local time_limit = 120 posmorvalarblock = {x=827, y=-30094, z=-817} function respawn_block(self) --start a timer if it doesn't exist self.stop_timer = self.stop_timer or os.time() --create a variable to record the hp if it doesn't exist self.hp_record = self.hp_record or self.health if self.hp_record ~= self.health then self.stop_timer = os.time() self.hp_record = self.health else if os.time() - self.stop_timer > time_limit then minetest.chat_send_all("Time is over!") self.object:remove() minetest.set_node(posmorvalarblock, {name="nssb:morvalar_block"}) end end end mobs:register_mob("nssm:morvalar", { type = "monster", hp_max = 100, hp_min = 100, collisionbox = {-0.4, -0.1, -0.4, 0.4, 1.8, 0.4}, visual = "mesh", --rotate= 270, mesh = "morvalar.x", textures = {{"morvalar.png"}}, visual_size = {x=5, y=5}, makes_footstep_sound = true, view_range = 50, walk_velocity = 1.6, reach =3, run_velocity = 3.2, damage = 8, runaway = true, jump = true, sounds = { random = "morvalar7", }, armor = 50, drawtype = "front", water_damage = 0, fear_height = 4, floats = 1, lava_damage = 0, blood_texture="morparticle.png", blood_amount=10, knock_back=0, light_damage = 0, on_rightclick = nil, attack_type = "dogfight", animation = { speed_normal = 15, speed_run = 30, stand_start = 5, stand_end = 6, walk_start = 10, walk_end = 50, run_start = 10, run_end = 50, punch_start = 55, punch_end = 80, }, do_custom = function(self) respawn_block(self) end, custom_attack = function (self) self.curr_attack = (self.curr_attack or self.attack) self.morvalar_timer = (self.morvalar_timer or os.time()) self.dir = (self.dir or 0) if (os.time() - self.morvalar_timer) > 2 then local s = self.object:getpos() local p = self.attack:getpos() mobs:set_animation(self, "punch") local m = 1 if self.attack:is_player() then if minetest.get_modpath("3d_armor") then local pname, player_inv, armor_inv, ppos = armor:get_valid_player(self.attack, "[set_player_armor]") local pname = self.attack:get_player_name() local player_inv = minetest.get_inventory({type='player', name = pname}) if player_inv:is_empty('armor') then -- punch player if he doesn't own an armor self.attack:punch(self.object, 1.0, { full_punch_interval = 1.0, damage_groups = {fleshy = self.damage} }, nil) else local armor_elements = {} local armor_num = 0 local steal_pos for i=1,6 do local armor_stack = player_inv:get_stack("armor", i) local armor_item = armor_stack:get_name() if armor_stack:get_count() > 0 then armor_elements[armor_num]={name=armor_item, pos=i} armor_num = armor_num + 1 end end if armor_num > 0 then steal_pos = math.random(1,armor_num) steal_pos = steal_pos-1 local cpos = string.find(armor_elements[steal_pos].name, ":") local mod_name = string.sub(armor_elements[steal_pos].name, 0, cpos-1) local nname = string.sub(armor_elements[steal_pos].name, cpos+1) if mod_name == "3d_armor" then nname = "3d_armor_inv_"..nname..".png" elseif mod_name == "nssm" then nname = "inv_"..nname..".png" else nname = "3d_armor_inv_chestplate_diamond.png" end minetest.add_particlespawner( 1, --amount 1, --time {x=p.x, y=p.y+1, z=p.z}, --minpos {x=p.x, y=p.y+1, z=p.z}, --maxpos {x=(s.x-p.x)*m, y=(s.y-p.y)*m, z=(s.z-p.z)*m}, --minvel {x=(s.x-p.x)*m, y=(s.y-p.y)*m, z=(s.z-p.z)*m}, --maxvel {x=s.x-p.x, y=s.y-p.y-1, z=s.z-p.z}, --minacc {x=s.x-p.x, y=s.y-p.y-1, z=s.z-p.z}, --maxacc 0.5, --minexptime 0.5, --maxexptime 10, --minsize 10, --maxsize false, --collisiondetection nname --texture ) minetest.after(1, function (self) local armor_stack = player_inv:get_stack("armor", armor_elements[steal_pos].pos) armor_stack:take_item() player_inv:set_stack('armor', armor_elements[steal_pos].pos, armor_stack) armor_stack = armor_inv:get_stack("armor", armor_elements[steal_pos].pos) armor_stack:take_item() armor_inv:set_stack('armor', armor_elements[steal_pos].pos, armor_stack) armor:set_player_armor(self.attack, self.attack) armor:update_inventory(self.attack) end,self) end end else local s = self.object:getpos() local p = self.attack:getpos() mobs:set_animation(self, "punch") if minetest.line_of_sight({x = p.x, y = p.y +1.5, z = p.z}, {x = s.x, y = s.y +1.5, z = s.z}) == true then -- play attack sound if self.sounds.attack then minetest.sound_play(self.sounds.attack, { object = self.object, max_hear_distance = self.sounds.distance }) end -- punch player self.attack:punch(self.object, 1.0, { full_punch_interval=1.0, damage_groups = {fleshy=self.damage} }, nil) end end end end end, on_die = function(self) local pos = self.object:getpos() self.object:remove() add_entity_and_particles("nssm:morvalar6", pos, "morparticle.png", 10) end, }) mobs:register_mob("nssm:morvalar6", { type = "monster", hp_max = 120, hp_min = 120, collisionbox = {-0.4, -0.1, -0.4, 0.4, 1.8, 0.4}, visual = "mesh", --rotate= 270, mesh = "morvalar.x", textures = {{"morvalar.png"}}, visual_size = {x=5, y=5}, makes_footstep_sound = true, view_range = 50, walk_velocity = 1.6, reach =4, run_velocity = 3.2, damage = 8, runaway = true, jump = true, sounds = { random = "morvalar6", }, armor = 50, drawtype = "front", water_damage = 0, fear_height = 4, floats = 1, lava_damage = 0, light_damage = 0, blood_texture="morparticle.png", blood_amount=10, knock_back=0, on_rightclick = nil, attack_type = "dogfight", animation = { speed_normal = 15, speed_run = 30, stand_start = 85, stand_end = 86, walk_start = 90, walk_end = 130, run_start = 90, run_end = 130, punch_start = 132, punch_end = 162, }, do_custom = function(self) respawn_block(self) end, custom_attack = function (self) self.morvalar6_timer = (self.morvalar6_timer or os.time()) self.dir = (self.dir or 0) if (os.time() - self.morvalar6_timer) > 1 then local s = self.object:getpos() local p = self.attack:getpos() mobs:set_animation(self, "punch") local m = 2 minetest.after(1, function (self) if self.attack:is_player() then local pname = self.attack:get_player_name() local player_inv = minetest.get_inventory({type='player', name = pname}) if player_inv:is_empty('main') then --minetest.chat_send_all("Inventory empty") else local imhungry = 0 for i = 1,32 do --minetest.chat_send_all("Inventory is not empty") local items = player_inv:get_stack('main', i) local n = items:get_name() if minetest.get_item_group(n, "eatable")==1 then imhungry = 1 for t = 0,2 do items:take_item() end player_inv:set_stack('main', i, items) end end if imhungry == 0 then self.attack:punch(self.object, 1.0, { full_punch_interval = 1.0, damage_groups = {fleshy = self.damage} }, nil) else s.y = s.y+1.8 minetest.add_particlespawner( 1, --amount 1, --time {x=p.x, y=p.y+1, z=p.z}, --minpos {x=p.x, y=p.y+1, z=p.z}, --maxpos {x=(s.x-p.x)*m, y=(s.y-p.y)*m, z=(s.z-p.z)*m}, --minvel {x=(s.x-p.x)*m, y=(s.y-p.y)*m, z=(s.z-p.z)*m}, --maxvel {x=s.x-p.x, y=s.y-p.y-1, z=s.z-p.z}, --minacc {x=s.x-p.x, y=s.y-p.y-1, z=s.z-p.z}, --maxacc 0.5, --minexptime 0.5, --maxexptime 10, --minsize 10, --maxsize false, --collisiondetection "roasted_duck_legs.png" --texture ) end self.morvalar6_timer = os.time() end end end,self) end end, on_die = function(self) local pos = self.object:getpos() self.object:remove() add_entity_and_particles("nssm:morvalar5", pos, "morparticle.png", 