xdecor-libre/nodes.lua

539 lines
17 KiB
Lua

screwdriver = screwdriver or {}
local xbg = default.gui_bg..default.gui_bg_img..default.gui_slots
xpanes.register_pane("bamboo_frame", {
description = "Bamboo Frame",
tiles = {"xdecor_bamboo_frame.png"},
drawtype = "airlike",
paramtype = "light",
textures = {"xdecor_bamboo_frame.png", "xdecor_bamboo_frame.png", "xpanes_space.png"},
inventory_image = "xdecor_bamboo_frame.png",
wield_image = "xdecor_bamboo_frame.png",
groups = {choppy=3, oddly_breakable_by_hand=2, pane=1, flammable=2},
recipe = {
{"default:papyrus", "default:papyrus", "default:papyrus"},
{"default:papyrus", "farming:cotton", "default:papyrus"},
{"default:papyrus", "default:papyrus", "default:papyrus"}
}
})
xdecor.register("baricade", {
description = "Baricade",
drawtype = "plantlike",
walkable = false,
inventory_image = "xdecor_baricade.png",
tiles = {"xdecor_baricade.png"},
groups = {choppy=2, oddly_breakable_by_hand=1, flammable=3},
damage_per_second = 4,
selection_box = xdecor.nodebox.slab_y(0.3)
})
xdecor.register("barrel", {
description = "Barrel",
inventory = {size=24},
infotext = "Barrel",
tiles = {"xdecor_barrel_top.png", "xdecor_barrel_sides.png"},
groups = {choppy=2, oddly_breakable_by_hand=1, flammable=3},
sounds = default.node_sound_wood_defaults()
})
xdecor.register("cabinet", {
description = "Wood Cabinet",
inventory = {size=24},
infotext = "Wood Cabinet",
groups = {choppy=2, oddly_breakable_by_hand=1, flammable=3},
sounds = default.node_sound_wood_defaults(),
on_rotate = screwdriver.rotate_simple,
tiles = {
"xdecor_cabinet_sides.png", "xdecor_cabinet_sides.png",
"xdecor_cabinet_sides.png", "xdecor_cabinet_sides.png",
"xdecor_cabinet_sides.png", "xdecor_cabinet_front.png"
}
})
xdecor.register("cabinet_half", {
description = "Half Wood Cabinet",
inventory = {size=8},
infotext = "Half Wood Cabinet",
groups = {choppy=3, oddly_breakable_by_hand=2, flammable=3},
sounds = default.node_sound_wood_defaults(),
node_box = xdecor.nodebox.slab_y(0.5, 0.5),
tiles = {
"xdecor_cabinet_sides.png", "xdecor_cabinet_sides.png",
"xdecor_half_cabinet_sides.png", "xdecor_half_cabinet_sides.png",
"xdecor_half_cabinet_sides.png", "xdecor_half_cabinet_front.png"
}
})
xdecor.register("candle", {
description = "Candle",
light_source = 12,
drawtype = "torchlike",
inventory_image = "xdecor_candle_inv.png",
wield_image = "xdecor_candle_wield.png",
paramtype2 = "wallmounted",
legacy_wallmounted = true,
walkable = false,
groups = {dig_immediate=3, attached_node=1},
tiles = {
{ name = "xdecor_candle_floor.png",
animation = {type="vertical_frames", length=1.5} },
{ name = "xdecor_candle_ceiling.png",
animation = {type="vertical_frames", length=1.5} },
{ name = "xdecor_candle_wall.png",
animation = {type="vertical_frames", length=1.5} }
},
selection_box = {
type = "wallmounted",
wall_top = {-0.3, -0.4, -0.3, 0.3, 0.5, 0.3},
wall_bottom = {-0.25, -0.5, -0.25, 0.25, 0.1, 0.25},
wall_side = {-0.5, -0.35, -0.15, -0.15, 0.4, 0.15}
}
})
xpanes.register_pane("chainlink", {
description = "Chain Link",
tiles = {"xdecor_chainlink.png"},
drawtype = "airlike",
paramtype = "light",
textures = {"xdecor_chainlink.png", "xdecor_chainlink.png", "xpanes_space.png"},
inventory_image = "xdecor_chainlink.png",
wield_image = "xdecor_chainlink.png",
groups = {cracky=3, oddly_breakable_by_hand=2, pane=1},
recipe = {
{"default:steel_ingot", "", "default:steel_ingot"},
{"", "default:steel_ingot", ""},
{"default:steel_ingot", "", "default:steel_ingot"}
}
})
xdecor.register("cobweb", {
description = "Cobweb",
drawtype = "plantlike",
tiles = {"xdecor_cobweb.png"},
inventory_image = "xdecor_cobweb.png",
liquid_viscosity = 8,
liquidtype = "source",
liquid_alternative_flowing = "xdecor:cobweb",
liquid_alternative_source = "xdecor:cobweb",
liquid_renewable = false,
liquid_range = 0,
walkable = false,
selection_box = {type = "regular"},
groups = {dig_immediate=3, liquid=3, flammable=3},
sounds = default.node_sound_leaves_defaults()
})
for _, c in pairs({"red"}) do -- Add more curtains colors simply here.
