mobs:register_mob("nssm:duckking", { type = "monster", hp_max = 180, hp_min = 180, collisionbox = {-1.2, -0.25, -1.2, 1.2, 4, 1.2}, visual = "mesh", mesh = "king_duck.x", textures = { {"king_duck.png"} }, visual_size = {x = 10, y = 10}, lifetimer = 300, makes_footstep_sound = true, view_range = 30, rotate = 270, duck_father = true, walk_velocity = 1, fear_height = 4, run_velocity = 2, damage = 8, jump = true, sounds = { random = "duckking", attack = "duckking" }, drops = { {name = "nssm:life_energy", chance = 1, min = 7, max = 8}, {name = "nssm:duck_legs", chance = 1, min = 40, max = 50}, {name = "nssm:helmet_crown", chance = 1, min = 1, max = 1}, {name = "nssm:duck_beak", chance = 4, min = 10, max = 20}, {name = "nssm:duck_feather", chance = 3, min = 20, max = 40} }, armor = 50, drawtype = "front", water_damage = 0, floats = 1, lava_damage = 5, fire_damage = 5, light_damage = 0, attack_type = "dogshoot", dogshoot_switch = true, dogshoot_count_max = 9, blood_texture="nssm_blood.png", blood_amount = 50, stepheight = 2.1, knock_back = 0, jump_height = 12, arrow = "nssm:duck_father", shoot_interval = 3, shoot_offset = -1, animation = { speed_normal = 15, speed_run = 25, stand_start = 60, stand_end = 140, walk_start = 0, walk_end = 40, run_start = 0, run_end = 40, punch_start = 190, punch_end = 220, shoot_start = 160, shoot_end = 180 } })