nssm/mobs/phoenix.lua

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mobs:register_mob("nssm:phoenix", {
type = "monster",
hp_max = 160,
hp_min = 160,
collisionbox = {-0.65, -0.4, -0.65, 0.65, 0.4, 0.65},
visual = "mesh",
mesh = "phoenix.x",
textures = {
{"phoenix.png"}
},
visual_size = {x = 18, y = 18},
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view_range = 40,
lifetimer = 500,
floats = 1,
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rotate = 270,
walk_velocity = 2,
run_velocity = 2.5,
fall_speed = 0,
stepheight = 3,
sounds = {
random = "phoenix",
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distance = 45
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},
damage = 2,
jump = false,
drops = {
{name = "nssm:life_energy", chance = 1, min = 7, max = 8},
{name = "nssm:sun_feather", chance = 1, min = 1, max = 1},
{name = "nssm:phoenix_tear", chance = 1, min = 5, max = 6},
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{name = "nssm:phoenix_nuggets", chance = 6, min = 10, max = 20}
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},
armor = 40,
drawtype = "front",
water_damage = .1,
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lava_damage = 0,
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fire_damage = 0,
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light_damage = 0,
blood_texture = "nssm_blood.png",
blood_amount = 50,
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fly = true,
attack_type = "shoot",
arrow = "nssm:phoenix_arrow",
reach = 1,
shoot_interval = 4,
animation = {
speed_normal = 25,
speed_run = 25,
stand_start = 220,
stand_end = 280,
walk_start = 140,
walk_end = 180,
run_start = 190,
run_end = 210,
punch_start = 80,
punch_end = 110,
shoot_start = 80,
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shoot_end = 110
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}
})