mobs:register_mob("nssm:ant_soldier", { type = "monster", hp_max = 32, hp_min = 24, collisionbox = {-0.49, 0.00, -0.49, 0.49, 0.9, 0.49}, visual = "mesh", mesh = "ant_soldier.x", textures = {{"ant_soldier.png"}}, visual_size = {x=3, y=3}, makes_footstep_sound = true, view_range = 20, fear_height = 4, walk_velocity = 0.5, run_velocity = 3, rotate = 270, sounds = { random = "ant", }, damage = 6, jump = true, drops = { {name = "nssm:life_energy", chance = 1, min = 1, max = 2,}, {name = "nssm:ant_leg", chance = 2, min = 1, max = 6,}, {name = "nssm:ant_mandible", chance = 3, min = 1, max = 2,}, {name = "nssm:ant_hard_skin", chance = 3, min = 1, max = 2,}, }, reach = 2, armor = 70, drawtype = "front", water_damage = 2, lava_damage = 7, light_damage = 0, on_rightclick = nil, group_attack=true, attack_animals=false, knock_back=2, blood_texture="nssm_blood_blue.png", stepheight=1.1, attack_type = "dogfight", animation = { speed_normal = 20, speed_run = 35, stand_start = 1, stand_end = 60, walk_start = 90, walk_end = 130, run_start = 90, run_end = 130, punch_start = 60, punch_end = 80, } })