Allow mods to strike with our code, optionally at a certain pos.
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parent
3c4c9d0e75
commit
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53
init.lua
53
init.lua
@ -43,26 +43,25 @@ end
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minetest.register_globalstep(revertsky)
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lightning.strike = function()
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if lightning.auto then
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minetest.after(rng:next(lightning.interval_low, lightning.interval_high), lightning.strike)
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fi
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-- select a random strike point, midpoint
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local function choose_pos(pos)
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if not pos then
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local playerlist = minetest.get_connected_players()
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local playercount = table.getn(playerlist)
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local playerlist = minetest.get_connected_players()
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local playercount = table.getn(playerlist)
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-- nobody on
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if playercount == 0 then
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return nil, nil
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end
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-- nobody on
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if playercount == 0 then
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return
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local r = rng:next(1, playercount)
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local randomplayer = playerlist[r]
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pos = randomplayer:getpos()
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end
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local r = rng:next(1, playercount)
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local randomplayer = playerlist[r]
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local pos = randomplayer:getpos()
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-- avoid striking underground
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if pos.y < -20 then
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return
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return nil, nil
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end
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pos.x = math.floor(pos.x - (lightning.range_h / 2) + rng:next(1, lightning.range_h))
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@ -72,12 +71,31 @@ lightning.strike = function()
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local b, pos2 = minetest.line_of_sight(pos, {x = pos.x, y = pos.y - lightning.range_v, z = pos.z}, 1)
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-- nothing but air found
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if b then
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return
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return nil, nil
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end
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local n = minetest.get_node({x = pos2.x, y = pos2.y - 1/2, z = pos2.z})
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if n.name == "air" or n.name == "ignore" then
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return
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return nil, nil
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end
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return pos, pos2
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end
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-- lightning strike API
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-- * pos: optional, if not given a random pos will be chosen
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-- * returns: bool - success if a strike happened
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lightning.strike = function(pos)
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if lightning.auto then
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minetest.after(rng:next(lightning.interval_low, lightning.interval_high), lightning.strike)
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end
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local pos2
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if not pos then
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pos, pos2 = choose_pos()
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if not pos then
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return false
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end
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end
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minetest.add_particlespawner({
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@ -104,7 +122,8 @@ lightning.strike = function()
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minetest.sound_play({ pos = pos, name = "lightning_thunder", gain = 10, max_hear_distance = 500 })
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for i = 1, playercount do
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local playerlist = minetest.get_connected_players()
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for i = 1, #playerlist do
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local sky = {}
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sky.bgcolor, sky.type, sky.textures = playerlist[i]:get_sky()
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table.insert(ps, { p = playerlist[i], sky = sky})
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