nssm/mobs/echidna.lua

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mobs:register_mob("nssm:echidna", {
type = "monster",
hp_max = 240,
hp_min = 240,
collisionbox = {-0.6, 0.00, -0.6, 0.6, 2, 0.6},
visual = "mesh",
mesh = "echidna.x",
textures = {
{"echidnapes.png"}
},
visual_size = {x = 6, y = 6},
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makes_footstep_sound = true,
view_range = 30,
rotate = 270,
lifetimer = 500,
fear_height = 4,
walk_velocity = 2,
run_velocity = 3.5,
damage = 12,
jump = true,
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sounds = {
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random = "echidna",
},
drops = {
{name = "nssm:life_energy", chance = 1, min = 6, max = 7},
{name = "nssm:snake_scute", chance = 1, min = 1, max = 1},
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},
armor = 40,
drawtype = "front",
water_damage = 0,
floats = 1,
lava_damage = 0,
light_damage = 0,
blood_texture = "nssm_blood.png",
blood_amount = 10,
stepheight = 1.1,
knock_back = 0,
jump_height = 8,
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attack_type = "dogshoot",
dogshoot_switch = true,
arrow = "nssm:super_gas";
reach = 5,
shoot_interval = 3,
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animation = {
speed_normal = 15,
speed_run = 25,
stand_start = 60,
stand_end = 140,
walk_start = 1,
walk_end = 40,
run_start = 1,
run_end = 40,
punch_start = 160,
punch_end = 190,
shoot_start = 200,
shoot_end = 240,
}
})