xdecor-libre/worktable.lua

468 lines
15 KiB
Lua

local worktable = {}
screwdriver = screwdriver or {}
local xbg = default.gui_bg..default.gui_bg_img..default.gui_slots
local nodes = { -- Nodes allowed to be cut. Mod name = {node name}.
["default"] = {"wood", "junglewood", "pine_wood", "acacia_wood",
"tree", "jungletree", "pine_tree", "acacia_tree",
"cobble", "mossycobble", "desert_cobble",
"stone", "sandstone", "desert_stone", "obsidian",
"stonebrick", "sandstonebrick", "desert_stonebrick", "obsidianbrick",
"coalblock", "copperblock", "steelblock", "goldblock",
"bronzeblock", "mese", "diamondblock",
"brick", "cactus", "ice", "meselamp", "glass", "obsidian_glass"},
["xdecor"] = {"coalstone_tile", "desertstone_tile", "stone_rune", "stone_tile",
"cactusbrick", "hard_clay", "packed_ice", "moonbrick",
"woodframed_glass", "wood_tile"},
["oresplus"] = {"emerald_block", "glowstone"},
}
local def = { -- Nodebox name, yield, definition.
{"nanoslab", 16, {-.5,-.5,-.5,0,-.4375,0}},
{"micropanel", 16, {-.5,-.5,-.5,.5,-.4375,0}},
{"microslab", 8, {-.5,-.5,-.5,.5,-.4375,.5}},
{"thinstair", 8, {{-.5,-.0625,-.5,.5,0,0},{-.5,.4375,0,.5,.5,.5}}},
{"cube", 4, {-.5,-.5,0,0,0,.5}},
{"panel", 4, {-.5,-.5,-.5,.5,0,0}},
{"slab", 2, {-.5,-.5,-.5,.5,0,.5}},
{"doublepanel", 2, {{-.5,-.5,-.5,.5,0,0},{-.5,0,0,.5,.5,.5}}},
{"halfstair", 2, {{-.5,-.5,-.5,0,0,.5},{-.5,0,0,0,.5,.5}}},
{"outerstair", 1, {{-.5,-.5,-.5,.5,0,.5},{-.5,0,0,0,.5,.5}}},
{"stair", 1, {{-.5,-.5,-.5,.5,0,.5},{-.5,0,0,.5,.5,.5}}},
{"innerstair", 1, {{-.5,-.5,-.5,.5,0,.5},{-.5,0,0,.5,.5,.5},{-.5,0,-.5,0,.5,0}}}
}
function worktable.craft_output_recipe(pos, start_i, pagenum, stackname)
local meta = minetest.get_meta(pos)
local inv = meta:get_inventory()
pagenum = math.floor(pagenum)
local inventory_size = meta:get_int("inventory_size")
local pagemax = math.floor((inventory_size-1) / (8*4) + 1) or 0
local craft, dye_color = {}, ""
local formspec = "size[8,8;]"..xbg..
"list[context;inv_items_list;0,1;8,4;"..tostring(start_i).."]"..
"list[context;item_craft_input;3,6.3;1,1;]"..
"tablecolumns[color;text;color;text]"..
"tableoptions[background=#00000000;highlight=#00000000;border=false]"..
"table[6.1,0.2;1.1,0.5;pagenum;#FFFF00,"..tostring(pagenum)..",#FFFFFF,/ "..tostring(pagemax).."]"..
"button[5.5,0;0.7,1;prev;<]"..
"button[7.3,0;0.7,1;next;>]"..
"button[4,0.2;0.7,0.5;search;?]"..
"button[4.6,0.2;0.7,0.5;clearfilter;X]"..
"button[0,0;1.5,1;backcraft;< Back]"..
"tooltip[search;Search]"..
"tooltip[clearfilter;Reset]"..
"label[3,5.8;Input]"..
