V0.04 Reworked for Automatic and (standard) Gravel sieves

This commit is contained in:
Joachim Stolberg 2017-06-17 16:19:36 +02:00
parent 3aea9fe194
commit 017141f5ee
2 changed files with 166 additions and 139 deletions

297
init.lua
View File

@ -3,7 +3,7 @@
Gravel Sieve Mod
================
v0.03 by JoSt
v0.04 by JoSt
Derived from the work of celeron55, Perttu Ahola (furnace)
Copyright (C) 2017 Joachim Stolberg
@ -16,39 +16,37 @@
History:
2017-06-14 v0.01 First version
2017-06-15 v0.02 Manually use of the sieve added
2017-06-17 v0.03 * Settings bug fixed
* Drop bug fixed
* Compressed Gravel block added (Inspired by Modern Hippie)
* Recipes for Compressed Gravel added
2017-06-17 v0.03 * Settings bug fixed
* Drop bug fixed
* Compressed Gravel block added (Inspired by Modern Hippie)
* Recipes for Compressed Gravel added
2017-06-17 v0.04 * Support for manual and automatic gravel sieve
* Rarity now configurable
* Output is 50% gravel and 50% sieved gravel
]]--
gravelsieve = {
rand = PseudoRandom(1234)
}
dofile(minetest.get_modpath("gravelsieve") .. "/hammer.lua")
gravelsieve.manually = minetest.settings:get("gravelsieve_enable_manual_mode") == "true"
gravelsieve.ore_rarity = tonumber(minetest.setting_get("gravelsieve_ore_rarity")) or 1.0
-- Ore probability table (1/n)
local ore_probability = {
iron_lump = 15,
copper_lump = 15,
--tin_lump = 15, not available in V0.4.15
gold_lump = 25,
mese_crystal = 25,
diamond = 50,
iron_lump = 35,
copper_lump = 60,
tin_lump = 80,
gold_lump = 175,
mese_crystal = 275,
diamond = 340,
}
-- gravel probability factor
local probability_factor = {
["default:gravel"] = 1,
["gravelsieve:gravel1"] = 2,
["gravelsieve:gravel2"] = 4,
["gravelsieve:gravel3"] = 8,
}
-- check if tin is available
if ItemStack("default:tin_lump") == nil then
ore_probability[tin_lump] = nil -- not available
end
local sieve_formspec =
"size[8,8]"..
@ -88,16 +86,16 @@ end
-- handle the sieve animation
local function swap_node(pos, meta, start)
local node = minetest.get_node(pos)
local idx = meta:get_int("idx")
if start then
if idx == 3 then
idx = 0
end
else
idx = (idx + 1) % 4
end
local idx = meta:get_int("idx")
if start then
if idx == 3 then
idx = 0
end
else
idx = (idx + 1) % 4
end
meta:set_int("idx", idx)
node.name = "gravelsieve:sieve"..idx
node.name = meta:get_string("node_name")..idx
minetest.swap_node(pos, node)
return idx == 3
end
@ -106,34 +104,52 @@ end
local function random_ore(inv, src)
local num
for ore, probability in pairs(ore_probability) do
probability = probability * probability_factor[src:get_name()]
if probability ~= nil then
num = gravelsieve.rand:next(0, probability)
if num == probability then
item = ItemStack("default:"..ore)
if inv:room_for_item("dst", item) then
inv:add_item("dst", item)
return true -- ore placed
end
end
-- calculate the probability based on user configuration
probability = probability * gravelsieve.ore_rarity
if probability ~= nil then
if math.random(probability) == 1 then
local item = ItemStack("default:"..ore)
if inv:room_for_item("dst", item) then
inv:add_item("dst", item)
return true -- ore placed
end
end
end
end
return false -- gravel has to be moved
end
local function add_gravel_to_dst(meta, inv)
-- maintain a counter for gravel kind selection
local gravel_cnt = meta:get_int("gravel_cnt") + 1
meta:set_int("gravel_cnt", gravel_cnt)
if (gravel_cnt % 2) == 0 then -- gravel or sieved gravel?
inv:add_item("dst", ItemStack("default:gravel")) -- add to dest
else
inv:add_item("dst", ItemStack("gravelsieve:sieved_gravel")) -- add to dest
end
end
-- move gravel and ores to dst
local function move_src2dst(meta, pos, inv, src, dst)
if inv:room_for_item("dst", dst) and inv:contains_item("src", src) then
local res = swap_node(pos, meta, false)
if res then
if not random_ore(inv, src) then
inv:add_item("dst", dst)
if res then -- time to move one item?
if src:get_name() == "default:gravel" then -- will we find ore?
if not random_ore(inv, src) then -- no ore found?
add_gravel_to_dst(meta, inv)
end
else