xdecor.register("curtain_"..c, {
description = c:gsub("^%l", string.upper).." Curtain",
walkable = false,
tiles = {"wool_white.png^[colorize:"..c..":170"},
inventory_image = "wool_white.png^[colorize:"..c..":170^xdecor_curtain_open_overlay.png^[makealpha:255,126,126",
wield_image = "wool_white.png^[colorize:"..c..":170",
drawtype = "signlike",
paramtype2 = "wallmounted",
groups = {dig_immediate=3, flammable=3},
selection_box = {type="wallmounted"},
on_rightclick = function(pos, node, _, _)
minetest.set_node(pos, {name="xdecor:curtain_open_"..c, param2=node.param2})
end
})
xdecor.register("curtain_open_"..c, {
tiles = {"wool_white.png^[colorize:"..c..":170^xdecor_curtain_open_overlay.png^[makealpha:255,126,126"},
drawtype = "signlike",
paramtype2 = "wallmounted",
walkable = false,
groups = {dig_immediate=3, flammable=3, not_in_creative_inventory=1},
selection_box = {type="wallmounted"},
drop = "xdecor:curtain_"..c,
on_rightclick = function(pos, node, _, _)
minetest.set_node(pos, {name="xdecor:curtain_"..c, param2=node.param2})
end
})
minetest.register_craft({
output = "xdecor:curtain_"..c.." 4",
recipe = {
{"", "wool:"..c, ""},
{"", "wool:"..c, ""}
}
})
end
xdecor.register("crate", {
description = "Crate",
inventory = {size=24},
infotext = "Crate",
tiles = {"xdecor_crate.png"},
groups = {choppy=2, oddly_breakable_by_hand=1, flammable=3},
sounds = default.node_sound_wood_defaults()
})
local function door_access(door)
return door:find("prison")
end
local door_types = {
{"japanese", "brown"}, {"prison", "grey"}, {"prison_rust", "rust"},
{"screen", "brownb"}, {"slide", "brownc"}, {"woodglass", "brown"}
}
for _, d in pairs(door_types) do
doors.register_door("xdecor:"..d[1].."_door", {
description = string.gsub(d[1]:gsub("^%l", string.upper), "_r", " R").." Door",
inventory_image = "xdecor_"..d[1].."_door_inv.png",
groups = {choppy=3, cracky=3, oddly_breakable_by_hand=1, flammable=2, door=1},
tiles_bottom = {"xdecor_"..d[1].."_door_b.png", "xdecor_"..d[2]..".png"},
tiles_top = {"xdecor_"..d[1].."_door_a.png", "xdecor_"..d[2]..".png"},
only_placer_can_open = door_access(d[1]),
sounds = default.node_sound_wood_defaults(),
sunlight = false
})
end
xdecor.register("empty_shelf", {
description = "Empty Shelf",
inventory = {size=24},
infotext = "Empty Shelf",
tiles = {"default_wood.png", "default_wood.png^xdecor_empty_shelf.png"},
groups = {choppy=2, oddly_breakable_by_hand=1, flammable=3},
sounds = default.node_sound_wood_defaults(),
on_rotate = screwdriver.rotate_simple
})
xdecor.register("enderchest", {
description = "Ender Chest",
tiles = {
"xdecor_enderchest_top.png", "xdecor_enderchest_top.png",
"xdecor_enderchest_side.png", "xdecor_enderchest_side.png",
"xdecor_enderchest_side.png", "xdecor_enderchest_front.png"
},
groups = {cracky=1, choppy=1, oddly_breakable_by_hand=1},
sounds = default.node_sound_stone_defaults(),
on_rotate = screwdriver.rotate_simple,
on_construct = function(pos)
local meta = minetest.get_meta(pos)
meta:set_string("formspec", "size[8,9]"..xbg..default.get_hotbar_bg(0,5)..
