xdecor-libre/workbench.lua
2015-06-12 16:58:35 +02:00

120 lines
3.8 KiB
Lua

-- Repair Tool's code by Krock, modified by kilbith
xdecor.register("workbench", {
description = "Work Bench", infotext = "Work Bench",
sounds = default.node_sound_wood_defaults(), groups = {snappy=3},
tiles = {"xdecor_workbench_top.png", "xdecor_workbench_top.png",
"xdecor_workbench_sides.png", "xdecor_workbench_sides.png",
"xdecor_workbench_front.png", "xdecor_workbench_front.png"},
on_construct = function(pos)
local meta = minetest.get_meta(pos)
meta:set_string("formspec", "size[8,7;]"..fancy_gui..
"label[0,0;Cut your wood into...]"..
"label[0,1.5;Input]"..
"list[current_name;input;0,2;1,1;]"..
"image[1,2;1,1;xdecor_saw.png]"..
"label[2,1.5;Output]"..
"list[current_name;output;2,2;1,1;]"..
"label[5.5,0;Damaged tool]"..
"list[current_name;src;6,0.5;1,1;]"..
"image[4.35,1.1;1.5,1.5;xdecor_hammer.png]"..
"label[5.8,1.5;Hammer]]"..
"list[current_name;fuel;6,2;1,1;]"..
"item_image_button[0,0.5;1,1;xdecor:microslab_wood;microslab; ]"..
"item_image_button[1,0.5;1,1;xdecor:microslab_half_wood;microslabhalf; ]"..
"item_image_button[2,0.5;1,1;xdecor:microcube_wood;microcube; ]"..
"item_image_button[3,0.5;1,1;xdecor:panel_wood;panel; ]"..
"list[current_player;main;0,3.25;8,4;]")
meta:set_string("infotext", "Work Bench")
local inv = meta:get_inventory()
inv:set_size("output", 1)
inv:set_size("input", 1)
inv:set_size("src", 1)
inv:set_size("fuel", 1)
end,
on_receive_fields = function(pos, formname, fields, sender)
local meta = minetest.get_meta(pos)
local inv = meta:get_inventory()
local shape = {}
local anz = 0
if fields["microslab"] then
anz = "8"
shape = "xdecor:microslab_wood"
elseif fields["microslabhalf"] then
anz = "16"
shape = "xdecor:microslab_half_wood"
elseif fields["microcube"] then
anz = "8"
shape = "xdecor:microcube_wood"
elseif fields["panel"] then
anz = "4"
shape = "xdecor:panel_wood"
else return end
local inputstack = inv:get_stack("input", 1)
if (inputstack:get_name() == "default:wood") then
local give = {}
for i = 0, anz-1 do
give[i+1] = inv:add_item("output", shape)
end
inputstack:take_item()
inv:set_stack("input", 1, inputstack)
else return end
end,
can_dig = function(pos, player)
local meta = minetest.get_meta(pos)
local inv = meta:get_inventory()
if not inv:is_empty("input")
or not inv:is_empty("output")
or not inv:is_empty("fuel")
or not inv:is_empty("src") then
return false end
return true
end
})
local function register_wood_cut(name, desc, box, f_groups)
f_groups = {}
f_groups.snappy = 3
f_groups.not_in_creative_inventory = 1
xdecor.register(name.."_wood", {
description = "Wood "..desc,
tiles = {"default_wood.png"}, groups = f_groups,
sounds = default.node_sound_wood_defaults(),
node_box = { type = "fixed", fixed = box } }) end
wood = {}
wood.datas = {
{"microslab", "Microslab", {-0.5, -0.5, -0.5, 0.5, -0.4375, 0.5}},
{"microslab_half", "Half Microslab", {-0.5, -0.5, -0.5, 0.5, -0.4375, 0}},
{"microcube", "Microcube", {-0.5, -0.5, -0.5, 0, 0, 0}},
{"panel", "Panel", {-0.5, -0.5, -0.5, 0.5, 0, 0}},
}
for _, item in pairs(wood.datas) do
register_wood_cut(unpack(item))
end
minetest.register_abm({
nodenames = {"xdecor:workbench"},
interval = 5, chance = 1,
action = function(pos, node, active_object_count, active_object_count_wider)
local meta = minetest.get_meta(pos)
local inv = meta:get_inventory()
local src = inv:get_stack("src", 1)
local wear = src:get_wear()
local repair = -1400
if (src:is_empty() or wear == 0 or wear == 65535) then return end
local fuel = inv:get_stack("fuel", 1)
if (fuel:is_empty() or fuel:get_name() ~= "xdecor:hammer") then return end
if (wear + repair < 0) then src:add_wear(repair + wear)
else src:add_wear(repair) end
inv:set_stack("src", 1, src)
inv:remove_item("fuel", "xdecor:hammer 1")
end
})