mobs:register_mob("nssm:manticore", { type = "monster", hp_max = 55, hp_min = 34, collisionbox = {-0.8, -0.85, -0.8, 0.8, 1.9, 0.8}, visual = "mesh", mesh = "manticore.x", textures = { {"manticore.png"} }, visual_size = {x = 4, y = 4}, makes_footstep_sound = true, view_range = 35, fear_height = 4, walk_velocity = 2, run_velocity = 4, sounds = { random = "manticore" }, damage = 6, jump = true, drops = { {name = "nssm:life_energy", chance = 1, min = 3, max = 4}, {name = "nssm:manticore_spine", chance = 3, min = 2, max = 5}, {name = "nssm:manticore_fur", chance = 3, min = 1, max = 2} }, armor = 60, drawtype = "front", water_damage = 2, rotate = 270, lava_damage = 5, fire_damage = 5, light_damage = 0, attack_type = "dogshoot", dogshoot_switch = true, arrow = "nssm:spine", shoot_interval = 2, group_attack = true, attack_animals = true, knock_back = 2, blood_texture = "nssm_blood.png", stepheight = 1.1, shoot_offset = 1, animation = { speed_normal = 25, speed_run = 25, stand_start = 1, stand_end = 40, walk_start = 240, walk_end = 280, run_start = 91, run_end = 108, punch_start = 110, punch_end = 143, shoot_start = 180, shoot_end = 230 } })