"field[1.8,0.32;2.6,1;filter;;]"
if stackname then
local stack_width = minetest.get_craft_recipe(stackname).width
local stack_items = minetest.get_craft_recipe(stackname).items
local stack_type = minetest.get_craft_recipe(stackname).type
local stack_output = minetest.get_craft_recipe(stackname).output
local stack_count = stack_output:match("%s(%d+)")
if stack_count and inv:is_empty("item_craft_input") then
inv:add_item("item_craft_input", stackname.." "..stack_count-1)
end
if stack_width == 0 then
if #stack_items <= 4 then
formspec = formspec.."list[context;craft_output_recipe;5,5.3;2,2;]"
inv:set_size("craft_output_recipe", 2*2)
else
formspec = formspec.."list[context;craft_output_recipe;5,5.3;3,3;]"
inv:set_size("craft_output_recipe", 3*3)
end
elseif stack_width == 1 then
if #stack_items == 1 then
formspec = formspec.."list[context;craft_output_recipe;5,6.3;1,1;]"
else
formspec = formspec.."list[context;craft_output_recipe;5,5.3;1,"..#stack_items..";]"
end
inv:set_size("craft_output_recipe", 1 * #stack_items)
elseif stack_width == 2 then
formspec = formspec.."list[context;craft_output_recipe;5,5.3;2,3;]"
inv:set_size("craft_output_recipe", 2*3)
elseif stack_width == 3 then
if stack_type == "cooking" then
formspec = formspec.."list[context;craft_output_recipe;5,6.3;1,1;]"..
"image[4.25,5.9;0.5,0.5;default_furnace_fire_fg.png]"
inv:set_size("craft_output_recipe", 1)
else
formspec = formspec.."list[context;craft_output_recipe;5,5.3;3,3;]"
inv:set_size("craft_output_recipe", 3*3)
end
elseif stack_type == "cooking" and stack_width == 15 then
formspec = formspec.."list[context;craft_output_recipe;5,6.3;1,1;]"..
"image[4.25,5.9;0.5,0.5;default_furnace_fire_fg.png]"
inv:set_size("craft_output_recipe", 1)
end
for k, def in pairs(stack_items) do
craft[#craft+1] = def
if def and def:sub(1, 6) == "group:" then
if def == "group:liquid" then
def = "default:water_source"
elseif def == "group:vessel" then
def = "vessels:glass_bottle"
elseif def == "group:wool" then
def = "wool:white"
elseif def:find("group:dye") then
dye_color = def:match("group:dye,%w+_([%w_]+)")
def = "dye:"..dye_color
elseif def:match("group:stone") or def:match("group:wood") or
def:match("group:leaves") or def:match("group:stick") or
def:match("group:sand") or def:match("group:tree") or
def:match("group:sapling") or def:match("group:book") then
def = "default:"..def:sub(7, string.len(def))
end
end
inv:set_stack("craft_output_recipe", k, def)
end
formspec = formspec.."image[4,6.3;1,1;gui_furnace_arrow_bg.png^[transformR90]"..
"button[1.2,6.35;1.5,1;trash;Clear]"..
"label["..(12/string.len(stackname))..",7.5;"..stackname:sub(1,30).."]"
end
meta:set_int("start_i", tostring(start_i))
meta:set_string("formspec", formspec)
end
function worktable.craftguide_update(pos, filter)
local meta = minetest.get_meta(pos)
local inv = meta:get_inventory()
local inv_items_list = {}
for name, def in pairs(minetest.registered_items) do
if not (def.groups.not_in_creative_inventory == 1) and
minetest.get_craft_recipe(name).items and
def.description and def.description ~= "" then
if filter and def.name:find(filter) then
inv_items_list[#inv_items_list+1] = name
elseif filter == "all" then
inv_items_list[#inv_items_list+1] = name
end
end
end
table.sort(inv_items_list)
inv:set_size("inv_items_list", #inv_items_list)
inv:set_list("inv_items_list", inv_items_list)
meta:set_int("inventory_size", #inv_items_list)
end
function worktable.crafting(pos)
local meta = minetest.get_meta(pos)
local formspec = "size[8,7;]"..xbg..
default.get_hotbar_bg(0,3.3)..
"list[current_player;main;0,3.3;8,4;]"..
"image[5,1;1,1;gui_furnace_arrow_bg.png^[transformR270]"..
"button[0,0;1.5,1;back;< Back]"..
"button[0,1;1.5,1;craft_output_recipe;Guide]"..
"list[current_player;craft;2,0;3,3;]"..
"list[current_player;craftpreview;6,1;1,1;]"..
"listring[current_player;main]"..
"listring[current_player;craft]"
meta:set_string("formspec", formspec)
end
function worktable.storage(pos)
local meta = minetest.get_meta(pos)
local formspec = "size[8,7]"..xbg..
default.get_hotbar_bg(0,3.25)..
"list[context;storage;0,1;8,2;]"..
"list[current_player;main;0,3.25;8,4;]"..
"listring[context;storage]"..
"listring[current_player;main]"..