"list[current_player;enderchest;0,0;8,4;]"..
"list[current_player;main;0,5;8,4;]"..
"listring[current_player;enderchest]"..
"listring[current_player;main]")
meta:set_string("infotext", "Ender Chest")
end
})
minetest.register_on_joinplayer(function(player)
local inv = player:get_inventory()
inv:set_size("enderchest", 8*4)
end)
xdecor.register("fire", {
description = "Fancy Fire",
drawtype = "plantlike",
light_source = 14,
walkable = false,
tiles = {
{ name = "xdecor_fire_anim.png",
animation = {type="vertical_frames", length=1.5} }
},
damage_per_second = 4,
drop = "",
selection_box = {
type = "fixed", fixed = {-0.3, -0.5, -0.3, 0.3, -0.3, 0.3}
},
groups = {dig_immediate=3, hot=3, not_in_creative_inventory=1}
})
minetest.register_tool("xdecor:flint_steel", {
description = "Flint & Steel",
inventory_image = "xdecor_flint_steel.png",
tool_capabilities = {
groupcaps = { igniter = {uses=10, maxlevel=1} }
},
on_use = function(itemstack, user, pointed_thing)
local player = user:get_player_name()
if pointed_thing.type == "node" and
minetest.get_node(pointed_thing.above).name == "air" then
if not minetest.is_protected(pointed_thing.above, player) then
minetest.set_node(pointed_thing.above, {name="xdecor:fire"})
else
minetest.chat_send_player(player, "This area is protected.")
end
end
itemstack:add_wear(1000)
return itemstack
end
})
minetest.register_tool("xdecor:hammer", {
description = "Hammer",
inventory_image = "xdecor_hammer.png",
wield_image = "xdecor_hammer.png",
on_use = function(...) do return end end
})
xdecor.register("ivy", {
description = "Ivy",
drawtype = "signlike",
walkable = false,
climbable = true,
groups = {dig_immediate=3, flammable=3, plant=1},
paramtype2 = "wallmounted",
selection_box = {type="wallmounted"},
legacy_wallmounted = true,
tiles = {"xdecor_ivy.png"},
inventory_image = "xdecor_ivy.png",
wield_image = "xdecor_ivy.png",
sounds = default.node_sound_leaves_defaults()
})
xdecor.register("lantern", {
description = "Lantern",
light_source = 12,
drawtype = "torchlike",
inventory_image = "xdecor_lantern_floor.png",
wield_image = "xdecor_lantern_floor.png",
paramtype2 = "wallmounted",
legacy_wallmounted = true,
walkable = false,
groups = {dig_immediate=3, attached_node=1},
tiles = {"xdecor_lantern_floor.png", "xdecor_lantern_ceiling.png",
"xdecor_lantern.png"},
selection_box = {
type = "wallmounted",
wall_top = {-0.25, -0.4, -0.25, 0.25, 0.5, 0.25},
wall_bottom = {-0.25, -0.5, -0.25, 0.25, 0.4, 0.25},
wall_side = {-0.5, -0.5, -0.15, 0.5, 0.5, 0.15}
}
})
xdecor.register("lightbox", {
description = "Light Box",
tiles = {"xdecor_lightbox.png"},
groups = {cracky=3, choppy=3, oddly_breakable_by_hand=2},
light_source = 13,
sounds = default.node_sound_glass_defaults()
})
xdecor.register("packed_ice", {
drawtype = "normal",
description = "Packed Ice",
tiles = {"xdecor_packed_ice.png"},
groups = {cracky=1, puts_out_fire=1},
sounds = default.node_sound_glass_defaults()
})
local flowers = {"dandelion_white", "dandelion_yellow", "geranium", "rose",
"tulip", "viola"}
for _, f in pairs(flowers) do
xdecor.register("potted_"..f, {
