use api functions, fix missing function in morvalar.lua
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@ -60,7 +60,7 @@ mobs:register_mob("nssm:mordain", {
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local s = self.object:get_pos()
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local p = self.attack:get_pos()
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mobs:set_animation(self, "punch")
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self:set_animation("punch")
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if minetest.line_of_sight(
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{x = p.x, y = p.y + 1.5, z = p.z},
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@ -62,7 +62,7 @@ mobs:register_mob("nssm:morde", {
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local s = self.object:get_pos()
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local p = self.attack:get_pos()
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mobs:set_animation(self, "punch")
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self:set_animation("punch")
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self.health = self.health + (self.damage * 2)
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@ -71,7 +71,7 @@ mobs:register_mob("nssm:morgut", {
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self.state = ""
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mobs:set_animation(self, "run")
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self:set_animation("run")
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self.object:set_yaw(self.dir)
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@ -99,7 +99,7 @@ mobs:register_mob("nssm:morgut", {
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local s = self.object:get_pos()
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local p = self.attack:get_pos()
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mobs:set_animation(self, "punch")
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self:set_animation("punch")
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local m = 2
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@ -182,7 +182,7 @@ mobs:register_mob("nssm:morgut", {
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end
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end
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mobs:set_animation(self, "run")
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self:set_animation("run")
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self.flag = 1
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self.morgut_timer = os.time()
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@ -73,7 +73,7 @@ mobs:register_mob("nssm:morlu", {
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self.state = ""
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mobs:set_animation(self, "run")
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self:set_animation("run")
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self:set_yaw(self.dir)
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@ -99,7 +99,7 @@ mobs:register_mob("nssm:morlu", {
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local s = self.object:get_pos()
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local p = self.attack:get_pos()
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mobs:set_animation(self, "punch")
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self:set_animation("punch")
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local m = 1
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@ -215,7 +215,7 @@ mobs:register_mob("nssm:morlu", {
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armor_elements[steal_pos].name
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end
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mobs:set_animation(self, "run")
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self:set_animation("run")
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self.flag = 1
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self.morlu_timer = os.time()
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@ -239,7 +239,7 @@ mobs:register_mob("nssm:morlu", {
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local s = self.object:get_pos()
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local p = self.attack:get_pos()
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mobs:set_animation(self, "punch")
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self:set_animation("punch")
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if minetest.line_of_sight(
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{x = p.x, y = p.y +1.5, z = p.z},
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@ -2,6 +2,18 @@ local time_limit = 120
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local level = tonumber(minetest.settings:get("nssb.morlendor_level")) or -30000
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local posmorvalarblock = {x = 827, y = level -94, z = -817}
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local function perpendicular_vector(vec) --returns a vector rotated of 90° in 2D
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local ang = math.pi / 2
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local c = math.cos(ang)
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local s = math.sin(ang)
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local i = vec.x * c - vec.z * s
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local k = vec.x * s + vec.z * c
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local j = 0
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return {x = i, y = j, z = k}
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end
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local function respawn_block(self)
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--start a timer if it doesn't exist
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self.stop_timer = self.stop_timer or os.time()
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@ -90,7 +102,7 @@ mobs:register_mob("nssm:morvalar", {
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local s = self.object:get_pos()
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local p = self.attack:get_pos()
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mobs:set_animation(self, "punch")
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self:set_animation("punch")
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local m = 1
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@ -193,7 +205,7 @@ mobs:register_mob("nssm:morvalar", {
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local s = self.object:get_pos()
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local p = self.attack:get_pos()
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mobs:set_animation(self, "punch")
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self:set_animation("punch")
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if minetest.line_of_sight(
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{x = p.x, y = p.y + 1.5, z = p.z},
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@ -291,7 +303,7 @@ mobs:register_mob("nssm:morvalar6", {
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local s = self.object:get_pos()
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local p = self.attack:get_pos()
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mobs:set_animation(self, "punch")
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self:set_animation("punch")
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local m = 2
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@ -439,7 +451,7 @@ mobs:register_mob("nssm:morvalar5", {
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minetest.after(2, function(self)
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mobs:set_animation(self, "punch")
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self:set_animation("punch")
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nssm:tnt_boom_nssm(p, {
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damage_radius = 6, radius = 5, ignore_protection = false})
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@ -523,7 +535,7 @@ mobs:register_mob("nssm:morvalar4", {
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local s = self.object:get_pos()
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local p = self.attack:get_pos()
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mobs:set_animation(self, "punch")
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self:set_animation("punch")
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if minetest.line_of_sight({x = p.x, y = p.y + 1.5, z = p.z},
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{x = s.x, y = s.y + 1.5, z = s.z}) == true then
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@ -759,7 +771,7 @@ mobs:register_mob("nssm:morvalar2", {
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if counter < 2 then
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mobs:set_animation(self, "punch")
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self:set_animation("punch")
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local v = vector.subtract(p,s)
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@ -860,7 +872,7 @@ mobs:register_mob("nssm:morvalar1", {
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local s = self.object:get_pos()
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local p = self.attack:get_pos()
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mobs:set_animation(self, "punch")
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self:set_animation("punch")
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local m = 3
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@ -962,7 +974,7 @@ mobs:register_mob("nssm:morvalar0", {
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local s = self.object:get_pos()
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local p = self.attack:get_pos()
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mobs:set_animation(self, "punch")
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self:set_animation("punch")
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local m = 5 --velocity of the kamehameha
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local obj = minetest.add_entity(s, "nssm:kamehameha_bad")
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@ -52,13 +52,13 @@ mobs:register_mob("nssm:morvy", {
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custom_attack = function(self)
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mobs:set_animation(self, "stand")
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self:set_animation("stand")
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self.morvy_counter = (self.morvy_counter or 0) + 1
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if self.morvy_counter == 4 then
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mobs:set_animation(self, "punch")
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self:set_animation("punch")
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self.morvy_counter = 0
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@ -67,7 +67,7 @@ mobs:register_mob("nssm:pumpking", {
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if (os.time() - self.pumpking_timer) > 3 then
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mobs:set_animation(self, "punch")
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self:set_animation("punch")
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self.pumpking_timer = os.time()
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