77 lines
1.5 KiB
Lua
77 lines
1.5 KiB
Lua
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mobs:register_mob("nssm:icelamander", {
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type = "monster",
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hp_max = 230,
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hp_min = 230,
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collisionbox = {-0.5, 0, -0.5, 0.5, 2.3, 0.5},
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visual = "mesh",
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mesh = "icelamander.x",
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textures = {{"icelamander.png"}},
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visual_size = {x=4, y=4},
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makes_footstep_sound = true,
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view_range = 35,
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lifetimer = 500,
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fear_height = 4,
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walk_velocity = 2,
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run_velocity = 4,
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sounds = {
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random = "icelamander",
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},
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damage = 12,
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jump = true,
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drops = {
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{name = "nssm:life_energy",
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chance = 1,
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min = 6,
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max = 8},
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{name = "nssm:frosted_amphibian_heart",
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chance = 1,
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min = 1,
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max = 1},
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{name = "nssm:ice_tooth",
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chance = 1,
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min = 1,
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max = 1},
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{name = "nssm:little_ice_tooth",
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chance = 1,
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min = 0,
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max = 20},
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{name = "nssm:amphibian_ribs",
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chance = 2,
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min = 1,
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max = 1},
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},
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armor = 40,
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drawtype = "front",
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water_damage = 0,
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lava_damage = 30,
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light_damage = 0,
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on_rightclick = nil,
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attack_type = "dogshoot",
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dogshoot_switch = true,
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blood_texture="nssm_blood.png",
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blood_amount=20,
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stepheight=1.1,
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knock_back=0,
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jump_height=8,
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dogshoot_count_max = 7,
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arrow = "nssm:snow_arrow",
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shoot_interval = 2,
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animation = {
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speed_normal = 15,
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speed_run = 25,
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stand_start = 1,
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stand_end = 40,
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walk_start = 80,
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walk_end = 160,
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run_start = 40,
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run_end = 80,
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punch_start = 160,
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punch_end = 190,
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shoot_start = 190,
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shoot_end = 210,
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},
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do_custom = function(self)
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midas_ability(self, "default:ice", self.run_velocity,1, 3)
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end,
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})
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