10) end, }) mobs:register_mob("nssm:morvalar5", { type = "monster", hp_max = 130, hp_min = 130, collisionbox = {-0.4, -0.1, -0.4, 0.4, 1.8, 0.4}, visual = "mesh", --rotate= 270, mesh = "morvalar.x", textures = {{"morvalar.png"}}, visual_size = {x=5, y=5}, makes_footstep_sound = true, view_range = 50, walk_velocity = 1.6, reach =6, run_velocity = 3.2, damage = 4, runaway = true, jump = true, sounds = { random = "morvalar5", }, armor = 40, drawtype = "front", water_damage = 0, fear_height = 4, floats = 1, lava_damage = 0, light_damage = 0, blood_texture="morparticle.png", blood_amount=10, knock_back=0, on_rightclick = nil, attack_type = "dogfight", animation = { speed_normal = 15, speed_run = 30, stand_start = 165, stand_end = 166, walk_start = 170, walk_end = 210, run_start = 170, run_end = 210, punch_start = 215, punch_end = 245, }, do_custom = function(self) respawn_block(self) end, custom_attack = function (self) self.morvalar5_timer = (self.morvalar5_timer or os.time()) self.dir = (self.dir or 0) if (os.time() - self.morvalar5_timer) > 2 then local s = self.object:getpos() local p = self.attack:getpos() minetest.after(2, function(self) mobs:set_animation(self, "punch") tnt_boom_nssm(p, {damage_radius=6,radius=5,ignore_protection=false}) self.morvalar5_timer = os.time() end,self) end end, on_die = function(self) local pos = self.object:getpos() self.object:remove() add_entity_and_particles("nssm:morvalar4", pos, "morparticle.png", 10) end, }) mobs:register_mob("nssm:morvalar4", { type = "monster", hp_max = 100, hp_min = 100, collisionbox = {-0.4, -0.1, -0.4, 0.4, 1.8, 0.4}, visual = "mesh", --rotate= 270, mesh = "morvalar.x", textures = {{"morvalar.png"}}, visual_size = {x=5, y=5}, makes_footstep_sound = true, view_range = 50, walk_velocity = 1.6, reach = 3, run_velocity = 3.2, damage = 4, runaway = true, jump = true, sounds = { random = "morvalar4", }, armor = 30, drawtype = "front", water_damage = 0, fear_height = 4, floats = 1, lava_damage = 0, light_damage = 0, blood_texture="morparticle.png", blood_amount=10, knock_back=0, on_rightclick = nil, attack_type = "dogfight", animation = { speed_normal = 15, speed_run = 30, stand_start = 250, stand_end = 251, walk_start = 255, walk_end = 295, run_start = 255, run_end = 295, punch_start = 300, punch_end = 320, }, do_custom = function(self) respawn_block(self) end, custom_attack = function(self) self.morvalar4_timer = (self.morvalar4_timer or os.time()) if (os.time() - self.morvalar4_timer) > 1 then self.morvalar4_timer = os.time() local s = self.object:getpos() local p = self.attack:getpos() mobs:set_animation(self, "punch") if minetest.line_of_sight({x = p.x, y = p.y +1.5, z = p.z}, {x = s.x, y = s.y +1.5, z = s.z}) == true then -- play attack sound if self.sounds.attack then minetest.sound_play(self.sounds.attack, { object = self.object, max_hear_distance = self.sounds.distance }) end -- punch player self.attack:punch(self.object, 1.0, { full_punch_interval=1.0, damage_groups = {fleshy=self.damage} }, nil) end minetest.after(1.4, function() local ty = s.y local flag = 0 local m = 3 local v = {x=(p.x-s.x)*m, y = ty, z = (p.z-s.z)*m} local d = {x=s.x+v.x, y = ty, z = s.z+v.z} d.y = ty for j = -3,3 do ty = d.y + j local current = minetest.get_node({x = d.x, y = ty, z = d.z}).name local up = minetest.get_node({x = d.x, y = ty+1, z = d.z}).name if up == "air" and current ~= "air" then d.y = d.y + j+1.5 flag = 1 break end end while flag ~= 1 do d.x = p.x + math.random(-m,m) d.z = p.z + math.random(-m,m) d.y = p.y local dist = dist_pos(d, p) if dist>=2 then for j = -3,3 do ty = d.y + j local current = minetest.get_node({x = d.x, y = ty, z = d.z}).name local up = minetest.get_node({x = d.x, y = ty+1, z = d.z}).name if up == "air" and current ~= "air" then d.y = d.y + j+1.5 flag = 1 break end end end end self.object:setpos(d) end) end end, on_die = function(self) local pos = self.object:getpos() self.object:remove() add_entity_and_particles("nssm:morvalar3", pos, "morparticle.png", 10) end, }) mobs:register_mob("nssm:morvalar3", { type = "monster", hp_max = 120, hp_min = 120, collisionbox = {-0.4, -0.1, -0.4, 0.4, 1.8, 0.4}, visual = "mesh", --rotate= 270, mesh = "morvalar.x", textures = {{"morvalar.png"}}, visual_size = {x=5, y=5}, makes_footstep_sound = true, view_range = 50, walk_velocity = 1.6, reach = 3, run_velocity = 3.2, damage = 16, runaway = true, jump = true, sounds = { random = "morvalar3", }, armor = 30, drawtype = "front", water_damage = 0, fear_height = 4, floats = 1, lava_damage = 0, light_damage = 0, blood_texture="morparticle.png", blood_amount=10, knock_back=0, on_rightclick = nil, attack_type = "dogshoot", dogshoot_switch = true, arrow = "nssm:morarrow", shoot_interval = 2, shoot_offset = 0, animation = { speed_normal = 15, speed_run = 30, stand_start = 325, stand_end = 326, walk_start = 330, walk_end = 370, run_start = 330, run_end = 370, punch_start = 375, punch_end = 395, shoot_start = 400, shoot_end = 450, }, do_custom = function(self) respawn_block(self) end, on_die = function(self) local pos = self.object:getpos() self.object:remove() add_entity_and_particles("nssm:morvalar2", pos, "morparticle.png", 10) end, }) mobs:register_mob("nssm:morvalar2", { type = "monster", hp_max = 90, hp_min = 90, collisionbox = {-0.4, -0.1, -0.4, 0.4, 1.8, 0.4}, visual = "mesh", --rotate= 270, mesh = "morvalar.x", textures = {{"morvalar.png"}}, visual_size = {x=5, y=5}, makes_footstep_sound = true, view_range = 50, walk_velocity = 1.6, reach = 6, run_velocity = 3.2, damage = 4, runaway = true, jump = true, sounds = { random = "morvalar2", }, armor = 50, drawtype = "front", water_damage = 0, fear_height = 4, floats = 1, lava_damage = 0, light_damage = 0, blood_texture="morparticle.png", blood_amount=10, knock_back=0, on_rightclick = nil, attack_type = "dogfight", animation = { speed_normal = 15, speed_run = 30, stand_start = 455, stand_end = 456, walk_start = 460, walk_end = 500, run_start = 460, run_end = 500, punch_start = 505, punch_end = 545, }, do_custom = function(self) respawn_block(self) end, custom_attack = function(self) self.morvalar2_timer = (self.morvalar2_timer or os.time()) if (os.time() - self.morvalar2_timer) > 1 then self.morvalar2_timer = os.time() local s = self.object:getpos() local p = self.attack:getpos() local counter = 0 local objects = minetest.get_objects_inside_radius(s, 7) for _,obj in ipairs(objects) do if obj:get_luaentity() then local name = obj:get_luaentity().name if (name == "nssm:mordain" or name == "nssm:morde" or name == "nssm:morgut" or name == "nssm:morgre" or name == "nssm:morlu" or name == "nssm:morwa" or name == "nssm:morvy") then counter = counter + 1 end end end minetest.chat_send_all("Ne ho contati: "..counter) if counter < 2 then mobs:set_animation(self, "punch") local v = vector.subtract(p,s) --local v = {x = s.x-p.x, y = s.y-p.y , z= s.z-p.z} v = vector.normalize(v) local per = perpendicular_vector(v) local p1 = vector.add(s,v) p1 = vector.subtract(p1,vector.multiply(per,4)) add_entity_and_particles("nssm:morwa", p1, "morparticle.png", 1) p1 = vector.add(p1,per) add_entity_and_particles("nssm:mordain", p1, "morparticle.png", 1) p1 = vector.add(p1,per) add_entity_and_particles("nssm:morgre", p1, "morparticle.png", 1) p1 = vector.add(p1,per) add_entity_and_particles("nssm:morlu", p1, "morparticle.png", 1) p1 = vector.add(p1,per) add_entity_and_particles("nssm:morgut", p1, "morparticle.png", 1) p1 = vector.add(p1,per) add_entity_and_particles("nssm:morde", p1, "morparticle.png", 1) p1 = vector.add(p1,per) add_entity_and_particles("nssm:morvy", p1, "morparticle.png", 1) p1 = vector.add(p1,per) end end end, on_die = function(self) local pos = self.object:getpos() self.object:remove() add_entity_and_particles("nssm:morvalar1", pos, "morparticle.png", 10) end, }) mobs:register_mob("nssm:morvalar1", { type = "monster", hp_max = 160, hp_min = 160, collisionbox = {-0.4, -0.1, -0.4, 0.4, 1.8, 0.4}, visual = "mesh", --rotate= 270, mesh = "morvalar.x", textures = {{"morvalar.png"}}, visual_size = {x=5, y=5}, makes_footstep_sound = true, view_range = 50, walk_velocity = 1.6, reach = 6, run_velocity = 3.2, damage = 4, runaway = true, jump = true, sounds = { random = "morvalar1", }, armor = 20, drawtype = "front", water_damage = 0, fear_height = 4, floats = 1, lava_damage = 0, light_damage = 0, blood_texture="morparticle.png", blood_amount=10, knock_back=0, on_rightclick = nil, attack_type = "dogfight", animation = { speed_normal = 15, speed_run = 30, stand_start = 550, stand_end = 551, walk_start = 560, walk_end = 600, run_start = 560, run_end = 600, punch_start = 610, punch_end = 640, }, do_custom = function(self) respawn_block(self) end, custom_attack = function (self) self.morvalar1_timer = (self.morvalar1_timer or os.time()) if (os.time() - self.morvalar1_timer) > 3 then self.morvalar1_timer = os.time() local s = self.object:getpos() local p = self.attack:getpos() mobs:set_animation(self, "punch") local m = 3 if minetest.line_of_sight({x = p.x, y = p.y +1.5, z = p.z}, {x = s.x, y = s.y +1.5, z = s.z}) == true then -- play attack sound if self.sounds.attack then minetest.sound_play(self.sounds.attack, { object = self.object, max_hear_distance = self.sounds.distance }) end -- punch player self.health = self.health + (self.damage*3) self.attack:punch(self.object, 1.0, { full_punch_interval=1.0, damage_groups = {fleshy=self.damage} }, nil) end end end, on_die = function(self) local pos = self.object:getpos() self.object:remove() add_entity_and_particles("nssm:morvalar0", pos, "morparticle.png", 10) end, }) mobs:register_mob("nssm:morvalar0", { type = "monster", hp_max = 100, hp_min = 100, collisionbox = {-0.4, -0.1, -0.4, 0.4, 1.8, 0.4}, visual = "mesh", --rotate= 270, mesh = "morvalar.x", textures = {{"morvalar.png"}}, visual_size = {x=5, y=5}, makes_footstep_sound = true, view_range = 50, walk_velocity = 1.6, reach = 16, run_velocity = 3.2, damage = 4, runaway = true, jump = true, sounds = { random = "kamehameha", }, drops = { {name = "nssm:death_scythe", chance = 1, min = 1, max = 1,}, }, armor = 30, drawtype = "front", water_damage = 0, fear_height = 4, floats = 1, lava_damage = 0, light_damage = 0, blood_texture="morparticle.png", blood_amount=10, knock_back=0, on_rightclick = nil, attack_type = "dogfight", animation = { speed_normal = 15, speed_run = 30, stand_start = 645, stand_end = 646, walk_start = 650, walk_end = 690, run_start = 650, run_end = 690, punch_start = 700, punch_end = 750, }, do_custom = function(self) respawn_block(self) end, custom_attack = function (self) self.morvalar1_timer = (self.morvalar1_timer or os.time()) if (os.time() - self.morvalar1_timer) > 1 