151 lines
4.6 KiB
Lua
151 lines
4.6 KiB
Lua
local cauldron_model = {
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type = "fixed",
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fixed = {
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{-0.5, -0.5, -0.5, 0.5, 0.5, -0.3125},
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{-0.5, -0.5, 0.3125, 0.5, 0.5, 0.5},
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{-0.5, -0.5, -0.5, -0.3125, 0.5, 0.5},
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{0.3125, -0.5, -0.5, 0.5, 0.5, 0.5},
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{-0.5, -0.5, -0.5, 0.5, 0.4375, 0.5}
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}
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}
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local cauldron_cbox = {
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type = "fixed",
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fixed = {
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{-0.5, -0.5, -0.5, 0.5, 0.5, -0.5},
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{-0.5, -0.5, 0.5, 0.5, 0.5, 0.5},
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{-0.5, -0.5, -0.5, -0.5, 0.5, 0.5},
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{0.5, -0.5, -0.5, 0.5, 0.5, 0.5},
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{-0.5, -0.5, -0.5, 0.5, 0, 0.5}
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}
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}
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minetest.register_alias("xdecor:cauldron", "xdecor:cauldron_empty")
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xdecor.register("cauldron_empty", {
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description = "Cauldron",
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groups = {cracky=2, oddly_breakable_by_hand=1},
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on_rotate = screwdriver.rotate_simple,
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tiles = {"xdecor_cauldron_top_empty.png", "xdecor_cauldron_sides.png"},
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node_box = {
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type = "fixed",
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fixed = {
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{-0.5, -0.5, -0.5, 0.5, 0.5, -0.3125},
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{-0.5, -0.5, 0.3125, 0.5, 0.5, 0.5},
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{-0.5, -0.5, -0.5, -0.3125, 0.5, 0.5},
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{0.3125, -0.5, -0.5, 0.5, 0.5, 0.5},
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{-0.5, -0.5, -0.5, 0.5, -0.125, 0.5}
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}
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},
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selection_box = {
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type = "fixed",
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fixed = {{-0.5, -0.5, -0.5, 0.5, 0.5, 0.5}}
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},
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collision_box = cauldron_cbox,
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on_rightclick = function(pos, node, clicker, itemstack, _)
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if clicker:get_wielded_item():get_name() == "bucket:bucket_water" then
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minetest.set_node(pos, {name="xdecor:cauldron_idle", param2=node.param2})
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itemstack:replace("bucket:bucket_empty")
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end
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end
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})
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xdecor.register("cauldron_idle", {
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groups = {cracky=2, oddly_breakable_by_hand=1, not_in_creative_inventory=1},
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on_rotate = screwdriver.rotate_simple,
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tiles = {"xdecor_cauldron_top_idle.png", "xdecor_cauldron_sides.png"},
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drop = "xdecor:cauldron_empty",
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node_box = cauldron_model,
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collision_box = cauldron_cbox,
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selection_box = {
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type = "fixed",
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fixed = {{-0.5, -0.5, -0.5, 0.5, 0.5, 0.5}}
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}
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})
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xdecor.register("cauldron_boiling_water", {
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groups = {cracky=2, oddly_breakable_by_hand=1, not_in_creative_inventory=1},
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on_rotate = screwdriver.rotate_simple,
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drop = "xdecor:cauldron_empty",
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tiles = {
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{ name = "xdecor_cauldron_top_anim_boiling_water.png",
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animation = {type="vertical_frames", length=3.0} },
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"xdecor_cauldron_sides.png"
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},
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node_box = cauldron_model,
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collision_box = cauldron_cbox,
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selection_box = {
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type = "fixed",
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fixed = {{-0.5, -0.5, -0.5, 0.5, 0.5, 0.5}}
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},
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infotext = "Drop some foods inside to make a soup"
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})
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xdecor.register("cauldron_soup", {
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groups = {cracky=2, oddly_breakable_by_hand=1, not_in_creative_inventory=1},
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on_rotate = screwdriver.rotate_simple,
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drop = "xdecor:cauldron_empty",
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tiles = {
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{ name = "xdecor_cauldron_top_anim_soup.png",
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animation = {type="vertical_frames", length=3.0} },
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"xdecor_cauldron_sides.png"
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},
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node_box = cauldron_model,
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collision_box = cauldron_cbox,
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selection_box = {
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type = "fixed",
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fixed = {{-0.5, -0.5, -0.5, 0.5, 0.5, 0.5}}
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},
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infotext = "Your soup is ready, use an empty bowl to eat it",
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on_rightclick = function(pos, node, clicker, itemstack, _)
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local inv = clicker:get_inventory()
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if clicker:get_wielded_item():get_name() == "xdecor:bowl" then
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if inv:room_for_item("main", "xdecor:bowl_soup 1") then
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itemstack:take_item()
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inv:add_item("main", "xdecor:bowl_soup 1")
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minetest.set_node(pos, {name="xdecor:cauldron_empty", param2=node.param2})
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else
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minetest.chat_send_player(clicker:get_player_name(), "No room in your inventory to add a bowl of soup!")
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end
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return itemstack
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end
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end
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})
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minetest.register_abm({
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nodenames = {"xdecor:cauldron_idle"},
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interval = 15, chance = 1,
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action = function(pos, node, _, _)
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local below_node = {x=pos.x, y=pos.y-1, z=pos.z}
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if minetest.get_node(below_node).name:find("fire") then
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minetest.set_node(pos, {name="xdecor:cauldron_boiling_water", param2=node.param2})
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end
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end
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})
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minetest.register_abm({
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nodenames = {"xdecor:cauldron_boiling_water", "xdecor:cauldron_soup"},
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interval = 3, chance = 1,
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action = function(pos, node, _, _)
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local below_node = {x=pos.x, y=pos.y-1, z=pos.z}
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if not minetest.get_node(below_node).name:find("fire") then
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minetest.set_node(pos, {name="xdecor:cauldron_idle", param2=node.param2})
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end
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end
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})
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local old_on_step = minetest.registered_entities["__builtin:item"].on_step
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minetest.registered_entities["__builtin:item"].on_step = function(self, dtime)
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if minetest.get_node(self.object:getpos()).name == "xdecor:cauldron_boiling_water" then
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local itemname = self.object:get_luaentity().itemstring
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if itemname:match("default:apple%s%d%d") or
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itemname:match("flowers:mushroom_brown%s%d%d") then
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self.object:remove()
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minetest.set_node(vector.round(self.object:getpos()), {name="xdecor:cauldron_soup"})
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end
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end
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old_on_step(self, dtime)
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end
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