"button[0,0;1.5,1;back;< Back]"
meta:set_string("formspec", formspec)
end
function worktable.main(pos)
local meta = minetest.get_meta(pos)
local formspec = "size[8,7;]"..xbg..
default.get_hotbar_bg(0,3.25)..
"label[0.9,1.23;Cut]"..
"label[0.9,2.23;Repair]"..
"box[-0.05,1;2.05,0.9;#555555]"..
"box[-0.05,2;2.05,0.9;#555555]"..
"image[3,1;1,1;gui_furnace_arrow_bg.png^[transformR270]"..
"image[0,1;1,1;worktable_saw.png]"..
"image[0,2;1,1;worktable_anvil.png]"..
"image[3,2;1,1;hammer_layout.png]"..
"list[context;input;2,1;1,1;]"..
"list[context;tool;2,2;1,1;]"..
"list[context;hammer;3,2;1,1;]"..
"list[context;forms;4,0;4,3;]"..
"list[current_player;main;0,3.25;8,4;]"..
"button[0,0;2,1;craft;Crafting]"..
"button[2,0;2,1;storage;Storage]"
meta:set_string("formspec", formspec)
return formspec
end
function worktable.construct(pos)
local meta = minetest.get_meta(pos)
local inv = meta:get_inventory()
inv:set_size("forms", 4*3)
inv:set_size("input", 1)
inv:set_size("tool", 1)
inv:set_size("hammer", 1)
inv:set_size("storage", 8*2)
inv:set_size("item_craft_input", 1)
meta:set_int("start_i", 0)
meta:set_string("infotext", "Work Table")
worktable.main(pos)
worktable.craftguide_update(pos, "all")
end
function worktable.fields(pos, _, fields, sender)
local meta = minetest.get_meta(pos)
local inv = meta:get_inventory()
local start_i = meta:get_int("start_i")
local inventory_size = meta:get_int("inventory_size")
start_i = tonumber(start_i) or 0
if fields.storage then
worktable.storage(pos)
elseif fields.back then
worktable.main(pos)
elseif fields.backcraft or fields.craft then
worktable.crafting(pos)
elseif fields.craft_output_recipe then
worktable.craft_output_recipe(pos, 0, 1)
elseif fields.trash or fields.search or fields.clearfilter or
fields.prev or fields.next then
if fields.trash then
worktable.craft_output_recipe(pos, start_i, start_i / (8*4) + 1, nil)
elseif fields.search then
worktable.craftguide_update(pos, fields.filter:lower())
worktable.craft_output_recipe(pos, 0, 1, nil)
elseif fields.clearfilter then
worktable.craftguide_update(pos, "all")
worktable.craft_output_recipe(pos, 0, 1, nil)
elseif fields.prev or fields.next then
if fields.prev or start_i >= inventory_size then
start_i = start_i - 8*4
elseif fields.next or start_i < 0 then
start_i = start_i + 8*4
end
if start_i < 0 or start_i >= inventory_size then
start_i = 0
end
worktable.craft_output_recipe(pos, start_i, start_i / (8*4) + 1, nil)
end
inv:set_list("item_craft_input", {})
inv:set_list("craft_output_recipe", {})
end
end
function worktable.dig(pos, _)
local inv = minetest.get_meta(pos):get_inventory()
return inv:is_empty("input") and inv:is_empty("hammer") and
inv:is_empty("tool") and inv:is_empty("storage")
end
function worktable.contains(table, element)
if table then
for _, value in pairs(table) do
if value == element then
return true
end
end
end
return false
end
function worktable.put(_, listname, _, stack, _)
local stn = stack:get_name()
local count = stack:get_count()
local mod, node = stn:match("([%w_]+):([%w_]+)")
local tdef = minetest.registered_tools[stn]
local twear = stack:get_wear()
if listname == "input" and worktable.contains(nodes[mod], node) then
return count
elseif listname == "hammer" and stn == "xdecor:hammer" then
return 1
elseif listname == "tool" and tdef and twear > 0 then
return 1
elseif listname == "storage" then
return count
end
return 0
end
function worktable.take(pos, listname, _, stack, player)
local inv = minetest.get_meta(pos):get_inventory()
local user_inv = player:get_inventory()
local inputstack = inv:get_stack("input", 1):get_name()
local mod, node = inputstack:match("([%w_]+):([%w_]+)")
if listname == "forms" then
if worktable.contains(nodes[mod], node) and
user_inv:room_for_item("main", stack:get_name()) then
return -1
end
return 0
elseif listname == "inv_items_list" or listname == "item_craft_input" or
