", "black")
|
||
meta:set_int("lastMoveTime", minetest.get_gametime())
|
||
|
||
add_move_to_moves_list(meta, pieceFrom, pieceTo, pieceTo_s, choice_from, choice_to)
|
||
add_to_eaten_list(meta, pieceTo, pieceTo_s)
|
||
|
||
update_formspec(meta)
|
||
end
|
||
end)
|
||
else
|
||
update_formspec(meta)
|
||
end
|
||
end
|
||
|
||
function realchess.on_move(pos, from_list, from_index)
|
||
local meta = minetest.get_meta(pos)
|
||
local inv = meta:get_inventory()
|
||
if not inv:get_stack(from_list, from_index):get_name():find(meta:get_string("lastMove")) then
|
||
inv:set_stack(from_list, from_index, "")
|
||
end
|
||
-- The AI always plays black; make sure it doesn't move twice in the case of a swap:
|
||
-- Only let it play if it didn't already play.
|
||
if meta:get_string("mode") == "single" and meta:get_string("lastMove") ~= "black" then
|
||
ai_move(inv, meta)
|
||
else
|
||
update_formspec(meta)
|
||
end
|
||
return false
|
||
end
|
||
|
||
local function timeout_format(timeout_limit)
|
||
local time_remaining = timeout_limit - minetest.get_gametime()
|
||
local minutes = math.floor(time_remaining / 60)
|
||
local seconds = time_remaining % 60
|
||
|
||
if minutes == 0 then
|
||
return seconds .. " sec."
|
||
end
|
||
|
||
return minutes .. " min. " .. seconds .. " sec."
|
||
end
|
||
|
||
function realchess.fields(pos, _, fields, sender)
|
||
local playerName = sender:get_player_name()
|
||
local meta = minetest.get_meta(pos)
|
||
local timeout_limit = meta:get_int("lastMoveTime") + 300
|
||
local playerWhite = meta:get_string("playerWhite")
|
||
local playerBlack = meta:get_string("playerBlack")
|
||
local lastMoveTime = meta:get_int("lastMoveTime")
|
||
if fields.quit then return end
|
||
|
||
if fields.single or fields.multi then
|
||
meta:set_string("mode", (fields.single and "single" or "multi"))
|
||
if fields.single then
|
||
meta:set_string("playerBlack", AI_NAME)
|
||
end
|
||
update_formspec(meta)
|
||
return
|
||
end
|
||
|
||
-- Timeout is 5 min. by default for resetting the game (non-players only)
|
||
if fields.new then
|
||
if (playerWhite == playerName or playerBlack == playerName) then
|
||
realchess.init(pos)
|
||
|
||
elseif lastMoveTime > 0 then
|
||
if minetest.get_gametime() >= timeout_limit and
|
||
(playerWhite ~= playerName or playerBlack ~= playerName) then
|
||
realchess.init(pos)
|
||
else
|
||
minetest.chat_send_player(playerName, chat_prefix ..
|
||
S("You can't reset the chessboard, a game has been started. " ..
|
||
"If you aren't a current player, try again in @1",
|
||
timeout_format(timeout_limit)))
|
||
end
|
||
end
|
||
end
|
||
end
|
||
|
||
function realchess.dig(pos, player)
|
||
if not player then
|
||
return false
|
||
end
|
||
|
||
local meta = minetest.get_meta(pos)
|
||
local playerName = player:get_player_name()
|
||
local timeout_limit = meta:get_int("lastMoveTime") + 300
|
||
local lastMoveTime = meta:get_int("lastMoveTime")
|
||
|
||
-- Timeout is 5 min. by default for digging the chessboard (non-players only)
|
||
return (lastMoveTime == 0 and minetest.get_gametime() > timeout_limit) or
|
||
minetest.chat_send_player(playerName, chat_prefix ..
|
||
S("You can't dig the chessboard, a game has been started. " ..