then self.morvalar1_timer = os.time() local s = self.object:getpos() local p = self.attack:getpos() mobs:set_animation(self, "punch") local m = 5 --velocity of the kamehameha local obj = minetest.add_entity(s, "nssm:kamehameha_bad") s.y = s.y+0.5 p.y = p.y+0.9 local dir = {x=(p.x-s.x)*m, y=(p.y-s.y)*m, z=(p.z-s.z)*m} --direction of the kamehameha obj:setvelocity(dir) end end, on_die = function(self) local pos = self.object:getpos() self.object:remove() minetest.add_particlespawner({ amount = 500, time = 2, minpos = {x=pos.x-2, y=pos.y-1, z=pos.z-2}, maxpos = {x=pos.x+2, y=pos.y+4, z=pos.z+2}, minvel = {x=0, y=0, z=0}, maxvel = {x=1, y=2, z=1}, minacc = {x=-0.5,y=0.6,z=-0.5}, maxacc = {x=0.5,y=0.7,z=0.5}, minexptime = 2, maxexptime = 3, minsize = 3, maxsize = 5, collisiondetection = false, vertical = false, texture = "morparticle.png", }) minetest.set_node(posmorvalarblock, {name="nssb:dis_morvalar_block"}) --minetest.add_entity(pos, "nssm:morvalar3") end, }) minetest.register_entity("nssm:kamehameha_bad", { textures = {"kamehameha.png"}, on_step = function(self, dtime) local pos = self.object:getpos(); if self.timer == 0 then self.timer = os.time() end if os.time() - self.timer > self.life_time then self.object:remove() end local objects = minetest.get_objects_inside_radius(pos, 2) for _,obj in ipairs(objects) do if obj:is_player() then minetest.chat_send_all("Dentro il raggio grande") obj:set_hp(obj:get_hp()-5) end if obj:get_luaentity() then local name = obj:get_luaentity().name if name ~= "nssm:morvalar0" and name ~="nssm:kamehameha_bad" then obj:set_hp(obj:get_hp()-5) if (obj:get_hp() <= 0) then if (not obj:is_player()) then obj:remove() end end end end end local objects = minetest.get_objects_inside_radius(pos, 1) for _,obj in ipairs(objects) do if obj:is_player() then tnt_boom_nssm(pos, {damage_radius=6,radius=5,ignore_protection=false}) self.object:remove() minetest.chat_send_all("Dentro il raggio piccolo") end if obj:get_luaentity() then local name = obj:get_luaentity().name if name ~= "nssm:morvalar0" and name ~="nssm:kamehameha_bad" then tnt_boom_nssm(pos, {damage_radius=6,radius=5,ignore_protection=false}) self.object:remove() end end end local nodename = minetest.get_node(pos).name if nodename ~= "air" then explosion(pos, 5, 0, 1, true) self.object:remove() end end, life_time = 40, timer = 0, custom_timer = 0, }) --[[ 7 code: ruba l'armatura come il morlu, ma poi non scappa e ti attacca normalmente. O un po' un po' o prima ruba e poi ti ara e basta. 6 code: stand: 85-86 walk: 90-130 attack: 132-162 Attacca come prima con 7 ma ruba il cibo come il morvalar6 al posto dell'armatura, e non scappa ma attacca. 5 code: stand: 165-166 walk: 170-210 attack: 215-245 Fa esplodere un po' la sua coda come un Morgre fa esplodere se stesso. 4 code: stand: 250-251 walk: 255-295 attack: 300-320 Attacca esattamente come un Mordain 3 code: stand: 325-326 walk: 330-370 attack: 375-395(punch) 400-450(shoot) Dogshoot con lo stesso intervel del Morwa, che mi pare sia 2. 2 code: stand: 455-456 walk: 460-500 attack: 505-545 Evoca intorno a s� i 7 mostri del Morlendor contemporaneamente, non fa nulla fino a quando sono nel suo raggio visivo, quando muoiono ne evoca altri 7 e cos� via fino a che non lo abbatti, sei libero di reinterpretare questo attacco in base alle tue capacit�. 1 code: stand: 550-551 walk: 560-600 attack: 610-640 Attacca assorbendo la vita come un morde, si ricarica in questo modo, ma di pi� del numero che assorbe. 0 code: stand: 645-646 walk: 650-690 attack: 700-750 Shoota delle kamehameha ]]--