180 lines
5.8 KiB
Lua
180 lines
5.8 KiB
Lua
local cauldron = {}
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-- Add more ingredients here that make a soup.
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local ingredients_list = {
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"apple", "mushroom", "honey", "pumpkin", "egg", "bread", "meat",
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"chicken", "carrot", "potato", "melon", "rhubarb", "cucumber",
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"corn", "beans", "berries", "grapes", "tomato", "wheat"
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}
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cauldron.cbox = {
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{0, 0, 0, 16, 16, 0},
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{0, 0, 16, 16, 16, 0},
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{0, 0, 0, 0, 16, 16},
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{16, 0, 0, 0, 16, 16},
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{0, 0, 0, 16, 8, 16}
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}
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function cauldron.idle_construct(pos)
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local timer = minetest.get_node_timer(pos)
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timer:start(10.0)
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end
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function cauldron.boiling_construct(pos)
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local meta = minetest.get_meta(pos)
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local timer = minetest.get_node_timer(pos)
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meta:set_string("infotext", "Cauldron (active) - Drop some foods inside to make a soup")
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timer:start(5.0)
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end
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function cauldron.filling(pos, node, clicker, itemstack)
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local inv = clicker:get_inventory()
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local wield_item = clicker:get_wielded_item():get_name()
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if wield_item:sub(1,7) == "bucket:" then
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if wield_item:sub(-6) == "_empty" and not (node.name:sub(-6) == "_empty") then
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if itemstack:get_count() > 1 then
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if inv:room_for_item("main", "bucket:bucket_water 1") then
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itemstack:take_item()
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inv:add_item("main", "bucket:bucket_water 1")
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else
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minetest.chat_send_player(clicker:get_player_name(),
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"No room in your inventory to add a bucket of water.")
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return
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end
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else
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itemstack:replace("bucket:bucket_water")
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end
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minetest.set_node(pos, {name="xdecor:cauldron_empty", param2=node.param2})
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elseif wield_item:sub(-6) == "_water" and node.name:sub(-6) == "_empty" then
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minetest.set_node(pos, {name="xdecor:cauldron_idle", param2=node.param2})
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itemstack:replace("bucket:bucket_empty")
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end
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return itemstack
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end
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end
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function cauldron.idle_timer(pos)
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local below_node = {x=pos.x, y=pos.y-1, z=pos.z}
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if not minetest.get_node(below_node).name:find("fire") then
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return true
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end
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local node = minetest.get_node(pos)
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minetest.set_node(pos, {name="xdecor:cauldron_boiling", param2=node.param2})
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return true
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end
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-- Ugly hack to determine if an item has `minetest.item_eat` in its definition.
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local function eatable(itemstring)
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local item = itemstring:match("[%w_:]+")
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local on_use_def = minetest.registered_items[item].on_use
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if not on_use_def then return end
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return string.format("%q", string.dump(on_use_def)):find("item_eat")
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end
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function cauldron.boiling_timer(pos)
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local node = minetest.get_node(pos)
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local objs = minetest.get_objects_inside_radius(pos, 0.5)
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if objs == {} then return true end
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local ingredients = {}
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for _, obj in pairs(objs) do
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if obj and not obj:is_player() and obj:get_luaentity().itemstring then
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local itemstring = obj:get_luaentity().itemstring
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local food = itemstring:match(":([%w_]+)")
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for _, ingredient in pairs(ingredients_list) do
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if food and (eatable(itemstring) or food:find(ingredient)) then
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ingredients[#ingredients+1] = food break
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end
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end
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end
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end
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if #ingredients >= 2 then
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for _, obj in pairs(objs) do obj:remove() end
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minetest.set_node(pos, {name="xdecor:cauldron_soup", param2=node.param2})
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end
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local node_under = {x=pos.x, y=pos.y-1, z=pos.z}
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if not minetest.get_node(node_under).name:find("fire") then
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minetest.set_node(pos, {name="xdecor:cauldron_idle", param2=node.param2})
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end
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return true
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end
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function cauldron.take_soup(pos, node, clicker, itemstack)
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local inv = clicker:get_inventory()
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local wield_item = clicker:get_wielded_item()
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if wield_item:get_name() == "xdecor:bowl" then
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if wield_item:get_count() > 1 then
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if inv:room_for_item("main", "xdecor:bowl_soup 1") then
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itemstack:take_item()
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inv:add_item("main", "xdecor:bowl_soup 1")
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else
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minetest.chat_send_player(clicker:get_player_name(),
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"No room in your inventory to add a bowl of soup.")
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return
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end
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else
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itemstack:replace("xdecor:bowl_soup 1")
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end
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minetest.set_node(pos, {name="xdecor:cauldron_empty", param2=node.param2})
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return itemstack
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end
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end
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xdecor.register("cauldron_empty", {
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description = "Cauldron",
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groups = {cracky=2, oddly_breakable_by_hand=1},
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on_rotate = screwdriver.rotate_simple,
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tiles = {"xdecor_cauldron_top_empty.png", "xdecor_cauldron_sides.png"},
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infotext = "Cauldron (empty)",
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on_rightclick = cauldron.filling,
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collision_box = xdecor.pixelbox(16, cauldron.cbox)
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})
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xdecor.register("cauldron_idle", {
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groups = {cracky=2, oddly_breakable_by_hand=1, not_in_creative_inventory=1},
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on_rotate = screwdriver.rotate_simple,
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tiles = {"xdecor_cauldron_top_idle.png", "xdecor_cauldron_sides.png"},
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drop = "xdecor:cauldron_empty",
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infotext = "Cauldron (idle)",
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collision_box = xdecor.pixelbox(16, cauldron.cbox),
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on_rightclick = cauldron.filling,
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on_construct = cauldron.idle_construct,
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on_timer = cauldron.idle_timer
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})
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xdecor.register("cauldron_boiling", {
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groups = {cracky=2, oddly_breakable_by_hand=1, not_in_creative_inventory=1},
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on_rotate = screwdriver.rotate_simple,
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drop = "xdecor:cauldron_empty",
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infotext = "Cauldron (active) - Drop foods inside to make a soup",
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damage_per_second = 2,
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tiles = {{name="xdecor_cauldron_top_anim_boiling_water.png",
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animation={type="vertical_frames", length=3.0}},
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"xdecor_cauldron_sides.png"},
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collision_box = xdecor.pixelbox(16, cauldron.cbox),
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on_rightclick = cauldron.filling,
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on_construct = cauldron.boiling_construct,
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on_timer = cauldron.boiling_timer
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})
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xdecor.register("cauldron_soup", {
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groups = {cracky=2, oddly_breakable_by_hand=1, not_in_creative_inventory=1},
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on_rotate = screwdriver.rotate_simple,
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drop = "xdecor:cauldron_empty",
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infotext = "Cauldron (active) - Use a bowl to eat the soup",
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damage_per_second = 2,
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tiles = {{name="xdecor_cauldron_top_anim_soup.png",
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animation={type="vertical_frames", length=3.0}},
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"xdecor_cauldron_sides.png"},
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collision_box = xdecor.pixelbox(16, cauldron.cbox),
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on_rightclick = cauldron.take_soup
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})
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