inv:add_item("dst", ItemStack("gravelsieve:sieved_gravel")) -- add to dest
end
inv:remove_item("src", src)
end
return true
return true -- process finished
end
return false
return false -- process still running
end
-- timer callback, alternatively called by on_punch
@ -141,27 +157,19 @@ local function sieve_node_timer(pos, elapsed)
local meta = minetest.get_meta(pos)
local inv = meta:get_inventory()
local gravel = ItemStack("default:gravel")
local gravel1 = ItemStack("gravelsieve:gravel1")
local gravel2 = ItemStack("gravelsieve:gravel2")
local gravel3 = ItemStack("gravelsieve:gravel3")
local gravel_sieved = ItemStack("gravelsieve:sieved_gravel")
if move_src2dst(meta, pos, inv, gravel, gravel1) then
if move_src2dst(meta, pos, inv, gravel) then
return true
elseif move_src2dst(meta, pos, inv, gravel1, gravel2) then
return true
elseif move_src2dst(meta, pos, inv, gravel2, gravel3) then
return true
elseif move_src2dst(meta, pos, inv, gravel3, gravel3) then
elseif move_src2dst(meta, pos, inv, gravel_sieved) then
return true
else
if not gravelsieve.manually then
minetest.get_node_timer(pos):stop()
minetest.get_node_timer(pos):stop()
return false
end
end
end
for automatic = 0,1 do
for idx = 0,4 do
local nodebox_data = {
{ -8/16, -8/16, -8/16, 8/16, 4/16, -6/16 },
@ -172,40 +180,63 @@ for idx = 0,4 do
}
nodebox_data[5][5] = (8 - 2*idx) / 16
local tiles_data = {
-- up, down, right, left, back, front
"gravelsieve_gravel.png",
"gravelsieve_gravel.png",
"gravelsieve_sieve.png",
"gravelsieve_sieve.png",
"gravelsieve_sieve.png",
"gravelsieve_sieve.png",
}
local node_name
local description
local tiles_data
if automatic == 0 then
node_name = "gravelsieve:sieve"
description = "Gravel Sieve"
tiles_data = {
-- up, down, right, left, back, front
"gravelsieve_gravel.png",
"gravelsieve_gravel.png",
"gravelsieve_sieve.png",
"gravelsieve_sieve.png",
"gravelsieve_sieve.png",
"gravelsieve_sieve.png",
}
else
node_name = "gravelsieve:auto_sieve"
description = "Automatic Gravel Sieve"
tiles_data = {
-- up, down, right, left, back, front
"gravelsieve_gravel.png",
"gravelsieve_gravel.png",
"gravelsieve_auto_sieve.png",
"gravelsieve_auto_sieve.png",
"gravelsieve_auto_sieve.png",
"gravelsieve_auto_sieve.png",
}
end
if idx == 3 then
tiles_data[1] = "gravelsieve_top.png"
not_in_creative_inventory = 0
else
not_in_creative_inventory = 1
end
minetest.register_node("gravelsieve:sieve"..idx, {
description = "Gravel Sieve",
minetest.register_node(node_name..idx, {
description = description,
tiles = tiles_data,
drawtype = "nodebox",
node_box = {
type = "fixed",
fixed = nodebox_data,
},
selection_box = {
type = "fixed",
fixed = { -8/16, -8/16, -8/16, 8/16, 4/16, 8/16 },
},
selection_box = {
type = "fixed",
fixed = { -8/16, -8/16, -8/16, 8/16, 4/16, 8/16 },
},
on_timer = sieve_node_timer,
on_construct = function(pos)
local meta = minetest.get_meta(pos)
meta:set_int("idx", idx)
meta:set_int("idx", idx) -- for the 4 sieve phases
meta:set_int("gravel_cnt", 0) -- counter to switch between gravel and sieved gravel
meta:set_string("node_name", node_name)
meta:set_string("formspec", sieve_formspec)
local inv = meta:get_inventory()
inv:set_size('src', 1)
@ -213,55 +244,55 @@ for idx = 0,4 do
end,
on_metadata_inventory_move = function(pos)
if gravelsieve.manually then
local meta = minetest.get_meta(pos)
swap_node(pos, meta, true)
else
minetest.get_node_timer(pos):start(1.0)
end
if automatic == 0 then
local meta = minetest.get_meta(pos)
swap_node(pos, meta, true)
else
minetest.get_node_timer(pos):start(1.0)
end
end,
on_metadata_inventory_take = function(pos)
if gravelsieve.manually then
local meta = minetest.get_meta(pos)
local inv = meta:get_inventory()
if inv:is_empty("src") then
-- sieve should be empty
meta:set_int("idx", 2)
swap_node(pos, meta, false)
end
else
minetest.get_node_timer(pos):start(1.0)
end
if automatic == 0 then
local meta = minetest.get_meta(pos)
local inv = meta:get_inventory()
if inv:is_empty("src") then
-- sieve should be empty
meta:set_int("idx", 2)
swap_node(pos, meta, false)
