Add a setting to disable the random fire chance. (#18)
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parent
01f2b9c89d
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1059546344
6
init.lua
6
init.lua
@ -22,6 +22,8 @@ lightning.auto = true
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-- range of the skybox highlight and sound effect
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lightning.effect_range = 500
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local random_fire = minetest.settings:get_bool("lightning_random_fire") ~= false
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local rng = PcgRandom(32321123312123)
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-- table with playername as key and previous skybox as value
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@ -167,7 +169,7 @@ lightning.strike = function(pos)
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return
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end
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-- very rarely, potentially cause a fire
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if fire and rng:next(1,1000) == 1 then
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if fire and random_fire and rng:next(1,1000) == 1 then
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minetest.set_node(pos2, {name = "fire:basic_flame"})
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else
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minetest.set_node(pos2, {name = "lightning:dying_flame"})
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@ -232,4 +234,4 @@ minetest.after(5, function()
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minetest.after(rng:next(lightning.interval_low,
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lightning.interval_high), lightning.strike)
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end
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end)
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end)
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4
settingtypes.txt
Normal file
4
settingtypes.txt
Normal file
@ -0,0 +1,4 @@
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# When fire is enabled, this setting specifies whether the lightnings
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# have a small chance to start a fire.
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# Value 'false' will disable fire caused by lightnings.
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lightning_random_fire (Enable random fire) bool true
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