mobs:register_mob("nssm:icelamander", { type = "monster", hp_max = 230, hp_min = 230, collisionbox = {-0.5, 0, -0.5, 0.5, 2.3, 0.5}, visual = "mesh", mesh = "icelamander.x", textures = { {"icelamander.png"} }, visual_size = {x = 4, y = 4}, makes_footstep_sound = true, view_range = 35, lifetimer = 500, fear_height = 4, walk_velocity = 2, run_velocity = 4, sounds = { random = "icelamander" }, damage = 12, jump = true, drops = { {name = "nssm:life_energy", chance = 1, min = 6, max = 8}, {name = "nssm:frosted_amphibian_heart", chance = 1, min = 1, max = 1}, {name = "nssm:ice_tooth", chance = 1, min = 1, max = 1}, {name = "nssm:little_ice_tooth", chance = 1, min = 0, max = 20}, {name = "nssm:amphibian_ribs", chance = 2, min = 1, max = 1} }, armor = 40, drawtype = "front", water_damage = 0, lava_damage = 30, fire_damage = 20, light_damage = 0, attack_type = "dogshoot", dogshoot_switch = true, blood_texture = "nssm_blood.png", blood_amount = 20, stepheight = 1.1, knock_back = 0, jump_height = 8, dogshoot_count_max = 7, arrow = "nssm:snow_arrow", shoot_interval = 2, animation = { speed_normal = 15, speed_run = 25, stand_start = 1, stand_end = 40, walk_start = 80, walk_end = 160, run_start = 40, run_end = 80, punch_start = 160, punch_end = 190, shoot_start = 190, shoot_end = 210 }, do_custom = function(self) midas_ability(self, "default:ice", self.run_velocity, 1, 3) end })