meta:set_int("gravel_cnt", 0)
end
else
minetest.get_node_timer(pos):start(1.0)
end
end,
on_metadata_inventory_put = function(pos)
if gravelsieve.manually then
local meta = minetest.get_meta(pos)
swap_node(pos, meta, true)
else
minetest.get_node_timer(pos):start(1.0)
end
if automatic == 0 then
local meta = minetest.get_meta(pos)
swap_node(pos, meta, true)
else
minetest.get_node_timer(pos):start(1.0)
end
end,
on_punch = function(pos, node, puncher, pointed_thing)
local meta = minetest.get_meta(pos)
local inv = meta:get_inventory()
if inv:is_empty("dst") and inv:is_empty("src") then
minetest.node_punch(pos, node, puncher, pointed_thing)
else
-- punching the sieve speeds up the process
sieve_node_timer(pos, 0)
end
end,
on_punch = function(pos, node, puncher, pointed_thing)
local meta = minetest.get_meta(pos)
local inv = meta:get_inventory()
if inv:is_empty("dst") and inv:is_empty("src") then
minetest.node_punch(pos, node, puncher, pointed_thing)
else
sieve_node_timer(pos, 0)
end
end,
on_dig = function(pos, node, puncher, pointed_thing)
local meta = minetest.get_meta(pos)
local inv = meta:get_inventory()
if inv:is_empty("dst") and inv:is_empty("src") then
minetest.node_dig(pos, node, puncher, pointed_thing)
end
end,
on_dig = function(pos, node, puncher, pointed_thing)
local meta = minetest.get_meta(pos)
local inv = meta:get_inventory()
if inv:is_empty("dst") and inv:is_empty("src") then
minetest.node_dig(pos, node, puncher, pointed_thing)
end
end,
allow_metadata_inventory_put = allow_metadata_inventory_put,
allow_metadata_inventory_move = allow_metadata_inventory_move,
@ -273,31 +304,18 @@ for idx = 0,4 do
groups = {choppy=2, cracky=1, not_in_creative_inventory=not_in_creative_inventory},
})
end
end
minetest.register_node("gravelsieve:gravel1", {
description = "Gravel sifted 1",
minetest.register_node("gravelsieve:sieved_gravel", {
description = "Sieved Gravel",
tiles = {"default_gravel.png"},
groups = {crumbly = 2, falling_node = 1, not_in_creative_inventory=1, gravel = 1},
sounds = default.node_sound_gravel_defaults(),
})
minetest.register_node("gravelsieve:gravel2", {
description = "Gravel sifted 2",
tiles = {"default_gravel.png"},
groups = {crumbly = 2, falling_node = 1, not_in_creative_inventory=1, gravel = 1},
sounds = default.node_sound_gravel_defaults(),
})
minetest.register_node("gravelsieve:gravel3", {
description = "Gravel sifted 3",
tiles = {"default_gravel.png"},
groups = {crumbly = 2, falling_node = 1, not_in_creative_inventory=1, gravel = 1},
groups = {crumbly=2, falling_node=1, not_in_creative_inventory=1},
sounds = default.node_sound_gravel_defaults(),
})
minetest.register_node("gravelsieve:compressed_gravel", {
description = "Compressed Gravel",
tiles = {"gravelsieve_compressed_gravel.png"},
tiles = {"gravelsieve_compressed_gravel.png"},
groups = {crumbly = 2, cracky = 2},
sounds = default.node_sound_gravel_defaults(),
})
@ -311,11 +329,18 @@ minetest.register_craft({
},
})
minetest.register_craft({
output = "gravelsieve:auto_sieve",
recipe = {
{"gravelsieve:sieve", "default:mese_crystal", "default:mese_crystal"},
},
})
minetest.register_craft({
output = "gravelsieve:compressed_gravel",
recipe = {
{"group:gravel", "group:gravel"},
{"group:gravel", "group:gravel"},
{"gravelsieve:sieved_gravel", "gravelsieve:sieved_gravel"},
{"gravelsieve:sieved_gravel", "gravelsieve:sieved_gravel"},
},
})
@ -326,6 +351,6 @@ minetest.register_craft({
cooktime = 10,
})
minetest.register_alias("gravelsieve:sieve", "gravelsieve:sieve3")
minetest.register_alias("gravelsieve:auto_sieve", "gravelsieve:auto_sieve3")

View File

@ -1,3 +1,5 @@
# If enabled, you have to punch the sieve to operate.
# If disabled, the sieve will operate automatically.
gravelsieve_enable_manual_mode (Enable manual mode) bool false
# Rarity factor to find ores when sieving with the Gravel Sieve
# 1.0 is according to the mapgen generator
# 2.0 means half as many ores as result
# 0.5 means twice as many ores as result
gravelsieve_ore_rarity (Rarity factor to find ores) float 1.0