tweaked cave spawning mobs settings

This commit is contained in:
tenplus1 2023-06-19 10:09:41 +01:00
parent 838e6c37bc
commit e448903ec4

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@ -329,15 +329,14 @@ if mm ~= 0 then
mobs:spawn({
name = "nssm:bloco",
nodes = {"default:stone", "default:desert_stone"},
neighbors = {"default:stone", "default:desert_stone"},
nodes = {"default:stone", "default:desert_stone", "default:sandstone"},
max_height = -20,
chance = (500000 / mm)
})
mobs:spawn({
name = "nssm:lava_titan",
nodes = {"default:stone", "default:desert_stone"},
nodes = {"default:stone", "default:desert_stone", "default:sandstone"},
max_height = -100,
max_light = 12,
interval = 120,
@ -346,8 +345,7 @@ if mm ~= 0 then
mobs:spawn({
name = "nssm:stone_eater",
nodes = {"default:stone", "default:desert_stone"},
neighbors = {"default:stone", "default:desert_stone"},
nodes = {"default:stone", "default:desert_stone", "default:sandstone"},
max_height = -20,
interval = 40,
chance = (700000 / mm),
@ -356,8 +354,7 @@ if mm ~= 0 then
mobs:spawn({
name = "nssm:signosigno",
nodes = {"default:stone", "default:desert_stone"},
neighbors = {"default:stone", "default:desert_stone"},
nodes = {"default:stone", "default:desert_stone", "default:sandstone"},
max_height = -20,
max_light = 10,
interval = 20,