lightning/init.lua

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2016-01-13 20:47:32 +03:00
--[[
Copyright (C) 2016 - Auke Kok <sofar@foo-projects.org>
"lightning" is free software; you can redistribute it and/or modify
it under the terms of the GNU Lesser General Public License as
published by the Free Software Foundation; either version 2.1
of the license, or (at your option) any later version.
--]]
local lightning = {}
lightning.interval_low = 17
lightning.interval_high = 503
lightning.range = 200
lightning.size = 100
local rng = PcgRandom(32321123312123)
lightning.strike = function()
minetest.after(rng:next(lightning.interval_low, lightning.interval_high), lightning.strike)
local playerlist = minetest.get_connected_players()
local playercount = table.getn(playerlist)
-- nobody on
if playercount == 0 then
return
end
local r = rng:next(1, playercount)
local randomplayer = playerlist[r]
local pos = randomplayer:getpos()
-- avoid striking underground
if pos.y < -20 then
return
end
pos.x = math.floor(pos.x - (lightning.range / 2) + rng:next(1, lightning.range))
pos.y = pos.y + (lightning.range / 2)
pos.z = math.floor(pos.z - (lightning.range / 2) + rng:next(1, lightning.range))
local b, pos2 = minetest.line_of_sight(pos, {x = pos.x, y = pos.y - lightning.range, z = pos.z}, 1)
-- nothing but air found
if b then
return
end
minetest.add_particlespawner({
amount = 1,
time = 0.2,
-- make it hit the top of a block exactly with the bottom
minpos = { x = pos2.x, y = pos2.y + (lightning.size / 2) + 1/2, z = pos2.z },
maxpos = { x = pos2.x, y = pos2.y + (lightning.size / 2) + 1/2, z = pos2.z },
-- the particle will be centered above the pos2 position but we
-- want it to hit the node on the ground
-- down really fast at the ground
minvel = {x = 0, y = 0, z = 0},
maxvel = {x = 0, y = 0, z = 0},
minacc = {x = 0, y = 0, z = 0},
maxacc = {x = 0, y = 0, z = 0},
minexptime = 0.2,
maxexptime = 0.2,
minsize = lightning.size * 10,
maxsize = lightning.size * 10,
collisiondetection = true,
vertical = true,
-- to make it appear hitting the node that will get set on fire, make sure
-- to make the texture lightning bolt hit exactly in the middle of the
-- texture (e.g. 127/128 on a 256x wide texture)
texture = "lightning_lightning_" .. rng:next(1,3) .. ".png",
})
minetest.sound_play({ pos = pos, name = "lightning_thunder", gain = 10, max_hear_distance = 500 })
-- set the air node above it on fire
pos2.y = pos2.y + 1/2
if minetest.get_node(pos2).name == "air" then
minetest.set_node(pos2, {name = "fire:basic_flame"})
end
-- perform block modifications
pos2.y = pos2.y - 1
local n = minetest.get_node(pos2)
if n.name == "default:tree" or n.name == "default:jungletree" or n.name == "default:pine_tree" or
n.name == "default:acacia_tree" or n.name == "default:acacia_tree" then
minetest.set_node(pos2, { name = "default:coalblock"})
elseif n.name == "default:sand" or n.name == "default:desert_sand" then
minetest.set_node(pos2, { name = "default:glass"})
elseif string.find(n.name, "default:dirt") then
minetest.set_node(pos2, { name = "default:gravel"})
elseif string.find(n.name, "default:soil") then
minetest.set_node(pos2, { name = "default:gravel"})
end
end
minetest.after(rng:next(lightning.interval_low, lightning.interval_high), lightning.strike)