xdecor-libre/rope.lua

58 lines
1.6 KiB
Lua

local rope = {}
-- Code by Mirko K. (modified by Temperest, Wulfsdad and kilbith) (License: GPL).
function rope.place(itemstack, placer, pointed_thing)
if pointed_thing.type == "node" then
local pos = pointed_thing.above
local oldnode = minetest.get_node(pos)
local stackname = itemstack:get_name()
if minetest.is_protected(pos, placer:get_player_name()) then
return itemstack
end
while oldnode.name == "air" and not itemstack:is_empty() do
local newnode = {name = stackname, param1 = 0}
minetest.set_node(pos, newnode)
itemstack:take_item()
pos.y = pos.y - 1
oldnode = minetest.get_node(pos)
end
end
return itemstack
end
function rope.remove(pos, oldnode, digger, rope_name)
local num = 0
local below = {x=pos.x, y=pos.y, z=pos.z}
local digger_inv = digger:get_inventory()
while minetest.get_node(below).name == rope_name do
minetest.remove_node(below)
below.y = below.y - 1
num = num + 1
end
if num == 0 then return end
digger_inv:add_item("main", rope_name.." "..num)
return true
end
xdecor.register("rope", {
description = "Rope",
drawtype = "plantlike",
walkable = false,
climbable = true,
groups = {snappy=3, flammable=3},
tiles = {"xdecor_rope.png"},
inventory_image = "xdecor_rope_inv.png",
wield_image = "xdecor_rope_inv.png",
selection_box = xdecor.pixelbox(8, {{3, 0, 3, 2, 8, 2}}),
on_place = rope.place,
on_punch = function(pos, node, puncher, pointed_thing)
local player_name = puncher:get_player_name()
if not minetest.is_protected(pos, player_name) or
minetest.get_player_privs(player_name).protection_bypass then
rope.remove(pos, node, puncher, "xdecor:rope")
end
end
})