157 lines
4.1 KiB
Lua
157 lines
4.1 KiB
Lua
local itemframe, tmp = {}, {}
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screwdriver = screwdriver or {}
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local function remove_item(pos, node)
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local objs = minetest.get_objects_inside_radius(pos, 0.5)
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if not objs then return end
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for _, obj in pairs(objs) do
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if obj and obj:get_luaentity() and
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obj:get_luaentity().name == "xdecor:f_item" then
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obj:remove() break
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end
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end
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end
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local facedir = {
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[0] = {x=0, y=0, z=1}, {x=1, y=0, z=0}, {x=0, y=0, z=-1}, {x=-1, y=0, z=0}
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}
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local function update_item(pos, node)
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remove_item(pos, node)
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local meta = minetest.get_meta(pos)
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local itemstring = meta:get_string("item")
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local posad = facedir[node.param2]
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if not posad or itemstring == "" then return end
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pos = vector.add(pos, vector.multiply(posad, 6.5/16))
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tmp.nodename = node.name
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tmp.texture = ItemStack(itemstring):get_name()
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local entity = minetest.add_entity(pos, "xdecor:f_item")
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local yaw = math.pi*2 - node.param2 * math.pi/2
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entity:setyaw(yaw)
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local timer = minetest.get_node_timer(pos)
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timer:start(15.0)
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end
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local function drop_item(pos, node)
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local meta = minetest.get_meta(pos)
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local item = meta:get_string("item")
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if item == "" then return end
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minetest.add_item(pos, item)
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meta:set_string("item", "")
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remove_item(pos, node)
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local timer = minetest.get_node_timer(pos)
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timer:stop()
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end
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function itemframe.after_place(pos, placer, itemstack)
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local meta = minetest.get_meta(pos)
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local name = placer:get_player_name()
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meta:set_string("owner", name)
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meta:set_string("infotext", "Item Frame (owned by "..name..")")
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end
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function itemframe.timer(pos)
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local node = minetest.get_node(pos)
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local meta = minetest.get_meta(pos)
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local num = #minetest.get_objects_inside_radius(pos, 0.5)
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if num == 0 and meta:get_string("item") ~= "" then
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update_item(pos, node)
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end
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return true
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end
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function itemframe.rightclick(pos, node, clicker, itemstack)
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local meta = minetest.get_meta(pos)
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local player = clicker:get_player_name()
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local owner = meta:get_string("owner")
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if player ~= owner or not itemstack then
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return itemstack
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end
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drop_item(pos, node)
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local itemstring = itemstack:take_item():to_string()
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meta:set_string("item", itemstring)
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update_item(pos, node)
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return itemstack
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end
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function itemframe.punch(pos, node, puncher)
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local meta = minetest.get_meta(pos)
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local player = puncher:get_player_name()
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local owner = meta:get_string("owner")
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if player ~= owner then return end
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drop_item(pos, node)
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end
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function itemframe.dig(pos, player)
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local meta = minetest.get_meta(pos)
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local pname = player and player:get_player_name()
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local owner = meta:get_string("owner")
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return pname == owner
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end
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xdecor.register("itemframe", {
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description = "Item Frame",
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groups = {choppy=3, oddly_breakable_by_hand=2, flammable=3},
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sounds = default.node_sound_wood_defaults(),
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on_rotate = screwdriver.disallow,
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sunlight_propagates = true,
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inventory_image = "xdecor_itemframe.png",
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node_box = xdecor.nodebox.slab_z(0.9375),
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tiles = {"xdecor_wood.png", "xdecor_wood.png", "xdecor_wood.png",
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"xdecor_wood.png", "xdecor_wood.png", "xdecor_itemframe.png"},
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after_place_node = itemframe.after_place,
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on_timer = itemframe.timer,
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on_rightclick = itemframe.rightclick,
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on_punch = itemframe.punch,
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can_dig = itemframe.dig,
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after_destruct = remove_item
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})
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minetest.register_entity("xdecor:f_item", {
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visual = "wielditem",
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visual_size = {x=0.33, y=0.33},
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collisionbox = {0},
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physical = false,
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textures = {"air"},
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on_activate = function(self, staticdata)
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local pos = self.object:getpos()
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if minetest.get_node(pos).name ~= "xdecor:itemframe" then
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self.object:remove()
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end
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if tmp.nodename and tmp.texture then
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self.nodename = tmp.nodename
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tmp.nodename = nil
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self.texture = tmp.texture
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tmp.texture = nil
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elseif staticdata and staticdata ~= "" then
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local data = staticdata:split(";")
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if data and data[1] and data[2] then
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self.nodename = data[1]
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self.texture = data[2]
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end
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end
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if self.texture then
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self.object:set_properties({textures={self.texture}})
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end
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end,
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get_staticdata = function(self)
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if self.nodename and self.texture then
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return self.nodename..";"..self.texture
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end
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return ""
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end
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})
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