description = string.gsub("Potted Flowers ("..f..")", "_", " "),
walkable = false,
groups = {dig_immediate=3, flammable=3, plant=1, flower=1},
tiles = {"xdecor_"..f.."_pot.png"},
inventory_image = "xdecor_"..f.."_pot.png",
drawtype = "plantlike",
sounds = default.node_sound_leaves_defaults(),
selection_box = xdecor.nodebox.slab_y(0.3)
})
minetest.register_craft({
output = "xdecor:potted_"..f,
recipe = {
{"default:clay_brick", "flowers:"..f, "default:clay_brick"},
{"", "default:clay_brick", ""}
}
})
end
xdecor.register("painting_1", {
description = "Painting",
tiles = {"xdecor_painting_1.png"},
inventory_image = "xdecor_painting_empty.png",
wield_image = "xdecor_painting_empty.png",
paramtype2 = "wallmounted",
legacy_wallmounted = true,
wield_image = "xdecor_painting_empty.png",
sunlight_propagates = true,
groups = {choppy=3, oddly_breakable_by_hand=2, flammable=3, attached_node=1},
sounds = default.node_sound_wood_defaults(),
node_box = {
type = "wallmounted",
wall_top = {-0.4375, 0.4375, -0.3125, 0.4375, 0.5, 0.3125},
wall_bottom = {-0.4375, -0.5, -0.3125, 0.4375, -0.4375, 0.3125},
wall_side = {-0.5, -0.3125, -0.4375, -0.4375, 0.3125, 0.4375}
},
on_construct = function(pos)
local node = minetest.get_node(pos)
minetest.set_node(pos, {name="xdecor:painting_"..math.random(1,4), param2=node.param2})
end
})
minetest.register_alias("xdecor:painting", "xdecor:painting_1") -- legacy code
for i = 2, 4 do
xdecor.register("painting_"..i, {
tiles = {"xdecor_painting_"..i..".png"},
paramtype2 = "wallmounted",
legacy_wallmounted = true,
drop = "xdecor:painting_1",
sunlight_propagates = true,
groups = {choppy=3, oddly_breakable_by_hand=2, flammable=3, attached_node=1, not_in_creative_inventory=1},
sounds = default.node_sound_wood_defaults(),
node_box = {
type = "wallmounted",
wall_top = {-0.4375, 0.4375, -0.3125, 0.4375, 0.5, 0.3125},
wall_bottom = {-0.4375, -0.5, -0.3125, 0.4375, -0.4375, 0.3125},
wall_side = {-0.5, -0.3125, -0.4375, -0.4375, 0.3125, 0.4375}
}
})
end
for _, b in pairs({{"cactus", "cactus"}, {"moon", "stone"}}) do
xdecor.register(b[1].."brick", {
drawtype = "normal",
description = b[1]:gsub("^%l", string.upper).." Brick",
tiles = {"xdecor_"..b[1].."brick.png"},
groups = {cracky=2},
sounds = default.node_sound_stone_defaults(),
})
minetest.register_craft({
output = "xdecor:"..b[1].."brick",
recipe = {
{"default:brick", "default:"..b[2]}
}
})
end
xdecor.register("multishelf", {
description = "Multi Shelf",
inventory = {size=24},
infotext = "Multi Shelf",
on_rotate = screwdriver.rotate_simple,
tiles = {"default_wood.png", "default_wood.png^xdecor_multishelf.png"},
groups = {choppy=2, oddly_breakable_by_hand=1, flammable=3},
sounds = default.node_sound_wood_defaults()
})
xpanes.register_pane("rust_bar", {
description = "Rust Bars",
tiles = {"xdecor_rust_bars.png"},
drawtype = "airlike",
paramtype = "light",
textures = {"xdecor_rust_bars.png", "xdecor_rust_bars.png", "xpanes_space.png"},
inventory_image = "xdecor_rust_bars.png",
wield_image = "xdecor_rust_bars.png",
groups = {cracky=3, oddly_breakable_by_hand=2, pane=1},
recipe = {