listname == "craft_output_recipe" then
return 0
end
return stack:get_count()
end
function worktable.move(pos, from_list, from_index, to_list, to_index, count, _)
local inv = minetest.get_meta(pos):get_inventory()
local stackname = inv:get_stack(from_list, from_index):get_name()
local meta = minetest.get_meta(pos)
local start_i = meta:get_int("start_i")
if from_list == "storage" and to_list == "storage" then
return count
elseif inv:is_empty("item_craft_input") and from_list == "inv_items_list" and
to_list == "item_craft_input" then
--print(dump(minetest.get_craft_recipe(stackname)))
worktable.craft_output_recipe(pos, start_i, start_i / (8*4) + 1, stackname)
minetest.after(0, function()
inv:set_stack(from_list, from_index, stackname)
end)
return 1
end
return 0
end
local function update_inventory(inv, inputstack)
if inv:is_empty("input") then
inv:set_list("forms", {})
return
end
local output = {}
for _, n in pairs(def) do
local mat = inputstack:get_name()
local input = inv:get_stack("input", 1)
local mod, node = mat:match("([%w_]+):([%w_]+)")
local count = math.min(n[2] * input:get_count(), inputstack:get_stack_max())
if not worktable.contains(nodes[mod], node) then return end
output[#output+1] = mat.."_"..n[1].." "..count
end
inv:set_list("forms", output)
end
function worktable.on_put(pos, listname, _, stack, _)
if listname == "input" then
local inv = minetest.get_meta(pos):get_inventory()
update_inventory(inv, stack)
end
end
function worktable.on_take(pos, listname, index, stack, _)
local inv = minetest.get_meta(pos):get_inventory()
if listname == "input" then
update_inventory(inv, stack)
elseif listname == "forms" then
local inputstack = inv:get_stack("input", 1)
inputstack:take_item(math.ceil(stack:get_count() / def[index][2]))
inv:set_stack("input", 1, inputstack)
update_inventory(inv, inputstack)
end
end
xdecor.register("worktable", {
description = "Work Table",
groups = {cracky=2, choppy=2, oddly_breakable_by_hand=1},
sounds = default.node_sound_wood_defaults(),
tiles = {
"xdecor_worktable_top.png", "xdecor_worktable_top.png",
"xdecor_worktable_sides.png", "xdecor_worktable_sides.png",
"xdecor_worktable_front.png", "xdecor_worktable_front.png"
},
on_rotate = screwdriver.rotate_simple,
can_dig = worktable.dig,
on_construct = worktable.construct,
on_receive_fields = worktable.fields,
on_metadata_inventory_put = worktable.on_put,
on_metadata_inventory_take = worktable.on_take,
allow_metadata_inventory_put = worktable.put,
allow_metadata_inventory_take = worktable.take,
allow_metadata_inventory_move = worktable.move
})
for _, d in pairs(def) do
for mod, n in pairs(nodes) do
for _, name in pairs(n) do
local ndef = minetest.registered_nodes[mod..":"..name]
if ndef then
local groups = {}
groups.not_in_creative_inventory=1
for k, v in pairs(ndef.groups) do
if k ~= "wood" and k ~= "stone" and k ~= "level" then
groups[k] = v
end
end
minetest.register_node(":"..mod..":"..name.."_"..d[1], {
description = ndef.description.." "..d[1]:gsub("^%l", string.upper),
paramtype = "light",
paramtype2 = "facedir",
drawtype = "nodebox",
light_source = ndef.light_source,
sounds = ndef.sounds,
tiles = {ndef.tiles[1]},
groups = groups,
node_box = {type = "fixed", fixed = d[3]},
sunlight_propagates = true,
on_place = minetest.rotate_node
})
end
minetest.register_alias("xdecor:"..d[1].."_"..name, mod..":"..name.."_"..d[1])
end
end
end
minetest.register_abm({
nodenames = {"xdecor:worktable"},
interval = 3, chance = 1,
action = function(pos, _, _, _)
local inv = minetest.get_meta(pos):get_inventory()
local tool = inv:get_stack("tool", 1)
local hammer = inv:get_stack("hammer", 1)
local wear = tool:get_wear()
if tool:is_empty() or hammer:is_empty() or wear == 0 then
return
end
-- Wear : 0-65535 | 0 = new condition.
tool:add_wear(-500)
hammer:add_wear(300)
inv:set_stack("tool", 1, tool)
inv:set_stack("hammer", 1, hammer)
end
})