mobs:register_mob("nssm:crocodile", { type = "monster", hp_max = 30, hp_min = 15, collisionbox = {-0.45, -0.30, -0.45, 0.45, 0.3, 0.45}, visual = "mesh", mesh = "crocodile.x", textures = { {"croco.png"} }, sounds = { random = "crocod", }, visual_size = {x = 4, y = 4}, makes_footstep_sound = true, view_range = 15, walk_velocity = 1, run_velocity = 1, damage = 5, floats = 1, jump = true, drops = { {name = "nssm:life_energy", chance = 1, min = 1, max = 2}, {name = "nssm:crocodile_tail", chance = 2, min = 1, max = 1}, {name = "nssm:crocodile_skin", chance = 3, min = 1, max = 1} }, armor = 60, drawtype = "front", reach = 2, water_damage = 0, lava_damage = 10, fire_damage = 10, light_damage = 0, group_attack = true, attack_animals = true, knock_back = 3, blood_texture = "nssm_blood.png", stepheight = 1.1, attack_type = "dogfight", animation = { speed_normal = 25, speed_run = 25, stand_start = 1, stand_end = 80, walk_start = 230, walk_end = 270, run_start = 230, run_end = 270, punch_start = 205, punch_end = 220, --swim_start = 100, --swim_end = 140, } })