mobs:register_mob("nssm:masticone", { type = "monster", hp_max = 25, hp_min = 24, collisionbox = {-0.45, 0.00, -0.45, 0.45, 0.40, 0.45}, visual = "mesh", mesh = "masticone.x", textures = { {"masticone.png"} }, visual_size = {x = 4, y = 4}, makes_footstep_sound = true, view_range = 15, lifetimer = 500, fear_height = 4, rotate = 270, walk_velocity = 1.5, run_velocity = 2.5, sounds = { random = "masticone" }, damage = 5, jump = true, drops = { {name = "nssm:life_energy", chance = 1, min = 7, max = 8}, {name = "nssm:masticone_fang", chance = 1, min = 1, max = 2}, {name = "nssm:masticone_skull_fragments", chance = 2, min = 1, max = 2} }, armor = 60, drawtype = "front", water_damage = 0, lava_damage = 10, fire_damage = 10, floats = 0, light_damage = 0, group_attack = true, attack_animals = true, knock_back = 4, blood_texture = "nssm_blood_blue.png", stepheight = 1.1, attack_type = "dogfight", reach =1.5, animation = { speed_normal = 20, speed_run = 25, stand_start = 80, stand_end = 140, walk_start = 20, walk_end = 40, run_start = 20, run_end = 40, punch_start = 150, punch_end = 180 }, on_die = function(self, pos) self.object:remove() core.after(2, function() minetest.add_particlespawner({ amount = 200, time = 0.1, minpos = {x = pos.x - 1, y = pos.y - 1, z = pos.z - 1}, maxpos = {x = pos.x + 1, y = pos.y + 1, z = pos.z + 1}, minvel = {x = -0, y = -0, z = -0}, maxvel = {x = 1, y = 1, z = 1}, minacc = {x = -0.5, y = 5, z = -0.5}, maxacc = {x = 0.5, y = 5, z = 0.5}, minexptime = 0.1, maxexptime = 1, minsize = 3, maxsize = 4, collisiondetection = false, texture = "tnt_smoke.png" }) local respawn_count = 3 for i = 1, respawn_count do local chance = math.random(1, math.ceil(respawn_count * 1.5)) if chance == 1 then local pos = { x = pos.x + math.random(-1, 1), y = pos.y + 0.5, z = pos.z + math.random(-1, 1) } local n = minetest.get_node(pos).name if n == "air" then minetest.add_entity(pos, "nssm:masticone") end end end end) end })