{"", "default:dirt", ""},
{"default:steel_ingot", "default:steel_ingot", "default:steel_ingot"},
{"default:steel_ingot", "default:steel_ingot", "default:steel_ingot"}
}
})
xdecor.register("stonepath", {
description = "Garden Stone Path",
tiles = {"default_stone.png"},
groups = {snappy=3},
on_rotate = screwdriver.rotate_simple,
sounds = default.node_sound_stone_defaults(),
sunlight_propagates = true,
node_box = {
type = "fixed",
fixed = {{0, -0.5, 0, 0.375, -0.47, 0.375},
{-0.4375, -0.5, -0.4375, -0.0625, -0.47, -0.0625},
{-0.4375, -0.5, 0.125, -0.125, -0.47, 0.4375},
{0.125, -0.5, -0.375, 0.375, -0.47, -0.125}}
},
selection_box = xdecor.nodebox.slab_y(0.05)
})
local stonish = {"desertstone_tile", "stone_tile", "stone_rune", "coalstone_tile",
"hard_clay"}
for _, t in pairs(stonish) do
xdecor.register(t, {
drawtype = "normal",
description = string.sub(t:gsub("^%l", string.upper), 1, -6)
.." "..t:sub(-4):gsub("^%l", string.upper),
tiles = {"xdecor_"..t..".png"},
groups = {cracky=1},
sounds = default.node_sound_stone_defaults()
})
end
xdecor.register("table", {
description = "Table",
tiles = {"xdecor_wood.png"},
groups = {choppy=3, oddly_breakable_by_hand=2, flammable=3},
sounds = default.node_sound_wood_defaults(),
node_box = {
type = "fixed",
fixed = {{-0.5, 0.4, -0.5, 0.5, 0.5, 0.5},
{-0.15, -0.5, -0.15, 0.15, 0.4, 0.15}}
}
})
xdecor.register("tatami", {
description = "Tatami",
tiles = {"xdecor_tatami.png"},
wield_image = "xdecor_tatami.png",
groups = {snappy=3, flammable=3},
node_box = {
type = "fixed", fixed = {{-0.5, -0.5, -0.5, 0.5, -0.4375, 0.5}}
}
})
xdecor.register("tv", {
description = "Television",
light_source = 11,
groups = {snappy=3},
on_rotate = screwdriver.rotate_simple,
tiles = {
"xdecor_television_left.png^[transformR270",
"xdecor_television_left.png^[transformR90",
"xdecor_television_left.png^[transformFX",
"xdecor_television_left.png", "xdecor_television_back.png",
{ name = "xdecor_television_front_animated.png",
animation = {type="vertical_frames", length=80.0} }
}
})
xpanes.register_pane("wood_frame", {
description = "Wood Frame",
tiles = {"xdecor_wood_frame.png"},
drawtype = "airlike",
paramtype = "light",
textures = {"xdecor_wood_frame.png", "xdecor_wood_frame.png", "xpanes_space.png"},
inventory_image = "xdecor_wood_frame.png",
wield_image = "xdecor_wood_frame.png",
groups = {choppy=3, oddly_breakable_by_hand=2, pane=1, flammable=3},
sounds = default.node_sound_wood_defaults(),
recipe = {
{"group:wood", "group:stick", "group:wood"},
{"group:stick", "group:stick", "group:stick"},
{"group:wood", "group:stick", "group:wood"}
}
})
xdecor.register("woodframed_glass", {
description = "Wood Framed Glass",
drawtype = "glasslike_framed",
tiles = {"xdecor_woodframed_glass.png", "xdecor_woodframed_glass_detail.png"},
groups = {cracky=3, oddly_breakable_by_hand=2},
sounds = default.node_sound_glass_defaults()
})
xdecor.register("wood_tile", {
description = "Wood Tile",
tiles = {"xdecor_wood_tile.png"},
drawtype = "normal",
groups = {choppy=1, oddly_breakable_by_hand=1, wood=1, flammable=2},
sounds = default.node_sound_wood_defaults()
})