replace deprecated get_entity_name()
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5e5f5d7382
commit
d6f8cf271b
@ -224,12 +224,17 @@ local function default_on_step(
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self.timer = 0
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for _,obj in ipairs(objects) do
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if obj:get_luaentity() then
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if (obj:get_entity_name() ~= self.object:get_luaentity().name) and (obj:get_luaentity().name ~= "__builtin:item") then
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if obj and obj:get_luaentity()
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and obj:get_luaentity().name ~= self.object:get_luaentity().name
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and obj:get_luaentity().name ~= "__builtin:item" then
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if obj:is_player() then
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obj:set_hp(obj:get_hp()-damage)
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elseif obj:get_luaentity().health then
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obj:get_luaentity().health = obj:get_luaentity().health - damage
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--minetest.chat_send_all("Danneggiato: "..obj:get_entity_name().." Vita: "..obj:get_luaentity().health)
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--minetest.chat_send_all("Danneggiato: "..obj:get_luaentity_name().." Vita: "..obj:get_luaentity().health)
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-- check_for_death(obj:get_luaentity())
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end
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end
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@ -1146,7 +1151,7 @@ if minetest.get_modpath("nssb") then
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}
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})
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end
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nssm_register_throwitem("water_column", "Water Column Bomb", {
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hit_node = function(self,pos)
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for dx = 0,0 do
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