|
||
"Reset it first if you're a current player, or dig it again in @1",
|
||
timeout_format(timeout_limit)))
|
||
end
|
||
|
||
function realchess.blast(pos)
|
||
minetest.remove_node(pos)
|
||
end
|
||
|
||
local chessboarddef = {
|
||
description = S("Chess Board"),
|
||
drawtype = "nodebox",
|
||
paramtype = "light",
|
||
paramtype2 = "facedir",
|
||
inventory_image = "chessboard_top.png",
|
||
wield_image = "chessboard_top.png",
|
||
tiles = {"chessboard_top.png", "chessboard_top.png", "chessboard_sides.png"},
|
||
use_texture_alpha = ALPHA_OPAQUE,
|
||
groups = {choppy=3, oddly_breakable_by_hand=2, flammable=3},
|
||
sounds = default.node_sound_wood_defaults(),
|
||
node_box = {type = "fixed", fixed = {-.375, -.5, -.375, .375, -.4375, .375}},
|
||
sunlight_propagates = true,
|
||
on_rotate = screwdriver.rotate_simple,
|
||
}
|
||
if ENABLE_CHESS_GAMES then
|
||
-- Extend chess board node definition if chess games are enabled
|
||
chessboarddef._tt_help = S("Play a game of Chess against another player or the computer")
|
||
chessboarddef.on_blast = realchess.blast
|
||
chessboarddef.can_dig = realchess.dig
|
||
chessboarddef.on_construct = realchess.init
|
||
chessboarddef.on_receive_fields = realchess.fields
|
||
chessboarddef.allow_metadata_inventory_move = realchess.move
|
||
chessboarddef.on_metadata_inventory_move = realchess.on_move
|
||
chessboarddef.allow_metadata_inventory_take = function() return 0 end
|
||
|
||
-- TODO switch to `minetest.show_formspec` to avoid LBMs
|
||
minetest.register_lbm({
|
||
label = "Re-initialize chessboard (enable Chess games)",
|
||
name = "xdecor:chessboard_reinit",
|
||
nodenames = {"realchess:chessboard"},
|
||
run_at_every_load = true,
|
||
action = function(pos, node)
|
||
-- Init chessboard only if it was already d
|
||
local meta = minetest.get_meta(pos)
|
||
if meta:get_string("formspec", "") then
|
||
realchess.init(pos)
|
||
end
|
||
end,
|
||
})
|
||
else
|
||
minetest.register_lbm({
|
||
label = "Clear chessboard formspec+infotext+inventory (disable Chess games)",
|
||
name = "xdecor:chessboard_clear",
|
||
nodenames = {"realchess:chessboard"},
|
||
run_at_every_load = true,
|
||
action = function(pos, node)
|
||
local meta = minetest.get_meta(pos)
|
||
meta:set_string("formspec", "")
|
||
meta:set_string("infotext", "")
|
||
local inv = meta:get_inventory()
|
||
inv:set_size("board", 0)
|
||
end,
|
||
})
|
||
end
|
||
minetest.register_node(":realchess:chessboard", chessboarddef)
|
||
|
||
local function register_piece(name, white_desc, black_desc, count)
|
||
for _, color in pairs({"black", "white"}) do
|
||
if not count then
|
||
minetest.register_craftitem(":realchess:" .. name .. "_" .. color, {
|
||
description = (color == "black") and black_desc or white_desc,
|
||
inventory_image = name .. "_" .. color .. ".png",
|
||
stack_max = 1,
|
||
groups = {not_in_creative_inventory=1}
|
||
})
|
||
else
|
||
for i = 1, count do
|
||
minetest.register_craftitem(":realchess:" .. name .. "_" .. color .. "_" .. i, {
|
||
description = (color == "black") and black_desc or white_desc,
|
||
inventory_image = name .. "_" .. color .. ".png",
|
||
stack_max = 1,
|
||
groups = {not_in_creative_inventory=1}
|
||
})
|
||
end
|
||
end
|
||
end
|
||
end
|
||
|
||
register_piece("pawn", S("White Pawn"), S("Black Pawn"), 8)
|
||
register_piece("rook", S("White Rook"), S("Black Rook"), 2)
|
||
register_piece("knight", S("White Knight"), S("Black Knight"), 2)
|
||
register_piece("bishop", S("White Bishop"), S("Black Bishop"), 2)
|
||
register_piece("queen", S("White Queen"), S("Black Queen"))
|
||
register_piece("king", S("White King"), S("Black King"))
|
||
|
||
-- Recipes
|
||
|
||
minetest.register_craft({
|
||
output = "realchess:chessboard",
|
||
recipe = {
|
||
{"dye:black", "dye:white", "dye:black"},
|
||
{"stairs:slab_wood", "stairs:slab_wood", "stairs:slab_wood"}
|
||
}
|
||
})
|