mobs:register_mob("nssm:ant_soldier", { type = "monster", hp_max = 32, hp_min = 24, collisionbox = {-0.49, 0.00, -0.49, 0.49, 0.9, 0.49}, visual = "mesh", mesh = "ant_soldier.x", textures = {{"ant_soldier.png"}}, visual_size = {x = 3, y = 3}, makes_footstep_sound = true, view_range = 20, fear_height = 4, walk_velocity = 0.5, run_velocity = 3, rotate = 270, sounds = { random = "ant" }, damage = 6, jump = true, drops = { {name = "nssm:life_energy", chance = 1, min = 1, max = 2}, {name = "nssm:ant_leg", chance = 2, min = 1, max = 6}, {name = "nssm:ant_mandible", chance = 3, min = 1, max = 2}, {name = "nssm:ant_hard_skin", chance = 3, min = 1, max = 2} }, reach = 2, armor = 70, drawtype = "front", water_damage = 2, lava_damage = 7, fire_damage = 7, light_damage = 0, group_attack = true, attack_animals = false, knock_back = 2, blood_texture = "nssm_blood_blue.png", stepheight = 1.1, attack_type = "dogfight", animation = { speed_normal = 20, speed_run = 35, stand_start = 1, stand_end = 60, walk_start = 90, walk_end = 130, run_start = 90, run_end = 130, punch_start = 60, punch_end = 80 } })