add lightning.effect_range setting for audio and visuals range limiting
This commit is contained in:
parent
883a8484b5
commit
134f1e6371
20
init.lua
20
init.lua
@ -19,6 +19,8 @@ lightning.range_v = 50
|
|||||||
lightning.size = 100
|
lightning.size = 100
|
||||||
-- disable this to stop lightning mod from striking
|
-- disable this to stop lightning mod from striking
|
||||||
lightning.auto = true
|
lightning.auto = true
|
||||||
|
-- range of the skybox highlight and sound effect
|
||||||
|
lightning.effect_range = 500
|
||||||
|
|
||||||
local rng = PcgRandom(32321123312123)
|
local rng = PcgRandom(32321123312123)
|
||||||
|
|
||||||
@ -127,7 +129,7 @@ lightning.strike = function(pos)
|
|||||||
glow = 14,
|
glow = 14,
|
||||||
})
|
})
|
||||||
|
|
||||||
minetest.sound_play({ pos = pos, name = "lightning_thunder", gain = 10, max_hear_distance = 500 })
|
minetest.sound_play({ pos = pos, name = "lightning_thunder", gain = 10, max_hear_distance = lightning.effect_range })
|
||||||
|
|
||||||
-- damage nearby objects, player or not
|
-- damage nearby objects, player or not
|
||||||
for _, obj in ipairs(minetest.get_objects_inside_radius(pos, 5)) do
|
for _, obj in ipairs(minetest.get_objects_inside_radius(pos, 5)) do
|
||||||
@ -138,14 +140,18 @@ lightning.strike = function(pos)
|
|||||||
local playerlist = minetest.get_connected_players()
|
local playerlist = minetest.get_connected_players()
|
||||||
for i = 1, #playerlist do
|
for i = 1, #playerlist do
|
||||||
local player = playerlist[i]
|
local player = playerlist[i]
|
||||||
local sky = {}
|
local distance = vector.distance(player:get_pos(), pos)
|
||||||
|
|
||||||
sky.bgcolor, sky.type, sky.textures = player:get_sky()
|
-- only affect players inside effect_range
|
||||||
|
if distance < lightning.effect_range then
|
||||||
|
local sky = {}
|
||||||
|
sky.bgcolor, sky.type, sky.textures = player:get_sky()
|
||||||
|
|
||||||
local name = player:get_player_name()
|
local name = player:get_player_name()
|
||||||
if ps[name] == nil then
|
if ps[name] == nil then
|
||||||
ps[name] = sky
|
ps[name] = sky
|
||||||
player:set_sky(0xffffff, "plain", {})
|
player:set_sky(0xffffff, "plain", {})
|
||||||
|
end
|
||||||
end
|
end
|
||||||
end
|
end
|
||||||
|
|
||||||
|
Loading…
Reference in New Issue
Block a user